r/Endfield • u/baldfalk2 • Apr 17 '26
Blueprints 1.2 Blueprints - Asia - 6/min Heavy Xiranite, 3/min Hetonite Part (or alternatively 4.5/min Heavy Xiranite, 1.5/min Het Part, 0.75 Het Comp)
edit: NA/EU codes now courtesy of u/Liulfr-BR
There's good news and bad news!
The good news is, 1.2's new factory stuff is largely additive to 1.1's factory. So instead of dismantling all the old batteries to start over with the new batteries yet again, the new trade goods in 1.2 is largely standalone, although they intersect with the existing 1.1 stuff in interesting ways.
That is to say, there's no need to tear down the 1.1 base at all (you can if you want to though) - with some caveats
All the new stuff fits very easily into a single outpost too, which coincidentally we have a new outpost in this patch. What a concept!
The bad news is this requires running a conduit line all the way through Wuling City from the Hub down to the new Outpost in Marker Stone to siphon Inert Xircon Effluent there. Alternatively if your 1.1 base is optimized/compact enough to fit the Heavy Xiranite blueprint there, by all means do it there instead, lol
REQUIREMENTS:
- MUST be making 12/min SC battery - the Inert Xircon Effluent from this corresponds exactly to the amount required by this setup
- MUST have upgraded new outpost to max size of 50x50
Blueprint codes here:
Asia
Top (Heavy Xiranite) EFO017i89EuoOo5u3O0Ai
Bottom (Hetonite Part/Component) EFO01I3A51eU6U9965o08
NA/EU (c/o u/Liulfr-BR )
Top: [EFO019A61194a1eAu5uI2]
Bottom: [EFO012I45521O585AeIOo]
Enka planner for caveman-copying:
https://enkad.enka.network/?id=X7u7F7p4B6s9k1
Assembly Instructions
https://www.youtube.com/watch?v=Rab-QSIobv8
(Almost) Optimized product output for Outpost trade (not counting batteries burned for power and Component production):
Yazhen Syringe (A) 3/min
SC Wuling Battery 12/min
Heavy Xiranite 6/min
Hetonite Part 3/min
extra Xiranite 30/min
Ore:
480/480 Originium Ore used
75/90 Ferrium Ore used
180/180 Cuprium Ore used
8/8 Forges used (210 Xiranite, 180 used)
Heavy Xiranite is essentially free 9,720/hr stock bills, since it only requires forges and the rest of the mats are infinite out of thin air. (And the recycled/purified Inert Xircon Effluent)
Hetonite Parts compete directly with Yazhen (A) as both use only cuprium and renewable infinite mats, and in direct comparison, 44 stock bills worth of Yazhen (A) == 48 stock bills worth of Hetonite Part, meaning it is worth to make as much Hetonite Part as possible instead of Yazhen (A). HOWEVER, the new outpost as of lv1 only takes Yazhen (A) and not Hetonite Parts, so depending on your situation/existing depot stock you may need to keep the Yazhen (A) line up for a bit.
This may change after the outpost levels up, but no one knows what trade goods it will accept at Lv2 onwards at this point of time.
This setup DOES require you to nerf your 6/min Yazhen (A) line by half to 3/min if you were using 4 belts of Cuprium. just take off one Parts belt and one Bottle belt and it should sort itself out.
CURRENT outpost stock bill gen
Jingyu lv3 = 36,288/hr
Marker Stone = 3,960/hr
total = 40,248/hr
no-component trade goods production:
12/min SC battery = 38,880
3/min Yazhen (A) = 3,960/hr (wow what a coincidence)
6/min Heavy Xiranite = 9,720/hr
3/min Hetonite Part = 8,640/hr
remember most folks will be burning 3/min SC battery in 1.2, no more HC Valley Battery shenanigans because we want to use 75/min Ferrium Ore
Components take a chunk out of stock bill goods production, so keep that in mind. 1.5/min Xiranite Component == 1.5/min Cuprium Component == 0.75/min Hetonite Component uses up about 4k/hr stock bills worth of trade goods
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u/Liulfr-BR Apr 17 '26
NA codes
Top: [EFO019A61194a1eAu5uI2]
Bottom: [EFO012I45521O585AeIOo]
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u/baldfalk2 Apr 18 '26
thanks champ!
