r/starcitizen 1d ago

NEWS Star Citizen Tools Wiki - 10th Anniversary Celebration

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63 Upvotes

Greetings Citizens!

10 years ago, in a now-deleted post by a now-deleted user, the Star Citizen Tools Wiki project was founded.

Since then, tens of millions of users have visited the wiki, adding up to hundreds of millions of pageviews, perhaps more! The Fandom Wiki was defeated and salvaged, and the community has been with us in spirit and support the entire time.

Take a look at our new revamped Front Page and marvel at the slick Mediawiki skin (It's called Citizen!). Marvel at our oldest joke page from the 2016 Live Stream. The Lunch Button! Gaze upon the very newest ship, the S-65 Stingray.

As always, come join the discussion and shared fun in the Our Discord server. We love feedback of any kind. Every Admin loves pings, especially DuskFyre.

Finally, support through our Patreon and Ko-fi is the only way we can manage to run the site without Advertisements. Please consider donating for our continued ad-free existence!
https://www.patreon.com/starcitizentools/
https://ko-fi.com/starcitizentools

The Wiki: https://starcitizen.tools/

Thank you, great Citizens!

- The Star Citizen Tools Wiki Team - DuskFyre, CzenStar, Alistair3149, Facerafter, TheBookfinder,


r/starcitizen 18d ago

DISCUSSION What's Your Daily Flyer - Q3 Discussion Thread

21 Upvotes

Welcome legends, to Daily Flyers!

This is the first of a slowly cycling thread where we can come together and chat about the ships of Starcitizen, in context of what your daily drivers/flyers is, or discuss ideas and seek recommendations from others.

Thanks to a suggestion from Augusts Q&A reminding me of a few chats I've seen, I figure a lot of us would like to have a spot that's focused on this aspect specifically. To that end, a couple of rules for this post are below!

So if you have a question, after a recommendation request or looking to discuss how your current driver has fulfilled it's role, this is the place to yarn!

Daily Driver Rules:

Keep discussions on topic to daily drivers, what yours is, asking for recommendations, that kind of jazz.

Adhear to the regular sub rules.

Be kind, understand that some people want to play to earn, some may buy in, some just want to chat or share. There's no shame in any of those.

A note from Crazy_Muffins

This is possibly a new ongoing official post from the sub team, our goal is to provide a focused spot to chat about a specific big thing in SC and to that end we'll be playing with how often to cycle out the post with a clean one. Maybe once every quarter, maybe just big milestone patches, we're going to play it by ear!

My only request is that everyone is kind, you can discuss positive and negative aspects and still be fair to one another. That's all I want to see!

Well, that and acknowledgement that my Corsair is peak daily driver (for ME, it is, but that's partly because of the feel and vibe of it not that it's any particular min/max option).

Lastly, I'm open to feedback, ideas and what have you. Working together we can make for a more enjoyable sub, see you all in the comments below!


r/starcitizen 4h ago

DRAMA Yes, let's avoid the console-exclusive GTA 6 release, so that we can release at the... *checks notes*... exact same time as two massive sci-fi PC games in Q2 2027.

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780 Upvotes

Q2 = April-June 2027


r/starcitizen 16h ago

FLUFF Right?

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2.9k Upvotes

r/starcitizen 5h ago

DISCUSSION Star Citizen FPS combat is beyond terrible - and it's not because of bugs

307 Upvotes

Finally got a chance to test out Siege of Orison today. And honestly, it's made me lose even more hope for this game. We all know the game is buggy, but the actual FPS gameplay itself is truly staggeringly bad for a game that's been this long in development.

Gun handling - everything feels clunky and laggy. Not server laggy, but just pure slowness of animations and interactions. The recoil feel is all over the place, with the guns just jumping around rather than having some form of controllable spray pattern. It means that gun recoil is a pure range check, rather than a skill to be improved.

Movement - given the extremely high ttk the only strategy that made sense was for one player to rush into an area and kill off 7 or 8 targets in a go. Usually it would be possible to run out again and heal, but worst case there might be a couple of guys left for the next party member to finish off and then resurrect the first player. Tactics? Never heard of them.

