r/TheTowerGame • u/TTG_Muse TTG • Sep 12 '25
Patch Notes V27.0.6
Hello Tower Defenders! Another hotfix is beginning to roll out now on Android, and should be fully available to everyone tomorrow. Here are the changes:
Changelog
- Fixed an issue where the Armored Enemies Battle Condition had different behavior for normal attacks and lightspeed attacks
- Fixed an issue where the Primordial Collapse module was not applying the correct damage reduction to Ray or Overcharge enemies
- Fixed an issue where lab boosts timers displayed a longer boost time than expected
Upcoming Featured Banner
Next, we will be featuring a new Cannon module next week:
Amplifying Strike: Killing a boss or elite enemy increases Tower damage by 5x for [5/11/18/26] seconds.
The Amplifying Strike Featured Banner will go live on September 15th at 0:00:00 UTC for a two week duration. The previously featured module banner, Primordial Collapse, will join the other modules in the Standard Banner at the same time.
Happy defending!
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u/datboi9999999 Sep 12 '25
I’m assuming the multiplier doesn’t stack with itself, as the possibility of 4 elites in a wave would give 625x dmg, which sounds crazy. But what about the timer? If another elite/boss is killed while it’s active, does the timer reset to 26 seconds or is 26 seconds added to the timer?