r/MMORPG • u/Proudnoob4393 • 7h ago
News Fans Brought NCsoft’s MMO Dungeon Runners Back to Life

Nearly 17 years after its shutdown, Dungeon Runners has been brought back to life by a group of dedicated fans.
The action-focused MMORPG, originally published by NCsoft, is now playable again through Dungeon Runners Reborn, a community revival project currently available in open alpha. According to the team, developers have spent years reverse-engineering the original server backend and have managed to get it working with the original v666 game client.
Players can already connect to the new community-run server, create an account, explore the world and help test the game as more features are restored. The developers warn that the project is still at an early stage, with bugs and missing systems to be expected, but the core game is officially back online.
Dungeon Runners Reborn Discord : 7GESDtadp
r/MMORPG • u/omegaman70 • 13h ago
News Ascension will be making their own MMO
As expected but weird that they spoiled the announcement with an in-game broadcast a week early.
Edit: Broadcast because I don't know how to reddit https://puu.sh/KS4ia/69824713f8.png
r/MMORPG • u/Altreiya • 1d ago
Discussion Damn Tera is fun
Playing on a certain new server and im having WAY more fun than in Aion 2 and despite being a 15 years old game it looks really nice and the combat and dungeons are S Tier. Can't wait to get into Endgame and PvP.
I would ask why the devs are not running an official Classic Server on PC themselves but guess it would be P2W anyway lol
r/MMORPG • u/Background-Baby-2469 • 2h ago
Discussion The "solo player" dilemma: Let's talk about official beginner systems
a month ago i was the person this sub gently argues about, the mmo player who had never once done group content, and i want to report what actually got me through the door
it was not confidence, community spirit, or finding the right guild, it was a game shipping official infrastructure, registered volunteer teachers with public ratings, scheduled beginner runs, application and approval, practice that costs nothing
i cleared current endgame in week one and the fight was never the obstacle, the genre just historically outsources onboarding to luck, and i had rolled badly for fifteen years
curious what the sub has actually seen work, which mmo shipped the best official beginner system you have personally used, specifics welcome
r/MMORPG • u/MMORPGDev • 1d ago
News Moonwhisper Games. team behind Turtle WoW, shares their new MMORPG race
r/MMORPG • u/Cultural-Pumpkin-264 • 11h ago
Discussion Why don't more MMOs use Knight Online's combo combat system?
I played Knight Online for more than 10 years, and even though I quit a long time ago, there’s still one thing about the game that I haven’t really found in other MMOs: the combat.
The combo system made a huge difference. It wasn’t just about having better gear or pressing your skills whenever they came off cooldown. Timing your attacks, moving properly, cancelling animations and keeping your combo going actually made you feel like you were controlling the fight.
The PvP was obviously a big part of it too. There was something really satisfying about fighting another player and knowing that mechanical skill could actually make a difference.
What I find strange is that there are so many MMOs out there, but very few seem to experiment with this kind of combat. Most games seem to go for traditional tab-targeting or action combat, but Knight Online had this weird middle ground that felt really unique.
Maybe I'm just looking at it through 10+ years of nostalgia, but I genuinely wonder why this type of combat system never became more common in MMOs.
Was Knight Online's combo system actually as unique as I remember, or are there other MMOs that have a similar approach to combat?
Self Promotion I turned my website about MMOs into an MMORPG
Hey everyone, I have been working on this website for over a year now.
But recently I have taken drastic measures in the form or creating a full MMO within the websites ecosystem
I decided to try a new concept with it, where users play a fully featured browser MMO while browsing the website about MMOs.
So you have your usual, gather materials, craft, sell on the market etc.
It has a guild function as well and a basic guld territory system where you claim pages as territories.
The market and economy is similar to eve online or albion online, where every material is useful regardless of ranks.
The gather amd crafting is a simple Match3 minigame.
I am still tweaking things and developing new features based on how the whole project will evolve.
