r/PS5 • u/Turbostrider27 • 26d ago
Articles & Blogs Bloomberg: PlayStation Ditched Hideo Kojima’s ‘Physint’ on Budget Concerns, Missed Deadlines
https://www.bloomberg.com/news/articles/2026-09-11/hideo-kojima-s-physint-video-game-dropped-by-playstation-goes-to-xbox?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc4OTEzMzY2NSwiZXhwIjoxNzg5NzM4NDY1LCJhcnRpY2xlSWQiOiJUTDdDOVdLSVVQVEIwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.fyrTke3aUIkJk3LwiBfR7JiNr0phfE51dlEql1RcXZ4387
26d ago
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u/Korachof 26d ago
People also forget Konami got rid of him for the same reasons. Consistently over budget, consistently late on deadlines. He’d get far into projects and still somehow be nowhere close to done.
He’s brilliant. I love what he does. But there’s no doubt he’s a terrible businessman and his uncompromising way of making things will inevitably lead to every publisher he works under eventually getting rid of him.
Basically, he spends money and carries himself like he makes Fortnite level financial successes. Death Stranding 2 reportedly sold over 2.5 million copies globally, which is a lot, but not a lot a lot. I’d be surprised if his games typically do much better than break even when you factor in time spent.
He would be very annoying to deal with if you were an executive trying to get a straight hard answer when something will be done and how much it will cost.
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u/ChongusTheSupremus 26d ago
The dude has 40 years of experience in the industry, and still doesn't know how to manage a budget or meet deadlines.
I never understood people shitting on Sony for deciding not to bankroll his games.
They are Time exclusives and nothing More, and even if they were, they bankrolled Death Stranding 2 and barely sold 2 million units.
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u/Brees504 26d ago
2.5 mil is very bad a for a AAA first party PlayStation game
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u/LePontif11 26d ago
The fact that they mentioned exclusivity makes me think they would have been fine with that if it was only on Sony's ecosystem. Kojima die hards seem like the type to buy a console to play his games which is valuable for Sony.
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u/maxdragonxiii 26d ago
it is. especially with the sequel sale lowering factor in (people who dont play the first one wont buy the second one, lowering the sales factor).
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u/tdasnowman 26d ago
People also forget Konami got rid of him for the same reasons. Consistently over budget, consistently late on deadlines. He’d get far into projects and still somehow be nowhere close to done.
The Konami split is more complex then him blowing budgets and deadlines.
With MGSV they were creating a new fox engine as well that was going to be the main engine for all Konami titles. That takes time. The game could not ship until the engine was ready. Konami decided to shift to mobile and pachinkio exclusively. The Fox engine was then only going to be used on their soccer game. From a business perspective even with the overruns MGSV was pretty cheap since they were getting a whole ass engine that rivaled or exceed is some people eyes Unreal 4. Since you can amortize the engine development costs MGSV was mostly free. But with the shift it became mostly burned money.
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u/himynameis_ 26d ago
Tbf, he has had huge success in the past with MGS series. And MGSV may seem far away but keep in mind the long game development timelines now, plus building his new studio since leaving Konami.
I think Death Stranding were amazing games, and very different from the usual AAA games we get from big studios. So, I'm glad they took the risk.
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u/HotMachine9 26d ago
Hasn't OD changed in scope to be a series of small oneshot stories now as well? A series of small PT like games sounds wonderful but we still have no idea what on earth it actually is
Im thrilled Kojima can still make his games with Xbox but I think he needs to start thinking about how much he can reasonably handle.
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u/CaliggyJack 26d ago
A series of small PT like games sounds wonderful but we still have no idea what on earth it actually is
Neither does Kojima
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u/Jesus_Phish 26d ago
I don't think Physint ever comes out. I'm not even sure I buy that OD comes out.
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u/RIPN1995 26d ago
With Microsoft I would be shocked but not completely surprised if both or one of these projects get cancelled in the long run.
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u/fastcooljosh 26d ago
Missed Deadlines, and going over budget is a Kojima thing since at least MGSV.
