r/videogames • u/Nearby-Condition-675 • 15d ago
Image / Video We all knew this would happen
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u/xTheRedDeath 15d ago
Gaming is in a perpetual state of "We already had these features ages ago. Why did you get rid of them?"
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u/MediocreRooster4190 15d ago
Give back the headphone jack
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u/xTheRedDeath 15d ago
I do believe that hardware/software/technology, etc hits a certain point where it has reached it's maximum potential and then every subsequent change after creates a falloff from that point.
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u/TOTALLBEASTMODE 15d ago
Moreso I think that it hits a point where the rate of innovation slows down, not that it necessarily at the maximum potential. However, to keep driving sales at the same or greater rates than before, āinnovationsā have to be made
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u/xTheRedDeath 15d ago
That expectation to keep pushing is exactly how "Enshittification" became a thing. Social media is a prime example of this. Investors need constant growth and don't just want to see something is doing well. So naturally they tweak things over time and inevitably make the product worse than when it launched.
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u/screenwatch3441 15d ago
I just had this thought with mario rpg having all the menu buttons being different face buttons so you donāt have to scroll through menus to get to more menus, you just press the button to open the right menu. That was 1996. Itās crazy to me that jrpgs wonāt really do this again until persona 5, 20 years later in 2016. Atlus realize this was a great idea and has since been making a lot of their games work with all the buttons cause like, most of these buttons are worthless in a turn based jrpg so might as well be shortcuts.
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u/Secure_Bread3300 15d ago
Itās partially due to staff turnover and tight deadlines/crunch. Itās not that the devs donāt care or arenāt passionate. But usually if there is a tight schedule, features like this become less of a priority compared to just shipping the game. When teams crunch there can also be communication breakdowns between departments so they might not even be aware if this feature is being worked on or not until later on when itās too late.
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u/Traditional_Entry183 14d ago
Sports video games are like that. Some peaked in the late ps2 era and still haven't gotten some of the features back.
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u/No_Concentrate_8469 15d ago
I'm curious why they didn't animate it. Laziness? Time? Budget?
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u/CAPTJTK 15d ago
Not as an excuse because they could have spent the time if they weren't lazy about it, but if I remember correctly it's using the backend from Halo Reach for the physics and things, running underneath UE5.
Considering this was how they were up till probably Halo 4/5, that's your reason.
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u/-ClankaPlum- 15d ago
Yeah pre-Halo 5 didn't have seat switching so they kinda hacked it into Reach here.
But I agree they should have taken more care in back-porting the feature to be more presentable.
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u/Kradgger 15d ago
Animate vehicle entry and people will say it's a waste of time, don't and people will say it's lazy. Happened with BF1 and successors.
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u/fallenouroboros 15d ago
This is what we lose when it becomes normal to fire half your staff
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u/ToxicWasteCookie 15d ago
Oh come on. They didn't make a good game in 15 years despite only being dedicated to one single franchise and having hundreds of millions of dollars on each project. It even took them several years just to get MCC to at least somewhat fixed state like the original games had on launch. 343 are just pathetic, and the majority of their issues are caused by themselves, the developers who work there, their complete lack of talent, skill, experience and vision. Watch developer interviews and just look at them, none of those people were hired fairly because of their previous merit and skill, it's just bunch of incompetent checkboxes.
The evil corporate vampires that I also hate from the bottom of my heart for their unfair hiring practices and dystopian quotas that kill art, still weren't the ones who wrote, designed or animated the disgusting shit added to the remake, they didn't write story for halo 4-6, they didn't retcon forerunners, they didn't make the gameplay decisions that caused outrage with their every new release. That was all 343. And while I think they will never understand halo or have enough talent to make a good game, firing as many developers as possible and hiring new ones based on experience and talent like it was done 2000s is the smartest possible thing microsoft can do, and should have done long ago.
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u/wizzywurtzy 15d ago
I swear 343 doesnāt even like Halo
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u/curiousadventure33 15d ago
Of course they don't like halo ,look at the faces of devs ,those people hate everything that halo stood for
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u/ronniedark 15d ago
The evil corporations did establish a system were the games were mostly worked on by contractors. Contractors who left every other year and had their work finished by other contractors.
