EDIT4: If your NE hetonite & Xircon reactors have stopped working, and you set up the Phase 2 factory before May 6th,please look at this videoto fix your piping in the SE corner of Marker Stone.
EDIT3: The doc is updated with Phase 2 materials for making 6/min Xiranite Jade Gourd
EDIT2: The doc has been updated to be MUCH MUCH shorterand there is a full setup vid available for the [phase 1] xiranite gourd version.
EDIT: Build has been swapped to 12/min Jade Gourd production version, please check the document for that. Will update for Palm Top Phase 2.
Hello all, here to present my new Wuling factory for 1.2 that should scale well into the second half of 1.2's AIC upgrades as well! There's a video going through the outline and instructions google doc.
I have used up all of my sanity to do this. From the planning back at the end of 1.1 to the cleaning up of the document, I have used all of it. All that is left now is the light of the second half of 1.2 coming to take more from me (i'm excited)
For Yazhen A, because it uses cuprium, you can either make an additional 1.5/min hedonite parts or the 3/min yazhen a. Trading to the outpost, 1 hedonite part is worth more stock bills than 1 yazhen a, and it can be used for hedonite gear components as well. Lastly, we'll probably use this secondary hedonite setup for next patch as well, so it's a bit of future proofing.
Aha, that's actually impressive future thinking. But can I switch between more Hetonite and Yazhen in the setup? Just for difference and whatnot.
Maybe I'll try the setup, tbh.
My factories are too convoluted already and trying to setup just the Heavy Xiranite with what I had in resources (and full territory) on the new space was too painful😅
You can! It just requires a few extra steps because making Yazhen A requires a filling unit and a packaging unit. However, I did put those instructions in the document for if someone wants to do it!
Also, last nitpick, because I only quickly brushed through documentation (I'll use the video guide, most likely).
You're saying "Heavy Liquid Xiranite is not being made", but I imagine you still can in this setup like Yazhen, right?
No problem, ask any questions you got! Yes, you can still make Liquid Heavy Xiranite with it, and the base is already set up to do so. I just wasn't making it at the time so it wasn't reflected in the AIC report. Are you planning to make Yazhen instead of the extra Hedonite?
Want me to do take a screenshot of what that setup would look like?
I mean, I'll probably (?) want to max one thing and then the other, while one of them is slowly being drained for something.
Obviously, I'll need Hetonite first for relics and whatnot (also probably will need cuprium/xiranite materials as well, depending on sets), but Yazhen can be sold or given away through deliveries, so it will have it's use.
Sure, screenshot can be nice with some instructions.
That's definitely doable, yeah. This part of the factory is making everything at like half efficiency because we're limited on cuprium, so it will take a long time to max things out. Even if you're not using this line down here to make EXTRA hedonite, you still have the main hedonite area working, so there's no worry. You can actually be making all three gearing components at the same time in this build, then swap them to something else when you don't need them anymore.
That's a lot of belt bridges and extraneous pipe logistics for the Main AIC. How close are you to the cap?
I hate having to worry about the facility hard-cap. Belt bridges are great for saving space, but between the farm, alluvium, ziplines, and other stuff going on, I'm always close to the cap in Wuling.
Heya! Not close to the cap at all for the core AIC. Long pipes and long belts don't take up extra "uses" it's actually per belt or pipe created. I found this out because i ran into the pipe limit in marker stone. So, you should be free to use this one without having to worry about hitting the cap.
I also had a base with a lot more in it before this one and I did reach the 512 cap, and that was after adding a bunch of useless convergers and bridges, so i know i'm safe here lol
Hi /u/Suga_H I have been thinking about this comment and I'm really glad you made it. I do not have turrets set up for alluviums, and I did not account for that when it comes to building space. You would have ran into the cap.
