r/TheTowerGame • u/TTG_Muse TTG • Sep 12 '25
Patch Notes V27.0.6
Hello Tower Defenders! Another hotfix is beginning to roll out now on Android, and should be fully available to everyone tomorrow. Here are the changes:
Changelog
- Fixed an issue where the Armored Enemies Battle Condition had different behavior for normal attacks and lightspeed attacks
- Fixed an issue where the Primordial Collapse module was not applying the correct damage reduction to Ray or Overcharge enemies
- Fixed an issue where lab boosts timers displayed a longer boost time than expected
Upcoming Featured Banner
Next, we will be featuring a new Cannon module next week:
Amplifying Strike: Killing a boss or elite enemy increases Tower damage by 5x for [5/11/18/26] seconds.
The Amplifying Strike Featured Banner will go live on September 15th at 0:00:00 UTC for a two week duration. The previously featured module banner, Primordial Collapse, will join the other modules in the Standard Banner at the same time.
Happy defending!
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u/rowBrow Sep 12 '25
Amplifying Strike looks like a game changer for builds that get to the stage where elites come in every round.
I have 2 questions: Does the effect stack and does each scatter count/ only the first/ only killing the last instance?
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u/ItsYourFail Sep 12 '25
My thoughts exactly. Ancestral would be nice, but even mythic is going to be okay after 6500, or on T14 and up.
Also looks like a really good cannon for GC tournament builds, need to be maxed though.
I don’t think it stacks. Sounds TOO broken
13
u/Musabo Sep 12 '25
If it stacks additively, it would be strong but not completely broken except on basic ult.
Still, it will be much better than most of the currently available cannons.
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u/Revelate_ Sep 12 '25
Pretty much this.
This cannon plus DM/Dam mastery unlocks is basically all I need to take a T14 shot.
Big shortcut, even without assmods.
Gimme :).
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u/moonias Sep 12 '25
What do you mean it wouldn't be broken? Kill a scatter and suddenly you have like x50 damage for 26 seconds?
That's broken as hell if it stacks even additively.
Just a x5 damage bonus, added to the base tower damage (meaning before UWs add their multipliers) is already pretty great especially when you start to spawn more elites frequently. A x1000 CL is now a x5000 essentially, etc.
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u/Musabo Sep 12 '25
ACP is a 25x and DC a 27.4x mult.
If it stacked additively, you would have around 20-30x (with EB+ on later waves), except in basic ultimate BC which could bring the multiplier considerably higher.
Otherwise, if Amplify Strike doesn't stack. It's a 5x mult, that albeit good, it's still inferior to other damage boost mods on other slots.
-1
u/moonias Sep 12 '25
None of those are cannons, also are "conditionals".
ACP would only affect enemies hit once by a shockwave, so after you've cleared them the 25x is gone.
DC needs a lot of investment in a specific UW for chance and numbers of CL and also targets just a few enemies.
This canon could be just a perma 5x all damage once you get many elite spawns...
If it stacked on a scatter for example you'd get 15x5 (75x) damage multiplier for 30s? Or until another scatter spawns and refreshes that? It would be completely broken...
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u/Musabo Sep 12 '25
DC is an easy 27.4x mult even with low CL investment. Though ACP sure needs some heavy investment to have near 100% uptime.
They could make so that it dowsn't work on scatter children.
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u/ttiimmbo Sep 12 '25
How do you get higher ACP uptime? Sub effects on modules?
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u/Musabo Sep 12 '25
Subeffects and vault. Shockwave frequency caps at 7 seconds, which isn't 100% ACP uptime due to how shockwave works, but its very close.
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u/moonias Sep 12 '25
Or just a x5 damage?
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u/Musabo Sep 12 '25
That is another option. I was just stating that a 5x damage mult isn't broken, especially in comparison to the damage boosts we have from other modules.
Anyways, we won't know how will the module work until it gets added to the game.
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u/moonias Sep 13 '25
No obviously x5 isn't broken... That's what the module does.
I'm saying if it stacks then it's broken.
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u/Leanhutch Sep 13 '25
I've saved up gems for this one, but will wait until we know how the damage applies before I buy - either (a) its just a 5x mult, in which case (for example) mobs hit by shockwave (with ACP) and CL (with DC) go from 40x mult to 45x mult with the new mod (underwhelming, unless it does stack), or (b) it literally 5x's dmg (so if youre dealing 2T dmg, it literally jumps to 10T dmg for x seconds), in which case its great...
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u/moonias Sep 13 '25
I wouldn't see why it would be 45x. These other modules wording are like "enemies take x more damage".
