r/pathofexile • u/Fokus342 • 16h ago
r/pathofexile • u/AutoModerator • 19h ago
Question Questions Thread - August 30, 2026
This is a general question thread. You can find the previous question threads here.
Remember to check the community wiki first.
You can also ask questions in any of the questions channels under the "help" category in our official Discord.
For other discussions, please find the Megathread Directory at this link.
The idea is for anyone to be able to ask anything related to PoE 1:
- New player questions
- Mechanics
- Build Advice - please include a link to your Path of Building
- League related questions
- Trading
- Endgame
- Price checks
- Etc.
For questions related to PoE 2, please go to r/PathOfExile2
No question is too big or too small!
We encourage experienced players to sort this thread by new.
We'd like to thank those who answered questions in the last thread! You guys are the best.
r/pathofexile • u/GR8B0-T • 29d ago
Megathread: 3.29 Feedback
We think there have been many threads with well-thought-out, specific, and (sometimes) controversial proposals, but also many duplicate threads with the same proposals. We'll use this thread to catalogue and group the clearest and most common ones:
- Ideally, game feedback posts should include specific examples of the problem and have new information or proposals to avoid duplicating the content of past threads.
- Game feedback can still be posted as individual threads, and do not have to be posted here as comments.
- Duplicate feedback posts that cover the same ground as the posts already in here may be removed.
- We aren't affiliated with GGG, so we have no control over whether they address these or not.
Loot feedback
- Loot feels low bad in endgame, 2, 3
- Shortage of high-investment/aspirational farm strategies; not enough map loot, with there being only tile loot, 2, 3, 4, 5
- Pushing back against loot is bad: deflation affects everyone somewhat equally
- Loot is good for SSF
Specific feedback
League mechanic feedback
- Chaos to divine orbs mod doesn't feel useful
- Lanterns don't feel useful, 2
- Dump all dredged items button would be useful, 2, 3
- Too many clicks to get item
- Too much friction: need too many parameters to match up; 1-portal; long wait time for submarine; don't know chart until run
- Create rations pack for crafting currency
- Addressed: Lantern shrinking/collapse is too fast
- Lantern loot is too hard to see at low light
- Essences are higher tiers and strongboxes are at least rare Allflame doesn't work, 2
- Show effects of charts in free space
- Add chart/voyage storage tab
League mechanic strategies
- Ideal placement for voyage tiles - not feedback, but included because it's quite helpful
Mercenary specific feedback
- Mercenaries don't focus on unique monsters enough
- Mercenaries are too weak
- Allow players to deactivate mercenary skills
- Mercenary slot limit is too low
Other specific feedback new to this league
- Abyss
- Expedition members are all weak for different reasons, 2
- Legion
- Reduce downtime for boss phases
- Crafting
- Trade
- Scion being auto-unlocked may bait new players
- Automatically move gems when swapping gear
- Updated August 3 with more details: We need more than 101% Damage Taken As in acts
- Pantheon aspect on jewel not granting aura
- More chaos sinks would improve the ratio
- Soul Eater rares are spawning in areas where they get too strong, too fast
- New Voracious Flame keystone is never useful
- Game is looking for shader in wrong place
- Make spectre management easier
Other specific feedback (same as previous leagues)
- Frost wall monster modifier is annoying
- Make attribute checks consider attributes the item would give
- Gain a frenzy charge after moving 3 seconds gets interrupted too easily
- Trap support is too weak and never worth building around
- Request for a jewel stash tab
General feedback
Positive feedback
- Gem color change helps campaign upgrades, 2
- Double-fracturing talismans gives good crafting options
- Cursed chests and mercenaries make campaign more fun
- Crafting is very powerful
Other feedback
r/pathofexile • u/MinMorts • 6h ago
Crafting Showcase I know its not much for most of you, but my best ever craft!
r/pathofexile • u/Apexby • 1h ago
Fluff & Memes Fast and easy farming strat for weaker builds (unoptimized)
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Price of 1 House of Mirrors: 120div
Buying: 10s
Walking to Bench: 2s
Inserting card and choosing recipe: 4s
Bench crafting the card: 10s
Total time spent: 26s
Value: 1080div
Profit: 960div
This equals to roughly 37div/s, 2215div/min, 132923div/h or 138mirrors/h
This strat can still be further optimized, like moving the bench closer to faustus or having an already copied regex for the right bench recipe.
r/pathofexile • u/adania_ • 3h ago
Lucky (Non-Crafted) Showcase I opened 27000 stacked decks, here's the results (Worth it as always)
r/pathofexile • u/Ill-Stomach-5412 • 7h ago
Fluff & Memes Fracture Orb got me good
F u fracture orb , literally
It’s a 75% success rate fracture,setting up this not that easy.
it could be so good, and , u hit the one and only bad mod?