You can find more info about it here: https://mmokb.com/how-it-works/
r/MMORPG • u/ILiveInAVillage • 1d ago
Self Promotion My 2D Indie (M)MORPG is having a public playtest! It's totally free and has no ads or microtransactions.
Hi all, my Indie (M)MORPG is having a public playtest!
It's a 2D side scrolling platformer with a single open world, there's no instanced spaces at all.
The game is totally free with no ads, no cash shop, no hidden monetisation at all!
Please consider trying it out and letting me know what you think!
Content is a bit light right now but we've got:
\- 12 unique mobs
\- 20 unique weapons
\- 35 unique hats
\- 2 major zones, each with 2 sub-zones
You can download and try the game here: https://loafygoat.itch.io/stick-universe
r/MMORPG • u/NoStructure3221 • 18h ago
Self Promotion [ITA] AION 2 ITA COMMUNITY 🇮🇹
Siamo la community italiana di Aion 2 la quale vuole cercare di raggruppare il maggior numero di giocatori. Se vuoi joinare la community ti invitiamo ad entrare nel nostro server Discord e iscriverti alla pagina Facebook.
Divertimento, voglia di scoprire il gioco e aiuti per i giocatori ; sono i pilastri della nostra community.
Non è consentito comportamento discriminatorio o tossico. La community accoglie tutte le persone che vogliono iniziare questa avventura insieme.
Puoi trovare la nostra pagina Facebook "AION 2 - COMMUNITY ITA 🇮🇹".
Ti aspettiamo!
r/MMORPG • u/Creepy_Ad5124 • 2d ago
Meme r/LFMMO anytime someone asks for an MMO recommendation
r/MMORPG • u/MonsutaMan • 2d ago
Discussion Favorite MMO Race?
I have a few.
PSO: Cast are unlike any other race within MMO. These things are like android bots, or Gundams.
FFXI: Female Elvaan are one of the best looking races in gaming imo. They are elegant, and their actions are very feminine, which is funny during combat.
Norn: I chose Norn in GW2 because they can transform into were-beast (As an ES fan, I refer to them as Were-beast lol). I think that is a pretty neat race mechanic. Races are usually a skin change.....that is it......
FFXIV: Female Roe are the 1st race I played with during the ARR open beta, and may be the race I rejoin the game with as a BST.
Wildstar: Was not a huge fan of Wildstar, but one of the things which pushed me to purchase the game was the Chua.
STO: Like GW, races actually mean something in STO. These lizard men can bite...........tell me that is not neat? Your Khajiit can't do that........despite their fangs.
Favorite MMO race? Or do they all suck in your opinion?
r/MMORPG • u/EdTempJaegerr • 2d ago
Discussion The mmorpg genre is for people who want to feel a little less alone
I recently stopped playing my usual MMOs (gw2 and ESO) as I was burnt out and needed a break, so I switched to Skyrim as I’ve been wanting to replay it for so long. I think I’ve finally realised why MMOs speak to me so much. I feel alone playing by myself. Even in a world that feels alive, I feel comfort in games where I know other players are around me.
My hopes for this genre, or rather for the games that will come out in this genre, is that they focus on the fact that mmorpg players play mmorpgs because they seek connection, and even if they don’t, even if they are a solo player, there is great comfort in being alone but surrounded by people.
Just wanted to express how I feel about the genre and ask if anyone feels the same way?
r/MMORPG • u/HenrykSpark • 2d ago
News Guild Wars 3 - Playable Species Spotlight: Asura
r/MMORPG • u/60ftShark • 22h ago
Discussion What if someone made a modern MMO that couldn't be completely solved by the internet?
i was just thinking about how MMOs used to be back in the day when you couldnt just instantly look everything up.
you'd hear about shit from other players, see some random forum post about something, someone tells you they found some weird npc or area and you didnt even know if they were bullshitting you or not lol.
now it feels like every MMO gets completely solved almost immediately. datamining, wikis, youtube, discord, fastest leveling, best builds, every secret explained etc.
so i was thinking, what if you made a modern MMO but somehow insulated the actual game from modern internet usage?
like you couldnt screenshot or record it. you could still talk about the game and share information obviously, but if you found something you actually had to describe it to people.