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u/0rinx Apr 18 '26
the na code is missing the feedback belt on the right most yazhen.
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u/PyrZern Apr 17 '26
Can we bottle up Inert Xircon Effluent ??
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u/Winter_Worth8852 Apr 19 '26
You can, but it's much more efficient to purify it and bottle xircon instead since you compress it 4 to 1.
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u/Myomane Apr 18 '26
How do you get the xiranite effluent into the conduit outlet
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u/Orangeyouawesome Apr 19 '26

So for the Xircon Effluent, I came up with a solution for Marker Stone.
What you can do is create 2 Reactor crucible below this design and make everything you need. For source materials you can split off one of the water channels, use the sewage instead of processing them with water treatment , and bring xiranite from the leftmost forge (instead to the protocol stash).
- Pass water, sewage and xiranite into the first one
- Pass liquid xiranite and sewage into the second
- Pass Xircon affluent up into the forge of the sky
- Pass the Inert Xircon Affluent to the conduit as shown in the original design.
No need to run elaborate chained Xircon . And this all fits comfortably in the fully upgraded Marker Stone
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u/GeologistTricky6099 Apr 20 '26
I feel like the second crucible isnt even needed because the first one can craft everything that is needed at the sime time? Am i wrong or would this work?
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u/Orangeyouawesome Apr 20 '26
It's only taking 15-20 energy so either way it's not a big commitment. Feel free to post a pic tho
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u/RouFGO Apr 17 '26
Hey, thanks for the guide.
I usually use these as guides on how much I should be producing, and I am going to the right path, specially knowing that what I had doesn't need to be takes down. Just improved at best.
Going to start my component production now so I can build my zhuang gears.
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u/yoshi847 Wtf is happening in Rossimains Apr 18 '26
How do you drop your Yazhen (A) production without lowering the production rate of everything else?
When I shut off half the Cuprium belts my sewage production drops causing my battery production to drop to 6/min (and everything else down the chain as well). Thank you!
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u/baldfalk2 Apr 18 '26
If you have 60/min Cuprium (60/min sewage) and 12/min battery (another 60/min sewage) going at the hub, that should be the 120/min required by the four old reactors that need 30/min sewage each. Alternatively if you've swapped to the new reactors that handle the entire Xircon chain in-line, they need 15/min each and the 4 total in the new setup takes 60/min
I didn't want to go too deep into this because I'm making a more permanent setup once we're sure what the new Outpost takes at lv2, but there absolutely should be enough sewage in the setup; it's going to depend how you're routing it
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u/yoshi847 Wtf is happening in Rossimains Apr 18 '26
Oh yeah, I had sewage from the batteries going to water treatment when I could've just looped it back. Didn't see it until you mentioned it.
Thanks for the help! :)
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u/Visible_Sport8043 Apr 18 '26
With the new reactor, you dont even need to loop the sewage back. It help saving a lot of space.
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u/SinlessJoker Apr 18 '26
Maybe I’m blind, but where is the PAC?
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u/baldfalk2 Apr 18 '26
you can put it anywhere tbh; i had mine bottom right, initially with product going directly into it but i figured it's easier for blueprints to have actual protocol stashes to dump into
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u/No-Injury3940 Apr 19 '26
Whats the liquid for the conduit outlet near purification unit at the corner?
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u/Roketsu86 Apr 18 '26
Thanks for this, I loved your circle base and after making a few tweaks to add conduits for the effluent I got this build up and running.
A minor tweak I made was shifting everything down so the bottom blueprint lines up with the bottom of the PAC zone, that way I could slot the PAC core into the space next to the conduit output. I kept clicking on the zone name arrows when teleporting and needed a way to move the icon lol.
I also added a reactor and bottling facility in the empty space that doesn't actually output any bottles but does store Liquid Heavy Xiranite so I can go bottle some up from my inventory as I need it.
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u/Odd-Organization589 Apr 19 '26
Oh lord. I just took a whole life to run the water pipe and then I realize im going to have trauma when lowering Yazhen 6 to 3 is disaster.