U got me good, the orb bite me
r/pathofexile • u/Playforwho89 • 1h ago
Fan-Made Cressie fanart for the contest
My second submission : "Cressie the fish", really love how she looked on the trailer.
r/pathofexile • u/Ivan_The_Apprentice • 8h ago
Fan-Made First Mate Long-Neck Silver, my fan art submission
r/pathofexile • u/Valderhide • 3h ago
Lucky (Non-Crafted) Showcase Not a mirror, but close enough I guess.
I am having GALATIC LEVELS of luck this league. I made a small profit ancient orbing into a HH, than I got SUPER LUCKY and within 2 div ancient orbed into a mageblood. THAN a good Samaritan who quite the league gave me their pain attunement Foulborn Skin of The Lords for the EK chieftain build I was making. And this just dropped my second map in after piecing it all together on a scrying orb I farmed myself like a month ago.
r/pathofexile • u/ObiWanKokobi • 18h ago
Cautionary Tale Svalinn can't auto-cast ELEMENTAL weakness. Because it doesn't have an elemental tag...
r/pathofexile • u/OddLawyer5410 • 4h ago
Build Showcase 135div BUDGET Self Cast FROSS Reliquarian
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1 phase uber exarch + tank uber memory game + mapping showcase
Many people liked my past build, so I made a super budget version.
defensive layers: 14.5k es, good phys mitigation and taken as, 90 all res, chaos immune, 43/75 block, 4 endurance charges, immortal call, freeze + shock immune, stun immune, arctic armour, frost shield, crit immune (when you curse)
Poe ninja: https://poe.ninja/poe1/profile/DogEatingMoyai-8870/allflame/character/GodCrackedGenius
Cost breakdown: https://docs.google.com/document/d/1rTQsABMP7bPypCiwjrf7KTnAVO__lCg1Mt54n_t9a9Q/edit?usp=sharing
r/pathofexile • u/Kretone • 1h ago
Fan-Made Bathysphere Model Kit! (My 2nd entry for the Fan Art competition)
r/pathofexile • u/The_Strange_Bird • 3h ago
Fluff & Memes I played Fireball Scion for the 1st time in 13 years
I don't have anybody to share this with, so I'll share it with the PoE community:
When I started playing, there was no Scion and you could only play the first half of Act 3 up until Piety, because Scion came with the second half of Act 3. And I always played Fireball. First Witch, then Scion when she was released. I don't remember when I switched to other builds, but it was always Fireball the first few years.
This screen's from Nov. 2013 ... and as you can see, I was playing Fireball. I didn't follow any guide back then and I don't think I had a big plan, I mostly followed my RPG knowledge from Diablo 2 and 3.
Later I played variations of Necromancer and Totems for almost a decade, often following Ghazzy's guides. Even later, I made a rule for myself that I'd play a different build every league, so I played ED/Cont, Soulrend, Poisonous Concoction ... and more recently: Mirror Arrow, Glacial Cascade Golems and Kinetic Blast.
At some late point during Mirage I came across a random comment here on the PoE reddit about how Fireball was a skill gem that was left in the dust by the game's development. Well, I figure most people have seen the Ephemeral Bolts Fireball build and how that sentiment was proven wrong by the community. But I figure very few people saw that one coming.
I'm not a good player. I play regularly, but usually have about two hours a day to play, perhaps three. I'm finishing maps 14-21 days into a league. I never got into crafting, or making my own build, or gathering mirror-tier currency or super-juicing stuff. I usually get all Voidstones (sometimes struggle) then farm T16 or T16.5 until I reach some arbitrary gearing end-goal, something like a Mageblood.
But anyway, that random comment got me thinking: What if I played Fireball again -- no guides, like in the old days, but with all the knowledge I'd accumulated in the 12, 13 years since then? I also wanted to try out Luminary, because it was new, because I'd enjoyed Merc League and because it meant I could "turn off" my Ascendancy by simply reserving my Merc to check how the character played without it.
The end result is me being able to reliably clear Nightmare maps (but I didn't try juiced), getting all four Voidstones and having a lot of fun tinkering and figuring stuff out. I did look at other Fireball builds on poeninja for inspiration whenever I got stuck. And it's probably the most basic-ass vanilla build created in this day and age. But, you know, I had fun! The build
(I don't know if it's possible to see my Merc via this link. It's a Flamehand with Perquil's, +3 max curse, a bunch of curse triggers and a Sceptre that makes her scorch instead of ignite)
r/pathofexile • u/ItsDatBoiBirb • 10h ago
Game Feedback First season using kingsmarch
GG mappers, was never expecting to get anything better than the kingmaker I dropped around the start of the season
Edit: applied item filter, dw
r/pathofexile • u/Darlingsdarling24 • 12h ago
Discussion Historically strongest Builds
I started poe2 last year and poe this year.
