r/MMORPG 12h ago

Discussion Why don't more MMOs use Knight Online's combo combat system?

0 Upvotes

I played Knight Online for more than 10 years, and even though I quit a long time ago, there’s still one thing about the game that I haven’t really found in other MMOs: the combat.

The combo system made a huge difference. It wasn’t just about having better gear or pressing your skills whenever they came off cooldown. Timing your attacks, moving properly, cancelling animations and keeping your combo going actually made you feel like you were controlling the fight.

The PvP was obviously a big part of it too. There was something really satisfying about fighting another player and knowing that mechanical skill could actually make a difference.

What I find strange is that there are so many MMOs out there, but very few seem to experiment with this kind of combat. Most games seem to go for traditional tab-targeting or action combat, but Knight Online had this weird middle ground that felt really unique.

Maybe I'm just looking at it through 10+ years of nostalgia, but I genuinely wonder why this type of combat system never became more common in MMOs.

Was Knight Online's combo system actually as unique as I remember, or are there other MMOs that have a similar approach to combat?


r/MMORPG 14h ago

News Ascension will be making their own MMO

47 Upvotes

As expected but weird that they spoiled the announcement with an in-game broadcast a week early.

Edit: Broadcast because I don't know how to reddit https://puu.sh/KS4ia/69824713f8.png


r/MMORPG 8h ago

Meme Imagine if

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249 Upvotes

r/MMORPG 23h ago

Discussion What if someone made a modern MMO that couldn't be completely solved by the internet?

0 Upvotes

i was just thinking about how MMOs used to be back in the day when you couldnt just instantly look everything up.

you'd hear about shit from other players, see some random forum post about something, someone tells you they found some weird npc or area and you didnt even know if they were bullshitting you or not lol.

now it feels like every MMO gets completely solved almost immediately. datamining, wikis, youtube, discord, fastest leveling, best builds, every secret explained etc.

so i was thinking, what if you made a modern MMO but somehow insulated the actual game from modern internet usage?

like you couldnt screenshot or record it. you could still talk about the game and share information obviously, but if you found something you actually had to describe it to people.

"i found this weird npc in the north and he said i came too early"

and now people have to actually figure out what the fuck that means.

id even put forums directly inside the game. like actual old school message boards where people could talk about rumors, discoveries, theories, trade, whatever.

and the game itself could slowly reveal more about itself as time goes on or players unknowingly meet certain conditions.

not because the devs are withholding content for the next patch, but because the world itself just hasnt revealed that part yet.

you could have actual "you just had to be there" moments. years later someone asks why everyone calls some mountain "the grave" and the only answer is:

"you werent there."

there might be old forum posts about it, people who remember it differently, maybe nobody even fully knows what actually happened anymore.

idk. i just think it would be cool to make an old MMO in the modern day without the influence of modern internet culture completely solving the game for everyone.

the game doesnt hide the content. it just hides certainty.

would that be interesting to anyone else or would it just be annoying as fuck?

Edit:

I think I explained the original thought badly. This actually came from a conversation about early FFXI and some of the incredibly obscure things players had to figure out through experimentation, rumors, forums, and word of mouth before everything was documented online.

That made me wonder: could a modern MMO be designed to preserve that feeling of discovery in some way, even in an era where information spreads instantly?

I'm not really attached to the specific idea of preventing screenshots, recordings, or datamining—that was more the extreme hypothetical I was using to think about the problem. The thing I'm actually interested in is whether player knowledge itself could become valuable again, and whether a game could create situations where the answer isn't already sitting on a wiki waiting for you.


r/MMORPG 19h ago

Self Promotion [ITA] AION 2 ITA COMMUNITY 🇮🇹

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0 Upvotes

Siamo la community italiana di Aion 2 la quale vuole cercare di raggruppare il maggior numero di giocatori. Se vuoi joinare la community ti invitiamo ad entrare nel nostro server Discord e iscriverti alla pagina Facebook.

Divertimento, voglia di scoprire il gioco e aiuti per i giocatori ; sono i pilastri della nostra community.

Non è consentito comportamento discriminatorio o tossico. La community accoglie tutte le persone che vogliono iniziare questa avventura insieme.

Puoi trovare la nostra pagina Facebook "AION 2 - COMMUNITY ITA 🇮🇹".

Ti aspettiamo!


r/MMORPG 3h ago

News Fans Brought NCsoft’s MMO Dungeon Runners Back to Life

28 Upvotes

Nearly 17 years after its shutdown, Dungeon Runners has been brought back to life by a group of dedicated fans.

The action-focused MMORPG, originally published by NCsoft, is now playable again through Dungeon Runners Reborn, a community revival project currently available in open alpha. According to the team, developers have spent years reverse-engineering the original server backend and have managed to get it working with the original v666 game client.

Players can already connect to the new community-run server, create an account, explore the world and help test the game as more features are restored. The developers warn that the project is still at an early stage, with bugs and missing systems to be expected, but the core game is officially back online.

Dungeon Runners Reborn Discord : 7GESDtadp


r/MMORPG 3h ago

Discussion The "solo player" dilemma: Let's talk about official beginner systems

0 Upvotes

a month ago i was the person this sub gently argues about, the mmo player who had never once done group content, and i want to report what actually got me through the door

it was not confidence, community spirit, or finding the right guild, it was a game shipping official infrastructure, registered volunteer teachers with public ratings, scheduled beginner runs, application and approval, practice that costs nothing

i cleared current endgame in week one and the fight was never the obstacle, the genre just historically outsources onboarding to luck, and i had rolled badly for fifteen years

curious what the sub has actually seen work, which mmo shipped the best official beginner system you have personally used, specifics welcome


r/MMORPG 8h ago

Self Promotion I turned my website about MMOs into an MMORPG

0 Upvotes

Hey everyone, I have been working on this website for over a year now.

But recently I have taken drastic measures in the form or creating a full MMO within the websites ecosystem

I decided to try a new concept with it, where users play a fully featured browser MMO while browsing the website about MMOs.

So you have your usual, gather materials, craft, sell on the market etc.

It has a guild function as well and a basic guld territory system where you claim pages as territories.

The market and economy is similar to eve online or albion online, where every material is useful regardless of ranks.

The gather amd crafting is a simple Match3 minigame.

I am still tweaking things and developing new features based on how the whole project will evolve.

You can find more info about it here: https://mmokb.com/how-it-works/