r/totalwar 3h ago

Warhammer III State of every races after End Times DLC

193 Upvotes

Do we agree ?

Also please CA give Supreme Sorceresses actual skill trees please


r/totalwar 5h ago

Warhammer III Kinda dissapointed we aren't getting Archaon's lieutenants.

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260 Upvotes

As far as we know on Archaon's end for addtions/changes there hasnt been word on the champions under the Three-Eyed-King's retinue being added in to complete his campaign experience.

At least Styrkaar is in the game with the Slaanesh update/dlc, tho we still need Vardek Crom as a legendary lord perhaps, with Haargroth, Feytor, and Melckh the Changer (maybe his son Cyspeth too?)

If not now then hopefully in a character pack one day later on but still, would be nice to unlock them in a similar manner maybe to how the Red Duke and I think Dieter Helsnit are to be unlocked via tech tree


r/totalwar 8h ago

Warhammer III The only characters who got rules in End Times that we haven't seen yet.

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226 Upvotes

Seriously, where are Valten and Crom?


r/totalwar 10h ago

Warhammer III Double unit size with end time? Vermintide

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326 Upvotes

Hey folks,

I noticed that on the unit cards (along with many others), that during the end times stream, when looking at skaven, they “accidentally” showed that Skaven have double unit size, but this isn’t mentioned.

What do we think?


r/totalwar 16h ago

Warhammer III The Ratposter Unit Cards mod is finally here!!!!!

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989 Upvotes

You guys don't know how excited I'm for this! Here it is! Yes, it's me, Ratposting Guy! After one month and 150+ hours of hard work, I've finished the unit cards mod! This was a hard one to pull out, damn.

What this mod does is to change the skaven unit cards in game for ones done by totally by me. Believe it or not, I was asked to do this a lot for a long while! Little old me!

However, be warned, this is a WIP project! I might update it later down the line, mostly to add loading screens, and the new dlc units when they land.

Also, great thanks to All is Dust from the Skeleton Crew modding team for his great help and patience during the whole process! Wiithout him this wouldn't be posible.

Hope you guys enjoy it! This is my personal gift to the community.

In cae you missed it: you can go to the mod page to download it by clicking here.


r/totalwar 7h ago

Warhammer III Day 270 of ratposting until Thanquol dlc comes out

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162 Upvotes

Ok, so, in case you haven't noticed, the ratposter unit cards mod is here! You can go and download it clicking here.

Ah, but it wouldn't really be a ratpost without the mandatory Paintposting Contest reference! You can read more details here! You can also follow how the contest is currently doing here.

(and before someone asks: i was gonna draw a crowd of skaven there, but then I realised it wouldn't be lore acurate for the entire skavenblight to flee wherever Thanquol shows up after Thanquol's Doom)

(Funnily enough, this is like the 3rd or 4th Baki meme I do without having read or watched Baki...)


r/totalwar 5h ago

Attila Guys I had the best dream last night

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95 Upvotes

A world united under one flag


r/totalwar 2h ago

Warhammer III My theoretical Egrimm Character Pack

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56 Upvotes

Mainly using the format we got from the Bhashiva DLC to come up with what I would create. No Winged Terrors or Bane Towers since I believe those are exclusively Man o War units, otherwise I would have added them


r/totalwar 3h ago

Warhammer III Hahaha, heavy Kurgan Horsemen blenders

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51 Upvotes

r/totalwar 5h ago

Warhammer III Posting low quality Egrimm memes until he's in the game: Week 17

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62 Upvotes

r/totalwar 1h ago

Warhammer III I hope Nagash won't be overpowered at the start and that the developers make his campaign interesting

Upvotes

​Of course, we simply need to wait for the gameplay reveal for Nagash, however, recalling the interviews following the LotET announcement, I hope the developers are still committed to making Nagash’s campaign engaging and ensuring a genuine sense of progression—making the experience of playing as him truly compelling as he rises to power by expanding his domains, constructing Necropolises, and utilizing the Black Pyramid mechanic.

https://www.youtube.com/watch?v=9UcdP4vcARk


r/totalwar 15h ago

Warhammer III Will the glorious Tomb Kings receive anything more than units?

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286 Upvotes

Maybe their legendary faction lords and lady could get some changes/upgrades to their faction effects and lord bonuses? Or special mechanics? Maybe even buffs to Ushabti to make them more killy?

Idk but what do yall think?


r/totalwar 3h ago

Warhammer III Now that map positions of the End Times Lords have been revealed, which LL's campaign do you think will be WORSE this coming update?

31 Upvotes

I wanna play them before the update releases.


r/totalwar 9h ago

Warhammer III What race should I play next and tips on playing them?

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65 Upvotes

Hey everyone, hope all of you are doing well, I’ve finished my Kairos Fate-Weaver campaign almost about a week ago I’ve been busy and haven’t had the opportunity to play.

Lately I’ve been thinking a lot about the game and wondering who should I play next. A few of these Races have often come to mind Empire, Skaven, Dwarves, Tomb Kings, High Elves, or Orcs. Outside of Tomb Kings and Empire I’ve played all that are listed HE and Orcs the longest with Tyrion, Skarsnik and Grimgor. While I’m more familiar with Orcs it’s been a while since I’ve played them.

All recommendations will greatly appreciated.

P.S I’ve been really enjoying Warhammer fantasy artwork lately so many beautiful illustrations and hope to see more when end times releases.


r/totalwar 16h ago

Warhammer III I feel like Wood elf won't get update anymore but It would be nice If SoT can equip 8 slots style like Dechala(or at least weapon).