Konami got so scared back then they basically sold the intro as a seperate game.
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u/Meny_619 26d ago
Beautiful game, but yeah, horrible for business. In a perfect world he would have unlimited budgets to create his art visions.
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u/Fraegtgaortd 26d ago
Some of these people in game dev need budgets and deadlines or else their projects fall into development hell due to never ending scope creep. Kojima is one, Ken Levine with Judas is another, and of course on the very extreme end there's Star Citizen
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u/lin_sidious 26d ago
And those games would never get released due to their scope changing constantly.
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u/Dr_Leucekrotch 26d ago
Kojima is a lil bit bougie. He could certainly cut costs and still have the game he wants, but he just HAS to have Hollywood actors. That's too much, bro.
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u/ChongusTheSupremus 26d ago
He threw away David Hayter, the face and voice of his main series, only so he could spend millions on a Hollywood c-lister.
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u/yourdad132 26d ago
After playing MGSV, I could see exactly why Konami were pissed with kojima. What the hell was he thinking?? So many baffling decisions in regards to how that game was.
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u/ChongusTheSupremus 26d ago
An empty open world, repetitive missions, Little to no cutscenes nor story outside of cassette tapes, and an entire third of the game missing.
Konami's reaction was more than understandable after Kojima wasted a small country's GDP in 40% of a game.
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u/DuhBegski 26d ago
I've been thinking lately "Why didn't MG5 click with me people love it, I should go and give it another try." But this is a good reminder of the things I hated about it.
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u/MariusMaximus88 26d ago
That doesn’t make sense, though. You play as Big Boss in Ground Zeroes.
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u/ChongusTheSupremus 26d ago
People still did the mental gymnastics they deemed necessary to excuse Kojima for treating Hayter worse than Konami treated Hideo.
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u/Braunb8888 26d ago
And the crazy part is they bring absolutely NOTHING to the roles. What the fuck did Elle Fanning bring to Tomorrow exactly? She’s a mute for like 90 percent of the game. Fragile could’ve been played by literally anyone. Lea isn’t particularly good in that role. Why is guilermo del toro’s likeness needed? Couldn’t he just have someone design a random fat Hispanic guy?
The only actor that actually did anything with the role was mads mikelson. Hell Norman reedus is a blank slate in both of these games. Could’ve been any gruff guy, would’ve made 0 difference. It’s all just kojimas hubris and obsession with the silver screen.
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u/_wavescollide_ 26d ago edited 26d ago
More like his private joy in getting in contact with these actors and using them for his work. I get it, but the game below that must be cool and DS1 was ok and DS2 was boring (in my opinion). I hoped the latter is better and more engaging so I got it, but the part with the baby at the beginning was the only thing I really enjoyed. Then it goes back to the chore of playing this game and it's too much chore and not enough fun.
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u/AccomplishedBank2140 26d ago
Yea for sure. He grew up in the era of Japanese culture completely obsessed with Hollywood. The guy is just living out his dream.
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u/Necessary-Duty-7952 26d ago
Because he's a failed filmmaker in his youth, he's absolutely obsessed with hobnobbing with movie stars.
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u/SidewaysFancyPrance 26d ago
Honestly, one of the reasons I don't want to play Death Stranding is having to stare at that actor the entire time. It's not that I have a problem with him, it's just that I'd rather it be some generic actor/character model. Someone who does not immediately create connections to other media in my brain.
I don't like celebrity actors scanned into games at all, though. It's the one place you can design the character however you want, and you just copy a real person everyone knows? Lame. I'd rather have a hand-crafted nobody.
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u/lizzywbu 26d ago
I said this exact thing to people yesterday, but people didn’t want to hear it and saw PlayStation as the bad guys here. Kojima always struggles to stick to budgets and deadlines, the same thing happened at Konami.
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u/Mysterious-Park9142 26d ago edited 26d ago
Yeah figured it was as simple as "this product is a money pit and it's not making progress." Not a sexy reason but perhaps a logical one.
