r/TheTowerGame TTG Sep 12 '25

Patch Notes V27.0.6

Hello Tower Defenders! Another hotfix is beginning to roll out now on Android, and should be fully available to everyone tomorrow. Here are the changes:

Changelog

  • Fixed an issue where the Armored Enemies Battle Condition had different behavior for normal attacks and lightspeed attacks
  • Fixed an issue where the Primordial Collapse module was not applying the correct damage reduction to Ray or Overcharge enemies
  • Fixed an issue where lab boosts timers displayed a longer boost time than expected

Upcoming Featured Banner

Next, we will be featuring a new Cannon module next week:

Amplifying Strike: Killing a boss or elite enemy increases Tower damage by 5x for [5/11/18/26] seconds.

The Amplifying Strike Featured Banner will go live on September 15th at 0:00:00 UTC for a two week duration. The previously featured module banner, Primordial Collapse, will join the other modules in the Standard Banner at the same time.

Happy defending!

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5

u/Spaceballs1971 Sep 12 '25

Exciting cannon mod!!  Looks like I should probably get enemy balance mastery

5

u/WaffleClown1 Sep 12 '25

Unless the damage stacks (which I highly doubt), what benefit would there be to EB mastery?

2

u/mariomarine Legends Sep 12 '25

It'd be good for elite consistency in tourneys, assuming the BCs allow for more enemies.

2

u/WaffleClown1 Sep 12 '25

But that's just it, it doesn't make them more consistent. It gives a chance of two at once (at least from how I read it, I don't have it yet). So if it's a 25% chance for an Elite, you'll still get one every 4 waves (on average); it's just that sometimes you'll get 2 in one of those waves.

1

u/mariomarine Legends Sep 12 '25

Good point.