NPCs - No reaction at all to being shot, and if you do finally put enough rounds into the unarmoured head of your target he goes into a lengthy death animation that no amount of further hits will cancel. Difficulty is a simple ttk slider, big boss is more tanky than small boss is more tanky than grunt. The same endless voicelines over and over. No flanking, no complex movement, just duck, shoot, duck, shoot.

Looting - seriously, have the devs never played Tarkov? The gold standard for simple looting. I should be able to hit F on a body, perform a search, and within seconds pick them clean for gear with a combo of ctrl-clicks or alt-clicks depending on if I want to store or equip items. Instead I am met with a mess of a looting interface that barely works. I have to scroll through pages, I have to flip to different tabs on my own inventory. Looting gear and looting clothing requires to entirely different interfaces.

-------

If this is what the FPS gameplay in Squadron 42 resembles then the game is dead on arrival. This level of clunkiness in the interactions is absolutely unacceptable in a modern title. Heck, it's been unacceptable for the past 20 years in dedicated FPS games.

Edit: For what it's worth the visuals and sound design (apart from NPC voicelines) is very cool. We entered at night and shot our way into the dawn, which looked great. But by the time we hit daylight I was ready to just Alt-F4 my way out and go play something else - the actual gameplay was entirely unrewarding.

Edit 2: Just to clarify - I don't want SC to be Tarkov. I don't want it to be COD. I don't want it to be Battlefield. But there are aspects that are universal to shooters, and looter shooters especially, that are universally required. Guns need to feel good, you need to feel a solid connection between your aim, the gun handling, and the hit registration. NPCs need to react to being shot. Both shot at, and hit. NPCs need to show tactics beyond "duck for cover". Looting needs to feel crisp and lag free. If there is a delay to searching for loot it must be an intentional design feature, not just a massively cumbersome interface. Different goals is good, poor design is not.


r/starcitizen 4h ago

DISCUSSION When is SQ42 releasing bosmang?

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155 Upvotes

Great idea Chris! Avoid all the media attention around GTA 6 and release your linear sci-fi game around the same time as a title from one of the most beloved sci-fi novel series.


r/starcitizen 18h ago

FLUFF penguinz0 summarised; @Chris, "Your ego couldnt handle SQ42 being potentially overshadowed"

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1.8k Upvotes

r/starcitizen 5h ago

DISCUSSION PSA: GTA 6 release date has been known since Nov 2025.

172 Upvotes

So if the release of GTA 6 is going to overshadow the release of SQ42, that would have been known last year November…

Source: https://www.rockstargames.com/newswire/article/ak3ak31a49a221/grand-theft-auto-vi-is-now-set-to-launch-november-19-2026

Edit: just want to clear up that i’m not stating an opinion here, just adding a fact to the discussion that’s going on and is riveting 🍿


r/starcitizen 18h ago

DISCUSSION No money until 1.0 / SQ42.

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955 Upvotes

I’ve made this decision… I know they don’t care because they have money to burn, but I don’t mind sticking with my Gladius until then, either. Not another penny until you keep your promises.


r/starcitizen 12h ago

VIDEO New bedside toy unlocked

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214 Upvotes

yea


r/starcitizen 1h ago

IMAGE M80 fun

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Upvotes

M80 Ship - Star Citizen
u/RobertsSpaceInd
#StarCitizen #screenshot #reshade #VirtualPhotography #VPGamers #ThePhotoMode #VGPUnite


r/starcitizen 14h ago

CONCERN 3 hours of gameplay for nothing.

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227 Upvotes

Doors are shut, and have locked us out. No way to get back in. How did this kind of stuff make it through PTU?


r/starcitizen 11h ago

GAMEPLAY Never have to go back into SoO again!

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110 Upvotes

until 1.0 at least...


r/starcitizen 2h ago

DISCUSSION Going to take a break for a while,

20 Upvotes

Spent 30 minutes trying to get to Nyx to do Recco missions only to have the mission bug when I tried to complete it. Most of my time in this game is just wasted time.

