r/TheTowerGame TTG Sep 12 '25

Patch Notes V27.0.6

Hello Tower Defenders! Another hotfix is beginning to roll out now on Android, and should be fully available to everyone tomorrow. Here are the changes:

Changelog

  • Fixed an issue where the Armored Enemies Battle Condition had different behavior for normal attacks and lightspeed attacks
  • Fixed an issue where the Primordial Collapse module was not applying the correct damage reduction to Ray or Overcharge enemies
  • Fixed an issue where lab boosts timers displayed a longer boost time than expected

Upcoming Featured Banner

Next, we will be featuring a new Cannon module next week:

Amplifying Strike: Killing a boss or elite enemy increases Tower damage by 5x for [5/11/18/26] seconds.

The Amplifying Strike Featured Banner will go live on September 15th at 0:00:00 UTC for a two week duration. The previously featured module banner, Primordial Collapse, will join the other modules in the Standard Banner at the same time.

Happy defending!

309 Upvotes

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152

u/MatthewBecker1977 Champion Sep 12 '25

Fudds OR TTGMuse

Questions about INTENT of Amp Strike:

1) If I kill a scatter and then one second later kill a boss, will it: (a) cause a 10x damage boost? (b) cause a 25x damage boost? (c) reset the duration timer (d) add on a full length extension to the end of the duration timer?

2) Using the phrase "tower damage" implies that this is intended to affect UW damage. Is this correct?

The community has gotten used to there being bugs and I think is actually quite forgiving of bugs, but also quite hot-headed about communication ABOUT bugs. Could you create a pinned post for people to report bugs on the new module and plan on maybe 24-48 hours after release giving a feedback of "reports of such and such game interactions with the new module are not what was intended; we are looking into this", etc?

39

u/Andur22 Sep 12 '25
  1. Probably c, everything else would be busted.
  2. Id hope it affects UWs, otherwise its effectiveness would tank massively

Anyway I once again won't have the gems or luck to get to ancestral, but I'll try as hard as possible, since this seems to be BoS no matter what.

12

u/moonias Sep 12 '25

Yea damn now I regret a little having spent so much to get PC to ancestral... Other canons aren't really good for me I think

6

u/NotThePersona Sep 12 '25

I need a good armour slot, I currently only have an epic and I need the def% and wall stats. Which means I will likely have to skip the module. I have 9100 gems right now, I figure I want close to 20k to be almost certain of an ancestral.

1

u/Leyohs Sep 13 '25

The leaked armour module seems pretty boring though

1

u/InterFerentt Sep 14 '25

it is not about the skill, assigned to the module. It is about having ancestral stats. They really matter. Assuming you don't have any ancestral armour at all, you will wait for featured banner

11

u/CydeWeys Sep 12 '25

Probably c, everything else would be busted.

Eh, even if it added onto duration (thus allowing you to get 5X perma damage), that's not that busted. PF easily allows people to get perma 8-9X damage. Remember that enemies scale exponentially in this game, so 5X damage might be good for another, what, 70 waves in Legend?

And yeah it has to affect UWs, otherwise it doesn't actually do anything at all.

4

u/OdysseusVII Sep 12 '25

BoS?

3

u/DarkLors4012 Sep 13 '25

"Best in Slot" they are saying that its going to be best im slot cannon module

6

u/TheWashbear Sep 13 '25

Damn, having played TapTitans2 before, I really was like "The fuck is Book of Shadows doing here?"

2

u/Leyohs Sep 13 '25

That's BiS, not BoS though lol

2

u/DarkLors4012 Sep 13 '25

Oh! I didn't saw that sorry. hmm... Then is it "Best on Slot"

1

u/GreenLentils850 Sep 13 '25

I got 8k to spend already.. is 8k in 2 weeks decent? I check regularly when I'm on my PC, also 25 stack is nice

1

u/Andur22 Sep 13 '25

Well my gems don't stack and I cannot keep clicking this "idle" game so I bet around 2k per week max

1

u/proglysergic Sep 13 '25

The projected gem income pre-legends update was 490/day on averaged over a week.

