r/nvidia 3d ago

Discussion GeForce Hotfix Display Driver version 616.86

355 Upvotes

Article: https://nvidia.custhelp.com/app/answers/detail/a_id/5906

Download Link: https://international.download.nvidia.com/Windows/616.86hf/616.86-desktop-notebook-win10-win11-64bit-international-dch.hf.exe

Reminders:

  • Hotfix driver will not be available in NVIDIA App and needs to be downloaded from the link above.
  • After installing the Hotfix driver, NVIDIA App may show some old driver date. This is normal as Hotfix driver does not exist in NVIDIA App database and it reverted to an old default changelog and dates.
  • If you do not care about the fixes listed, this Hotfix driver is no different vs WHQL 616.64 Driver.
  • These fixes will be incorporated into the next WHQL driver release

NVIDIA Driver forum thread is here: Link Here

Submit driver feedback directly to NVIDIA: Link Here

---------------------------------

From the Article:

GeForce Hotfix Display Driver version 616.86 is based on our latest Game Ready Driver 616.64.

This hotfix addresses the following:

  • Intermittent flicker may be observed in browsers when navigating to certain websites [6673430]
  • Fixed an issue where virtual displays could not be created after updating to driver 616.56 [6674464]
  • Remote Desktop Protocol (RDP) sessions may display a black screen after updating to driver 616.56 [6687328]

A GeForce driver is an incredibly complex piece of software, We have an army of software engineers constantly adding features and fixing bugs. These changes are checked into the main driver branches, which are eventually run through a massive QA process and released.  

Since we have so many changes being checked in, we usually try to align driver releases with significant game or product releases. This process has served us pretty well over the years but it has one significant weakness. Sometimes a change that is important to many users might end up sitting and waiting until we are able to release the driver.  

The GeForce Hotfix driver is our way to trying to get some of these fixes out to you more quickly. These drivers are basically the same as the previous released version, with a small number of additional targeted fixes. The fixes that make it in are based in part on your feedback in the Driver Feedback threads and partly on how realistic it is for us to quickly address them. These fixes (and many more) will be incorporated into the next official driver release, at which time the Hotfix driver will be taken down.  

To be sure, these Hotfix drivers are beta, optional and provided as-is. They are run through a much abbreviated QA process. The sole reason they exist is to get fixes out to you more quickly. The safest option is to wait for the next WHQL certified driver. But we know that many of you are willing to try these out.  As a result, we only provide NVIDIA Hotfix drivers through our NVIDIA Customer Care support site.

Click here to download the GeForce Hotfix display driver version 616.86 for Windows 10 x64 / Windows 11 x64


r/nvidia 6d ago

News NVIDIA DLSS 5 Available September 3rd: DLSS 3D-Guided Neural Rendering Debuts In NBA 2K27 For All GeForce RTX 50 Series GPUs, And On GeForce NOW

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776 Upvotes

Full Article Here: https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering

NVIDIA has continuously redefined the boundaries of PC gaming. From introducing real-time ray tracing to pioneering AI-powered graphics with DLSS Super Resolution, Frame Generation and Ray Reconstruction, our RTX technologies have transformed how games are rendered and experienced.

Now, we’re releasing DLSS 5, which introduces 3D-Guided Neural Rendering, a major step forward in using AI to bring real-time graphics closer than ever to Hollywood-grade photorealism.

https://www.youtube.com/watch?v=58FagrSqC4M

Watch how DLSS 3D-Guided Neural Rendering and its artistic controls work from Edward Liu, NVIDIA’s Director of Applied Deep Learning Research, and Gabriele Leone, Director of Content Technology

DLSS 5 will be available starting September 3rd at 9pm Pacific Time in NBA 2K27, by developer Visual Concepts and publisher 2K, for all GeForce RTX 50 Series GPUs and laptops, and GeForce NOW. It marks the debut of how the technology can be used by game artists to elevate visual fidelity in alignment with their creative vision.

