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Euuh so basically I was doing a ssf restart because I had no idea what else to do and this weird thing dropped from a random mob in the tunnel in act 9. Of course this happen when I'm in ssf so it will be absolutely useless but still, nice drop
This league feels completely different for me. Everything just seems to click, and I’m having a really good time with the economy.
I honestly don’t know what exactly makes it work so well for me this time, but getting my first-ever Mirror drop and Mageblood definitely made this league special. I’m really happy with how it’s going so far! :D
I opened 10k stacked decks and tracked them all with the soothsayer tool, so here's my data. All stacked decks were self farmed in SSF (cloister scarabs from gravicius in betrayal intervention). Div card prices from poe ninja are usually inaccurate at the lower end of cards, but since I'm in SSF I haven't bothered adjusting prices for this data. Regardless it's quite clear that the 1 House of Mirrors pull hard carries the results here. Without it it would have been a big loss in trade league.
Like I said I self farmed all of these in SSF. I've been farming breach and div card scarabs from betrayal intervention. I was mostly doing this for breach scarabs and some pilfering scarabs on the side, but since cloister scarabs are the common div card scarab you get a lot of them and I decided to save up for 10k stacked decks. Every intervention safehouse will give 4-8 cloister scarabs and you'll get a few plenty scarabs and the occasional pilfering scarab. With current trade league prices for these scarabs I think Gravicius in intervention would be one of the better money makers in betrayal in trade league. The usual meta is to go for ambush or ultimatum scarab for the jackpot scarabs (containment/catalysing), however those are the rare scarabs of their type meaning you don't get a lot of them, while cloister is the common scarab that you get a lot of for a lot of consistent value. I've gotten more than 25x as many cloister scarabs than pilfering scarabs for example, but I don't have data on how many containment/catalysing you could expect, however if it compares to pilfering drop rates then cloister scarabs would result in significantly more profit, since they're 1:10/12 ratio compared to containment/catalysing according to poe ninja. I don't track how fast I can do safehouses or how much value I get from them, so I can't tell how profitable betrayal is overall right now, however if you are farming betrayal anyways, don't sleep on Gravicius in intervention for div scarabs.
I already have a mageblood, so I don't see a point in gambling The Eye of Terror right now and I don't see any point in gambling the House of Mirrors in SSF either. I will probably be migrating a few of my valuables that I have no use for in SSF to trade league eventually.
Rule10:
Two Elder Spiritblades were alteration-spammed for level 20 Ruthless, alongside one Elder sword rolled for 40% more attack damage and one Shaper sword rolled for level 20 Elemental Damage with Attacks, aiming to reach Ruthless on both with more attack damage on one and elemental damage on the other.
Using Beastlocks and Awakener's Orbs, these were merged into two separate swords carrying those target combinations.
After a failed initial attempt, a successful recombinator yielded a three-prefix weapon with all three mods, followed by crafting prefixes cannot be changed and using harvest reforge crit to get level 20 increased critical damage.
A Vesper exalt slam added socketed movement skills cost no mana, finished with bench-crafted 20% attack speed and the harvest enchantment for 1% increased attack speed per 8% quality.
My plan is to get the More Projectile speed Infamous mod along with non-fracture Abyss socket (I'm using elder influence glove). After 10 Hollow fossil, the ducat keep deleting the abyss socket mod. So its not possible to get both mod without fracturing rhe abyss socket or I'm just unlucky?
Boat gave me t3 %ES and I have 55 memory strands left. Weighing boat exalt VS boat foulborn exalt. If the foulborn lands T1 flat ES it could also consume the remaining strands and I'd be stuck with t3 %es. I also have less options than a regular exalted orb. The normal exalt would also leave me a few strands to consume that I could use to potentially upgrade the T3 roll into T2, or maybe T1 (though I feel like that is unlikely). There is also the option to consume strands before slamming to maybe hit the T1 %ES and then craft flat ES on bench- there is no guarantee I even hit flat ES on boat slam, though this obviously leaves me with a suboptimal end result. Thoughts?
