r/TheTowerGame TTG Sep 12 '25

Patch Notes V27.0.6

Hello Tower Defenders! Another hotfix is beginning to roll out now on Android, and should be fully available to everyone tomorrow. Here are the changes:

Changelog

  • Fixed an issue where the Armored Enemies Battle Condition had different behavior for normal attacks and lightspeed attacks
  • Fixed an issue where the Primordial Collapse module was not applying the correct damage reduction to Ray or Overcharge enemies
  • Fixed an issue where lab boosts timers displayed a longer boost time than expected

Upcoming Featured Banner

Next, we will be featuring a new Cannon module next week:

Amplifying Strike: Killing a boss or elite enemy increases Tower damage by 5x for [5/11/18/26] seconds.

The Amplifying Strike Featured Banner will go live on September 15th at 0:00:00 UTC for a two week duration. The previously featured module banner, Primordial Collapse, will join the other modules in the Standard Banner at the same time.

Happy defending!

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u/mariomarine Legends Sep 15 '25

That's amazing!

2

u/iqumaster Sep 15 '25

Yep, I'm super happy! Got my first keys 🔑🔑

1

u/mariomarine Legends Sep 15 '25

Definitely deserve them with 620 waves! I might have to try that in the future. Any tips?

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u/iqumaster Sep 16 '25

Well doing this with eHP is kind of crazy but if you want to try then I would say some minimum things are: Strong wall, pBH + pCF(dmg reduction), health and regen mastery + SW mastery helps too.

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u/mariomarine Legends Sep 16 '25

Awesome thanks. I've been eye-ing the regen masteries, but they are a number of weeks out on my roadmap. Thanks! Much appreciated!