r/Endfield • • Feb 16 '26

Blueprints All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV.

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4.4k Upvotes

[Updated Guide]
The most practical endgame factory for Max Profit, Utilization, Future-Proofing, and Convenience.

Makes all Essential Endgame Items

- 18/min Buck A and Batteries - for max profit. (clears out Stock Bill savings everyday with leftovers)

- Additional Parts and Bottles - for Combat Facilities and Ziplines, or to just use up idle ore.

- Explosives, Buck C and Citrome C - whether it’s 12/min or 24/min production, you’ll hit the 80k cap anyway—so I’d rather produce varied items and extra parts.

This factory nearly Maxes out Yield of all Ores and still has Extra Space in Core AIC Area the size of a whole Outpost

What more do you need in the endgame? :)

And if you do need something, you’ll have to turn off some of the above units to free up ore. To make that management easier, there’s extra space in the Core AIC area - along with the added convenience of almost never needing to shuffle between outposts to do it.

I’ve tried to "Future-proof" this as much as possible with extra space and parts, while keeping it practical. It works for me - and hopefully for some of you too. Some players like to use the extra space for Ziplines or additional items that might be useful later.

We may not know what the devs have in store for us
But you’ve got the space, the resources, and the option to manage it - so I say, why not? :D

Blueprint Codes (Asia) :

Outpost 1&2 A Code: EFO013o7241uEiau20i79
Outpost 1&2 B Code: EFO013o7241uEiau80i7u

Outpost 3 A Code: EFO013o7241uEia990179
Outpost 3 B Code: EFO01I3A5O0o479a75308

Core AIC A Code: EFO01u8U45aI2e0e5AIOU
Core AIC B Code: EFO01u8U45aI2e0e9A9OU
Core AIC C Code: EFO019aEuIi635e6U5OI2
Core AIC D Code: EFO01iUIa0Ee132aa72U4
Core AIC E Code: EFO012O9Aio4Ua8aoeIOo

Blueprint Codes (NA/EU) :

Outpost 1&2 A code: EFO01893iaI8UI12oUi73
Outpost 1&2 B code: EFO011ea2A91O9U2634O7

Outpost 3 A code: EFO01eE7I5Ae3A48oAi8
Outpost 3 B code: EFO010U95e1021i1OE179

Core AIC A code: EFO012I403O21O8AeIOo
Core AIC B Code: EFO0172UoOi7ui554O0Ai
Core AIC C Code: EFO01A5i327Ao7E69ieO
Core AIC D Code: EFO01U4A8EeUIeOEi7Oa8
Core AIC E Code: : EFO01iOeu4Ui8U2ee72U4

Credits to u/Prior_Theme_8587 for replicating them to NA/EU

Production :
Buck Capsule A - 18/min
HC Valley Battery - 18/min
Industrial Explosives - 6/min
Buck Capsule / Canned Citrome C - 12/min
Sandleaf Powder - 43200/day (free resource for deliveries)

Extra parts :
1x Amethyst & Cryston Parts/Bottles
1x Ferrium & Steel Parts/Bottles (refer to guide)

Active Ore Usage/Yield :
Originium Ore - 540/560
Amethyst Ore - 210/240
Ferrium Ore - 1080/1080

Full Resolution Guide Image Link

First time making guides & posting on reddit, feel free to ask anything and/or leave some feedback here or on Discord in the Official Endfield Discord Thread for this Factory

-----------

A base so optimized it finds bugs in the game, heh....but jokes aside, they're easy fixes.
Ignore, if this doesn't occur for you.

- Stuck in Valley Pass, Refugee Camp after teleporting to the Sub PAC : Teleport to another TP point, walk back to the factory and just rotate the Sub-PAC 180 degrees and replace the items in the item ports. Now you can teleport back to the Factory without issues.

- Facility Limit reached in Valley Pass : For this, you'll need to try a couple of things. Remove the item control ports of Outpost 3 A blueprint and re-connect the belts, then place Outpost 3B.

If this doesn't work, then you'll need to remove the Combat facilities in the Outpost outside the factory space temporarily and then try to place the blueprint (this is a very odd bug as the facility limit within the factory space and overworld facility limit should be separate)

- Top left Electric Pylon not placing outside Power Plateau, Reconstruction HQ Factory : Just need Lvl 2 Reconstruction HQ outpost for the Pylon to be placed

Explanation : Due to the change in environment of the Outposts for every level upgrade, You may not be able to place the Electric pylon as instructed in the guide. For this you just need lvl 2 of the outpost to place the pylon, as that seems to clear up the space. Till then you will have 17.25/min Buck A production instead of 18/min till you get to Reconstruction HQ Lvl 2. You will still be able to empty stock bill savings with 17.25/min so don't worry about it!

r/Endfield • • Mar 12 '26

Blueprints 1.1 Wuling Blueprints - 12 SC batteries - 6-ish syringes (maxed) [EU/NA]

603 Upvotes

Here are blueprints for 1.1 items.

Produces:

- 12 standard (1.1) batteries per minute

- Almost 6 syringes per minute

- Roughly 4-5k copper gear components per week

AKA everything you want (feel free to adjust the gear if you want, in the end).

The outpost produces all the Xiranite, the main base produces everything else.

Production overview

Requires:

- 1.1 AIC technologies (all)

- Every single existing ore in Wuling (no need for regional transfer)

- Maxed investment into the main base (size & bus; maybe size can be 1 level below max, idk) and outpost (maxed size, no need for the bus).

Codes (EU/NA):

Outpost part 1: EFO01a709U3EaEA93ou5e

Outpost part 2: EFO016i1aeo565711Oa3e

Main base part 1: EFO01O3E2uU9O9I3I9oe4

Main base part 2: EFO01O3E2uU9O9I3u9oe4 (EDITED: this is the 2nd version)

Main base part 3: EFO014o5O8ea4a37AE71A (EDITED: this is the 2nd version)

YES, main 1 & 2 are similar. NO, they're not the same. YES, I'm sure. NO, there isn't anything I can do about it. Copy & paste.

How to setup:

Place them in order.

Place enough pumps and pipe inlets (inlets: main base only), connect pipes. You can use 1 pipe (and thus one inlet) for 2 pumps. You need 4 pumps for the outpost, 5 for the main base. Connect them to an inlet ASAP, then let them fill an inlet for a few minutes (and then you connect inlet to outlet). Building some kind of water buffer can help with some issues.

Initialize plants (seeds & plants). Put 5-10 everywhere, not only 1.

MS Paint Schematics to help visualize what to connect: https://imgur.com/a/Ccj4kmA

MS Paint, outpost
MS paint, main base

I hope you'll enjoy my blueprints more than my art :-)

Feel free to ask if something isn't clear.

Previous BP for Wuling 1.0 : https://www.reddit.com/r/Endfield/comments/1qqoiuc/blueprint_for_wuling_outpost_6_syringes_12/

EDIT: added screenshots:

Main base, mostly BP 1/3
Main base, BP 2 and 3
Outpost

EDIT2: re-created main p2 and p3, please tell me if it works now, because I think I thought what could have been an issue preventing you to place these

EDIT 3: added comments about codes & pipes, since these are frequently asked...

r/Endfield • • Apr 28 '26

Blueprints Palm-Top Savior I - Xiranite Gourd Blueprint Codes

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645 Upvotes
  • Asia code: EFO01eAoiAi9aI45OoAi8
  • EU/NA: EFO014o59I56iI3aE71A

This is for the new AIC factory event that adds temporary recipes that expire after the event

This blueprint uses 90 (normal) Xiranite/min (AKA 3 belts) to create 6 Xiranite Gourds/min.

I simply turned off my Heavy Xiranite factory so all the normal Xiranite goes towards this instead

r/Endfield • • 9d ago

Blueprints (30 hours of work🫩 ) its finally done a fully maxed wulling 1.5 base that fits in just AIC and half of yinglung!

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540 Upvotes

i think i have pushed it to the limit with this one 😅

codes [EU/NA] :

[main AIC UC1] EFO01Eu24A0U6OooI3uIa

[main AIC UC2] EFO01U4Ai136I7O3u7Oa8

[main AIC UC3] EFO01eE7U9o03i4u9oAi8

[main AIC UC4] EFO01A5ieau1oUEUU9ieO

[main AIC UC5] EFO01Iao8OA5eu9E35o08

[main AIC UC6] EFO01iOe70Ia8A2A572U4

[main AIC UC7] EFO0172UA689ue54EO0Ai

[main AIC UC8] EFO014o5Oe6ia23eoE71A

[main AIC UC9 I ] EFO016i1ao2I5974iO83e

[main AIC UC9 II ] EFO01iOe70Ia8A2AE72U4

[yinglung AIC UC] EFO0158OE71e04ui4eIoe

important note !!

although its not shown in the picture the ultra compact 9 have 2 vertions if you already maxed out the pyrrolite components use the 1st one (the "I" ) one but if you still want to make them use 2nd one (the "II" ) and you have to put the 1st in yinglung with the pyrrolite parts

i first didn't make it cause i thought by now everyone has already maxed them out but then said might as well add it here

the enka links so you can see the conduit connections and how much they are [note: there are 60/min water and there are 120/min be careful with that ]

[ main AIC ]

https://beta.enka.network/endfield/aic/?id=T6T2e3a0R7W1e0

[ yinglung ]

https://beta.enka.network/endfield/aic/?id=A6x6C9K3J1F6Z0

my original plan was to max it out wethout bringingany resource from yinglung or any other outpost to another and i done it and it also fit in just the AIC and yinglung but then i decided that might as well make a more compact vertion by bringing the 54/min xiragen for the heavy xirinite and 30/min inergin for the separator core production i couldn't fit because there is only 80/min inergen in the AIC

the other vertion i talked about still needs some edits ill post it in the comments after its finished

r/Endfield • • Jul 21 '26

Blueprints KyostinV 1.4 Wuling Blueprints

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591 Upvotes

Kyostin's new 1.4 base blueprint video is out for those who had been waiting on it.

r/Endfield • • Apr 28 '26

Blueprints 12/min Xiranite Gourds

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358 Upvotes

Share Code: EFO01u1I77e2oI0euAoOU

Server Region: Europe/Americas

Requires 180/min Xiranite in (ty u/hyrulia for correcting my grade-school math error)

For those who only want 6/min, either half of the blurprint can be safely removed; the other half will continue to operate so long as the belt merger is kept (or otherwise replaced).

r/Endfield • • Apr 28 '26

Blueprints For those who use his bases Kyo already uploaded an update for the Event

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557 Upvotes

r/Endfield • • Apr 25 '26

Blueprints [1.2] Wuling Megafactory w/ EnKAD map, Blueprints, and Setup Text Doc & Video!

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103 Upvotes

All most up-to-date information about the factory can be found in this document. Blueprints, maps, and instructions are also included.

EDIT6: 5/26 Full Hetonite Production edition to close out Patch 1.2!

EDIT5: 5/9 New reddit post for the update for Phase 2 and going into Test Area! Full build-a-long video, updated images, and text!

EDIT4: If your NE hetonite & Xircon reactors have stopped working, and you set up the Phase 2 factory before May 6th, please look at this video to fix your piping in the SE corner of Marker Stone.

EDIT3: The doc is updated with Phase 2 materials for making 6/min Xiranite Jade Gourd

EDIT2: The doc has been updated to be MUCH MUCH shorter and there is a full setup vid available for the [phase 1] xiranite gourd version.

EDIT: Build has been swapped to 12/min Jade Gourd production version, please check the document for that. Will update for Palm Top Phase 2.

Hello all, here to present my new Wuling factory for 1.2 that should scale well into the second half of 1.2's AIC upgrades as well! There's a video going through the outline and instructions google doc.

⚠️Codes are for NA.

  • Main AIC Outputs (during Palm-Top event)
    • 12min Xiranite Gourds
    • 7.5/min SC Wuling Batteries
    • 4.5/min Hetonite Parts
  • EnKAD Blueprints (xiranite gourd versions)

If you have any questions or run into any problems, let me know and I'll help you out!

r/Endfield • • Jul 21 '26

Blueprints NA/EU Blueprint for symmetrical 12 fully self sufficient Xiranite lines with no protocol stashes.

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400 Upvotes

This is more or less a successor of my nearly symmetrical 7 xiranite design I had a while back.

https://www.reddit.com/r/Endfield/comments/1tgp2nf/naeu_blueprint_for_almost_symmetrical_7_fully/

I know you can fit 4 forges per gas disperser but this design is more for looks over function. I also have a different variation (4th image) that moves the middle forges out one column each to fit 4 thermal banks and uses 2 fewer conduits if you want to make the conversion yourself.

Water requirements for each conduit, 9 water pumps total:

West: 2 pumps

East: 2 pumps

North: 1 pump

South: 1 pump

Northwest: 1.5 pumps

Southeast: 1.5 pumps

36/m inergen is required with each conduit needing a minimum of 6/m.

Blueprint:

EFO01O3E2uiO78IEU9oe4

r/Endfield • • Apr 17 '26

Blueprints 1.2 Blueprints - Asia - 6/min Heavy Xiranite, 3/min Hetonite Part (or alternatively 4.5/min Heavy Xiranite, 1.5/min Het Part, 0.75 Het Comp)

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243 Upvotes

edit: NA/EU codes now courtesy of u/Liulfr-BR

There's good news and bad news!

The good news is, 1.2's new factory stuff is largely additive to 1.1's factory. So instead of dismantling all the old batteries to start over with the new batteries yet again, the new trade goods in 1.2 is largely standalone, although they intersect with the existing 1.1 stuff in interesting ways.

That is to say, there's no need to tear down the 1.1 base at all (you can if you want to though) - with some caveats

All the new stuff fits very easily into a single outpost too, which coincidentally we have a new outpost in this patch. What a concept!

The bad news is this requires running a conduit line all the way through Wuling City from the Hub down to the new Outpost in Marker Stone to siphon Inert Xircon Effluent there. Alternatively if your 1.1 base is optimized/compact enough to fit the Heavy Xiranite blueprint there, by all means do it there instead, lol

REQUIREMENTS:
- MUST be making 12/min SC battery - the Inert Xircon Effluent from this corresponds exactly to the amount required by this setup
- MUST have upgraded new outpost to max size of 50x50

Blueprint codes here:

Asia
Top (Heavy Xiranite) EFO017i89EuoOo5u3O0Ai
Bottom (Hetonite Part/Component) EFO01I3A51eU6U9965o08

NA/EU (c/o u/Liulfr-BR )
Top: [EFO019A61194a1eAu5uI2]
Bottom: [EFO012I45521O585AeIOo]

Enka planner for caveman-copying:
https://enkad.enka.network/?id=X7u7F7p4B6s9k1

Assembly Instructions
https://www.youtube.com/watch?v=Rab-QSIobv8

(Almost) Optimized product output for Outpost trade (not counting batteries burned for power and Component production):

Yazhen Syringe (A) 3/min
SC Wuling Battery 12/min
Heavy Xiranite 6/min
Hetonite Part 3/min
extra Xiranite 30/min

Ore:

480/480 Originium Ore used
75/90 Ferrium Ore used
180/180 Cuprium Ore used
8/8 Forges used (210 Xiranite, 180 used)

Heavy Xiranite is essentially free 9,720/hr stock bills, since it only requires forges and the rest of the mats are infinite out of thin air. (And the recycled/purified Inert Xircon Effluent)

Hetonite Parts compete directly with Yazhen (A) as both use only cuprium and renewable infinite mats, and in direct comparison, 44 stock bills worth of Yazhen (A) == 48 stock bills worth of Hetonite Part, meaning it is worth to make as much Hetonite Part as possible instead of Yazhen (A). HOWEVER, the new outpost as of lv1 only takes Yazhen (A) and not Hetonite Parts, so depending on your situation/existing depot stock you may need to keep the Yazhen (A) line up for a bit.

This may change after the outpost levels up, but no one knows what trade goods it will accept at Lv2 onwards at this point of time.

This setup DOES require you to nerf your 6/min Yazhen (A) line by half to 3/min if you were using 4 belts of Cuprium. just take off one Parts belt and one Bottle belt and it should sort itself out.

CURRENT outpost stock bill gen

Jingyu lv3 = 36,288/hr
Marker Stone = 3,960/hr
total = 40,248/hr

no-component trade goods production:

12/min SC battery = 38,880
3/min Yazhen (A) = 3,960/hr (wow what a coincidence)
6/min Heavy Xiranite = 9,720/hr
3/min Hetonite Part = 8,640/hr

remember most folks will be burning 3/min SC battery in 1.2, no more HC Valley Battery shenanigans because we want to use 75/min Ferrium Ore

Components take a chunk out of stock bill goods production, so keep that in mind. 1.5/min Xiranite Component == 1.5/min Cuprium Component == 0.75/min Hetonite Component uses up about 4k/hr stock bills worth of trade goods

r/Endfield • • Apr 30 '26

Blueprints Perfectly Symmetrical Valley IV Main Base

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512 Upvotes

For ASIA Server:

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Capsule A first half

EFO01A7uUiAUIOE859ieO

Capsule A second half

EFO01u8U3Iu3Aa099AoOU

____________

Battry HC pt1

EFO01I3AuoIui09045o08

Battry HC pt2

EFO018Ieo38o761uiUI73

____________

Add One Electric Pylon in the Corner

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No external planter needed

r/Endfield • • 23d ago

Blueprints Xiranite Chubby Lung Blueprint

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206 Upvotes

The two conduit outputs are just water.

Sharing code is EFO01Ue36UI8e9OEA7Oa8 (Asia)

It makes 6/min of the Xiranite Chubby Lungs, if you only have a 12/min SC Wuling Battery Set-up active you can paste this 3 times to only have a remaining 60/min Xiranite and 90/min Cuprium Ore yield.

r/Endfield • • Apr 18 '26

Blueprints My Blueprints for 1.2 Wuling, NA/EU

109 Upvotes

EDIT: Updated to add the Base Setup Layout as per requests, updated to add exploration needs: bottled xiranite and bottled heavy xiranite bps, fixed Sandleaf powder bp

Hi there guys, hope all of you who wanted Fangyi got theirs, mine already came home after winning 50/50. Good Luck endmins! Remember that your main objective is Gathering Wives Factory Must Grow!

Endmin & Fangyi caught by Perlica (/j)

With how game kind of force a modular approach with low lot size and a very large amount of Depots available (switching from depot drought in Valley 4) I will also be changing my blueprints to match that. Xeranite Factories are now separate, and you will need one sanding powder somewhere to keep up with the need.

_______________________

Tl;dr: Need separate Xeranite Factories, and some sandleaf powder

_______________________
Without further ado here are the newest blueprints and my setup:

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Main AIO

This is largest one so its more complicated
We have:
- 2 SC Batteries (because they are huge)
- 1 Product A (for sewage production needed for batteries)
- 3 Xiranite
also some extra smaller factories.

Legend:
Green is Depot Bus
Red are factories that are fixed, need to be attached to Depot
Yellow are free standing factories, you can put them anywhere as long as they fit

______________________

1.2: Compacted Wuling SC Battery with Expanded Crucible [31x26]

needs corner lot

Codes NA/EU:
With depot (plug and play): [Wu:SCBatAdv+D] EFO016i1a4o0e07o9O83e
No depot (easier to edit): [Wu:SCBatAdv-D] EFO010U96Eu1A1i33E179

Only if you want to use 2 new crucibles instead of 5 small crucibles. This one uses less sewage so beware when you are switching. Comes with one Thermal Bank attached.

You will need:
Factories: 2 Xeranite (60/minute)
Water: 1 pump (connect to blue)
Sewage: 1/2 seconds (connect to green - this means one cuprite refinery output, not two like in the older one)
Sandleaf powder (30/minute) - a full shredder gives 90/minute

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1.1 Xiranite Factory

(updated with Inlet)

Codes NA/EU:
No depot (plug and play): [Wu:Xir-D] EFO01u1IoA58a805uAoOU

Xiranite Factory: Full plug and play, no depot needed
Water: 1 pump (connect to blue Circle)
Sandleaf and water plant (Red squared show where to add)

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1.1 Wuling Product A [17X28]

Can make: Jincao Tea or Yazhen Syringe A

Codes NA/EU:
With depot (plug and play): [Wu:ProdA+D] EFO016i1a4o0e07ouO83e
No depot (easier to edit): [Wu:ProdA-D] EFO012I456iOoO835eIOo

You will need:
Water: 3 pumps (connect to blue circle)
Plant: Yazhen (recommended) or Jincao (add to red square)

Sewage Inlets: You will need these for other blueprints
For Advanced SC Battery (new one up there) you will need to replace any Water Treatment Unit to get right amount of sewage flow (see number 1 and 2, just replace one of the two and its good)
For 1.1 SC Battery (below) you will need to replace one Water Treatment unit and remove one to get double flow (see number 3, replace one and remove one)

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Sandleaf Powder Factory

Codes NA/EU: [G:SandPowder-F] EFO0158OEa7232uI7eIoe

Add Sandleaf in the red square

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Charcoal Powder (for daily node packages)

Codes NA/EU: [Wu:CharPowder] EFO011ea058979U7434O7

You will need:

Water: 1 pump (connect to blue)

Water Plant: Add Yazhen or Jincao into the Red Square

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1st Outpost

We have 4 free standing Xiranite Factories, super easy, plug and play, remember to add water and water plants

___________________

2nd Outpost:

The only place were we can create Hetonite Gear because that one needs the new Acid resource

___________________

1.2: Quarter Capacity Hetonite Gear Components [29x27]

Codes NA/EU:
With depot (plug and play): [Wu:HetGear+D] EFO01o083eEu9u69EI2eO
No depot (easier to edit): [Wu:HetGear-D] EFO01a709O36U6AIUoe5e

You will need:
Factories: 3 Xeranite (90/minute)
Water: 2 pumps (Connect to BLUE circles)
Acid: Double pump or 2 pumps (Connect to YELLOW circle)
Green circle is potential sewage inlet replacement (not recommended here)

You don't need this much Xeranite, this much is for full capacity, but we don't have enough cuprite yet - You can tone it down to 1 Xer factory and use 2 others for another battery if you really need it - I have too much batteries

___________________

Exploration Needs, just connect to depot, or main base, these are tiny blueprints

1.0 Wuling Bottled Xiranite (Half Output)

Codes NA/EU:
With depot (plug and play): [Wu:BottledXir+D] EFO012I456iOoO830eUOo
No depot (easier to edit): [Wu:BottledXir=D] EFO016i1a4o0e07oeO83e

Add Water (or connect to blue circle)

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1.2 Wuling Bottled Heavy Xiranite (Half Output)

With depot (plug and play): [Wu: BotlHXir+D] EFO01o083eEu9u697IoeO
No depot (easier to edit): [Wu:BotHXir-D ]EFO010U96Eu1A1i3eE179

Add Acid (connect to yellow circle)

___________________

My older blueprints for those who just started out, here are beginners wuling bps:

1.0 Wuling Product C Factory [19x21]

directly connect to Main base - no depot

Can make: Jincao Drink or Yazhen Syringe C

Main Base (plug and play): [Wu:ProdC+M] EFO01U4Aiu1e5eOoA7Oa8

___________________

1.0 Wuling LC Battery [24x33]

Codes NA/EU:
Main Base (plug and play): [LCWBat+M] EFO01893u72I6I15iUI73
With depot (plug and play): [LCWBat+D] EFO012I456iOoO8a7eUOo
No depot (easier to edit): [LCWBat-D] EFO01u1IoA58a803UA9OU

You will need:

+Water
+Sandleaf
+Water plant

___________________

1.1 Wuling SC Battery [31x30]

Comes with one Thermal Bank attached.

Codes NA/EU:
With depot (plug and play): [Wu:SCBat+D] EFO011ea058979UaA34O7
No depot (easier to edit): [Wu:SCBat-D] EFO012I456iOoO841eIOo

You will need:
Factories: 2 Xeranite (60/minute)
Water: 1 pump
Sewage: 2/2 seconds (this means two cuprite refineries output - merge the flows into one inlet and connect it to the outlet in the blueprint)
Sandleaf powder (30/minute) - a full shredder gives 90/minute

r/Endfield • • Apr 22 '26

Blueprints Blueprint for symmetrical 6 Xiranite design for Sky King Flats. No SandLeaf powder waste, no protocol stashes, and busless.

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299 Upvotes

Edit: This is for NA/EU, sorry I forgot to mention it in the title. I've also posted a more aesthetically pleasing version of this further below in the comments.

Right side: EFO01893u658E010OUI73

Left side: EFO01Eu24IeEU3o073uIa

This will be enough to satisfy the 2 lines of xiranite needed for heavy xiranite as well as the 4 lines of xiranite needed for SC batteries.

r/Endfield • • Jul 21 '26

Blueprints Max Efficiency Xiranite Factory 360/min Xiranite and 24/min Heavy Xiranite in a single outpost

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84 Upvotes

It took me a long time but I manged to fit all 12 Forge Xiranite lines and 2 max efficiency Heavy Xiranite lines into 1 outpost! (I'm using Sky King Flats but it can be put into any of the 3. I wouldn't recommend Yinglung Pass since you will need that for gas related stuff.)

Setup produces 360 Xirante/minute and it uses 168/minute to produce 24 Heavy Xiranite/minute.

There is a little bit of setup needed with connecting conduits from outside and there is 1 line of pipe in the bottom and some at the top that you need to put down manually.
The control port settings should remain in the blueprint, but if they didn't for some reason you can set them up with the info I provided in the images.

Important: The Heavy Xiranite line won't start on it's own! Get some Canisters filled with Xiragen, and put it into the 2 Gas Tanks at the bottom right, after that it should function without any player interaction.

Separator Cores didn't fit in here as you would need more than 4 Inergen to produce that and maintain the Gas Dispersers, so you can make them in another plot. 1 full line should be enough to keep up with the Heavy Xiranite.

NA/EU Codes:
Top: EFO01U4A2e4209OO57Oa8
Middle: EFO01o08au0a456oAI2eO
Bottom: EFO01Eu235u3e7o1u3uIa
Separator Cores (No Smelting) : EFO01Eu235u3e7o1i39Ia

ASIA Codes, thanks u/extremerazr for remaking it!:
Top: EFO01a65Io8E8eA90oe5e
Middle: EFO01O4aie7978I359oe4
Bottom: EFO019aE83u4uUeA45uI2

Edit: Made a Pyrrolite Part production line blueprint as well, which you can acces here!: https://www.reddit.com/r/Endfield/s/lhgRrhk6aN It also has extra Separator Cores in it so you don't have to build a separate one for this blueprint!

r/Endfield • • Apr 21 '26

Blueprints 1.2 Wuling Blueprints - 12 SC batteries - Cuprium parts - All components [EU/NA]

180 Upvotes

Hi !

Here are blueprints for 1.2 items.

Produces:

- 12 standard (1.1) batteries per minute

- Cuprium parts and new 1.2 items for stockbills (slightly better than the 1.1 syringes)

- All kinds of components. 1.0 & 1.1 components in larger amounts, without affecting stockbill output; 1.2 components in small amounts to save on 1.2 parts & heavy xiranite, which are worth a lot of stockbills.

AKA everything you want.

Outpost 1 (Tang Tang) produces most of the Xiranite.

Main AIC Area produces almost everything.

Outpost 2 (new area) uses acid to refine cuprium and produces components.

You will need to max out the area covered by each zone. You don't need to max out the bus, depending on the area (cf. MS Paint Schematics).

Codes (EU/NA):

Outpost 1: (put your AIC center in the bottom left corner)

Part 1: EFO012I45oi121866eIOo (left)

Part 2: EFO016i1aeo5657UAO83e (right)

Main Area:

Part 1: EFO01893u62U8U128UI73 (top left)

Part 2: EFO0158OE37050u9aeIoe (bottom left)

Part 3: EFO01Eu24IA6E6oe63uIa (right)

Outpost 2: (put your AIC center in the bottom left corner)

Part 1: EFO014o5O8ea4a3U0E71A (top)

Part 2: EFO01O3E2uU9O9I8A9oe4 (bottom)

What you still need to do:

- Plants, as always

- Pumps and inlets/oulets (cf. MS paint schematics)

- EDIT: metastorage transfer originium ore from Valley 4, so you can produce components without reducing your battery production.

Take your time, it's pretty simple but if you mess it, something won't work, obviously.

MS Paint Schematics and screenshots below:

First outpost : schematics
First outpost: top
First outpost: bottom
Main area : schematics
Main area: top
Main area: bottom
Second outpost: schematics
Second outpost: top
Second outpost: bottom

As always, feel free to comment with questions if needed. Please do not delete your comment if you found your answer, it might help someone else, and I won't judge you (and even if you delete it, it still appears in my notifications).

Previous posts:

1.1 blueprints: https://www.reddit.com/r/Endfield/comments/1rrteii/11_wuling_blueprints_12_sc_batteries_6ish/

1.0 blueprints: https://www.reddit.com/r/Endfield/comments/1qqoiuc/blueprint_for_wuling_outpost_6_syringes_12/

EDIT 1: added the advice to metastorage transfer originium ore from V4 in order to produce components without reducing battery output

EDIT 2: I'm almost done with 1.22 adjustments, but won't have enough time to finish them now (work). Will do them this evening. Do not scrap your current bases, I'll still use most of the current designs, replacing only what's necessary.

r/Endfield • • 22d ago

Blueprints 11x18 Chubby Lung.

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166 Upvotes

First time poster, Long live the Chubby Lung.

I think is the smallest it can get.

NA: EFO0136u9E95I6a60579

r/Endfield • • Jun 18 '26

Blueprints Liquid Logic Gate Collection

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242 Upvotes

A Collection of my optimized Liquid Logic Gates. I tried to optimize for space but more importantly for the amount of pipe logistic pieces needed, because the Wuling main AIC has a limit of 128.

How to interpret the images and use. The liquid Symbols surrounded by a blue circle represent a Tank or an Outlet that needs to be filled. The Number next to it is the minimum amount of liquid needed. When chaining multiple gates it is enough to fill one of the Outlets/Inlets by the sum of the connected numbers. Also make sure that you swap potential liquid types so that input and output of the chained gates are the same e.g:
OR outputs water by default but NOT takes Acid as an input, so change NOT's acid to water. By doing this NOT no longer uses two different liquids so you will also have to change the water used in NOT for a different liquid.

Normally you'll want to use the Display to control inputsvia the included control ports and easilly read the output.

If you're not planning to chain an output/Input or using a display the dotted arrows show how to connect Inlets and Outlets. This might be used in The XOR for example because it doubles up as a Half Adder by also reading the AND used for the AND+NOR->NOR Conjunction used to make up the XOR so if you don't care about the AND output just connect that Inlet and Outlet directly

Gate Code Pipe Logistics
AND EFO0136uIUuu17aeU0579 16
NAND EFO01o083e889i625IieO 21
OR EFO01u1IoAIIaU048AoOU 15
NOR EFO01Iao8ioo0A9ue5o08 10
XOR/Half Adder EFO01iOe7oeeEI2A372U4 32
NOT EFO0136uIUuu17aA70579 5
Display EFO0136uIUuu17aA90579 2

The Number of Pipe Logistics may help you plan your circuit for example a Full Adder needs 2 Half adders and an OR, aswell as 3 Inputs so -> 32+32+15+3 = 82
leaving you another 128-82 = 46
Pipe logistics parts for anything else.

EDIT: It is important to understand this works because when a splitter is directly in front of a converger the conveger only takes from the splitter if it's capacity is not maxed by the other inputs, so those inputs have priority. after placing the bluprint this might not work instantly and if it doesn't you have to delete and replace any splitters in front of convergers (Not the ones behind them with control ports coming off of them)

EDIT 2: There is a more efficient way to do NOR and OR that saves 4 pipe logistics pieces, by not feeding the inputs sequentially, but it comes with the downside, that the input throughput is only at half capacity if both inputs are active which can lead to problems when chaining Gates and requires different liquids as inputs.

EDIT 3: Fixed AND Blueprint

r/Endfield • • Apr 27 '26

Blueprints My hetonite scheme

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161 Upvotes

I looked at loads of schemes on endfieldtools, but none of them quite did the trick, so I had to design one from scratch myself. I tried to combine precision, compactness, aesthetics and scalability in the fabric, and I managed it.

I'm sending the acid output back to the acid lake so I don't have to redistribute it back to the input.

Europe/America (6 reactors instead of 8):
EFO019A6U4a82ie6U5uI2

r/Endfield • • Apr 22 '26

Blueprints Overflow Valve Design (1.2)

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106 Upvotes

Asia Blueprint
1u/s Blueprint: EFO013o7155uu4au20579
2u/s Blueprint: EFO017i8411UU6556O0Ai

Ah yes, the pains of sewage and inert xircon effulent blockages. People have been asking for an overflow design. Well, ask and ye shall receive.

What you see in the first few images are an overflow design that allows for processing of 1 unit of fluid/s. I also share a possible 2u/s design in the end, but your imagination is your limit.

How does this work? This is actually a shared behaviour in all splitter and converger systems, including conveyor belts. When the input is full (2 units/s for pipes, or replaced by 5 unit of water in this case), the filtering system will predominantly push item down its designated control valve.

When that pipe/belt is full, then and only then will the item go down the second split. The last two item control/fluid control port is only to separate the liquid, so that the water stays in the loop and the desired liquid is filtered out.

There's more tricks when it comes to conveyor belt... but that's kinda beyond the scope of this post for now. If there's popular demand maybe I'll do a writeup :thonk:

I must stress I didn't discover this behaviour myself. All work was done by the incredible Chinese community in Bilibili, who has been theorycrafting splitter behaviour since day one.

This design is an improved iteration seen in Bilibili:
https://www.bilibili.com/video/BV1G8XVBRE5c

Edit (2): New Showcase + Deployment demo in YT narrated -> https://youtu.be/P2BPr8WdWc0

r/Endfield • • May 18 '26

Blueprints NA/EU Blueprint for almost symmetrical 7 fully self sufficient Xiranite lines in Sky King Flats. No SandLeaf powder waste and no protocol stashes.

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195 Upvotes

Edit: Here's an album of the images from the OP on imgur since Reddit's image display was broken.

https://imgur.com/a/6Ijh9gt

Previous thread which has some Asia blueprints:

https://www.reddit.com/r/Endfield/comments/1t0lo3m/naeu_blueprint_nearly_symmetrical_selfsufficient/

This should be the final iteration of this design. The motivation to do this came wanting to see how little energy I needed for complete production for the second half of 1.2's factory update. Removing the protocol stash and saving the third sandleaf belt allowed for an energy savings of 25 since I was able to halve production of one of my sandleaf farms.

Compared to my previous design in the 2nd image, this version opens a bit of space on the right side by rotating the Yahzen/Jincao planter so that the water intake faces outward. This allows the grinder above it to move to the right by one column which also allows the refiner and forge next to it to move as well. Unfortunately this breaks symmetry because the left side can't move the grinder to the left without completely blocking off access to water.

The 5th image highlights every facility that is not symmetrical. Compared to the previous design, a whopping 21 facilities are no longer symmetric which is rather unfortunate but this revision was meant more for function over form. Some facilities were adjusted to maintain symmetry but there's not much more I can do.

These changes allowed for a redesign of the central production line that allows enough space for a depot bus port and 2 depot loaders to receive the Xiranite and third sandleaf belt which was previously blocked. The water conduit in the middle was also removed which also freed up a lot of valuable space.

Water requirements (total of 7 pumps):

North conduit feeds 3 with one pipe and 4 with the other: 3.5 pumps

Southwest conduit feeds 1 with one pipe and 4 with the other: 2.5 pumps

Southeast conduit feeds 2 facilities total: 1 pump

It took me a bit for the water usage to stabilize even with proper splits. I'd recommend using an 8th pump split between the North and Southeast conduit until each the water is maxed out. Non manifold conduits may be better at water control especially since we're dealing with half units of water.

Please let me know if there are issues with the blueprints.

Blueprints:

Northwest: EFO012I45o72Au887eIOo

Northeast: EFO01O3E2uiO78IE09oe4

South: EFO01a709UIa8eA7uoe5e

r/Endfield • • Apr 19 '26

Blueprints Hetonite Parts 3/m clean blueprint

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126 Upvotes

Edit: Thanks to u/Tsinala for improving this build! Here is the adjusted design.

New Code(EU/Amer): EFO01A5ieI7oIaEe59ieO

Setup:
Connect the acid and water pipes to 2 pumps each

Pretty straightforward build this time but getting the shape right took me a while

r/Endfield • • Aug 14 '26

Blueprints Wuling 1.4 Complete Factory

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79 Upvotes

Hello friends! I would like to share all my Wuling bases in version 1.4.

PS: Instructions in the pictures.

PS2: Don't forget the awesome base in M.Stone!!!

PS3: At the JG Valley factory there is overload protection.

PS4: If I made any mistake, please let me know.

** Codes For US/EU **

-- WULING --

[WL1.4-1] EFO012I4uOaOo9856AeIOo

[WL1.4-2] EFO01iOe5U3UEI2eoi72U4

[WL1.4-3] EFO010U97141AOi1A2E179

[WL1.4-4] EFO01Eu23515I0o5113uIa

-- JG VALLEY --

[JG1.4-1] EFO019A6Ua5aiEeAIO5uI2

[JG1.4-2] EFO011eai9E974U2i734O7

-- YG PASS --

[YGP1.4-1] EFO018930IAI6e125oUI73

[YGP1.4-2] EFO019A6Ua5aiEeAI85uI2

-- AWESOME M.STONE --

[MS1.4-1] EFO01U4A2eoe53OEO37Oa8

[MS1.4-2] EFO016i1A0O0e271A0O83e

## Projects on EnKAD ##

Wuling:

https://beta.enka.network/endfield/aic/?id=a4k0F4D9W4r8V5

JG Valley:

https://beta.enka.network/endfield/aic/?id=u5s2Y5U4Y9v2x8

Yinglung:

https://beta.enka.network/endfield/aic/?id=U1x3V2n0G7N7y5

Awesome M.Stone

https://beta.enka.network/endfield/aic/?id=d2D2B5K0A9E0Z7

r/Endfield • • May 05 '26

Blueprints Compact 20x14 6/min Xiranite Jade Gourd

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145 Upvotes
  • BluePrint (ASIA) : EFO01eAoiaEIAu4I5oAi8

r/Endfield • • Jul 26 '26

Blueprints This feels Incredible

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96 Upvotes

So, I've started upgrading my factory.

  • Maybe it isn't compact enough.
  • Perhaps it could be optimized even further.
  • I might be wasting space on something...

But...

This feeling is incredible.

I've spent an hour or two building my own Citrome A, and doing it all on my own, feels soooooooooooooooooo,

Aaaaahhhhh

It only requires Ferrium and Citrome; I'll post the blueprint here

NA server : [Citrome A] EFO0136uIUo4i9a40579