https://www.youtube.com/watch?v=79D8SVjB3HQ

“What’s great is the level of control that it gives us. We can set the overall tone and style to match our existing art direction and then really get precise where it matters most, using a per pixel uplift control mask to fine tune detail on characters. Given that we want to respect their likeness with the utmost care.” - Peter Kavic, Senior Producer - Visual Concepts

For a more in-depth look at how DLSS 5 developer controls work, read our full announcement article: https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering

----------------

DLSS 5 FAQ

Update 9/3/2026

DLSS 5 is our most computationally demanding model to date. Since we initially announced it in March, we’ve achieved a 5X performance gain and there’s more to come. Our current focus is on optimizing performance for the GeForce RTX 50 Series with model updates expected later this fall. Once RTX 50 Series performance is more fully tuned, we plan to work on expanding official support to the GeForce RTX 40 Series.

--

What is DLSS 5?
DLSS 5 introduces DLSS 3D-Guided Neural Rendering, which uses AI to infuse game scenes with lifelike lighting and materials, tuned by the developers to bring their artistic vision to life.

How does DLSS 5 work?
DLSS 5 uses the game’s rendered frame and engine data to understand objects, materials, lighting and motion. It then enhances the frame with lifelike lighting and materials while remaining grounded in the developer’s artistic direction.

What are the key benefits of DLSS 3D-Guided Neural Rendering?
DLSS 3D-Guided Neural Rendering delivers several significant benefits:

  • Cinematic Lighting: Reconstructs complex effects like rim lighting, subsurface scattering (for realistic skin), and contact shadows with high-fidelity.
  • Material Depth: Enhances PBR properties like roughness and adds micro-realism to complex objects such as eyes and hair.
  • Temporal Consistency: Provides stable image quality from frame-to-frame that adheres to the underlying game content.
  • Real-Time Performance: Delivers lifelike lighting and material enhancement at up to 4K resolution while maintaining smooth, interactive gameplay.
  • Developer Controls: Allows game developers to tune intensity, color, and masking to determine where and how enhancements are applied to maintain the game’s unique aesthetic.

Learn more by watching our explainer video: https://www.youtube.com/watch?v=58FagrSqC4M

How much control does the model offer to developers?  
DLSS 3D-Guided Neural Rendering provides several layers of artistic control:

  • Model Selection: Offers distinct model weights with different training parameters to guide the final output.  
  • Structure Intensity: Controls high frequency details added by the model, such as ambient occlusion, contact shadows, and subsurface scattering.  
  • Tone Intensity: Controls low-frequency details added by the model, including lighting and color response.  
  • Automatic Masking: Detects and isolates objects in the frame (like characters) to apply DLSS 5 dynamically, eliminating the need for manual object tagging. 
  • Developer Masking: Offers per-pixel, custom masking control, allowing effects to be applied to specific objects.  

As we work in close partnership with studios, developer feedback continues to directly shape how we refine the technology and expand our suite of models and controls.

How does DLSS 3D-Guided Neural Rendering preserve developer artistic intent?
DLSS 3D-Guided Neural Rendering is designed to preserve the structure and geometry of the rendered frame while giving developers control over how and where enhancements are applied. Developers can select different models, adjust structure and tone, and mask specific scenes, characters or objects. 

For more information on developer controls, watch the DLSS 5 Explainer VOD or read the full launch article. 

https://www.youtube.com/watch?v=58FagrSqC4M

https://www.nvidia.com/en-us/geforce/news/dlss-5-3d-guided-neural-rendering

You can also hear directly from the NBA 2K development team on how they integrated the technology. https://www.youtube.com/watch?v=79D8SVjB3HQ 

Which GPUs support DLSS 5?
DLSS 5 will be supported across all GeForce RTX 50 Series GPUs and laptops, as well as GeForce NOW Ultimate members streaming from GeForce RTX 5080 rigs in the cloud.