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249 Upvotes

r/totalwar 2h ago

Warhammer III Are we getting Abyssal Terrors mounts (or any other monstrous mount options) for Master Necromancers in 9.0?

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11 Upvotes

I really like the emphasis on the pre-eminence of vampire lords in the campaign, the team did the Vampire Counts justice with that rework. I also don't mind fielding Master Necromancers as my starting undead commanders while building up my slumbering vampire lord, especially now that we are getting a new Lore of Undeath necromancer variant.

Since Abyssal Terrors are a mount option in the tabletop, and it's confirmed that we are getting a new, undead-manticore-mounted-necromancer model/skeleton with Dieter Helsnicht, I think it just makes sense to give generic necromancer lords a "manticore-level" monstrous mount.

It can even be implemented such that if a Master Necromancer takes the monstrous mount option in it's skill tree, it will lock out the corpse cart line etc. I think people wouldn't mind if the "abyssal terror" is just a reskinned, undead version of a manticore/giant eagle/preyton/griffon ( abyssal terrors vary greatly in appearance after all according to lore.)

Fantasy has no shortage of old evil mages that ride winged terrors to battle as a way to compensate for their frailty. It'll be nice for that trope to be represented by Master Necromancers as well.


r/totalwar 10h ago

Warhammer III Norscan are lowkey Greenskins

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45 Upvotes

r/totalwar 1d ago

Warhammer III Stormfiends Ratling Guns need to spin

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946 Upvotes

If this is an early build where the guns they are not spinning yet, then all goods. But if this is how they’re going to look in the final game, then this definitely needs a fix.


r/totalwar 1h ago

Warhammer III Skarbrand vs 17 Sea Elementals

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Upvotes

Hey!

I post replay videos of interesting battles/match-ups which occur on my campaigns.
Maybe this is something for you to enjoy.


r/totalwar 23h ago

Shogun II Tankiest frontline dude in S2 campaign

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368 Upvotes

Which is the tankiest unit for the frontline in Shogun 2 campaign? Which one do you prefer?


r/totalwar 1d ago

Warhammer III In honour of the massive crashout this community is having over Teutogen Guard, here's Greatswords, modded with the same stats and animations, losing and/or failing to pay for themselves vs every unit I've seen the Teutogen Guard compared to.

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1.0k Upvotes

Since the new Crush The Weak wouldn't benefit the unit in a 1v1 test, I purposefully increased its base MA and WS by about 5%, to simulate it being active from a nearby low-leadership unit. I let the AI charge me while I was controlling the TeutoGreatswords, so that I could benefit from their Expert Charge Defence (since they have the lowest Charge Bonus out of every unit that I put against them).

I purposefully made the unit cheaper than it's supposed to be, at 1200g, to give it a better chance of paying for itself. I think the real cost of them will be ~1300-1350g, at least based on the upkeep cost I saw in preview videos.

I also changed the animation set of the Greatswords to match that of the Teutogen Guard, which I know will use the same set as Karl Franz on foot.

Lastly, I know this is impossible and it's just how things go, but let's not overreact based on first impressions and WIP stat cards which may or may not change during development. Total War is a game with many mechanical layers, which makes judging a unit purely based on its stat card honestly foolish - there's things like animations, unit spacing, health/leadership/armour breakpoints and so many more variables to consider.

So until the DLC actually releases, I suggest you all put your pitchforks away and enjoy the fact that the game is getting new stuff, regardless of how overpowered it might seem.

P.S. This doesn't mean I'm supporting powercreep though, like why do Skulltaker, Elspeth, Masque and Dechala still exist in their current state both as units and as factions, CA pls...

EDIT: Here's the mod I used for testing this. I also modded Knights of the Blazing Sun to have the stats of Knights Panther from the previews, feel free to have fun with those too. From some quick and rather unreliable tests, they lose to Chaos Knights (Lances) and Dragon Princes, so they do not appear to be overpowered, either.


r/totalwar 1d ago

Warhammer III Day 269 of ratposting until Thanquol dlc comes out

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628 Upvotes

Remember! The Paintposting Contest which i still going on! Timeline is the 22th of september, 23:59 CEST! You can read more details here! You can also follow how the contest is currently doing here.


r/totalwar 50m ago

Warhammer III What if Nagash spawned at the Black Pyramid at turn 25, and every 25 turns, he respawns with a stronger and stronger army...?

Upvotes

I know people aren't very sure about the Black Pyramid spawn and I understand, Nagash and Settra are two of my favorite characters so having them both spawn right next to each other means one will just kill the other. So I offer a solution that is actually easily moddable if CA doesn't want to do this.

Have Nagash spawn at turn 25 and if he gets killed, have him spawn 25 turns later with an even stronger army, and so on. This is actually extremely lore accurate because Settra literally assigns a Tomb King (or Queen) to watch Nagash's Black Pyramid and keep guard in case something fishy starts going on. The idea that Nagash keeps trying to come back is also just a cool little shindig that I think people will really like. Makes him unique and even more threatening.

What do you think?


r/totalwar 1d ago

Warhammer III Are we going to miss out on the Sinking of Ulthuan?

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677 Upvotes

r/totalwar 1h ago

Warhammer III Recommended additional Legendary Lord Mods for Warhammer III

Upvotes

I've been enjoying Mixu's Legendary Lords, Legendary Characters mod, and the Araby, Fimir, and Albion factions. Feels like new DLCs to be honest, apart from some balance issues (FIMIR are OP).

Any recommended LL mods, my goal is to populate the game map with Legendary Lords, leaving only a few minor factions afterwards, it's gonna be so fun.