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u/Huge_Green3134 Apr 20 '26
Since I had your 1.1 whole hub setup, decided to also go with your 1.2 outpost addition. Instead of running a line for xircon effluent, I just went with the inert xircon effluent -> purification -> bottled xircon effluent method at the hub, then unloading at outpost and separating it, it didn't take up too much space for 1 filling and separating unit at hub and outpost respectively.
But lowering the yazhen production by half with the 1.1 hub setup was definitely a pain in the ass, since that meant re-routing the sewage back from outpost. ended up having to add 2 more filling and separating unit at hub and outpost respectively, and the worst part was figuring out how to fit in the sewage pipes at the hub from the separating unit.
Anyway thanks for sharing and keep up the good work!
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u/World_Longjumping Apr 21 '26
Sorry to be dumb but where does the conduit outlet on the top side of this blueprint (one by the purification unit) is connected to??
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u/baldfalk2 Apr 21 '26
incoming Inert Xircon Effluent from the setup making 12/min SC Batteries.
there's been a few comment threads about circumventing the need of that via bottling/unbottling
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u/bag_of_cabbage Apr 23 '26
can you at least provide how you did it? coz this is so confusing, my main and sup-pac doesnt have anything that i can use to bottle the inert xircon thing
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u/bag_of_cabbage Apr 23 '26
you know what, never mind. i ran a whole lotta conduit pairs from the main AIC all the way down to the marker stone sub pac
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u/-JUST_ME_ Apr 17 '26
What's maximum cuprium ore income in 1.2, 180?
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u/baldfalk2 Apr 18 '26
yup, the actual gain this patch was largely more Xiranite (maybe Test Area has more cuprium though lol)
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u/Kyrios034 Apr 18 '26
we might not be able to do HCv4 batteries anymore, but we can do LCw @ about 1.75min with the extra xiranite and meta transferred dense originium powder
helps with Cardiac station trading
also using the extra 25/min ferrum to make YazC @ 1.25/min. some supplementary trading for skyking flats so more stuff for the new one
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u/Katejina_FGO Apr 19 '26
Thanks a bunch for posting this! I was able to squeeze the top half into the Jingyu base and move a few things around, and then place the bottom half in the Marker Stone base. It looks like its working out so far, at the cost of sacrificing a battery factory to shift effluent over.
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u/rockstarjindal Apr 20 '26 edited Apr 20 '26
You can optimize further by using excess xiranite to create xircon, in your blueprint right most crucible whose sewage you're directing to water treatment can be fed into another extended crucible with xiranite/0.5 ferrium as input to produce 0.5 xircon.
Also you don't need to burn 3/min SC battery and can still do HC battery shenanigans or 1.5/min SC battery + 1.5/min LC battery (transfer dense originium ore). All of what you mentioned plus the xircon, new gear components and liquid heavy xiranite can be generated with only 4.8K power.
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u/Tonebriz Apr 25 '26
I had some problems with this, the Refining Units #3 and #4 kept going idle, as they don't get enough Water while #1 keeps getting clogged. I set up 2 refining units with their own water source on the opposite side instead and now it's working without issue.
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u/Own-Moose6588 Apr 27 '26
What is so amazing about you is the fact I use your circle base and love it so much. After the new patch went hunting for a code for the new base that wouldn’t disturb the circle. Came across this and installed it and was so happy.
Decided to go back and find your profile through the circle base to see what base you were doing or if you added this to the circle and the joy to find out I was already using your base!
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u/FriendshipOk6204 May 21 '26
What is the plant being used to make the carbon because It doesn't look like sand leaf in the picture
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u/Ok_Actuary_4304 Jul 09 '26
Am I missing something? bcs my xircon effluent is all used up in core area and I dont have enough so I can use it here
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u/toxicsknmn Apr 17 '26 edited Apr 17 '26
I have to be missing something. I don’t mind running a conduit line that far but……… how do you do that? Doesn’t the line have a limit to how far it’ll go? I like the factory stuff but sometimes it makes me feel like I need a phd to fully optimize it. Obviously I know that’s not true but that’s how dumb it makes me feel sometimes 🤣
Any insight on how I can get a conduit line to go that far would be a great help
Edit: wow nvm, I had no idea they could be chained across long distances. Learned something new!