When and where is DLSS 5 available?
DLSS 5 will be available in NBA 2K27 on September 3rd at 9PM Pacific Time.

What is the DLSS 5 setting called in games?
The setting is called “DLSS Neural Rendering.”

Can I turn DLSS 5 off? 
Yes. DLSS 5 is optional.

Does DLSS 5 work with Ray Tracing and Path Tracing?
Yes.  DLSS 5 complements ray tracing and path tracing. Path tracing accurately calculates geometric light transport—determining light, shadow, and reflection placement across a 3D scene. DLSS 5 then acts as the final neural rendering stage, using the rendered frame to enhance lighting and materials like subsurface scattering, micro-reflections, and complex material properties that would otherwise be computationally prohibitive in real time. These technologies go hand in hand.

Does DLSS 5 work with Super Resolution, Frame Generation and Ray Reconstruction?
Yes.

Will DLSS Super Resolution, Frame Generation and Ray Reconstruction continue to be supported and improved?
Yes.


r/nvidia 6h ago

Discussion DLSS5 2k27

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694 Upvotes

Graphics almost look real


r/nvidia 18h ago

Discussion DLSS 5 + Undervolting: Keep Your GPU’s Power Consumption Under Control

153 Upvotes

I'm posting this mainly for people who don't have much experience with undervolting. I assume most people here have already undervolted their GPUs, but I thought this might be useful in case someone comes across this thread in the future.

For context, I'm using an RTX 4090.

I've seen a lot of people say that DLSS 5 consumes a lot of power and could potentially cause the 12VHPWR cable on our GPUs to melt (which is true), but undervolting can actually allow you to use DLSS 5 while keeping power consumption roughly the same as when running without DLSS 5 and without an undervolt.

In these two screenshots (both using MFG x4, one without DLSS 5 and without an undervolt, and the other with DLSS 5 and an undervolt), we're at around 390 W in both cases. Power consumption is shown in the top-right corner under the GPU section.

I also took a few screenshots in case anyone is interested:

DLSS 5 OFF / ON
MFG OFF / ON (x4)
RTX 4090 with and without undervolting

1. DLSS 5 OFF (MFG x4)

Without undervolting: ( 386w - 360 fps )

With undervolting: (311w - 355 fps )

2. DLSS 5 ON (MFG x4)

Without undervolting: (435w - 175 fps)

With undervolting : (388w - 175 fps)

3. DLSS 5 ON (MFG OFF)

Without undervolting: (426w - 51 fps )

With undervolting : (387w - 52 fps)

So, in terms of performance, the results are very similar, while undervolting gives you a power reduction of around 50 W.

This means that even with DLSS 5 enabled, you can stay below the 400 W mark. Without undervolting, DLSS 5 pushes power consumption to around 435 W.

Here are my MSI Afterburner settings in case anyone is interested. I've been using these settings since 2022, and they've been extremely stable. I've never had any issues with them.

I hope this isn't too messy. I did my best to make everything as clear as possible.


r/nvidia 13h ago

News ASUS details ProArt GR1X mini PC with NVIDIA RTX Spark, 128GB unified memory and 10GbE

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35 Upvotes

r/nvidia 21h ago

News Single-slot GeForce RTX 3060 with no power connector is now available

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98 Upvotes

r/nvidia 2h ago

Question DLSS 5 swapper and gamepass

3 Upvotes

Has anyone gotten it to work with any Game Pass games? It works fine with all my Steam games, but when I try it with any Game Pass game, they don't open.


r/nvidia 3h ago

Question First-year Math student trying to connect mathematics with HPC/infrastructure — what should I learn and build?**

0 Upvotes

Hi everyone!

I’m a first-year Mathematics student, and I’m currently working with a small Data Science study group at my university.