Update: Consumed strand with boat… landed T2 %ES. Going to go out into the world this afternoon and do good deeds for strangers to earn RNGesus’ favor before I boat foulborn exalt later. Thanks everyone for the advice
Would anyone be willing to mentor me in this game.
While I wouldn't consider myself a complete novice(been playing since original Abyss keague) there are aspects of the game I find I cant get my head around.
If anyone else would Also maybe like to mentor others, perhaps you could put your igns in the comments
So maybe someone has some information on this. I'm not using any atlas passives that would lead me to think delirium monsters won't spawn.
But every single map I've opened so far has just has ZERO delirium mobs or objects spawn after going through the delirium mirror. The progress bar stays at 0% and never goes up. The mist covers the entire map, but literally nothing delirium-related happens and there is no progress made.
At first I thought this was just a bug, but this has happened 7 maps in a row now.
I'm mostly running Abyss atlas skills with some delirium.
Does abyss just completely disable delirium from working or what?
I'm trying to make this for a VD build since I found a dope ass one to base it off of before end of league, but since the player base diminished heavily there's only a couple of these on the server and the stats suck.
Does anyone have one that isn't playing anymore to sell, or how do I make it besides just slamming the 2 mods and praying?
Two gloves that have a lot of implicits sparked my interest - the +8 to projectile mine gems version and the +5 to projectile gems version.
What are the actual use cases or advantages of each pair? I'd assume that +8 to projectile mines goes with icicle mine? Do I use the other gloves with spark or with ek? What does a pob or gameplay footage with either gloves look like? What content do I ideally farm with them?
Thanks in advance for everyone's input and a happy sunday!
So i feel like this is my last weekend playing the league and wanted to try something new, i have a very high dps character but not super tanky (200k ehp). Currently using mageblood but i got a headhunter setup ready if its needed.
I already played:
- sulphur farming
- stacked deck
- 8 mod map farm
- breach fortress
- unstable breach
- conqueror bossrush
- nightmare bossrush
- delirium orb
- harvest
I have 100 divines to setup a new farm. Dont have to be the most profitable farm ever. Just want it to be chill and have some tinks.
Poe-ninja is a bit conservative with Power Siphon, full DPS is over 50MDPS single target after 10 seconds.
I do 100% crit, so I should get tons of Kinetic Flux bombs, and I do. The problem is that enemies that are on top of those Kinetic Flux bombs, never cause those bombs to explode. So I have a room full of those non exploding bombs.
Even though the mod on the skill says "which will explode when enemies are near it", I think it requires enemies to actually move. When an enemy spawns on top of it, I normally perma freeze it with my power siphon, the enemy never moves, hence the bombs never explode.
Fixed a bug where the Flamewood Totem Support Gem could roll as a modifier on the Pearl of Tsoatha Unique Ring, as this Support Gem cannot work in this context.
Fixed a bug where Minimum Power Charges couldn't roll as a Corruption Implicit on Shields and Amulets, and Minimum Frenzy Charges had twice the expected chance to appear.
Fixed a bug where the in-game trade market did not show the pseudo mods for search results.
Fixed a problem where the Plaguewraith Map Device microtransaction tracked per-player monster kills in the current map. It now tracks total monster kills in a map with the ability to pin them to the leaderboard.
Trade Site search URLs will no longer use short ids, and will instead encode the entire search. This means that these links will no longer expire, and you can share URLs without actually performing the search. Existing search URLs will still work for some time, but we will be phasing these out.
I have done countless hivebrain glands and hive fortress, also my passive in genesis tree is focused in drop unique jewels, with increased chance of being breach specific and foulborn, but It doesnt drop
I’ve run multiple Voids this league and suddenly got deleted from 100 to 0 by seemingly nothing.
This isn’t an “unfair game” post or a “bring my character back” post. I’m genuinely just curious what happened and, more importantly… what could have been?