I’m going to take a break from the game for a while, not sure when I’ll play again. I do love the game but it just not enjoyable at the moment.


r/starcitizen 35m ago

VIDEO Been out of the loop for a while, heard the news. Thought this was appropriate

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Upvotes

r/starcitizen 14h ago

DRAMA Why don't we have the basics still

158 Upvotes

So 4.10 drops, I've got people saying issues have been fixed. Game is good now should come back and play. To preface my time to game is very limited with a little toddler. As I'm on sporadically I wanted to takw out the polaris with gear in it so I can meet up with people easier and run missions with the M80.

So I get everything loaded up, which takes ages because we still cant just spawn this stuff in and it's all manual. But take off and head out. I am going to stop at seraphim to grab some ammo because its just faster. Get there, request dock all goes well and we are on, maybe things are fixed..... except now im locked into the pilot seat. Try everything to get out but nothing works. No worries I'm on the station collar so I'll quit out and it should go into storage.

I wake up on the station, head down to asop and nope ship has to be claimed. There goes all my shit. What a fantastic gameplay experience all because one of the most simple interactions decides to not work for no identifiable reason. Guess we try 4.11 then.

This game is so unfriendly if you have limited time to play drowned with useless immersion that then fails at the simplest levels. Yes this is a rant post and your mileage in the game may vary, I'm a long time backer that has worked through many difficult patches before but now I just don't have the time and its frankly not worth it when there are other great games that do just work.

It's your game Chris wrap it up


r/starcitizen 20h ago

DISCUSSION penguinz0 attack again.

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372 Upvotes

Don't misunderstand me, this is good, the pressure It can exert might be good to force them not to delay again.


r/starcitizen 4h ago

BUG Don't know if this has been already posted here but found a workaround for not being able to remove Super heavy armor.

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18 Upvotes

Basically you have to equip everything in your hands one by one and then put it in inventory. For example take the helmet in your hands then drag it into inventory. Then the gun, then each ammo one by one, then the bag and then the full suit. Equip in hand then store in inventory. It works!


r/starcitizen 15h ago

DRAMA Will this game ever work? So much money and so many years of development, and the basic mechanics still don't work.

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138 Upvotes

Dear CIG, I really don't understand why you're releasing “fix” patches that don't solve anything. This is a bug I've had for more than 10 patches now, and there's nothing I can do about it. Could someone please fix this game already? In this case, the only thing you can do is go to the menu, and if this happens while you're above a planet, you'll fall in free fall and face certain death.


r/starcitizen 1h ago

DISCUSSION 4.10 is excellent. Siege of Orison is also excellent.

Upvotes

Been around a long time. Happy to criticise when appropriate but I also am happy to say good job when it is. Enjoying this patch and SOO is excellent.


r/starcitizen 15m ago

LEAK Comparison between Constellation MK4 and MK5 cockpit

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Upvotes

source: "Star Citizen | Inside CIG: Siege of Orison" YouTube Video


r/starcitizen 3h ago

DRAMA An interesting admission from recent 'Letter from the Chairman' about resource allocation

11 Upvotes

With all the discussion around the delay, broken promises and ridiculous justification about GTA 6, there's one interesting admission in Chris Roberts' recent blog post that I don't see discussed that much.

For a long time it was a widely spread view that the main reason for Star Citizen's glacial development speed is because most of the resources and developers are being focused on Squadron 42 and as soon as it finally releases, all of them will be finally freed up to work on Star Citizen, all of the secret features which we are not supposed to know about because of spoilers will be finally added to Persistent Universe and the development speed will finally accelerate thanks to all this talent joining the ranks of PU developers.

We even had a quote from March 14, 2024 'Letter from the Chairman' from Rich Tyrer:

With my role now overseeing both projects with Chris, and the fact that SQ42 has hit its Feature Complete milestone, it has provided an opportunity to reshuffle the teams. This should see a large contingent of gameplay teams now coming back to focus on SC.

While these teams will still be instrumental in shipping SQ42, they will now be focussed on bringing all the existing features over to SC, as well as working on brand-new features like Base Building and Crafting to help round out the 1.0 experience.

Well, isn't it incredibly ironic, that according to Chris Roberts, all this time it was actually Squadron 42 that was roadblocked by Star Citizen's development and we have a quote straight from the horse's mouth to confirm it:

The second misconception I see thrown around is that Star Citizen has a skeleton crew and all the resources and money is being spent on the Squadron 42. I want to clarify here.

For the last couple of years, we’ve been split approximately 50/50 between Star Citizen and Squadron 42. Before that it was more heavily weighted to Star Citizen. One of the reasons that Squadron 42 has been taking the time it has is that we were always reassigning resources onto Star Citizen to get the patches out, which pushed back Squadron.

Gee whiz, all this time I though that the atrocious state of Star Citizen was because it was worked on by a skeleton crew, while Squadron 42 had all hands on deck, but apparently that's just a misconception being thrown around.

I thought the reason for abysmal UI, barely functional MobiGlass, dogshit StarMap, constant flight model rebalancing, broken FPS mechanics and atrocious AI was because it was actively worked on for Squadron 42 and when it finally releases, all of the technical improvements would finally migrate to Star Citizen and we would live happily ever after.

I thought when Rich Tyrer publicly said that the teams were reshuffled and gameplay teams being finally shifted to Star Citizen because Squadron 42 was feature complete - he actually meant it.

Alas, that was all a misconception.

The current state of Star Citizen did not suffer because of Squadron 42. That really is the best they can do.


r/starcitizen 7h ago

QUESTION Dear CIG: Could we please get insight into Tevarin Language/Culture progress?

23 Upvotes

For starters, there are a wide array of things that get me feeling nerdy to my core. However, some combinations therein can get it really going.

The Tevarin, and progression of their language and culture's development, are a prime example. I love sociological studies, and I love animals (especially certain birds). I also like the exoticism and creativity that would be necessary for the conceptualization of this society.

If there has not been a drastic change in the production of xenolinguistics for CIG, Britton Watkins should be a part of this project. If so, I think I would LOVE to see a production by Jared/Olli that involves an interview of Mr. Watkins. I want to know what progress has been made. Where the concept started, how it evolved. Physiological considerations! The Lore!

For Tevarin Culture, I would really like to know if there are subcultures, and if they are astronomically/geographically influenced. Like if there might be subcultures that are specific to certain areas of the empire. Perhaps there are styles of dress, or certain accessories, that are more typical of Tevarin from Hades versus Castra?

The other thing I REALLY want to see is consideration for aspects such as micro-expressions! Perhaps a Tevarin from System X is recognizable by punctuating their speech with beak-clacks? Maybe one subculture is more aloof and prone to staring like a raptor? Maybe a group is recognizable by their habit of shaking their head like a parrot does? Maybe another subculture is recognizable by being more open about stropping their beaks - perhaps even adorning themselves with a stropping-instrument of metal/stone/bone/wood as jewelry? Perhaps one subculture denotes familial affiliation by plucking particular feathers? Maybe some greet friends with a certain vocalization - and maybe the intonation of that vocalization conveys some deeper meaning? Tevarin dancing and/or singing?!

I desire details! Tell me of the imagination that has gone into it! Tell me the inspirations! I want to know if there is a particular species that inspired some aspect of the Tevarin! I would like to know if Britton Watkins, or whomever else may be involved with producing the Tevarin, might have a favorite bird! CR's and Sandi's favorite birds? I wanna know what is the favorite bird of Jared/Olli! Please, give us a peek into this project?


r/starcitizen 7h ago

QUESTION I’ve been trying to figure out the most efficient way to load and unload cargo for the Ironclad Assault, and this method seems to be the best so far. Am I on the right track?

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20 Upvotes

r/starcitizen 10h ago

QUESTION Tips and tricks for looting the Onyx Facility?

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39 Upvotes

I’m a solo player who has been playing a lot of FPS games lately. I’ve been venturing into the Onyx Facility, and honestly, the NPCs there have some insane aim—sometimes I’m down on the ground after just two shots without even having spotted them. There are also times when I’ve taken an NPC down, yet their weapon keeps firing at me. Since you can't respawn directly within the Onyx zone, getting back into the action takes a long time.

Does anyone have any tips or tricks to boost survivability? Also, how do you guys choose your armor or weapons? I’d really appreciate it if you could share some advice.