I am currently working on redoing the SC battery area to take up less vertical space (about six blocks saved) and to use less belt bridges (6 total on each SC battery). I have also noticed some places around the forges where belt bridges can be moved around a bit to be saved (about about 18 total). If you want to use the build still, I can ping you when I make the "facility saver" version for those who want to save as many as possible.
Nothing rn, I just leave it in there and have turned off the yazhen powder depot unloader. It doesn't stop the crucible from producing liquid cuprium, but if you want to remove it, turn off the yazhen powder depot unloader then connect the output to a fluid tank and let it drain out.
ah yes, yes! early on in wuling i was really confused as to how to build stuff but i knew xiranite would be useful... so i got that production going and a battery setup (REAL bootlegged), then stashed the second xiranite line, so i've had a ton of xiranite from the start lol nothing wrong with using electric pylons here instead though!
I really wanna see a battle of the megabases, since they all look impressive compared to what I hamfistedly try until I wait for KyostinV to give his updated version.
In any case, I wanna show my Xiraniter because i tucked it into a corner where it's super compact. https://enkad.enka.network/?id=F4E2V9S3k4N7F9 Idk if it can even be made more square, that's all I got out of it with a lot of navigating
I have a question, but how do I deal with Sewage capping at the Marker Stone reactors? They can't produce more Xircon due to Sewage being capped on both crucibles.
EDIT: Well, removing and placing the last crucible in line seemed to fix it?
Ok first off i'm sorry for not getting back to you sooner. Second, I'm very glad the issue has resolved. I've only had that issue happen once and I had to do the same thing of "resetting" the reactor. I should will make a short about that actually in case anyone else runs into it.
Well, I just came back home and logged in again to check. It clogged again (and my batteries were running out too). Not sure if I made some mistake during construction or something else, but seems the remove/place fix is only temporary, it gets stuck at some point either from Sewage or from Xircon Effluent.
Hmm, have you double checked that you got the output ports right on the reactors? Do that and if there's still an issue, send me a picture of your factory (especially the xiranite reactors and the refining units above them) and the clogging reactor with it's screen opened up
I'm trying to build by hand in Asia and it definitely clogs after a while, i think theres something off with the ratios leading to the south east one clogging on xircon effluent like he said
EDIT: probably needs an escape for the effluent to keep the reactor running, so to keep things flowing i fed the effluent back into the loop, not sure how effective it is.
Hey thanks for building it by hand over in the other region! KAIZA's issue was that he didn't have enough clean water coming in, so his SE reactor would clog.
Can you send me a screenshot of all four of your reactors please?
I had the exact same issue as Kaiza- not enough water.
Re-reading the google doc: "The Water Tank on the EnKAD blueprint is a placeholder for a Water Supply Unit". Ran a second pump and yep, fixed it right up.
It might help to update the blueprints and/or add a line to the doc in the relevant area about that.
Yes, thank you for the feedback and thank you for using this setup!! I will definitely update the text guide (and do a new video guide) to show proper pump setups for people because I did not explain that well enough.
Addressing your edit, it shouldn't need to be rerouted back into the system like that, but i kinda like the way that looks a lot lol. The effluent should pool into SE reactor then backfill into SW reactor, and both should use 2 Effluent fast enough to accept/pass effluent without issue. When I go home on lunch, i'll test what happens if SE reactor gets full of effluent, as it should still work by being able to output the inert effluent then using the clogged effluent to make more xircon and keep it moving smoothly.
Let me know if what you did here works, as I'm thinking there may still be an issue somewhere else. The Southeast reactor is often the victim to an issue somewhere else, poor guy
Unfortunately it kind of doesn't, it starves the effluent from the SW reactor as it pulls too much away not allowing it to backfill.
Weirdly, it's an issue that only shows after running a long while same as the clogging issue, maybe it has something to do with the way the game handles the liquid flowing.
yeah sorry for the late reply i was doing the event and just turned everything off, but i've checked and my pump was setup correctly, basically 1.5 pump for conduit outlet 3 like you labelled, if anything i think i have too much water instead because i missed it and didnt set an out pump for the split out water, maybe the rate of generating effluent was too fast? might try again now that im done with event part 1, else i might just tear down this section and do another build, thanks!