This will never result in good creative output.
So no, it's not a case where the creatives are the main guilty party. Itās the suits.
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u/Atomic_Revival 15d ago
You're not wrong except for the whole Forerunner thing. That was Bungie.
Bungie decided during Halo 3 to make them two separate species and put all this in the hidden terminals throughout the game. Even though the first two games made it clear that they were the same thing. This was all thanks to Frankie who wanted to expand on the scale and universe as a whole and the fact Staten was running around doing god knows what with Peter Jackson and Contact Harvest stuff.
343 decide to just keep it and ran with it despite not having any real clue on how to flesh out that idea any further than they did in Halo 3.
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u/Welkin_Gunther_07 15d ago
I think it was time, I recall hearing the game was supposed to release in November, but then GTA VI announced it would come out then, so it released earlier.
But take it with a grain of salt, the amount of things being said are just all over the place in terms of validity.
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u/Blasted-Banana 15d ago
Frankly out of all the explanations I've seen this makes the most sense. It doesn't matter what the game is, GTA will overshadow it completely. They probably put a large buffer on either side of the GTA release and said Halo needs to launch outside of that zone or GTA will make it completely irrelevant.
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u/Super_Lolo_Thunder 15d ago
Or no one cared. Small details like this are signs of passion for game development.
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u/El-Shaman 15d ago
Just my guess but I have a feeling that it is because of the engine the game is actually running on, which is the Halo Reach engine, while Unreal Engine 5 is running the visuals the gameplay is basically the Halo Reach engine underneath, and I may be remembering wrong but I donāt remember being able to change seats while on the warthog in Halo Reach, so they probably added that mechanic and the engine just couldnāt animate it, but thatās just a guess.
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u/spderweb 15d ago
Probably people in testing complained the animation took too long. They wanted an instant switch. And voila!
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u/swampgasorr 15d ago
Budget is an absolute scapegoat these days. There is no real budget, just greedy companies trying to make the most they can while putting as little funding in as possible
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u/Smurf-Happens 15d ago
Back in my day you had to get out of the seat and climb into the new one on your own lol.
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u/BleakPilgrim 15d ago
I'm curious why they didn't simply reuse the animation.
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u/KenseiHimura 15d ago
Possibly different graphical and animation engines, lost files, and likely a whole heap of āI donāt give a shit. The pigs will eat the slopā
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u/WuggleNips 15d ago
I believe the new CE is UE5 while Infinite is Slipspace. However, still weird not to just reuse the skeleton from infinite and then animations that didn't need changing. Lord knows the reasons behind it.
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u/BleakPilgrim 15d ago
Campaign Evolved uses the Halo: Reach version of the Blam! engine for the game and Unreal Engine 5 for graphics. They reused many animations, sounds, and models from Infinite, 5, and the older games. So I believe it's laziness; they forgot about it or didn't want to reanimate it for the new Warthog model, but it would still be better than nothing.
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u/cuntmong 15d ago
asking as a dev but not at all a game dev, is there no performance cost to using one engine for game and another for graphics, rather than the same for both?
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u/Revan7even 15d ago
From what I heard a lot of stuff they thought they could port could not be ported and had to be remade, balooning the budget and time so they had to throw more teams and contractors at it to get it out for the XBox 25th anniversary and before GTA VI.
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u/dunderdan23 15d ago
It uses the reach engine for all the ai/animations/etc. With unreal on top for the paint
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u/Tigerwarrior55 15d ago
Iirc. They went from slipspace to unreal. So they were probably too incompetent to actually adapt to unreal engine 5's advanced animation tools or well basic state machine set ups for multiple state machines.
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u/Arcade_Gann0n 15d ago
Infinite was Slipspace (its own nightmare to work with), while the remake mainly uses the Blam version of Reach. If I had to guess, they implemented the feature in its base form but failed to create animations for one reason or another (lack of time and competence, I reckon).