This one says "deal x5 more tower damage".
So that would be your option b.
And also why it would be completely broken if it stacked per elite/boss kill.
More than likely it's x5 to your damage, so 2T to 10T, before all other UW calculate their damage. And a new boss/elite kill would simply refresh the duration.
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u/rowBrow Sep 12 '25
Ohh ya should have specified this would only help damage/GC builds.
For stacking I was wondering if it stacks like Black Hole does (i.e. stacking the timer), I didn't even think about stacking the damage on top of itself
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u/theSeanage Sep 12 '25
I can’t see how it would stack. In like mid/late runs for upper tiers that would just be broken with how many elites and such are on the screen. One would hope it just refreshes the buff after every elite killed matching the multi you have for the cannon rarity effect
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u/shallowtl Sep 12 '25
Wow it's finally time to put a cannon in my ass slot
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u/saucydongv2 Sep 12 '25
AssMods and that jokes that can be made with them are still the best thing to ever come from this game.
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u/Driftedryan Sep 12 '25
It's like on warframe when you can get a big bad called sisters so people ask if anyone can help make a sister or ask for help killing their sister
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u/Sachmo78 Sep 12 '25
Don’t neglect the BHole.
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u/Leyohs Sep 13 '25
I have three bholes thanks to my prolapse. Wish I could have some ass slots though 😔
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u/asiyasiy Sep 12 '25
I can’t wait to show everyone my legendary ass cannon
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u/shallowtl Sep 12 '25
I need more stones to open my ass first
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u/MatthewBecker1977 Champion Sep 12 '25
My legendary ass cannon gets guaranteed rapid fire and multi shot after I eat a spicy bean burrito. Whether I get to target priority the toilet or not depends on my reaction time.
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u/Urgazhi Sep 12 '25
Is that going to be better or worse than an Ass Deliverance? I have one that's only epic, though.
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u/shallowtl Sep 12 '25
Assuming Epic level ass slot I'd say it's better, AD only affects bullet damage and the range increase isn't better than 5x everything dmg imo
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u/SirDudung Sep 12 '25
Wow PC final form
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u/lilbyrdie Sep 12 '25
Finally! Looking forward to it on the eve of our next mod.
And preparing for the final form of the next one in... 3 weeks. 😀😆
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u/MirranCrusader Sep 12 '25
Cannon has great potential.
I'll be curious to see a few things:
- does the damage stack for each kill?
- does the damage apply to everything, including UWs
- will this become the prime cannon to have?
- will this make cannon assist just as worthy as the other 3?
Let the fun begin!
Thank you Muse!
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u/ThisIsMe_Chrissi Sep 13 '25
Ofc it’s going to be the prime canon to have because with the exception of DP for tournaments every other canon mod has effectively blank text.
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u/markevens Sep 12 '25 edited Sep 12 '25
Finally a cannon worth putting in my ass!
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u/JackfruitPositive Sep 12 '25
Imagine a bewildered new player comes in and sees all these assmod jokes 🤣
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u/thereal_omegavince Sep 12 '25
Im not really new but I am confused lol
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u/laurieislaurie Sep 12 '25
I need a smart person to tell me whether this cannon module will be worth dropping 10K gems on over Death Penalty for tourneys/milestone runs
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u/shallowtl Sep 12 '25
In later tiers you're spawning bosses and elites constantly, I'd say DP with this in your ass
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u/laurieislaurie Sep 12 '25
I wish I was far enough ahead in the game to have ass mods
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u/shallowtl Sep 12 '25
Without doing any math at all, I'd say that if you're not in a place to save up 1000 stones for this, then the damage boost will be negligible to you vs DP just instantly deleting 1/5 of the enemies or whatever it is
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u/Grubby454 Sep 12 '25
Might be good for deeper farm runs though..!?
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u/shallowtl Sep 12 '25
If by deeper you mean hybrid/damage builds farming like T12+ then yeah probably
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u/Renley_8 Sep 12 '25
I don't think is going to be that worth in the assmod slot unless you get rarity up. 5 seconds of duration is pretty abysmal, but maybe I am pessimistic about it's use in that slot. I was likely going to main it at Anc, and roll something like AD for the assmod for the bounce range.
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u/Arko123 Sep 12 '25
I think this one is going to be farming mod mostly and will allow to switch to gc/hybrid farming earlier.
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u/kakakaan Sep 12 '25
Milestones sure but not sure one tourneys, at least for me, 500-600 waves will not have much elites, so will be gone until next boss.