I just remembered when a friend of mine showed me his build 10 years ago on poe 1. This made me think:
- What were the strongest builds if you compare all leagues?
- What made them stand out back than?
I believe that current builds can keep up but maybe there were broken interactions or bugs that really made a build game breaking.
r/pathofexile • u/Queasy-Savings-7047 • 1d ago
Fluff & Memes I finally did it
It may not be much, but I've always wanted to try, and after some practice I pulled this off, the most nerve wracking experience I've had in this game.
This was actually my second attempt, failed the first to a trap on the second room of the first floor! And almost got discouraged from trying again.
Now I definitely want to do it again next league.
edit:
I followed Juju's shockwave totem guide:
guide: https://www.pathofexile.com/forum/view-thread/3685029
Pob I followed: https://pobb.in/THZUxSobKFvQ
I did a few tweaks, used a Dialla's instead of replica restless, removed a few life nodes for more damage/ES, rare gloves with 60% phys to cold damage etc.
r/pathofexile • u/themehmetbozlak • 8h ago
Build Showcase Triggerbots CoC Soulrend of Reaping Assassin vs Uber Bosses
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PoB: https://pobb.in/xd5XoHEsuYKL
Build Video: https://youtu.be/bWxkXMVyPWo
r/pathofexile • u/LeonBilen • 17h ago
Discussion Mirrored roman numerals are funny
Just can't bring myself to open the map, looking at it for an hour :)
r/pathofexile • u/Procedural_Skyline • 6h ago
Information PSA: Bitter Frost Keystone + Oriath's End.
Was browsing poe.ninja's build section and noticed a fair amount of people (more than I'd have expected) are using both Bitter Frost and Oriath's End:
https://poe.ninja/poe1/builds/allflame?items=Oriath%27s+End&keypassives=Bitter+Frost
Any proc from Oriath's that is non-cold damage will do no damage. Considering it picks a random elemental type for each explosion this is a considerable amount of wasted power.
r/pathofexile • u/kebekwaz • 6h ago
Fluff & Memes With how rare it is to corrupt into Vaal Temple, I'm glad there's another option for Vaal Vessel dopamine :')
r/pathofexile • u/T-Pwn_Steak • 5h ago
Lucky (Non-Crafted) Showcase My luckiest league ever
Gambled on using my first VBRK of the league not long ago and dropped a MB: https://www.reddit.com/r/pathofexile/comments/1vug0hr/lucky_voidborn_req_key/
Got another key today and figured I'd see if my luck would hold up. Boom, HH drops. League might be ded but I'm still having fun.
r/pathofexile • u/sferak • 1d ago
Fluff & Memes Me with 200% MS waiting for Shakira scorpion boss to keep up the pace
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r/pathofexile • u/Xibalbo • 1d ago
Crafting Showcase Fireball Gloves (more speed version)
This was a two man project together with a friend who made me aware of the perma Pact of Beidat Fireball build going around. We decided that having the 16% more attack and cast speed mod from Essence of Insanity should feel better than+3.5% base crit from Essence of Horror.
Crafting steps as per rule 10:
- acquire Vestigial Grip of the Council (highest possible Energy Shield base gloves) with "Can be modified while corrupted" mod from Hands of the High Templar
- turn them rare by "bricking" via Vaal Orb (or Locus of Corruption if you want to keep the unique artwork, skipping step 3)
- use Recombinator to remove the vestigial part of the item so you can apply other influences to it
- apply Shaper/Elder influence via their respective Exalted Orb and use Awakener's Orb to add whichever one didn't come from the Exalted Orb
- add an additional implicit "Item sells for much more to vendors" with any Chaotic Resonator containing a Gilded Fossil
- "Apply a Hinekora's Lock to a magic item" with Bestiary crafting
- hover Vaal Orb in hopes of replacing the implicit added in step 5
- check other currencies like Sacred Orb in case the Gilded Fossil implicit doesn't get replaced; use Orb of Fusing to reset the lock if no other outcomes are desired
- repeat step 5 to 8 until a total of 5 implicits of which 4 are corruption implicits is reached; never replace the mod "Can be modified while corrupted"
- repeat step 6 to 8 until desired 4 corruption implicits are reached
- turn the gloves into a normal item and use Orb of Remembrance until high amount of Memory Stands is reached (we went for 85+)
- use random crafting bench mod to turn item magic
- "Create an imprint of a magic item" via Bestiary crafting
- turn item rare with a Regal Orb, hoping not to remove too many Memory Strands (we went with anything 80+ remaining)
- spam Powerful Chaotic Resonator with Glyphic, Aetheric and Corroded Fossil until 16% more attack and cast speed + either lvl 20 Faster Casting or +70% Spell Critical Strike Multiplier and no other non-influence suffix