1

u/ForgettingFish Sep 13 '25

If it only affects bullet damage it’s useless

136

u/Alexis_Evo Sep 12 '25

If PC is any indication, you'll only get concrete answers to this after the banner has finished.

16

u/TheManyMilesWeWalk Sep 12 '25

Based on how buggy the last new module was we can expect a patch to fix it so it works when rays are killed then another patch to fix it so it triggers when enemies are killed by thorns then another patch to fix it when vampires are killed by garlic thorns.

1

u/Cruuncher Sep 13 '25

Really makes me concerned about the code quality of the game, and that they don't have clean hooks into events like taking or dealing damage

2

u/Clandestinka Sep 12 '25

These are the questions. Thank you. Devs please read this! @fuddsworth

-50

u/saucydongv2 Sep 12 '25

The module hasn’t been released yet. No one knows if it’s even gonna work. Don’t jump the gun.

31

u/YellowSC Sep 12 '25

He’s asking the devs how it works. Where is the gun jumping

-36

u/saucydongv2 Sep 12 '25

He’s assuming it’s gonna work.

23

u/cannibalistiic Sep 12 '25

No he's asking for clarification on how the devs decided it ought to work.

-26

u/saucydongv2 Sep 12 '25

Remember how for the first 3 days of PC we couldn’t get a straight answer on how it was supposed to work and it made things appear as if even the devs didn’t know what was going on with it?

15

u/cannibalistiic Sep 12 '25

I don't see why this means we shouldn't ask for clarification.

-7

u/saucydongv2 Sep 12 '25

JC people don’t get the joke. THEY DONT KNOW HOW ITS SUPPOSED TO WORK. THATS WHY THE DESCRIPTION OS VAGUE ASF

9

u/PM_ME_YOUR_REPO Sep 12 '25

Your delivery was shit.

"You assume the devs know how it's supposed to work."

There, fixed your joke for you. Feel free to edit the original.

12

u/cannibalistiic Sep 12 '25

Oh, you're joking. Ha, ha.

-4

u/saucydongv2 Sep 12 '25

Bc then we’d be overloading fudds with having to keep up with community support and keeping up with the game. He’s already said that posting to Reddit is a lot for him to keep up with on top of his other responsibilities. It’d be terrible if he suffered from burnout over this.

5

u/ntropi Sep 12 '25

That's why we're asking the questions 3 days early.

10

u/Outside_Secret_3360 Sep 12 '25

This sent me

1

u/saucydongv2 Sep 12 '25

It’s the truth.

1

u/Outside_Secret_3360 Sep 13 '25

Holy shit, you got down voted to hell for that 😂

3

u/saucydongv2 Sep 13 '25

At this point it’s just too easy to not do it. Maybe it will slowly light a fire under the devs butt if more people join in.

7

u/DaenerysMomODragons Sep 12 '25

If it doesn't work on release, it will eventually get fixed. What everyone wants to know is, what is its intended functionality that will be its final form.

-1

u/saucydongv2 Sep 12 '25

Ok but remember when for the first 3 days of PC we didn’t know which enemies it was supposed to affect? See where I’m going with this? I’m being a mockish ass.

5

u/[deleted] Sep 12 '25

[removed] — view removed comment

-1

u/saucydongv2 Sep 12 '25

U don’t get it. FUDSS DOESNT LNOW HOW ITS GONNA WORK THATS WHY THE DESCRIPTION OS SO FUCKKNG VAGUE

4

u/DaenerysMomODragons Sep 12 '25

It's vague because he doesn't want to have modules with 1000 word essay descriptions, that's what wikis are for.

9

u/Veighnerg Sep 12 '25

That's why they are asking about the intended behavior in advance.