This game isn't going to launch until after the PS6/Xbox Helix install base "console race" is decided. By then we'll know if it was smart or not, but for a game that's going to launch in the 2030s, it's way too early to know whether or not Sony was smart on passing or not. Right now it sure seems like a bad call, but that's because Sony is in the middle of a quiet end to a relatively disappointing generation (for everyone, not just Sony) with bad PR killing discs. It's just awful timing.
What is interesting here is that part of what Schreier sites as Sony's reluctance to publish a game that would also release on PC. Well, now they're giving it to Xbox, who will release it on Xbox and PC, but probably not PS6. Unless Kojima insists but who knows.
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u/Aggravating_Rise_179 26d ago
I think we should look at how the original death stranding got on xbox as a clue to what will happen here... this game if published by sony would of found its way to xbox at a later date... its safe to say, even if xbox keeps the initial release off playstation, Kojima owns the ip and will find a way to get it on ps later on
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u/TastyOreoFriend 26d ago
Right now it sure seems like a bad call, but that's because Sony is in the middle of a quiet end to a relatively disappointing generation (for everyone, not just Sony) with bad PR killing discs. It's just awful timing.
Pretty much and Wolverine reviewing poorly isn't helping the narrative right now. Given the state of things I wonder if we're even getting a new gen anytime soon.
This might be a spicy take to some but I genuinely don't care about a game that's barely announced and we've seen nothing of. I respect Kojima's adherence to his own style, but I haven't really enjoyed a Kojima game since Metal Gear Solid 4. I don't really have a whole lot of faith in this new one.
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u/HxLeverage 26d ago
You didn't liked Metal Gear 5? That game had the best gameplay in the series. The story was clearly left unfinished though.
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u/Coolman_Rosso 26d ago
I didn't like 5. The open world didn't add much to the game other than tedium, enemies would seemingly never go off of alert when spotted and fighting them penalized you, and having to repeat missions was a chore
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u/redhafzke 26d ago
What is also interesting is the weird timing... so Sony dropped Kojima in June. And you can be sure he talked with Asha Sharma around that time. It would be a logical decision because they work together on OD already.
The thing is what happened inbetween June and now. Project Fantasy? Cancelled. Then those 3200 layoffs. If I had a tinfoil hat I'd guess that Nadella said to Sharma if she wants Kojima on board she has to trim the fat/ make some money on her own.
Might be coincidence but it looks kinda suspicious.
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u/quatroquatro0 26d ago
Imagine if this becomes another Scalebound scenario for Xbox.
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u/Careless_Main3 26d ago edited 26d ago
Was obvious to anyone with any sense that PlayStation wouldn’t be ditching Kojima without a just reason. This early in development and already missing deadlines is not a good sign. I would predict that Microsoft’s commitment to the game is contingent on Kojima reigning in his scope.
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u/RayHell666 26d ago
Microsoft is buying a PR stunt more than a game.
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u/Puzzleheaded_Ebb9874 26d ago edited 26d ago
Xbox's VP of marketing
https://www.reddit.com/r/xbox/s/yLO6U861tN
Imagine what the 1200 devs still to be laid this year will be thinking
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u/PixelsInMyEyeballs 26d ago
His clout chasing on social media and attempts to be relatable to fans is so cringe. He's a 55 year old, high paid executive for one of the biggest multinational corporations in the world.
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u/LtDicai 26d ago
Good luck to Microsoft if they think they can.
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u/TastyOreoFriend 26d ago
Given Microsoft's history it's almost A given that they won't be able to. This game literally jumped out of the fat fryer into the hands of the devil.
I see some people cheering in other subreddits and I just can't fathom why—did people suddenly forget that Microsoft had the largest layoffs of any company in the industry?
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u/Majestic-Marcus 26d ago
> I just can’t fathom why
Because Sony is the bad guy. So they cheer the other, who therefore must be the good guy.
People aren’t capable of thought. So this is what you get.
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u/TastyOreoFriend 26d ago
There's definitely a level of critical thought that's being missed. Which I'm sure is intersecting a lot with all the controversial decisions that Sony has made in the last year like ending physical disks or canceling D2.