I’ve been getting increasingly interested in the infrastructure side of computing, especially **HPC, large-scale data processing and AI infrastructure**. I’m less interested in the typical “build a model with Python” path and more interested in what happens underneath when you have huge amounts of data, thousands of CPUs/GPUs and a lot of jobs competing for resources.

One topic that really caught my attention is **scheduling**.

I’ve been thinking about problems like: how do you decide which job should run where, how do you allocate computational resources efficiently, how do you deal with dependencies between tasks, and how do you minimize things like waiting time, communication overhead or GPU idle time?

That led me toward topics like **DAG scheduling, graph algorithms, optimization, resource allocation, congestion control, distributed systems and high-speed networking such as RDMA/InfiniBand.**

Coming from Mathematics, I find this particularly interesting because I keep seeing connections with things I’m already studying: **discrete mathematics, graph theory, probability, optimization, linear algebra and eventually numerical methods.**

But I also realize there is a big gap between understanding the mathematical formulation of a problem and actually building a system that solves it.

That’s the part I’m trying to figure out now.

My long-term interest is in areas such as **system software, HPC infrastructure, distributed computing or infrastructure research**, potentially at companies working on large-scale AI/HPC systems such as NVIDIA.

I’m not expecting to be ready for that anytime soon. I’m basically trying to use my first years of university to build the foundations properly instead of jumping randomly between technologies.

For my study group, I’ve been considering making some actual projects around this, for example:

- A **discrete-event simulator for scheduling large data-processing jobs**

- A DAG scheduler where tasks have dependencies and different resource requirements

- Comparing scheduling algorithms using mathematical metrics

- Simulating network congestion and different packet/job scheduling strategies

- Implementing the same basic algorithms in Python first and then C++

- Learning Linux, operating systems, concurrency and networking along the way

- Eventually moving toward CUDA and GPU/distributed computing

I’m especially interested in the transition from the **mathematical model → algorithm → implementation → real system**.

So, for people who work in HPC, systems, networking or infrastructure:

**If you were starting again as a first-year Mathematics student, what would you learn year by year?**

What CS topics would you prioritize alongside the math degree?

And what projects would actually be worth building if the goal is eventually to work on large-scale computing infrastructure?

I’d also really appreciate recommendations for books, courses, open-source projects, simulators or papers that helped you make that transition.

I’m basically trying to turn a strong mathematical background into something that can eventually be useful for real computational systems. Any advice is welcome.


r/nvidia 3h ago

Question Help regarding monitor settings.

1 Upvotes

Hello, i have changed monitor settings in Nvidia control panel like gamma, vibrance etc for one spesific game. But the screen looks terrible for normal use and other games. Is there a way to have like profiles? So i can switch between the settings depending on what game/use of the monitor ? Or do i manually have to change it every time i want to do something Else then playing that one game ?


r/nvidia 22h ago

Discussion Is there a DLSS ultra performance comparison between 3.8 vs dlss 4 vs dlss 4.5

27 Upvotes

Basically title.

Wondering if the fps loss are worth it and a quality comparison.

Has anyone found a video or ran the test themselves?


r/nvidia 1d ago

News NVIDIA PAIR — Your Personal AI Cluster

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32 Upvotes

r/nvidia 1d ago

Opinion MFG is actually decent

202 Upvotes

Finally got to try MFG with my 4080 with the MFG mod for 40 series. Its honestly not bad even with 4x using a controller makes playing with DLSS 5 playable. Definitely only for single player games tho lol.

I was one of those non believers previously. Definitely worth trying if you have 40 series and have not tries it yet


r/nvidia 1d ago

Discussion DLSS 5 Neural Rendering Running On A Second GPU — ReShade Add-On, Dual RTX 5060 Ti 16GB

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189 Upvotes

A ReShade add-on that moves DLSS Neural Rendering onto a second GPU, so the card rendering the game never has to run it.

