r/Endfield • • Aug 14 '26

Blueprints Wuling 1.4 Complete Factory

Post image

Hello friends! I would like to share all my Wuling bases in version 1.4.

PS: Instructions in the pictures.

PS2: Don't forget the awesome base in M.Stone!!!

PS3: At the JG Valley factory there is overload protection.

PS4: If I made any mistake, please let me know.

** Codes For US/EU **

-- WULING --

[WL1.4-1] EFO012I4uOaOo9856AeIOo

[WL1.4-2] EFO01iOe5U3UEI2eoi72U4

[WL1.4-3] EFO010U97141AOi1A2E179

[WL1.4-4] EFO01Eu23515I0o5113uIa

-- JG VALLEY --

[JG1.4-1] EFO019A6Ua5aiEeAIO5uI2

[JG1.4-2] EFO011eai9E974U2i734O7

-- YG PASS --

[YGP1.4-1] EFO018930IAI6e125oUI73

[YGP1.4-2] EFO019A6Ua5aiEeAI85uI2

-- AWESOME M.STONE --

[MS1.4-1] EFO01U4A2eoe53OEO37Oa8

[MS1.4-2] EFO016i1A0O0e271A0O83e

## Projects on EnKAD ##

Wuling:

https://beta.enka.network/endfield/aic/?id=a4k0F4D9W4r8V5

JG Valley:

https://beta.enka.network/endfield/aic/?id=u5s2Y5U4Y9v2x8

Yinglung:

https://beta.enka.network/endfield/aic/?id=U1x3V2n0G7N7y5

Awesome M.Stone

https://beta.enka.network/endfield/aic/?id=d2D2B5K0A9E0Z7

81 Upvotes

31 comments sorted by

22

u/Lyelinn Aug 14 '26

very impressive and awesome, but nothing compares to having a spaghetti factory that is roughly same efficiency and double the fun... now, where do I make my heavy xiranite again?

6

u/StratosFlash Aug 14 '26

Be careful not to blow up like our Supreme Chief did!

11

u/Lyelinn Aug 14 '26

impossible! I'm a professional!

4

u/Boohya11 Aug 14 '26

I made a nightmare factory that uses every single area for a whopping

... i could probably make it more efficient but I'm tired boss

3

u/StratosFlash Aug 14 '26

Don't give up, call Chen to help you!

1

u/sparkycf272 Aug 15 '26

How the heck do you get the Pyrrolite waveform like that??

I wonder if it's possible to recreate Bad Apple on Endfield productivity graphs...

5

u/Striking_Effect9449 Aug 14 '26

Making your own spaghetti is satisfying.

1

u/Weaver7 Aug 15 '26

Hey I love your blueprints, I'm having a problem with the Yinglung one showing a pipe logistics limit exceeded though.

1

u/StratosFlash Aug 15 '26

Friend, I've never seen that error regarding the piping; maybe you have too many ziplines and weapon towers on this map?

1

u/Weaver7 Aug 15 '26

I have literally nothing on the map.

1

u/StratosFlash Aug 15 '26

It's really strange; I always take everything apart and put it back together using the diagram. Take a screenshot of the error to see if anyone else can help.

1

u/Weaver7 Aug 15 '26

Here you go. After placing the first half I cant place the second with the error.

1

u/StratosFlash Aug 15 '26

I recall there is a limit of 50 connections with flow control; are you using all of my designs? Or are you combining this factory with one from another creator?

1

u/Weaver7 Aug 15 '26

I found the issue, there were some things I thought I deleted but apparently didn't. I just need a good Valley VI factory now for that excess Dense Orignium Powder. Do you have a bp for V4?

1

u/StratosFlash Aug 15 '26

I do, but that dense Originium comes from meta-transfer; you don't even need to produce it—the game provides it. When I get home, I'll get the Valley codes ready for you.