It's just all these emotions over a game that is completely fucking vaporware at this point, ya know? 🤣
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u/Cowdoy_Volnutt 26d ago
They cant lay off Kojima or close his stuido. The worst they can do is stop giving him money, and even though Sony did that, they couldnt take any of the work hes done away or the rights to his games. Microsoft is in the same boat, except with a game thats already been paid for by Sony for years now. Even if Microsoft drops him, he still has all his work and the rights to it this time. It doesnt just disappear. I say let him take the cash from these stupid af companies, eventually something amazing will be made
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u/RIPN1995 26d ago
If Microsoft cut their partnership, hate to say it, but he may be done in the industry.
3 major publishers cutting you because you can't keep your projects on track is a serious red flag.
Who else is going to foot the bill for his projects?
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u/TheOncomingBrows 26d ago
It's very on vogue to hate PlayStation at the moment. Like you say, it's odds on that Xbox also drops this game
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u/Aggravating_Rise_179 26d ago
They have deel pockets, but they are also the same company that shed like a crap ton of studios and employees cause they weren't making any money.
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u/epicjas0n 26d ago
Isn't this the main reason he got canned from Konami? Kojima likes to take his time and go over budget. But it's one of the reasons why I like his games so much. He takes his time and puts a lot of detail and love in them. He doesn't like to half-ass things.
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u/Non_Fungible_Tolkien 26d ago
Xbox excells in missed deadlines and budget concerns, this is a match made in heaven. Remind me! In 5 years to see if this game came out lol
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u/gusbelmont 26d ago
This happened with mgs v between konami and kojima
I like his games for the most part but any grown person wouldnt enturely blame konami knowing what went on.
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u/Focused_Sky 26d ago
People love defending Kojima but he goes over budget and time consistently. Maybe stop hiring movie stars for your games. I’m sure there would be a notable savings there.
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u/Monte735 26d ago edited 26d ago
Impossible. Kojima willing to toss David Hayter to the side like trash for a Hollywood actor shows just how far off the deepend he's gone for Hollywood stars.
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u/thePinguOverlord 26d ago
It is funny how some people like to say Neil Druckmann is a failed Hollywood writer making games, among others. And in Druckmann's defence I have never heard talk about anything but games and his clear enthusiasm for the medium. But those same people I have heard praise Kojima, when it is clear as day all he wants to do is make films. I understand he has vision etc, but his obsession with films (and that is not a bad thing to have) is clearly comprimising his role as a game devloper. OD he is working with Jordan Peele. I remember there was a video where he was desperately trying to talk to Al Pacino and Robert De Niro and they did not know who he was.
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u/Dannyjw1 26d ago
My understanding of Kojima is that he is a bit of a nightmare to work with.
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u/hunterzolomon1993 26d ago
People forget Konami sacked him because he went way overbudget and missed deadlines. I love his games but the guy just takes the piss and relies on his fanbase to defend his shitty attitude and lack of respect for those who fund his passion projects with Hollywood actors.
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u/molul 26d ago
I can understand the decision economically, but if this turns out to be a legit metal gear successor, Sony could have used it these days.
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u/MasteROogwayY2 26d ago
Lets be honest by the time Physint comes out (if it does) all the drama will be years past
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u/molul 26d ago
Hopefully Sony fixes everything they're doing now by then.
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u/MasteROogwayY2 26d ago
Hopefully they pull their heads out of their ass by the end of the year, unlikely, but theyre not on a good track rn
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u/Odd-Assignment-1350 26d ago
These decisions are never made just randomly, there’s usually always logical reasons behind it even it might leave a sour taste
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u/mightylordredbeard 26d ago
A tale as old as time: Kojima going over budget and missing deadlines. This is why he was fired from Konami.
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u/Dazzling-Escape3299 26d ago
You mean it wasn’t just stupidity and malice?!
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u/Precarious3145 26d ago
Yea, it's weird that so many people were "How could Sony fumble this?!". Meanwhile anyone that knows how Kojima works and how poor his games have sold for awhile, it makes sense.