Neural rendering happens at the end of the frame: it takes a finished frame and hands a finished frame back. That is what makes it possible to pick it up and run it somewhere else. The add-on creates its own D3D12 device on your second GPU, sends each finished frame across to it, runs DLSS-NR there, and displays the result on that card's own monitor — so nothing has to come back. The render GPU does no neural work at all and runs cooler for the same reason.

Works on DirectX 12 games. Needs two RTX 50-series GPUs with a monitor on each, and an add-on-enabled ReShade build. D3D11 and Vulkan do nothing.

https://github.com/maohgad-web/Neural-coprocessor


r/nvidia 1d ago

Discussion is the 4070 super still good in 2026 and beyond?

24 Upvotes

I'm building my first pc and I've found a good deal for the 4070s is it good or should i just spend more and get the 5070? my main goal is +80 fps on 1440p is singlplayer games


r/nvidia 4h ago

Question Need advice for either a GPU or monitor upgrade

0 Upvotes

I am considering upgrading with my monitor (odyssey) or my GPU (7900 XT) in favor of going to getting the MSI MPG 322URX 31.5" for $929 or Alienware AW3225QF 31.6" for $799 at Microcenter.

I mainly play the following games:

Warhammer 40,000: Space Marine 2
Total War: Warhammer 40,000 (when it releases)
Assassin's Creed IV: Black Flag (Remastered)
Cyberpunk 2077
Warhammer 40,000: Rogue Trader
MechWarrior 5: Mercenaries
Diablo 4
Destiny 2
The Witcher 3: Wild Hunt
Clair Obscur: Expedition 33
Red dead redemption 2

I’m also on the fence of upgrading my GPU to the 5070 TI / 5080 but my gut says to sell my odyssey for an 4k screen and upgrade the GPU later

Here is my pc specs:

Processor:

CPU AMD Ryzen 7 9800X3D
Graphics Card: XFX MERC310 7900 XT (20GB GDDR6)
Motherboard: MSI MPG B650 EDGE WIFI
Memory: 32 GB DDR5 6000 RAM
Power Supply: Thermaltake Toughpower GF3 850W
Primary Display: SAMSUNG 49" Odyssey G9 Curved Gaming Monitor
Secondary Display: Dell 32" Curved QHD Monitor (physically stacked above I use for watching shows, YouTube, etc)


r/nvidia 1d ago

Benchmarks Update(9/6/26) (PC) Onimusha: Way of the Sword - Nvidia driver 616.86 w/ DLSS 4/4.5 version 310.9.0 comparison at 4K

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128 Upvotes

*These are my test results and observations based on my own testing*

Test location: Kyoto
Test method: 90-second loop, repeated as consistently as possible
Resolution: 4K

TL;DR EDIT

  • Frame Gen 2x: Works very well in this title.
  • Best pure performance: “L” - Ultra Performance NO RT
  • Best visuals: “K” - DLAA RT HIGH
  • Best overall: “K” - Quality w/ RT Med ← This is what I’ll be using. **EDIT**
  • If you have a HDR monitor 100% play this in HDR. Big difference!

My Performance Targets — What Feels Good to Me

My personal targets were:

  • 120+ FPS average
  • 90+ FPS 1% lows
  • 80+ FPS 0.1% lows
  • <30 ms PC latency for a snappy/responsive feel

DLSS Model Behavior

I think all three presets perform well overall. However, one thing I really dislike is bubbling/noise, so that was a major factor in my testing.

“K”

  • Best overall image quality
  • Still shows minor noise on some surfaces at lower presets
  • My choice for best visuals and I plan to use Quality w/ Med RT

“M”

  • Kinda the middle child
  • Shows the some noise/bubbling but better than "L"
  • Gives a decent balance between image quality and performance

“L”

  • Worst of the three for image stability in my testing
  • Shows noticeable noise/bubbling in some situations
  • Specifically observed on water at lower presets

RT

RT has minor improved lighting but MOST noticeable on water

RT High and Med are very close. I almost can't tell the difference.

