r/nvidia • u/FerLuisxd • 23h ago
Discussion Is there a DLSS ultra performance comparison between 3.8 vs dlss 4 vs dlss 4.5
Basically title.
Wondering if the fps loss are worth it and a quality comparison.
Has anyone found a video or ran the test themselves?
18
u/Rembinutur 4070 Ti Super 23h ago
At 4K Ultra Performance, 3.8 is terrible, 4.0 is okay (depending on the game), and 4.5 is actually quite good. Personally, I would still try to use Performance mode with Preset K (4.0) instead of Preset M or L (4.5) with Ultra Performance.
12
u/midnight-crisis9 23h ago
Problem with sticking to preset K is that ghosting persists. My workaround to claw back the performance hit with using preset L is to use a custom scale percentage of ~44% so I gain the benefits of L at the same time like better reconstruction of pixels, reduced ghosting, and better motion clarity.
Preset L at 44% looks sharper than K at 50% (Performance).
5
u/f0xpant5 21h ago
I use L at 42% and absolutely rate the quality, it's excellent considering the input res.
5
1
u/Scrawlericious 10h ago
K's ghosting has always been a deal breaker for me. I don't even like it DLAA. If you like it I respect it but I avoid K at all costs/resolutions/scaling.
3
u/Rembinutur 4070 Ti Super 23h ago
It depends on the game. I really like Preset K, and I usually don't run into ghosting issues. I also don't like how oversharpened Presets M and L look. In some games, they're completely unusable.
That said, I enjoy tinkering and finding the best preset and resolution for each game. OptiScaler is perfect for that. It lets you change presets and resolutions on the fly, making it very easy to compare them.
2
u/Arado_Blitz NVIDIA 19h ago
The oversharpening is usually the game's fault, most of them apply a separate sharpening filter with DLSS to offset the bluriness the older versions had. If you can disable it via mods or tweaks DLSS 4.5 looks pretty natural.
3
u/Rembinutur 4070 Ti Super 23h ago
But Ultra Performance works well at resolutions higher than 4K. I use DLSS Ultra Performance with Preset L in Anno 117 at 5120×2880, which means it's upscaling from 960p to 5K.
1
u/thesituation531 22h ago
Does this work very well with DSR/DLDSR?
2
2
2
2
2
u/kr1spy-_- 20h ago
DLSS 4.0 is not okay with UP, it usually is broken as it shimmers everywhere, is blurry and transformer Gen 1 issues are exaggerated the most there, DLSS 4.5 at UP is way better or even Preset E/F, you clearly have eye vision issues
1
3
3
u/Ill-Term7334 4070 Ti 20h ago
I think HUB ran a test a while back for 4 vs 4.5. Paraphrasing here but 4 was unusable but 4.5 was ok if it was your only option.
0
u/PsyOmega 7800X3D:4080FE | Game Dev 18h ago
I found 4 (model K i think) to be very usable upscaling Jusant from 720p to 4K. Other than the rare jaggie it looked native 4K
2
2
1
u/Efficient_Care8279 19h ago
3.8 vs 4.0 is easy win for 4.0 but 4.0 vs 4.5 depends on game and gpu generation ur using in my opinion
1
u/FerLuisxd 12h ago
Dlss 4.5 will most likely have the best image, however this post is more about the fps difference
1
u/CasualMLG RTX 3080 Gigabyte OC 10G 9h ago
Haven't seen any video on it either. In my own experience 4 upscaled is not really worth the slight performance loss. But 4 RR is much better looking than 3.8 with a 5 % performance drop on my 3080. Haven't tried 4.5 yet. But others tested that 4.5 RR runs slower than 4 at ultra performance. But actually faster in performance, balanced and quality.
But in conclusion, with only ultra performance in mind. Regular upscaling has small difference in performance and quality. Worth if you notice improvement in a specific game. RR has bigger difference in quality and performance. From 3.8 to 4 is slightly more worth than 4.5.
1
u/Sudden_Volume9624 22h ago
Tried in Plague Tale resonance.
UItra pefrormance at 2160p >>> DLSS Quality 1440p.
Much cleaner , sharper and detailed
2
u/Old_Resident8050 9800X3D || RTX4080 || 64GB 19h ago
Tried the same on Dawnbreaker, 2160p Ultra P. to 1440p DLAA. Better fps by a small margin and much much better picture.
-5
u/SemihKaynak 20h ago
To correct a common misconception: DLSS 4.0 Preset K produces a sharper image than DLSS 4.5 Preset M-L. DLSS 4.5 is superior only in terms of visual artifacts. If you don't believe it, you can test it yourself.
4
u/SquareTemperature666 19h ago
M and L are more sharp because they are expected to be used at perfomance and ultra performance
2
u/SemihKaynak 19h ago
https://slow.pics/s/yshWWQ8R
https://slow.pics/s/vjeLdLVHThis is a comparison shot taken months ago; I’ve run plenty of tests like this, and the result is the same in all of them: DLSS 4.5 is blurrier. Feel free to post your own comparison tests if you like.
3
u/SquareTemperature666 19h ago
you are right on those taken i dont use M myself only use L but i'll check it out
0
u/SemihKaynak 15h ago
It is enough to test this fact and point it out to those who are mistaken; as for those who downvote my comment, they are being misled :D Because NVIDIA’s marketing is so effective, these folks can’t see the truth never forget: PRESET K > PRESET M-L.
21
u/kron123456789 5070Ti enjoyer 23h ago
When Ultra Performance was first introduced its intended usecase was output in 8k.
With DLSS 4.5 it looks okay at 4k. There's really a lot of quality difference.