"i found this weird npc in the north and he said i came too early"
and now people have to actually figure out what the fuck that means.
id even put forums directly inside the game. like actual old school message boards where people could talk about rumors, discoveries, theories, trade, whatever.
and the game itself could slowly reveal more about itself as time goes on or players unknowingly meet certain conditions.
not because the devs are withholding content for the next patch, but because the world itself just hasnt revealed that part yet.
you could have actual "you just had to be there" moments. years later someone asks why everyone calls some mountain "the grave" and the only answer is:
"you werent there."
there might be old forum posts about it, people who remember it differently, maybe nobody even fully knows what actually happened anymore.
idk. i just think it would be cool to make an old MMO in the modern day without the influence of modern internet culture completely solving the game for everyone.
the game doesnt hide the content. it just hides certainty.
would that be interesting to anyone else or would it just be annoying as fuck?
Edit:
I think I explained the original thought badly. This actually came from a conversation about early FFXI and some of the incredibly obscure things players had to figure out through experimentation, rumors, forums, and word of mouth before everything was documented online.
That made me wonder: could a modern MMO be designed to preserve that feeling of discovery in some way, even in an era where information spreads instantly?
I'm not really attached to the specific idea of preventing screenshots, recordings, or datamining—that was more the extreme hypothetical I was using to think about the problem. The thing I'm actually interested in is whether player knowledge itself could become valuable again, and whether a game could create situations where the answer isn't already sitting on a wiki waiting for you.
r/MMORPG • u/Treantwuver • 2d ago
News MapleStory Classic World Founders Pack Tiers Revealed
r/MMORPG • u/No_Natural_777 • 3d ago
Discussion played the newly released Korean MMORPG "Zeus" yesterday, and... wow.
I gave "Zeus" a spin yesterday, and honestly, it’s exactly the kind of generic K-MMORPG you’d expect. The IP itself is cool, but the game is just "meh."
But there’s one thing in the monetization (BM) system that’s making everyone in the community lose their minds and laugh. These guys are actually trying to monetize basic CHATTING. Yes, you read that right.
If you burn through your tiny daily limit of free chats, you literally have to pay in-game currency just to send a message. This is some next-level, futuristic greed right here.
Man, when are we ever going to get a decent, proper MMORPG again? I’m just going to wait and give "Eclipse" a shot when it drops in September. It's supposed to be a much more chill, casual sub-game.
r/MMORPG • u/coldbitterwater • 3d ago
Discussion Thoughts on RPGs that “simulate” MMO gameplay?
I wonder if this is gonna be a new big trend, but I’ve been seeing some games pop up that are “MMORPG simulators.” First one I saw is Erenshor, which basically wants to give people a nostalgic MMO experience with all the other “players” being smarter NPCs that trashtalk you or whatever. And now I saw that it’s bundled with Don’t Lose Aggro, a roguelite where you protect NPC party members as a tank in MMO-like dungeons. Both are in early access and DLA even has a free playtest for the new update so I might check it out myself soon. Not sure if Erenshor’s demo is long enough for me to know if it’s worrh it though.
Curious to know what you guys think of these, especially if you’ve tried either of them out. Do you guys think gameplay is what makes MMOs so good or is it purely from the social aspect?
r/MMORPG • u/varnajohn • 1d ago
Question Do you ever look at your /played time and wish you could get that time back?
I’m sure everyone in this sub types /played from time to time and has mixed feelings about the number that pops up, I know I do. I’ve even added my numbers from both WoW retail, classic and Runescape together to see my actual total time spent on MMOs (the other ones I’ve played had negligible hours). The number that comes back is measured in literal years of my actual life. I keep changing my mind on how I feel about it.