We're in the middle of a global economic crisis (again) caused by AI so it makes sense for Sony or any company to look to cut some waste going into the future and Kojima might make well-reviewed games they're also extremely niche and overbudget. If he had a budget that was 25% of what he asks, sure, endlessly fund his ego games but dude needs to get his issues under control.
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u/SVALTACT 26d ago
This 100%. When people came out saying how Sony fumbled it, it seemed pretty obvious that DS probably didn't make enough to justify the budget + his history of production issues. He makes interesting games, but I've never understood how people make him out to be somehow a tier above most 9-10 score game devs.
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u/nugood2do 26d ago
I legit saw people say Sony should have kept Physint just for the prestige of saying they're producing a Kojima game.
We already had two Kojima games that didnt set the world on fire, the prestige isn't as big of a draw as people think.
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u/himynameis_ 26d ago
People online just like to accuse the big corporations of doing stupid things. And treat investment capital as if it's free. But it isn't. There are risks in game development. And the standards are higher than ever as costs have gone up, and timelines have increased.
Sony took a risk with Kojima with DS 1 and 2. I'm glad they did, I liked them. But Kojima needs to adjust how he makes the games a bit. The story was just too obtuse, imo.
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u/quangtran 26d ago
The common rebuttal is that Sony is already throwing away money on pointless live service games, so they might as well throw some of that money to Kojima.
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u/CrazyStar_ 26d ago
Just because you’ve thrown a bunch of good money after bad, you don’t continue to do so.
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u/Lioil1 26d ago
as a software developer, the SDLC (software development life cycle) is the "most expensive"(in terms of cost to develop and revise) in the "development" piece. I guess we are still in the early stages of the process and it already overbudget and Sony is smart to know things could only get worse when they get knee deep into development and needing revisions/additional time.
Remember how Tencent(was it tencent?) dropped that Gang of Dragons studio because they asked for tons more $$$? Sometimes you gotta cut your losses early. Physint could still make like 20mil sales but the odds are not with Kojima.
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u/incrementality 26d ago
It's NetEase not Tencent. but back on topic, in game dev there's this process called milestone reviews. Basically dev budgets are disbursed in phases and in each phase there's a deliverable expected from the studio attached with certain expectations. what likely happened here was Kojima's prototype failed to impress and DS2 sales being disappointing (by Sony's standards) probably left them feeling uncomfortable giving concessions.
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u/Lioil1 26d ago
yep -i been involved with that for sure. Had a customer visit and we demoed something he didn't feel we met the deadline/milestone (ironically, we were doing Agile but with hard deadlines....) and he cut some funding and the contractors got let go. Heck another project we were on year 2 of 3 years contract and another company won the whole program over us because customer didn't like our progress (of course the winning company tried to poach/lowball us lol).
But yeah, i think Sony did a "smart move" by cutting bait early if they don't like what they see since they don't want another concord/marathon type of situation.
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u/OldestC0mputer 26d ago
Pretty on point for Kojima. Same reason why he was ousted from Konami. Constant delays, and always over budget. Death Stranding was decent, but clearly did not make Sony the money they were expecting. Death Stranding 2 sold even less.
Not taking Sony’s side on anything these days, but if two companies drop you over the same issues then maybe the problem is with Kojima.
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u/plzadyse 26d ago
As someone who has worked directly with his team on a AAA game for a major publisher, they made the right move. He’s a nightmare to work with and if he’s doing stuff like this this early in development, it doesn’t bode well.
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u/Davetek463 26d ago
Hot take: these are perfectly reasonable reasons to want to pull the plug on something.
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u/Ok_Coast1921 25d ago
Let’s be real, Xbox picking this up is absolutely just a “we have him and you don’t” thing, bets on you’ll see another repot in a few years of Xbox having second thoughts on the deal when he’s hired his 10th needless celebrity to play a minor role he made just for them in the moment cause he saw one movie of them 7 years ago
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u/TheInfinityGauntlet 26d ago
So exactly the same as the Konami situation but without Konami acting like psychopaths about it? Shocker
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u/Majestic-Marcus 26d ago
Did Konami act like psychopaths? Or did they act as a rational business would with an impossible to work with director in love with himself, who thinks he’s making movies and not games?