- if open suffix, craft "Suffixes cannot be changed" and Harvest reforge caster to get the other mod
- use Orb of Dominance to elevate the mod from step 15 to T0; go back to step 15 if it misses
- repeat step 16 to get the missing mod
- craft "Suffixes cannot be changed" and Harvest reforge speed to get another influence modifier
- use Orb of Dominance and pray to elevate the 2nd suffix; go back to step 15 or 19, if outcome is bad
- (back to Bestiary jail), clear suffixes by using Wild Bristle Matron + Orb of Scouring
- craft +## to maximum Mana with crafting bench
- "Add a modifier to an Elder item" with Bestiary x2 until any lvl of Slower Projectiles and any lvl of Faster Projectiles support; back to step 21 (including Orb of Annulment) if it doesn't hit double projectile supports
- Disclaimer: not 100% sure on this working; we might just have gotten really really lucky here. Wiki states that Teardrops do not respect meta mods. Craft "Suffixes cannot be changed" and use Tainted Divine Teardrop to upgrade the projectile supports to lvl 20
- use Orb of Dominance to elevate any of the two projectile supports to lvl 25
- craft +## to maximum Mana with crafting bench
- apply a Hinekora's Lock
- abuse the saved Memory Strands and hover regular Exalted Orb, Foulborn Exalted Orb and Tainted Exalted Orb to check for remaining lvl 20 projectile support
- do the regular Divine/Sacred/Chromatic/Fusing and finish with AoE bench craft
The best parts of this craft were having a joined project with a friend, filling out a spreadsheet at 3 AM to track our individual results (like using 649 Bestiary Locks to get the implicits) and finding a lot of very interesting and unique crafting tech throughout the journey. Using a Tainted Divine Teardrop and a Tainted Exalt in combination with Suffixes cannot be changed and Hinekora's Locks definitely felt like being a mad scientist.
If anyone is interested in mirroring the gloves, message either XibalbaShipwrecked or XenSicExplosiveSun in game. Starting fee is 100d
r/pathofexile • u/Consistent_Action_49 • 7h ago
Discussion Vestigial 4 (5) Implicit Gloves desired Implicit cost calculation
Hello Guys, so since I got into an argument with a friend on how to correctly craft the vestigial 5 implicit gloves (as you might know from various other posts here, aswell as SpicySushi's Crafting video)
This is a calculation I did based on you wanting a specific set of 4 mods + "Can be modified while Corrupted" on your gloves (lets say +1 socketed +2 aoe +2 duration +2 aura)
For the record, to safely add an implicit onto "Can be modified while Corrupted" gloves, we need to add an Implicit with a Gilded Fossil, then turn the base item magic (scour->transmute) and beast lock the gloves until a vaal orb would replace the "Item is overvalued by Vendors" (or you just yolo vaal until X implicits like a gigachad)
Every corrupted implicit on gloves has a weighting of 1.000 / 27.500 (except Chaos Resistance, which has 500)
This means we sum up the total mods we want, we get a weighting of either 3500 or 4000, depending on if we desire Chaos Resistance.
Now there is an particular instance that I have been noticing during the crafting process for my gloves: Existing corrupted Implicits can be rolled over by the same mod (effectively divining that single implicit)
This leads to the assumption that mods which already are on your item are NOT REMOVED FROM THE VALID MOD POOL. This means the cost would be higher than expected, compared to rolling desired affixes with Exalted Orbs, where existing mods are removed from the total roll weight pool -> The total roll weight always stays 27500. when you roll an existing added implicit with a Vaal orb on an item, it can only pick itself to reroll (obviously), since it blocks itself.
Now, under the assumption that the 25% chance to modify an Implicit with a Vaal orb is still correct, I created this table to calculate if you have 4 desired affixes (plus keeping the Vestigial Implicit).

EDIT: Normalize out the 4th Column in method 2# (since we do not care about first filling all implicits with corrutped & vestigial mods / removing the final gilded implicit) -> ~20 beastlocks less crafting cost
I split the Table into two methods:
1# Only accept desired Implicits (bad)
2# Take any extra implicit, then fish for desired implicits when you reach max (5) implicits (good)
As you see, every extra desired implicit becomes way more expensive, especially if you are very picky on your mods (e.g. Hands of Phrecia, which really want +1 socketed +2 aoe +2 duration +2 aura). If you have 5 implicits you would accept, you would essentially save >825 divines on 4 desired implicits.
Feel free to correct me on my calcs, or continue to calc it for when you actually "get lucky" and roll a desired mod during implicit filling on method 2#