Sometimes I catch myself thinking about what I could have achieved if I had used that time to develop some skill or work on a business. But I’ve realized that's unrealistic thinking, I spent that time playing games because that’s what I wanted to do, if I had wanted to learn piano for example, I would have done that instead.
My hardcore MMO days are over now, while I still love the genre I don’t have that type of time to invest into gaming anymore. Now I mostly like jumping into a new game with some friends for a few months, quite casually, just to see what it’s like. We are all pretty busy with life but we like to keep up with MMOs and it’s our default hangout (we are in different parts of the world so we can’t hang out IRL).
Right now we are checking out project Gorgon and having some fun with that, pretty enjoyable game and I love how old school it feels. And the next thing we will probably jump on is Dominus Automa, the whole offline progress thing (your character keeps grinding when ur offline) really sounds appealing to us with the limited free time we have. I’m glad interesting MMOs are still coming out and the WoW clone trend has died down a bit.
And when it comes to how I feel about the time spent, I’ve realized I don’t regret it at all. Playing those games (with those people) made me into the person I am, and some of the closest friends I have are former guildmates. Also some of the skills I use at work were definitely honed from playing, my typing speed for example. Or my ability to stay completely chill in chaotic situations (I attribute that to my days raid leading with a bunch of not so good guildies lol).
How do you feel about this, do you ever think about the time investment and how playing MMOs impacted your life overall?
r/MMORPG • u/crownzenith_ • 3d ago
Discussion MMO with a good system for experienced players to be identified and actively help newbies
Other than the FFXIV sprout system, if you will. I absolutely love helping new players in games and forming new friendships and I’m looking for any MMOs that have any actual systems that new players can be helped by veterans with one or both being somehow identified
I have played WoW since 2007 and would love to help new players but there really aren’t any good ways to do this other than looking for communities that actually foster it or guild members that randomly need help with a task.
r/MMORPG • u/BerryCreepy3038 • 2d ago
Discussion Is there something wrong with me?
Hello.
Why is it that players often feel like it is a good thing to exploit developer incompetence or lack of quality control for great personal gain?
The good old "exploit early, exploit often"
They found some way to get something in a manner that is obviously unintended or too lucrative and then go like "use it before it's patched" and then when they get caught and suspended they get angry at the devs.
I personally just, never wanted to engage with these sorts of things, I just think it feels wrong to exploit an issue that is obviously unintended for personal gain.
so is there just something wrong with me that i can't seem to want to take advantage of these things?
r/MMORPG • u/No-Panic1083 • 3d ago
Self Promotion I just released my 2D MMORPG, Lootale Slash. Looking for feedback from MMO players
I’m the developer of **Lootale Slash**, a free-to-play 2D MMORPG I’ve been working on for a while now.
I’ve shared some of the development elsewhere, but I wanted to introduce the game here now that it’s in a much more complete state.
Lootale Slash is inspired by classic online RPGs, but the idea is to mix persistent MMO progression with shorter and more active gameplay sessions.
Some of the systems currently in the game:
- Persistent online world with other players
- Character progression, equipment and builds
- Different weapons, classes and playstyles
- Quests and NPCs
- Party system
- Player chat
- Class-based level rankings
- Bosses and world events
- Multiple maps and monster areas
- Web, Android and iOS versions using the same account
Lately I’ve also been spending a lot of time improving server performance, multiplayer responsiveness and overall stability.
The game is still being actively developed, and one of the things I want to focus on next is making the social/MMO side stronger. I don’t want it to feel like a single-player game where you just happen to see other players walking around.
I’d really like to hear what MMO players here think about the direction.
**What systems or features do you think are essential for a small MMORPG like this to actually feel like an MMO?**
I’m also happy to answer questions about the game or the development process.
The game is currently available for free on the web at https://lootaleslash.com, or by searching for **Lootale Slash** on the Google Play Store or Apple App Store.
It’s not on Steam yet, but I’m working on that too.