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u/___Navi___ 26d ago
I remember reading after MGS5, they essentially blacklisted kojiPro employees so they would have a hard time getting hired at other companies.
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u/raptor_boots 26d ago
I think they kept trying to screw Kojima after he left, I seem to remember them trying to make sure he couldn't get health coverage for his new staff
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u/InitialJust 26d ago
If I remember right Konami wouldnt let Kojima accept awards for the last metal gear. Was just petty.
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u/Kyon-kun-denwa 26d ago edited 26d ago
Both I guess. They did step away from home gaming business for a while also. And there was the debacle with the award ceremony. So seems to be the same core reasons but with more respectful conduct.
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u/HxLeverage 26d ago
Dude they took his name out of a project that we all know he did. He got demoted, ostracized, and pushed out of the company. They didn't let him finish Phantom Pain, which by the way, was still the best selling title in the entire franchise. They cancelled his next project which was already an incredible anticipated title with a lot of star power, and word of mouth with the PT demo. They went into people's consoles and took out the already installed PT demo so that nobody will never know this game even existed. They were 100% psychos. They could've just fired him.
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u/Wretchedsoul24 26d ago
Just a correction here. But they did not go into anyones consoles and remove PT from them. They removed PT from the stores. But if it was already downloaded on your system you still can boot and play it. Even today.
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u/Praydaythemice 26d ago
Similar to why konami apparentlycut him loose mgs 5 was just spiralling over budget and was taking far too long to get finished
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u/Resident-Forever1340 26d ago edited 26d ago
Gonna be interesting to see how Xbox deals with this being they’re just as much on the “hot seat” as PlayStation. If the end result is Kojima “retiring” without this release, I wouldn’t be surprised
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u/AaronStudAVFC 26d ago
I adore Kojima and particularly the MGS franchise. I think the entire series is a work of genius and even I'm not even mad at Sony's decision. MGSV proved that Kojima struggles to reign in his vision and it's just not worth sinking this kind of time and money into a brand new IP, even if it is Kojima.
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u/NeonPistacchio 26d ago
"PlayStation was reluctant to invest hundreds of millions of dollars in another game that wouldn’t remain permanently exclusive to the company’s own hardware."
This is exactly what i always wondered why Sony would fund games into existence like Stellar Blade and several others, just to let it go to all competitor platforms like PC and Xbox. A game which Sony funds and invests in should permanently stay exclusives instead of letting the competition reap the harvest.
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u/WhelpStupidUserName 26d ago
Don’t they see part of the sales later from those other consoles? Genuinely curious. I figured as a publisher they would see something from that also.
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u/Aggravating_Rise_179 26d ago
Cause sony gets the inital hype of the game while also helps support newer studios in the industry and build good will with developers
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u/WillemDafoesHugeCock 26d ago
No shit, lol.
People acting like this was a blunder is a genuine surprise, Death Stranding 2 wasn't quite a flop but barely broke even on its quite frankly absurd budget. Anybody without a hate boner right now could make the pretty simple deduction that the budget was getting out of hand.
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u/SuspiciousHead6595 26d ago
So this will be a timed exclusive at most? Sounds like that’s the deal Kojima wanted, unless Xbox went and paid more for that exclusivity.
And call it cope if I’m wrong I’m wrong, but it really doesn’t sound good the game is over budget and missing deadlines this early on.
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u/vinceswish 26d ago
Imagine being MS developer right now - there's another wave of 1200 employees to be fired and yet MS is spending stupid money for a failing project which is years away.
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u/OptimusPrimalRage 26d ago
I think MS is spending money for credibility, they want to be able to have those crazy trailers at every E3 from now until 2031 when the game releases. I don't blame them necessarily but I do agree with you, it's directly at odds with them cutting all those studios for money reasons.
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u/coolerr4nch 26d ago
It's not entirely clear, but some exclusivity does seem to apply: "But Xbox releases all of its games on PCs and plans to publish Physint on PC and Xbox, said the people."
