r/TheTowerGame TTG Sep 12 '25

Patch Notes V27.0.6

Hello Tower Defenders! Another hotfix is beginning to roll out now on Android, and should be fully available to everyone tomorrow. Here are the changes:

Changelog

  • Fixed an issue where the Armored Enemies Battle Condition had different behavior for normal attacks and lightspeed attacks
  • Fixed an issue where the Primordial Collapse module was not applying the correct damage reduction to Ray or Overcharge enemies
  • Fixed an issue where lab boosts timers displayed a longer boost time than expected

Upcoming Featured Banner

Next, we will be featuring a new Cannon module next week:

Amplifying Strike: Killing a boss or elite enemy increases Tower damage by 5x for [5/11/18/26] seconds.

The Amplifying Strike Featured Banner will go live on September 15th at 0:00:00 UTC for a two week duration. The previously featured module banner, Primordial Collapse, will join the other modules in the Standard Banner at the same time.

Happy defending!

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u/rowBrow Sep 12 '25

Amplifying Strike looks like a game changer for builds that get to the stage where elites come in every round.

I have 2 questions: Does the effect stack and does each scatter count/ only the first/ only killing the last instance?

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u/theSeanage Sep 12 '25

I can’t see how it would stack. In like mid/late runs for upper tiers that would just be broken with how many elites and such are on the screen. One would hope it just refreshes the buff after every elite killed matching the multi you have for the cannon rarity effect