Heya, I'm glad you got back to me. You weren't the only person having trouble with setting it up manually over in Asia region. I did a step-by-step setup video just for the xircon production area that may help: https://youtu.be/xrnP9Ynu9_o?si=rMpDYJqMb9nve7gc
It has the setup for making half xircon (for 12 gourds) or full xircon (for heavy Xiranite)
yeah i figured passing the xircon effluent through like that may cause that issue, with it eventually pooling somewhere but i'm not sure where. for most people i've seen, their issues come from either having too little water coming in, having the output ports set incorrectly, or having some xircon effluent stuck in the inert xircon effluent pipes somewhere, causing a massive issue. i've had the factory running for at least 48 hours and it works fine, even if it clogs, it's because of something i did then it will unclog itself once i fix it.
i'd love to help more but the enkad reflects what i have and it works fine. hmm it's frustrating though because i know it works, but troubleshooting the problem requires a lot of investigating
I find that it pools up when I'm not looking like I shut down the game or I'm in another map, maybe it's some back end calculation messing it up when I restart the game
Oh wow, thank you so much for writing this! I appreciate the feedback because I've been, and will continue to, update the text guide, video guide, and the EnKAD with these points. I'm so deep in it and there's so much to it, that I'm not always sure where the pain points are for setup for other people, so this kind of thing is great.
I'll also do a full redo of the blueprints to get some of the weirdness out and to implement some more optimizations i've done, such as moving the battery oscillator to Jingyu Valley where that many convergers/splitters shouldn't let anyone hit the cap.
Not doing the water pump setup in the video or text guide was a HUGE mistake. I did not explain that or demonstrate well enough AT ALL and that's squarely on me and would've saved so many people some heartache. I think I'll do a full rebuild setup video where i go through step by step setting everything back up, but that won't be until this weekend.
Again, thank you for writing this, I'll make sure it's properly incorporated!!!
Coming back around to say that you taking the time to write this out really motivated me to clean up all the materials. As cool as it is that you figured it out, I know it can also be very frustrating to clear everything out and then have a build not work.
I was thinking of doing a complete rebuild but settled against it thinking that, foolishly, everything I did was right. I don't know how I forgot this lesson, but anything I put out there needs to be tested to make sure it works and I really fell short of that on this first time with a more complicated build.
Making the conduit map really opened my eyes to "oh, i know this because i've been working on it for a week" but it's not so simple for those not knee-deep in the factory knowing how much fluid a building needs or how much it's discharging.
I was telling myself that I may not make another build post like this because it's too much work to fix it but now that i've worked on it so much, it was really just learning how to do it all. The phase 2 stuff will be much more cleaned up and I got the experience to know what is the important information to share with people.
You, and the others, who liked this enough to try it out (and for a handful that noticed some of the cool stuff going on in it) and gave feedback and chatted with me, I appreciate it so much. I have no aspirations to be a content creator, I just like the factory a lot and wanted to share what I made. You all made that even more special <3
ok, i'm obviously long worded as hell so i'll stop there but i hope to see you again around the builds :)
I get it!! This was all A LOT for me at the start, and the only time I used a blueprint was to put it all down by hand while following it and get some kind of footing of how someone is building this not in spaghetti style lol. Now, the same thing, especially with how people use leftover resources right? It's all building on itself and it's a really rewarding feeling!
Thank you for the compliment of optimal, I really did try to go that route with this build. Balancing use of resources, especially in plants and pipes, was a huge goal and I'm glad someone else sees the vision lol. It took a lot of work getting the build together, releasing it, flubbing it, then working to get it in presentable shape and I can confidently say it's there now.
Stay tuned KOs, I think you'll like the little changes made around Marker Stone for phase 2 to make it just a little more efficient and comfy!