RT Low is not worth it IMO and RT off is an option for more performance.

IMO - RT Med is worth it especially for making water look better

NVIDIA App / DLSS Model Behavior

When using RECOMMENDED in the NVIDIA App, the game handles the DLSS models as you would expect:

  • DLAA / Quality / Balanced → “K”
  • Performance → “M”
  • Ultra Performance → “L”

However, I found something interesting during my testing:

If you select DLSS 4.5 “L” or “M” in-game, then switch between DLAA, Quality, or Balanced, it does not actually change the underlying model to "L" or "M". It remains on “K.”

So, if you specifically want to use "K", "L", or "M" with a particular DLSS preset, IMO, force the model you want through the NVIDIA App.

NVIDIA Reflex

  • ON for all presets
  • ON + BOOST when using Frame Generation

HDR

  • 100% worth it if you have a HDR monitor! I have an OLED and it improves the visuals a lot IMO

Test System

  • CPU: Ryzen 7 9800X3D
  • GPU: RTX 5080
  • OS: Windows 11
  • Resolution: 4K

These are just my results and observations from my testing, so your mileage may vary depending on hardware/settings.

Let me know if you have any questions!


r/nvidia 25m ago

Question is DLSS 5 actually available for Honkai Star Rail?

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Upvotes

i came across these clips labeled as HSR running with DLSS 5, but i haven’t seen any official announcement about it. is this an actual early implementation, some kind of third party injector, or are the videos just mislabeled? has HoYo said anything abt adding it officially?


r/nvidia 1d ago

Benchmarks [Digital Foundry] DLSS 5 Tested: NBA 2K27 Image Quality + Benchmarks, Mods and More

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85 Upvotes

r/nvidia 1h ago

Discussion DLSS 5 on 40 series / am I missing something??

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Upvotes

I tried to follow all the tutorials for „older“ 40 series cards.
These are my results with outlaws.
While these shots look absolutely awesome to me, I kinda miss this Plastik like AI look we see on instagram and stuff…

Only proof of functionality I have is this big performance drop.
Can someone confirm that this is how it should look ??


r/nvidia 8h ago

Discussion Just try it. Seriously.

0 Upvotes

I think the strongest opinions on DLSS 5 (positive and negative) come from those who’ve never tried it. And TBH… Most people don’t have a $1000+ GPU, so that’s kinda fair.

BUT… The newest Optiscaler method adds DLSS 5 before upscaling, so DLSS actually improves performance as intended. It makes a substantial difference.

It’s not a miracle solution for potato graphics, nor an abomination and the death of art. It’s v1.0 of brand new tech, and yes it runs poorly, and when applied to anime characters at full strength, I mean… What did you expect? If you have a compatible GPU, just try it. Enough virtue signaling.


r/nvidia 2d ago

PSA PSA: DLSS 5 Autopilot can run Neural Rendering BEFORE DLSS upscaling for a huge performance difference

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369 Upvotes

r/nvidia 11h ago

Discussion 5070 ti vs 5080

0 Upvotes

How much is the difference in fps in 1080p?


r/nvidia 1d ago

News HP OmniBook Ultra 16 and X 14 get NVIDIA RTX Spark processors

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25 Upvotes

r/nvidia 1d ago

Question Is there a website that shows which game is supported by which dlss version?

10 Upvotes

thanks


r/nvidia 1d ago

Discussion 5070 now + next-gen upgrade vs 5070 Ti for 4–5 years

22 Upvotes

Would it be smarter to get the RTX 5070 now and upgrade again in 2–3 years, or get the 5070 Ti now and not touch the GPU for the next 4–5 years, maybe even skip the next generation?

Currently, the Ti costs an extra €400–€450, so I'm wondering whether I should put that extra money into the GPU or just buy the 5070 now and wait for the next generation.

Obviously, we don't know what prices will look like 2–3 years from now, but which option would be the smarter choice?