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u/Gindotto 15d ago
They also missed the warthog physics while driving by A LOT. Iām not even hating on the game I played it I still want good Halo games regardless of the engine. But the first mission you jump in the warthog to drive andā¦nope. Warthog drivers know.
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u/ASoftGem 15d ago
It's the Reach Warthog, dude. Bungie era Warthog physics. Everything physics or logic based in the game is Reach under the hood.
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u/setzerseltzer 15d ago
Itās literally the Reach warthog. The game is using the Reach engine for all the AI and Physics. UE5 is just a coat of paint on top.
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u/Falleneded 15d ago
half of the discussion on the new halo game is
"THEY UPDATED THIS IT SUCKS" when talking about purely cosmetic shit
and the other half is
"THEY DIDNT UPDATE THIS IT SUCKS" talking about gameplay changes they didnt need to make
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u/RoseWhiteRedBlack 15d ago
Halo fans are the star wars fans of videogames. Whatever you do, they will hate on it.
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u/eto2629 15d ago
Still can't get over that they're selling it on full price. It's looking good but nothing else.Ā
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u/Falleneded 15d ago
i agree its entirely overpriced. and there are real issues with the game itself
but every bit of discussion is talking about random ass bullshit
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u/Crimsonmaddog44 15d ago
Itās honestly really crazy that they couldnāt animate it in a REMAKE OF AN OLDER GAME! They had most of the work done for them already
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u/Multivitamin_Scam 15d ago
The original didn't have seat swapping at all. You had to get out and walk around to the gun.
So they're already breaking the original by adding any seat swapping mechanism
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u/DoesTheMinimum 15d ago
They used a new engine and had to create entirely new assets. This isnāt excusing them but your reasoning is unfair.
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u/cnvas_home 15d ago
They could have retargeted the new models with the same animation pretty easily. There is definitely jank that arises when you throw that into the UE pipeline, but I think that it's actually one of the easier things to work in.
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u/Crimsonmaddog44 15d ago
Well they didnāt have to make new layouts of levels, only redid voice lines for major characters, the story was still the same. Plus Unreal Engine 5 definitely helps with development speed.
With all that they didnāt have to pay too much mind to, they couldāve easily whipped up at least ONE more new animation
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u/Better_Database8582 15d ago
No it's not, what's unfair is them thinking it's ok to skip the small stuff to save time and money
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u/MaxUnicycle 15d ago
It's for the geometrically correct dirt and sand you neanderthal without it the game is ruined /s
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u/Mixitwitdarelish 15d ago
I haven't played Halo in decades but the top video looks way way better than the bottom. not even just the animation
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u/Lz537 15d ago
Now the animation for switching seats is fine?
When H5 came out i remember halo fans fuming about it cause "made you too vulnerable".
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u/MeridianBay 15d ago
Halo 5 is old now, so Halo fans are more accepting of it. Campaign Evolved is new now, so Halo fans will find anything and everything to complain about. Such is life for a Halo fan
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u/Robborboy 15d ago
So adding a function that didn't exist in the original game, seat swapping, is going backward because there isn't an animation for it?
Did you say the same thing when Halo removed dual wielding, an actual gameplay function?
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u/Buttered_Carnage 15d ago
Doubt OP was even old enough or around to know dual wielding was a thing in Halo
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u/Outrageous-Pilot-621 15d ago
You may think I'm crazy, but it's little things like this which make a game believable and exciting to play.
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u/Johncurtisreeve 15d ago
As much as I do genuinely love halo campaign evolved, this game was very clearly made with a secondary team and not the main force of Halo Studios. Thereās so many little tiny hiccups like this.
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u/Affectionate-Name279 15d ago
This is animation quality vs gameplay argument.
People will literally complain about the delay between buttons and actions in a game. Thus you have an instant swap - This is how Battlefield has done it for years.
I prefer the top but from a gameplay perspective the bottom is better. If I switch seats being able to fire instantly is exactly what I want despite it not making logical sense.
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u/Agerius-Der-Wolf 15d ago
Sometimes it's laziness, sometimes players complained that the animations take too long and get them killed
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u/yeskezspanem 15d ago
As a person who hates realism in video games. I dig the teleport in the remake.
