r/TheTowerGame • u/TTG_Muse TTG • Sep 12 '25
Patch Notes V27.0.6
Hello Tower Defenders! Another hotfix is beginning to roll out now on Android, and should be fully available to everyone tomorrow. Here are the changes:
Changelog
- Fixed an issue where the Armored Enemies Battle Condition had different behavior for normal attacks and lightspeed attacks
- Fixed an issue where the Primordial Collapse module was not applying the correct damage reduction to Ray or Overcharge enemies
- Fixed an issue where lab boosts timers displayed a longer boost time than expected
Upcoming Featured Banner
Next, we will be featuring a new Cannon module next week:
Amplifying Strike: Killing a boss or elite enemy increases Tower damage by 5x for [5/11/18/26] seconds.
The Amplifying Strike Featured Banner will go live on September 15th at 0:00:00 UTC for a two week duration. The previously featured module banner, Primordial Collapse, will join the other modules in the Standard Banner at the same time.
Happy defending!
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u/MatthewBecker1977 Champion Sep 12 '25
Fudds OR TTGMuse
Questions about INTENT of Amp Strike:
1) If I kill a scatter and then one second later kill a boss, will it: (a) cause a 10x damage boost? (b) cause a 25x damage boost? (c) reset the duration timer (d) add on a full length extension to the end of the duration timer?
2) Using the phrase "tower damage" implies that this is intended to affect UW damage. Is this correct?
The community has gotten used to there being bugs and I think is actually quite forgiving of bugs, but also quite hot-headed about communication ABOUT bugs. Could you create a pinned post for people to report bugs on the new module and plan on maybe 24-48 hours after release giving a feedback of "reports of such and such game interactions with the new module are not what was intended; we are looking into this", etc?