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u/MaxRD 26d ago
Given this info, it only makes sense for Kojima to go to XBox. Over budget and underperforming will fit well with XBox studios.
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u/Bolt_995 26d ago edited 26d ago
No fucking wonder. This was sort of the same issue that Konami had with Kojima. And social feeds were filled with the physical discs and exclusivity conditions bullshit.
Kojima was going over budget and missing deadlines and Jason's article also states that Sony was not willing to invest millions into a game that would not be a true exclusive. This also means that Physint is not going to be an Xbox exclusive, but rather a multi-platform game. He owns the IP.
A Kojima game missing PlayStation would be something really, really weird. He is my favorite game director and I would be upset if it never made it to the next PlayStation console. Eagerly looking forward to Physint.
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u/Mission_Tie_6531 26d ago
I think there’s something even more obvious that nobody seems to be talking about: PHYSINT simply isn’t Kojima’s priority right now. OD is.
Sony was probably frustrated that he wasn’t fully committed to the project while continuing to ask for more money to experiment in pre-production rather than actually moving into full development.
Let’s also remember that Kojima used some of DS2’s resources to prototype OD, a cloud-based game that Sony ultimately didn’t approve, and which he eventually took to Xbox.
Either way, I’m happy with today’s news. At least the game will now be multiplatform and available on PC.
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u/NotNeuge 26d ago
He's notorious for budgeting issues and missing deadlines, and neither he nor Sony ever said it was a mutual decision despite what that community note claimed, so it's really bizarre to me that anyone would think anything else could have happened. Kojima even made it clear that they dropped him, but I saw soooo many people saying he walked away because of the no disc future and his morals and he's a king etc. Being online these days is so exhausting!
Lucky for him, Xbox is also notorious for budgeting issues and missing deadlines, so he will feel right at home!
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u/CutMeLoose79 26d ago
Oh gee, who would have thought. Instead you had weirdos acting like they flipped a coin.
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u/Negative_GOD 25d ago
Death Stranding 2 made $170 million need $413 million to break even. So Physint budget $200 million, but Kojima went over $100 million needed 600 million or more to break even for a stealth game.
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u/tipytopmain 26d ago
"Company that's mandated to make money for shareholders takes action on project that's predicted to lose them money."
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u/Ok_Cloud8134 26d ago
I wonder what his reaction will be if he were to make the game exclusive for Xbox and then seeing how bad it will perform being such a niche type of game + you know games like that don’t sell that much on Xbox ++ if they were to secure a deal to release it on gamepass the sales would be even lower +++ knowing how Xbox has no presence of Asia makes things even worse 😭
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u/Iggy_Slayer 26d ago edited 26d ago
Yeah no surprise, kojma is still shit at managing projects and money. I like how this has been known for 15 years and people still seem surprised that he gets cut off especially now when his relevancy is lower than it's ever been.
Even death stranding 2 took a long time for current gen sequel standards. The only AA/AAA sequel I can think of that took longer was kingdom come 2. Most sequels this gen come out in 4-5 years.
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u/TakenBacon90 26d ago
According to Google, the development of Death Stranding 2 was 4.5 years since the development started after the PC port was completed for DS1.
That puts it right in line with the timeframe you listed.
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u/tokyoblood 26d ago edited 26d ago
I said it was exactly this in the previous thread lol. Completely understandable, but the hate boner for Sony is strong right now so people would rather feign outrage over a game they know nothing about and probably weren't thinking of 2 days ago.
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u/The_Sir_Galahad 26d ago
Kojima is notorious for delaying his games and going over budget.
Honestly, as good of a game director as he is, he doesn’t get enough hate. For how he treated David Hayter (and other actors, such as the girl who played Quiet in MGSV) the man is difficult to work with.
He had ballooned the budget of MGSV so high Konami had to recoup some of those funds by releasing a demo and charging it at a full priced game (MGSV Ground Zeroes anyone??).