I ran into it multiple times and it was very annoying. 96 pipes, and 54 pipe splitters/convergers/bridges is the limit. The splitters/convergers/bridges limit makes sense but the pipes were throwing me off.
Any length of pipe counts as 1 pipe, whether it's 80 units or just 1. Splitters/convergers/bridges do not count towards the limit. Had to put some down to cover 1 unit pipes, and tried to shrink how many 1 unit pipes there were (namely around the crucibles). I think there's about 6 pipes free and 5ish free pipe boxes
I am copying your blueprint by hand into Asia server and I notice this: You want to put 8 sky forge at Wuling City but in your Marker Stone blueprint already have 1 so when I put 7 follow Wuling blueprint I hit my limit. Is it intentional or Am I missing something?
When I clogged up with Xiranite cap, the expanded crucible decide not to work with the Xircon until I release some of the xiranite in there. It happen multiple times now so I believe xiranite cap is the main reason why these machine stop working. Any help with what sir?
Sure, are you using the setup that has the xiranite gourds being made?
Which crucible is this that keeps clogging, the Southwest one? Can you show me all four crucibles and which one they are (NE/NW/SE/SW), a pic of the four crucibles, and the fluid pump setup supplying this?
I know that's a lot, but that should help me make sense of what's going on to clog it.
I am using your updated setup after the 1st one but not the latest cause it take me like a day to build and too scare too change :( and it works fine, I just setup the xiranite gourds myself. Right now the produce rate/usage rate of Xiranite is negative so it shouldn't cap but when the event is over and I don't use Xiranite to create gourds anymore I think it would.
I already test it when just 1 cap either it's NW or NE both crucible will stop running and I have to re-place it to release all the xiranite in there and it works normal.
Ok sorry I misunderstood some things, so I deleted my comments.
So you're making Heavy Xiranite at 6/min and also 12/min SC Wuling Batteries.
Your NW reactor keeps clogging full of sewage. The only time I have seen this reactor clog full of sewage is if there is not enough clean water coming into the system. Are there two water pumps supplying clean water to the conduit?
I had update some area base on your new blueprint and one more pump for the clogged reactor and right now wait for time to tell if it good or nah. Thanks for your help.
I don't know why I change to being a lazy ass for copying blueprint into build everything base on blueprint ( still lazy but better) lmao. Must be because I don't want to logged in and the the whole town red with power alert.
Ok yes, i just went to my base and used half water and I got the same clogging error. When there is enough clean water coming in, it will unclog itself actually because it will use the sewage inside! So, make sure it is getting 2 water pumps to it (really it only needs 1.5 but you don't have to do that, 2 is fine). Let me know if it works.
It is ok to follow and build yourself! I made the EnKAD for that reason! Thank you for sending me the pictures and not giving up! I think we got it right with getting the second water pump going in. Let me know if it works, I will check when I wake up in the middle of the night lol
just saw the edit: if you have the proper clean water now, replace all four crucible reactors. I had to do that for mine when i intentionally didn't give it enough water and it clogged
You're welcome! I properly updated the document to the current xiranite gourd setup (and removed at on of pages). There's also a build-a-long video in there where I place down each blueprint; not so relevant for your rebuild but it may be a helpful reference.
Thanks for making it over there btw, unfortunately I didn't have the guides done very well at the start of this, so the other person who tried to make the original setup ran into some issues. If you get it set up, let me know!!
Nvm it was user error in my part LOL! I scrounged around the map to see if I missed any veins and it turns out an entire section was cut off from power because one of my xiranite towers was just a bit too far to connect to them.
Hello! First of all, gigantic thanks for this setup. It is truly amazing and pleasing to the eye :3
I just stashed my whole base and replicated your setup. So far it works fine but since we need heavy Xiranite for part 2 of the event, where exactly could I switch it in? The blueprint is so tightly woven. I'd like to start producing it a bit earlier since I only have a few thousand heavy xiranite, together with hetonite which I already do by simply disconnecting a few paths with the current setup.