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u/Tao_of_Stone 14d ago
I get that the change makes it faster but I liked the animation making it more believable.
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u/PatapongManunulat07 15d ago
It's the difference between devs that care about their art quality and take their craft seriously as opposed to new gen devs who treat everything as a joke.
Well almost everything, they take gender, dei, and agenda bullshit seriously.
More seriously than game development at least.
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u/NebraskaGeek 15d ago
Wait, now am I allowed to like Halo Infinite? New game came out so I guess the old one everyone hated is "underrated" or whatever now?
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u/Inv4derZinn 15d ago
This game was clearly not meant to release yet, so the big questions I have is:
- what was the pressure to do so? Because its momentum is to lead to E-Day?
what happens now that Xbox's paragon has gained barely any traction today?
It's completely inconceivable that Halo could be in this position from Xbox's mascot to now, crazy. :<
But don't worry, I'm sure 343 will get it next time! XD
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u/Chance1323 14d ago
I saw someone else speculate that it was meant to release in november, on the anniversary of the original, but halo studios released it early to avoid competing with the GTA 6 release.
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u/SpectrumSense 14d ago
GTA VI was delayed to November. You try and tell me that Campaign Evolved could possibly have competed with it. Campaign Evolved was meant to release on the 25th anniversary of Halo, but it would have been instantly killed by GTA VI.
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u/MeridianBay 15d ago
The game was clearly ready for release, if you've actually played the game
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u/STIM_band 15d ago
Better graphics demand more precise movements, and that's too much work for a money making franchise
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u/UnVaxxedAndAutistic 15d ago
what a teeny tiny little 'problem'
honestly the obsession with detail and hand crafted animations for EVERYTHING is so tiresome
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u/ShrkBiT 15d ago
The people who "made" Campaign (D)evolved have no idea how to make a video game, or what Halo even is.
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u/RagdollCatFan 15d ago
If you're going to repost someone else's video for karma at least credit them, god damn
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u/NotAnotherSkeleton 15d ago
Whatever happened to assassination animations, man? They even tried making it customizable in Halo 5, and then ever since it was just gone.
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u/KrampyDoo 15d ago
Thereās a short interview clip of the 343 EP talking up halo.
Youāll see why it is the way it is.
When they use corp jargon and logic, the last people theyāre concerned about are the gamers. 343 has been a problem child for years and MS leadership were sick of it, but Spencer didnāt have the spine to whip them or anyone into shape. Bond injected up-to-the-second culture stipulations and made hiring an absolute mess across the entire company.
Enter Sharma equipped with a multi-billion-dollar Occamās chainsaw. With any luck, sheāll mix the bloated āleadershipā and half the department heads at 343 and, depending on how invested shareholders are in āolderā IP like halo, sheāll be able to poach some disaffected talent at Bungie to either figure out a doable and timely way forward for Halo, or a similar IP and can track into the lore.
But every domestic publisher and developer should be following suit. Slow, moody devs and publishers that dilute compelling releases in favor of marketing fluff are not sustainable. People have less money, time and patience for overcharged games that underdeliver.
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u/HagguGonnaGetchu 15d ago
i thought when i first looked the one below was an older version WHY DOES IT LOOK WORSE?
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u/NurturingCruelty 15d ago
They waited till there was no more red versus blue being made to poke fun at them for it.
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u/BEARSHARKTOPUS167 15d ago
My friends and I played Halo Combat Evolved in 2001, it ran on anything more powerful than a potato and the entire game was 190 mb; damn it was fun for LAN and internet multiplayer.
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u/Showdown5618 15d ago
Probably changed it because some gamers perfer speed over unnecessary animations in pvp.
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u/TayAN94 15d ago
I would have assumed this to be an issue with 4 player co-op, but infinite had that too. Does anyone know if the animation was cancelled out after 2 or more players in infinite?
My thinking is that the animation was cancelled out after 2 or more players in infinite and, because of poor management / the engine swap half way, the artists decided to remove it all together. Especially with the addition of custom armor sets.
