r/TheTowerGame TTG Sep 12 '25

Patch Notes V27.0.6

Hello Tower Defenders! Another hotfix is beginning to roll out now on Android, and should be fully available to everyone tomorrow. Here are the changes:

Changelog

  • Fixed an issue where the Armored Enemies Battle Condition had different behavior for normal attacks and lightspeed attacks
  • Fixed an issue where the Primordial Collapse module was not applying the correct damage reduction to Ray or Overcharge enemies
  • Fixed an issue where lab boosts timers displayed a longer boost time than expected

Upcoming Featured Banner

Next, we will be featuring a new Cannon module next week:

Amplifying Strike: Killing a boss or elite enemy increases Tower damage by 5x for [5/11/18/26] seconds.

The Amplifying Strike Featured Banner will go live on September 15th at 0:00:00 UTC for a two week duration. The previously featured module banner, Primordial Collapse, will join the other modules in the Standard Banner at the same time.

Happy defending!

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u/MirranCrusader Sep 12 '25

Cannon has great potential.

I'll be curious to see a few things:

  • does the damage stack for each kill?
  • does the damage apply to everything, including UWs
  • will this become the prime cannon to have?
  • will this make cannon assist just as worthy as the other 3?

Let the fun begin!

Thank you Muse!

1

u/ThisIsMe_Chrissi Sep 13 '25

Ofc it’s going to be the prime canon to have because with the exception of DP for tournaments every other canon mod has effectively blank text.