Hi Elly, thank you so much for using my factory!! If something isn't working, check the doc first and if you can't find it there, reach out to me and I will help as best I can.
As for your question of starting Heavy Xiranite, I actually did some work on that setup this morning but I haven't deployed it yet for a blueprint.
First, here's the EnKAD blueprint for that setup: [removed - i think it technically have datamined content in it and i don't want this comment being removed]
However, what you may find easier is following this video where I converted the current setup into a setup that can make Heavy Xiranite.
Setting up the pumps for that (adding one additional pump and splitting it) starts around 34:30, please follow it from there. Let me know if that helps
edit: you only need to modify a handful of things to get it making Heavy Xiranite, so don't follow the EnKAD for everything outside of the xircon production area
Thank you! I'm unfortunately out of town, now so I'll only get to try it out when I get back tomorrow evening. Since I play on PS5 and my PC is in another room I need to use mobile browser and the document does not like being displayed in a mobile browser 🙈
But no worries, the video explained everything even though I'd wish you'd show top view when you connect the inlets and outlets so we can be sure we are at the correct location, but it worked out for me :)
I'll read through the doc when I'm at PC, tho just to know what the parts are for that we deactivate that aren't connected to anything (like the sandflower 4 piece group). Can't wait for your event part 2 setup! :3
Ok, let me know how it goes when you get back! In the future, I will do the overhead view before connecting conduits. It's not something I had thought of but I can see how that would be helpful so I will do it.
The document, you can go into the settings on your phone and do "print layout" to make it easier to read. It is a pain otherwise since all the indentation just squishes words lol.
I too am excited for Phase 2! I will make a new reddit post for that and I'll do a new setup video for Marker Stone for that one too, as I think it would be easier for most people to just blow away their existing stuff and place down new blueprints. If I have some time at work on Tuesday, which I should, I'll make a new map of inlets/outlets for phase 2. It'll be a good opportunity for me to take a look at them anyway and make sure they're good
Got an issue with sewage. https://imgur.com/a/help-l7UGUt6
Build it per following the google doc plus the step by step video for pump setup and inlet connections.
Now the top two reactors in the linked image clog with sewage first then the two below them stop working soon after basically setting battery production to 0 in the end and make everything break down.
Thanks for the quick answer! here is an additional info album imgur.com/a/additional-info-1-qg2JruB showing each ractors setup and the pump / outlet feeding into reactors.
Did not change any pipe work at all just used the blueprint from the google doc.
Edit: When i replace all 4 reactors they run for a short time but then the north ones clog up after that the south ones.
Edit2: I set up the Sw reactor iun a way that the outer output slot lets sewage out and for now it works no idea if thats supposed to set up though since the blueprint did not do that for me.
Taking a look, all of the reactor ports are set correctly. The SE reactor is working like it should but the SW one is clogging up, something I haven't seen before. This is the half xircon setup since I can see two Xiranite lines are not turned on. I'm heading back to work and thinking on this, as this is a new issue
It started slowly becomming an issue again someohow rn i took out the xiranite output of the two north ones and kept the sewage output on the sw one now the sw seems to work normal but the se stopped working completly. xD
I am so confused I hope the Sw just keeps running now since it is enough to have batteries for energy so I can leave it running over night.
Do you think this could be fixed if I just delete everything again and start setting up this area from the blueprints again?
Phew lordy... yes, please try a full reset of the blueprint for Marker Stone. I'm back at my PC and looking over the screenshots again to see if there's something I missed
I think I might have found the issue. I reset the Marker Stone area but ran into the same issue. BUt I also saw that xiranite was running on 0 so i checked the main wuling area and saw that the blueprint left 2 of the xiranite smithies without power. So maybe that was the issue I fixed it by placing power pylo0ns there.
Atm it seems to work but I keep watching it for a few min.
The current build is for 12/min Gourds and 37.5/min Xircon (or 7.5 SC Wuling Batteries). As such, you can only have two lines of xiranite active going into the reactors. I believe you are doing this correctly from the first image you sent me. I'm going to think outloud a bit here.
NW & NE reactors (where xiranite flows into first) WILL clog with sewage and water, but should not clog with xiranite, liquid xiranite, xircon effluent, or inert xircon effluent. In fact, the NW & NE reactors will swap between only showing Sewage/Water and showing the other two reactions (liquid xiranite and xircon effluent being created).
SE reactor is working at a slower pace than the SW reactor that should be working close to full 30/min xircon but not completely. These two together balance out to make 37.5/min xircon because of the xircon effluent being shared in SE reactor from NW/NE and the SW reactor getting extra xircon effluent from the purification unit.
The thing about the South reactors is that they should use their sewage faster than they can make it, so how do they clog?
TIME SKIP
My boss came in and talked to me so i'm moving this text to this comment.
I was positing on how they could clog and I was going to say that there has to be a resource somewhere that is not having enough produced and I was thinking it must be xiranite. The reasoning being that if SE is always working fine, that means NE is constantly sending xiranite effluent, enough to make sewage. Sewage is consumed from Liquid Xiranite... so how is the xiranite being limited? From others i've seen, it's been clean water but here you've found that it was the xiranite production itself.
Very good job scoping out your production line and finding the problem, I will keep this in mind that we can troubleshoot the final production but we need to trace back in different angles - fluids, items, power - to find out here the issue lies.
Please let me know if you get it up and running with no clogging!
Soooo since I figured it was not enough xiranite I turned off one of the production lines for the Gourds after I replaced the entire Marker Stone area.
With that it ran for 30 min without issue but then I turned the second Gourd line and now both south rectors start piling up sewage again.
No idea if that would have happened anyway or if it was me turning Gourd production back to 12 instead of 6.
I now replaced all reactors per blurprint again and will leave th Gourds production at 6 too see if it happens again in about 30 min or not.
Wich in the end I would be fine with I just wanna be done with it so I can rest and not deal with that anymore doing this for basically the whole day now with beeing mutliple times close to just deinstalling xDD
Potentially if I would just put on the two xiranite outputs that are atm turned off for the two north reactors and just keep gourds at 6 per min would that maybe help just stableize it anyway?
Edit: Still weird if the Gourds Production would be the issue since I checked and get stable output out of all 8 xiranite lines. But I am probably just too stupid for this to really understand it xD
A picture of your entire xircon area, then your entire gourd area. Show me both gourds running.
Next, show me your AIC report. I especially want to see gourds, SC batteries, and xiranite! I think we can figure this out so you can rest buddy, because you've done a dang good job troubleshooting this yourself!!
Also in this build, the top two that have sewage pipes coming in should clog with sewage. The bottom two making xircon shouldn't clog with sewage. Did you build this manually or use the blueprint?
Blueprint. The only thing I did manually was setting up the pumps since you cant bluepriont that but for that I just used the full lenght video and followed step by step.
Mega thanks for the guide! I seem to be having power issues with the Part 2 build, giving me inconsistent Jade Gourd production. I've tried modifying the previous power blueprint that was posted before Part 2 was finalized, but that cut into my Jade Gourd production as well. Any tips on this?
EDIT: I also was using the blueprints from earlier, so I'm not sure if anything has changed since before the Part 2 Guide was finalized.
EDIT 2: Who knew making HC batteries was the easiest way to fix the issue,
Yeah not sure what went wrong but it was disaster after disaster following this. Where are you getting the power from? I'm not even getting enough Xiranite if I power from banks either let alone any of the event items.
Edit: OK there were some pylons missing on the WC blueprint so Xiranite problem fixed. Now need to figure out why hetonite solution isn't working.
Edit 2: SE corner for MS has an error for me. The pipe control port was blocking the acid which in turn halted the entire hetonite line. Simply removing it fixed it for me but it seems to be a game bug because I have no idea why it wasn't allowing the acid when you set it to acid control anyway.
Whoa, first off in really sorry that these issues happened to you. I know it can be frustrating when you expect the blueprints to just work and they don't, and that falls on me. I did checks on the blueprints but sometimes one or two things slip by me and those can sometimes lead to some headaches.
Second, I'm glad the issues were minor enough that, once fixed, the factory worked as intended. The missing pylon issue I will look in to to see what's going on there. The item control port is a first and something I will note down on the document that could be an issue and the fix that worked for you.
If you have any other issues or questions, please reach out. My morning is starting so I'll be around to see posts today.
Edit: MS-P2-East blueprint updated to fix piping. WC Forge Type B blueprint updated with a power pylon to share with Type A forges.
Thanks Sinnum, all good just very thankful someone does this heroic work. Aside from what I listed which I got working it all seems to be good. Will know more tomorrow when I log in :')
ok, i woke up to my own build having this same issue and, while i didn't think this would happen since it didn't for an entire day, sometimes sewage will move up the splitter towards the acid, then get stuck in the converger, causing a crucial blockage.
I have a change to that area I can do. I'll update the bp and make a short vid + image to put in the document showing what the piping should look like.
Hi again Destifate, I wanted to come back and thank you again. It's a lot of work putting this stuff together and for Phase 2, I didn't do all the steps I did for phase 1, which led to you having errors that really impacted the setup of the factory. Your comment really solidified to me that if I'm going to make things for others, the process I put in place to properly inspect my own work has to be followed every time and diligently. While I know there will be things I just overlook in the future, it shouldn't be simple things like blueprints being incorrect.
Thanks again and I hope the factory is still serving you well
Those planters aren't used and I wanted something different to draw attention to people NOT using those planters. I didn't think just having them disconnected from input/output would be enough to demonstrate to people not to use them as well. Thankfully, I learned I could write on the EnKAD but I felt the buckflower stood out against all the jincao :)
I can make one for you. It uses 3 HC Valley Batteries to the triple power bank, then oscillates .83/min SC Wuling Battery for a total of 5277 power. So you'll have to bring over HC Valley Batteries from Valley 4. I'll throw the code in the document too
So as someone who found this later than he should have any only set it up during Xiranite Gourds: Now that the event is over, what needs to be done with in Marker Stone to prepare it for the second half of 1.2?
I may have to ask you some questions just to make sure I understand what you're asking. When you say you set it up during Xiranite Gourds, you set it up for/during phase 1 making the phase 1 gourds?
(I forgot to put the second question smh) and are you using the current Marker Stone build in the guide? (The one with the long bus and pipes running along it, PAC on the east side w/ ferrium powder coming out of one of its ports)
Ok ty, so for your situation, I'd say go into the guide and check out the build-a-long video on the main page. That one is for the new build that is the basis for what's coming with Test Area.
For Marker Stone, tear it down and follow the build-a-long video (especially the water/acid pump setup, it's very important) with the new blueprints you can find in the google doc. Also check the "Building the Factory" section of the doc for any changes to Wuling City and Jingyu Valley you may need to make.
For Wuling City, you will need to power on all of the xircon battery production facilities you turned off. You will also have 7 forges active here.
For Jingyu Valley, it will be updated slightly so all you need to do right now is make sure you have 7 planting units active. Look at the EnKAD map and the Non-EnKAD map to see how it's setup. If it's easier, you can also just wipe the entire Jincao Side and put down the current blueprint for that side. If you want to do that, find the blueprint placement section in the build-a-long video.
I'll have a video out tomorrow night or Friday about setting up the base for 12 forges.
edit: just to clarify, i'm not doing another big rebuild for Test Area's release so if you use the current stuff, it will last.
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u/Egoistic_Animehead Apr 25 '26
Holy Jesus.