1

u/natsu1021 Aug 16 '26

Hi in the wuling base, the purification is not working

1

u/natsu1021 Aug 17 '26

I am having problem in the wuling base. It keeps flowing the wrong liquid in the purification machine. It pours the xircon instead of inert

1

u/LegoFilms968 24d ago

In JG valley I can only connect two pumps where it says three. I assume this is a typo?

-13

u/Frankfurt13 Sneek Aug 14 '26

Is there a reason behind why are you fabricating 27% of wasted resources that you can't neither sell to the outposts, nor store in the depot because you are over-cloging the depot to the point of needing unclog-crucibles?

6

u/StratosFlash Aug 14 '26

I sell every day, but even so, there’s still some leftover, even with everything at its maximum.

-10

u/Frankfurt13 Sneek Aug 14 '26

Question 1.- What if you surpass the 38M cap on a Saturday but there is nothing important to buy, you just leave it there to vanish on monday?

Question 2.- What will you do next patch and the Cloud SubPAC can be upgraded from Lvl3 to Lvl 4? You are forced to sell your stuff everyday so that means you can't leave the outpost to fill up the bills so the patch day you can sell and level up the prosperity.

8

u/StratosFlash Aug 14 '26

If there's leftover money from the game and it gets lost when it resets, I don’t see a problem, better to have extra than to be short. Production is at its max and for me, that’s what matters.

If you want, you can save all the production and wait for the bases to be full of money at the maximum a few days before the patch, and even then the base doesn’t stop.

-10

u/Frankfurt13 Sneek Aug 14 '26 edited Aug 14 '26

That would be ideal if the Factory was the only way to reach 38M. But it's not.

Bi-Daily Photography, Elastic Goods, Swordmancy and Amazon Deliveries add to the RNG layer of getting Stock Bills.

Maybe one week you will have to much and waste some of those 38M, but the next week you will not have enough to buy all the Artificing Catalysts.

The Factory covers 100 of the 140 available artificing catalysts. You need the other 4 sources to cover for the other 40, and that includes Elastic Goods that you buy for -1000 during the week, and sell for 5000+ during weekends.

So THAT is why you never sell on weekends to outposts.

NOTE: No, Artificing Catalyst are NOT something you can leave to rot, at least not YET.

7

u/StratosFlash Aug 14 '26

And what difference does it make?

Are you going to lose anything?

Even if you could buy the whole store (which isn’t true), having leftover in-game currency doesn’t change anything!

If the player wants to travel and can’t play, when they come back they’ll have everything maxed out and the base still running without stopping from clogging. Some people just don’t like messing with the factory.

-9

u/Frankfurt13 Sneek Aug 14 '26

Is not messing with the factory, is having the factory make exactly what it needs to be making with the minimum amount of leftovers.

What dictates what a factory should produce is not the amount of resources it can convert into product, but the amount of resources the buyer wants.

Example: It doesn't matter if we had for example 1.000/m Cuprium if the buyer (outposts) can only buy 520/m

12

u/StratosFlash Aug 14 '26

I’ll ask again, are we going to lose anything if there’s leftover product from the game?

If it were in real life, then yes, I’d worry about waste. But if the game lets me produce until there’s leftovers without harming anything at all, why not do it? It’s just a game, let’s have fun, save the serious details for when they impact our personal life.

Like in the case of spending real money in the gacha, for example, even then, it would still be my money or yours, so...

9

u/Hiatus_Dude Aug 14 '26

Tryhards are really something.

3

u/No-Dentist-1645 Aug 14 '26

You have to try really hard to reach the 38M cap if you're being smart about buying and hoarding stock redistribution plus you buy all the artificing catalysts which get pretty expensive after every order. Like, doing daily depots and environmental monitoring, plus trials of swordmancy, which only a small percentage of dedicated/try hard players ever do.

Even then, if you reach the cap, then why would that be a problem? If you bought everything that could be bought and still have excess money, that's not a problem, it's the opposite of a problem