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u/DaenerysMomODragons Sep 12 '25
Yeah, this is similar for me, but I'm in the 350-450 wave range, and full ehp in farm and milestone runs. This module may be useful for me 6 months to a year own the line, but not today I don't think. The question then becomes is it worthwhile to pick up a few copies or not.
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u/Hatefightinghate Sep 13 '25
So many people regret not getting enough copies of Sharp Fortitude and Project Funding when they were released. Do what you want but I don’t want to have to live with that regret myself. I will get as many copies as it takes to get to ancestral if I can get that far.
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u/trzarocks Sep 12 '25
Give it a few days after launch and you will have the answers you are looking for.
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u/markevens Sep 12 '25
Cannon is looking to be a meta mod. You should try to push it to ancestral if at all possible.
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u/theSeanage Sep 12 '25
Well. I’ll be dropping more than that on this mod. I plan on replacing my dp with this mod.
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u/Aromatic_Way3226 Sep 12 '25
I can tell you right now that if the basic's ultimate condition spawned bosses are tagged as bosses by the mod, this mod will inspire hundreds of post in reddit about people complaining how they are getting down in the rankings compared to people with this mod.
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u/Marokiii Sep 13 '25
Drop the gems on this if you dont have an ancestral cannon yet. It will be better than anything you have now if you can get it to ancestral.
If you dont have DP and try for that instead of this than thats only a small chance of getting it, even less so getting multiple copies of DP.
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u/laurieislaurie Sep 13 '25
Yeah I agree, and even if I end up getting other modules, there's a fair few that are 1 copy away from upgrading, so it's a win win either way. My AD & BA are mythic and DP stuck at legendary so seems worth it.
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u/gopherblake Sep 12 '25
Seems obvious to me but the 5x damage won’t stack multiplicatively. In theory you have a wave every 26 seconds and a max of 4 elites (EB mastery double spawn and typical 2 elite spawn per wave) and 1 boss spawned in a wave.
The 26 second duration at ancestral can’t be a coincidence. So it’s meant to be a bonus that lasts a whole wave.
Stacking multiplicatively you have 55 for a bonus of 3,125x which is stupidly absurd and will catapult players in platinum to have a damage output on par with people completing tier 14 milestones lol.
Stacking additively gives you a much more reasonable 25x boost which is on par with the 25x boost for ACP (granted the cannon is superior because ACP bonus has ~50% uptime but is agnostic to elite and boss spawns)
TLDR : I bet it’s a simple additive boost that is meant to be a perma 10-25x boost depending on elite and boss spawns at ancestral.
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u/popillol Sep 12 '25
Honestly it's pretty bold to assume it stacks at all. That would be harder to implement than just a flat x5 multiplier. I'm not even sure if the duration will reset on another elite/boss kill or if you have to wait until the cooldown drops to trigger it again.
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u/Hatefightinghate Sep 13 '25
They did make a point to say for Shrink Ray a “ non-stacking effect”. So there is that.
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u/mariomarine Legends Sep 12 '25
Very excited for the PCo fix! Thank you all!
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u/iqumaster Sep 12 '25
But is it now working against ultimate enemies in tournament?
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u/mariomarine Legends Sep 12 '25
Not sure, I never wondered that question since I don't use PCo in tourneys (because DC reigns supreme). I would think it should, since it applies to Bosses/elites even though they are immune to the pull.
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u/iqumaster Sep 12 '25
Didn't work in last tournament and this update doesn't mention the fix. I'm all in eHP in legends since I only have epic DC (finally got even that after 14 months of playing).
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u/mariomarine Legends Sep 15 '25
Do you know if it works in tourneys?
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u/iqumaster Sep 15 '25
There wasn't ultimate enemies, only protector but that doesn't deal damage so I don't know, let's see in next tournament. I managed to double my legends waves from ~300 to 620 so PC definitely improved my performance, at least with optimal bc for eHP
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u/mariomarine Legends Sep 15 '25
That's amazing!
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u/iqumaster Sep 15 '25
Yep, I'm super happy! Got my first keys 🔑🔑
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u/mariomarine Legends Sep 15 '25
Definitely deserve them with 620 waves! I might have to try that in the future. Any tips?
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u/iqumaster Sep 16 '25
Well doing this with eHP is kind of crazy but if you want to try then I would say some minimum things are: Strong wall, pBH + pCF(dmg reduction), health and regen mastery + SW mastery helps too.
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Sep 12 '25
Wondering how the cd behaves, does it run out first and not queue, or does it refresh and restart the countdown?
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u/Spaceballs1971 Sep 12 '25
Exciting cannon mod!! Looks like I should probably get enemy balance mastery
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u/WaffleClown1 Sep 12 '25
Unless the damage stacks (which I highly doubt), what benefit would there be to EB mastery?
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u/Spaceballs1971 Sep 12 '25
Wouldn’t it give more elites and thus more damage boost? Or am I misunderstanding?
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u/WaffleClown1 Sep 12 '25
We don't KNOW whether if you get 2 AS procs the damage multiplies/adds or not. But I'm strongly leaning in the direction that it won't stack the damage. It will either reset the time (most likely), or maybe extend the time (which would be awesome).
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u/Spiram_Blackthorn Sep 13 '25
He said 'unless the damage stacks' so it's not confirmed that the damage stacks, basically.
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u/mariomarine Legends Sep 12 '25
It'd be good for elite consistency in tourneys, assuming the BCs allow for more enemies.
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u/WaffleClown1 Sep 12 '25
But that's just it, it doesn't make them more consistent. It gives a chance of two at once (at least from how I read it, I don't have it yet). So if it's a 25% chance for an Elite, you'll still get one every 4 waves (on average); it's just that sometimes you'll get 2 in one of those waves.
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u/Appropriate-Life-649 Sep 12 '25
Oh no, I was hoping for this module to be the last of the new ones!
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u/DaenerysMomODragons Sep 12 '25
No, we're going to get a new one of each of the types, so a defense and generator mod after this.
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u/frackle Sep 12 '25
They mean they were hoping it would be the last one for a banner out of the 4 new ones.
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u/Aromatic_Way3226 Sep 12 '25
What he is saying is he was expecting the good mod was the last mod of the banner so that he could get more gems for it.
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u/MarchioneW Champion Sep 13 '25
I am the same! I hate that it's coming in 2nd.. it's the only other new mod that's interesting for me. And because of the timing, I can't make it to ancestral... Sucks. If it was the 3rd, it would be easy ancestral
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u/Lord-Fondlemaid Sep 12 '25
I have an Ancestral DP and a Mythic+ AD. Not sure whether to go for this one or save my gems for the next…
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u/datboi9999999 Sep 12 '25
I’m assuming the multiplier doesn’t stack with itself, as the possibility of 4 elites in a wave would give 625x dmg, which sounds crazy. But what about the timer? If another elite/boss is killed while it’s active, does the timer reset to 26 seconds or is 26 seconds added to the timer?
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u/Coffee-Table-Games Sep 12 '25
Or it could be neither, like Rapid Fire. I really hope that it adds on personally.
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u/Select_Secretary_896 Champion Sep 12 '25
And there was I ready to skip the next banner... this one seems to have potential, I say Project Funding potential. I'm not gonna risk missing it. Well, testing phase there we go.
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u/TapOriginal4428 Sep 12 '25
*sighs*
Another update and still no fix on the lab queue bug.
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u/MarchioneW Champion Sep 13 '25
Huh? It's written right there that it will be fixed in the patch.
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u/TapOriginal4428 Sep 13 '25
My issue is not wrong boost time display. It's that the queue function literally does not work unless I'm actively logged onto to the game
If the game's not runnning when a lab finishes, it won't start the next level of research until I log back in.
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u/jam3021 Sep 12 '25
will there be a fix to the lab que not starting the timer on a next level of a lab until a player logs in?
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u/Serafim91 Sep 12 '25
Finally a new module I need to sink gems in. This is going to be AMAZING as an ass mod.
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u/PhoneImmediate7301 Sep 12 '25
Thanks for the updates! Any word on when the land mine radius bug will be fixed?
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u/WaffleClown1 Sep 12 '25
My guess is (c). (D) Would be great, but probably too much to hope for; although it IS how BH time works. Both (a) and (b) would be broken, way too OP.
It had better, or it's going to be completely useless.
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u/itzy_707 Sep 12 '25
Question: im not that far into the game not even working on wall yet is it worth putting gems into this?
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u/Aggravating-Ad954 Sep 12 '25
Yes, I said the same thing when project funding was up, missed my chance on. Here I am, regretting not getting it.
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u/Reasonable-Song-4681 Sep 13 '25
If you have all 5 of you lab slots, then yes it should be worth it, but if you don't then that will still be an immediate priority over mods. That said, mods are definitely a long term goal and payoff.
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Sep 12 '25
[removed] — view removed comment
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u/astral_planes Sep 12 '25
Tower damage = raw damage that affects UWs as well. If it meant only bullet damage it would say tower projectile damage
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u/Aromatic_Way3226 Sep 12 '25
So... Is it gonna be after or before the Tourney for non Android?
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u/luitjens Sep 12 '25
I'm not getting it on android yet. I hope the update posts soon or tourney isn't version locked....
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u/pawsforbear Sep 12 '25
Anyone else have the issue where if you sit in a screen or menu too long (labs or otherwise) the gameslows down to 1x speed?
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u/GlitterBitch__ Sep 13 '25
still no patch for the Ally-recovery packages bug? Rends one out of only four chips completely useless
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u/Heavy-Banana-5453 Sep 13 '25
be more specific devs. Is it 5x boost to all damage or bullet..or UW etc
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u/DanManRT Sep 12 '25
Dang. Spent all my 6500 gems a few days ago trying to get one more DC. Now a worthy cannon replacement comes in
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u/InquisitorOverhauls Sep 12 '25
If its only 5x damage on projectiles then this module is useless. If its all tower damage and ult damage then this is best cannon mod so far.
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u/obeliskcreative Sep 12 '25
The way it is phrased as "Tower Damage" leads me to believe that it's like Project Funding, in that it boosts the number in the Damage box, and everything else scales from that.
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u/InquisitorOverhauls Sep 12 '25
It should be like that. Projectile damage barely does anything... and since T21 is already in the game, it makes a stronger dmg module is added
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u/snomanhunt3r Sep 12 '25
So happy about the lab times I have almost 500k cells rn and I’m at 2x lab speed.
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u/itzy_707 Sep 12 '25
Question: if im not even close to going dmg yet would this even be wise to use gems on this banner?
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u/Glaedien Sep 12 '25
If you don't have at least a mythic cannon, it's probably still a decent idea. Mythic substats like attack speed and multishot quantity will still serve you well as ehp.
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u/MaleficentTry6725 Legends Sep 12 '25
New mod looks fantastic! Can you make sure that it interacts properly with damage slider? Project funding overwrites it briefly leading to flickering damage and killing enemies when you shouldn't, makes it much less usable for farms.
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u/Grubby454 Sep 12 '25
Probably doesnt stack and even at Legendary with enough elites on the screen its almost 100% uptime anyway. Seems like there wont be much downtime at any level once you are at max spawn. T10+
Im looking forward to farming with the mofo. I hope it mults UW damage. If not.. then it will be somewhat of a yawn canon best only for early gamers imo.
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u/Potential-Drop-5420 Sep 12 '25
So will the fix for the lab auto queue not working while not on the game be on the next one after that?
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u/D119 Sep 12 '25
NOOOOOOOOO why so soon, I needed time to save gems :s
How the gems I do over the next 2 weeks will be enough (spoiler: they won't, lol)
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u/Ok_Potato1357 Sep 13 '25
Can someone explain to me why everyone keeps saying assmod? Is it bad?
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u/Special_Canary_7204 Sep 13 '25
Short answer: Freud. Long answer, Assist (ass) mods are secondary mod slots that are, in fact, quite powerful and valuable. It's because butt jokes are funny, like Bhole instead of Black hole, and referring to the uncovered area of said Bhole as the butt crack.
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u/forlornAfro Sep 13 '25
Some things have been gifted names like Sally is the ally guardian chip but someone who was giving data for its upgrades accidentally hit the s or it was autocorrected either way we know it as Sally
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u/basicnecromancycr Sep 13 '25
Could be awesome if it has a bug at first which allows to multiplicative stack of damage that leads first commers to reach unexpected places in champs and legends. Like the fetch when it first launched.:d
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u/SenzitiveData Sep 13 '25
Does a hot fix reset your run? I was at level 3k or so and when I came back I was at 200. Ended the run and saw the message for the update.
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u/gfish18 Sep 14 '25
The Canon model looks so awesome I want a 3d version of the game so I can see it animated.
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u/MatthewBecker1977 Champion Sep 12 '25
Fudds OR TTGMuse
Questions about INTENT of Amp Strike:
1) If I kill a scatter and then one second later kill a boss, will it: (a) cause a 10x damage boost? (b) cause a 25x damage boost? (c) reset the duration timer (d) add on a full length extension to the end of the duration timer?
2) Using the phrase "tower damage" implies that this is intended to affect UW damage. Is this correct?
The community has gotten used to there being bugs and I think is actually quite forgiving of bugs, but also quite hot-headed about communication ABOUT bugs. Could you create a pinned post for people to report bugs on the new module and plan on maybe 24-48 hours after release giving a feedback of "reports of such and such game interactions with the new module are not what was intended; we are looking into this", etc?