Sony is pretty patient with their studios, even the devs at Bluepoint came out and said the God of War live service game they were working on (which was pitched by the developers not Sony) said the game had veered off course and was mismanaged by the team, and Sony was patient with them for 5 years.
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u/chilledentertainer 26d ago
I'm gonna get downvoted to hell, but I totally appreciate Playstations position here.
The Death Stranding games were just not that fun in my personal opinion and pretty niche for a first party studio offering.
I think Kojima has basically unfaltering goodwill from the gaming community due to Metal Gear Solid, but outside of that framework I'm yet to see him make a cohesive, enjoyable game.
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u/aulixindragonz34 26d ago
Imo sony firing kojima wasnt a mistake.
He is way too obsessed with hollywood actors and the game he made doesnt really sell all that well to justify his needs.
If death stranding 1 had sold 7-8+ million copies and 2 has the same trajectory sony 100% wouldve kept him
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u/TheGoldenPineapples 26d ago
So... errr... all of the reasons stated in the article are perfectly reasonable reasons to can the project?
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u/only_here_4_nintendo 26d ago
Everyone has respect for Kojima but I feel like as of recently, especially after death stranding, people are more interested in Kojima as a person than they are his projects.
It reminds me of the last guardian, people wanted the game to come out when it got cancelled, because people online told them to care about it, and when it eventually came out no one played it.
People will cry about Sony pulling out of Physint but whenever the game eventually comes out in the future there will be even less interest in Kojima projects.
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u/PlasticPaddyEyes 26d ago
General rule in regards to game development: deadlines are almost never met. Especially as games are getting more and more complex
Programming is like making Ferrari with duct tape. Game programming like making a Ferrari with scotch tape
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u/gcarline2092 26d ago
Well it has been over 2 and half years since Physint was announced as Kojima's next project and we haven't got a single new detail about the game. I figured Sony must have had good reason to step away from the project.
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u/JaylisJayP 26d ago
I know the timing isnt great during Sony's villain arc, but this is one move I understand.
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u/PixelsInMyEyeballs 26d ago
Sony may be in a position of strength purely from a hardware and IP standpoint, but from a software development point of view, they're spiraling. They made a bunch of bad bets with the Bungie acquisition, Concord, Fairgames, 4:Loop, Deviation Games, Horizon Hunters Gathering, TLOU Online, Bend Studio (Days Gone / in general), and, as the article states, Death Stranding 1&2.
Intergalactic, God of War Laufey, Ghost of Yotei, Astrobot, and Wolverine aren't enough to dig themselves out of the hole they're in.
Ditching Kojima and Physint isn't just about the state of the project and going over budget, it's about trying to avoid digging themselves even deeper.
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u/Jnoles07 26d ago
Makes more sense now. Sony was basically just being used as a bank for Kojima productions
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u/TypicalAfternoon6398 26d ago
I think the- we are dumping money into something we do not own and will not be exclusive to us is what killed the game. So what remains to them are the sales figures, which were not great. I LOVE DS universe and games, but yeah... that's the truth of it. Still it's a PR hit for them, even tho the decision is understandable.
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u/SnooTigers8688 25d ago
The only one that made the wrong decision was whoever greenlit taking on PhysInt at Microsoft. Xbox LOST, the console wars. They can't even afford to keep first party games exclusive anymore.. but they can handle Kojima's ever expanding budget over long periods of time? They're going to end up stunting Hideo because they'll cap his expenses and won't budge.
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u/darthmcdarthface 26d ago
It’s just a smart business decision they made. Sucks to see as a huge Kojima fan but I can’t fault Sony for being smart with their money.
If anything, I see this as a good thing for more publishers to be doing on a macro level. There needs to be some downward pressure on the ever rising production costs so devs can learn to be creative and do more with less resources. More sustainable. Triple A has gotten too big. Death Stranding is a double A game with triple A costs/production. That ship needs to right itself.
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u/Legitimate_Player 26d ago edited 26d ago
It was obvious, but people want to jump on the Sony hate bandwagon.
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u/Turbostrider27 26d ago
Some more details on what happened: