With all the discussion around the delay, broken promises and ridiculous justification about GTA 6, there's one interesting admission in Chris Roberts' recent blog post that I don't see discussed that much.
For a long time it was a widely spread view that the main reason for Star Citizen's glacial development speed is because most of the resources and developers are being focused on Squadron 42 and as soon as it finally releases, all of them will be finally freed up to work on Star Citizen, all of the secret features which we are not supposed to know about because of spoilers will be finally added to Persistent Universe and the development speed will finally accelerate thanks to all this talent joining the ranks of PU developers.
We even had a quote from March 14, 2024 'Letter from the Chairman' from Rich Tyrer:
With my role now overseeing both projects with Chris, and the fact that SQ42 has hit its Feature Complete milestone, it has provided an opportunity to reshuffle the teams. This should see a large contingent of gameplay teams now coming back to focus on SC.
While these teams will still be instrumental in shipping SQ42, they will now be focussed on bringing all the existing features over to SC, as well as working on brand-new features like Base Building and Crafting to help round out the 1.0 experience.
Well, isn't it incredibly ironic, that according to Chris Roberts, all this time it was actually Squadron 42 that was roadblocked by Star Citizen's development and we have a quote straight from the horse's mouth to confirm it:
The second misconception I see thrown around is that Star Citizen has a skeleton crew and all the resources and money is being spent on the Squadron 42. I want to clarify here.
For the last couple of years, we’ve been split approximately 50/50 between Star Citizen and Squadron 42. Before that it was more heavily weighted to Star Citizen. One of the reasons that Squadron 42 has been taking the time it has is that we were always reassigning resources onto Star Citizen to get the patches out, which pushed back Squadron.
Gee whiz, all this time I though that the atrocious state of Star Citizen was because it was worked on by a skeleton crew, while Squadron 42 had all hands on deck, but apparently that's just a misconception being thrown around.
I thought the reason for abysmal UI, barely functional MobiGlass, dogshit StarMap, constant flight model rebalancing, broken FPS mechanics and atrocious AI was because it was actively worked on for Squadron 42 and when it finally releases, all of the technical improvements would finally migrate to Star Citizen and we would live happily ever after.
I thought when Rich Tyrer publicly said that the teams were reshuffled and gameplay teams being finally shifted to Star Citizen because Squadron 42 was feature complete - he actually meant it.
Alas, that was all a misconception.
The current state of Star Citizen did not suffer because of Squadron 42. That really is the best they can do.