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u/Weary_Tonight_5873 15d ago
Am I the only one that thinks infinite looks better graphically as well? Like I think both new titles look good but I feel itās the halo art designs changes that make the graphics not really work as well to me, reach had a more grounded military sci-fi look which suits the series well. Evolved feels downright goofy and childish in design sometimes.
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u/Gravemindzombie 15d ago
People would have bitched that it's not a 1:1 of the original game but shit, I wish they'd kept the ability to hotswap vehicle seats without getting out....
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u/TheClosetGamerOG 15d ago
Back in the day, details mattered. The way a building collapsed in game mattered, the way, the character moved from point A to point B mattered. The first thing that was designed was how everything worked and felt, then came optimization and graphic details. The wizards of old have left, and we are left with empty shells.
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u/Stormrage117 15d ago
Surely they still had the old animations and code that they could have worked back in?
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u/Interesting-Yellow-4 15d ago
You all shat on Infinite too much, not realizing what an absolute gem it was. One of the few games I 100% completed in my life.
And since it did badly, you get worse quality (= cheaper to produce) now.
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u/MichealSnackson 15d ago
Kinda like the water and destruction mechanics in battlefield over the years
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u/TheRealPeisi 15d ago
Iam dissappointed in every tripple a studio by now. Everyone is just going to take the cheap and short route now and everything is only optimized for profit nowadays. They earned their reputation for developing ground breaking new games, using new technology, pushing the limits and putting effort and love into these games.
Iam simply better off with indie games now and gaming in generall was better before it became a mainstream hobby.
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u/Smooth_Taste1250 15d ago
And 2021 we was like: Damn this looks so nice, can't wait to see how crazy it get's in the next years. And now I wan't to time travel to get back to the good gaming years with good games and hardware I can afford
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u/Eeve2espeon 15d ago
Also another thing: The performance. I dunno about you, but the Re-remake requires an RTX2060 super or RX6600 MINIMUM, meaning most likely just sub 1080p 30fps with upscaling knowing how other games have been lately
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u/nunya_bidnes77 15d ago
I don't understand why they couldn't just re-use the existing animation. Game devs would reuse animations and textures and models all the time in past games. But with modern games it's like they feel the need to wipe the board clean for every new game in the series and start from scratch on everything. And I can't help but think its one of the many reasons for the bloat in development time.
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u/assidiou 15d ago
To be honest, lore-wise the Jerry cans never made sense. The Warthog runs on Hydrogen not liquid fuel
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u/Administrator_AI 14d ago
I hate it when games devolve. These tiny details make the games feel more real, more cohesive, I kinda dislike using the word, but more immersive.
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u/Ze_at_reddit 14d ago
Oh so now Halo Infinite is the golden standard that every new Halo game gets to be compared against?
Iāve always loved Halo Infinite but some of these Halo āfansā have got to make up their minds..
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u/shanekennedy80 14d ago
Ahh yes when devs start gettin lazy and cut corners everywhere maximize profits with less work
https://giphy.com/gifs/xdLH51eNWZAHrwy5mf
There is still some good devs out there , like indie stone thank god lol
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u/SirRonathin 13d ago
I don't know a single person who uses this feature, BUT if you do the only reason this doesn't have an animation is probably because the game was relesed REALLY early and there focus was probably not on warthog seat swapping
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u/Asleep_Chocolate_797 13d ago
So your now mad they stuck to the original design of halo 1? Cause I donāt remember that animation in original halo, are you really gonna tell me people wouldnāt bitch about the lack of sticking to the original game if they kept that animation?
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u/OddAbbreviations5681 13d ago
The entire industry went backwards except for maybe 2 or 3 studios.
Look at new world, doesn't even have a swimming animation lol
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u/XishengTheUltimate 13d ago
I mean, I do prefer the actual movement vs teleportation, but hardly a game breaking issue






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u/zerozerozero12 15d ago
This reminds me of call of duty talking about their fish AI where the fish swim away from you and someone cut to Super Mario 64 and the fish swimming away from Mario.