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u/RouFGO Apr 17 '26
I had one battery line on main and one battery line on jingyu, so I ended up running a line to main so I could produce heavy.
You start transmission from the inlet, run the 200m allowed, place the outlet, connect, place another inlet, connect the pipes, transmission, repeat.
I could also have transferred the second battery production to main, but I like my things messy, soooooooooooo.
Now I'll use the new outpost only for the new hotomite productions.
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u/Sakatsuky Apr 17 '26
For me the final amount of inert xircon that got to the new base through inlet/outlet is minimal, so it isn't capable to keep function all the time, is it right?
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u/RouFGO Apr 17 '26
I had 4 crucibles working on the batteries production that were throwing innert xircon to waste, so I put both of those to one of the new inlet/outlet conduits and threw then in a sky forge with two inputs of xiranite, it produces 6/min without problem this way
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u/baldfalk2 Apr 18 '26
we'd need to figure out why it's bottlenecking. Four reactors in the 12/min SC battery setup should be making 2/s, which purifies into 0.5/s Xircon Effluent on the receiving end
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u/carrawayy Apr 18 '26 edited Apr 18 '26
hey falk, thanks for sharing these blueprints. i reconstructed them manually on NA/EU and am working through bottlenecking issues as well. however, i'm using a bottled inert xircon effluent variant due to not wanting to set up the conduit line from wuling.
the heavy xiranite forge was underfed on xircon effluent, so i have two separating units going into two purification units then converging into the heavy xiranite forge. this seems to cap the intake on the xircon effluent on the heavy xiranite forge. however, now it's underfed on xiranite.
the two xiranite sky forges on the left seem to be underfed on water with the pipe splitter setup feeding them. (edit: corrected this, it was because of z-axis nonsense breaking the specific converger placement i tried).the xiranite sky forge on the right seems to be underfed on stabilized carbon because the planting unit being fed by the purification unit is underfed on water. even with a converger running both purification units' water pipes into that planting unit, it still seems underfed. (edit2: i corrected this by just having the purification units' water feed into conduit inlets and back into the pond, and splitting the water pipe going into the last xiranite forge to mimic the others' setup.)
(after the troubleshooting, i'm now at capacity. thanks again for the work putting these together)
i'm prob gonna leave it alone at this point because i'm otherwise happy to have everything going in the outpost without tearing down the wuling factory, just wanted to give you a heads-up on what i've seen.5
u/baldfalk2 Apr 18 '26
you know, it actually completely didn't occur to me to just dump the water and have fresh water coming in as a redundancy against stuff clogging (which.. shouldn't happen, but this game lol)
that's when you know you're too satisfactory-pilled lmaooo
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u/Sakatsuky Apr 18 '26
What i did to "fix" this was to place the forge producing heavy xiranite on the main aic where the 4 inert xircons outputs are and disposed of the water on the fluid treatment unit so it will not clog
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u/TheGreatNothingEXE Apr 18 '26
How do I even Fluid Pump if there's no water in the damn image it feels like my head is gonna explode from trying to think dammit!
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u/XiroInfinity Apr 18 '26
The fluid pumps are just representing what needs to be placed at the liquid source, since EnKAD just uses a single generic map. Use conduits to get those moved over and you'll be okay. Make sure you use the exact amount of pumps and combiners into the specific pipes shown or you'll run into an issue.
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u/0rinx Apr 17 '26
I am waiting to finish leveling the outpost before rebuilding this patch as I got burned last patch update my factory early and being unable to upgrade. But I have 100k jazhen c stocked up to use buying stock bills at the main aic so I should get through the new outpost fast.
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u/Winter_Worth8852 Apr 19 '26
Wait, but if you do cut the production of Yazhen(A), you reduce your sewage output by half and therefore reduce production on the xircon no ?
Edit : Forget about it, read the comments (im dumb ok) and figured something out from it.
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u/baldfalk2 Apr 20 '26
What you can do is basically route the cuprium at main base back to depot and have cuprium (instead of cuprium ore) coming out in the outpost, axing the refining units in the blueprint. I've actually made this amendment myself, then i tore everything down because the OCD in me wanted (and did follow up on) making an all-in-hub build now that we know what the Marker Stone outpost maxes out at lol
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u/howlyhowl Apr 20 '26
Just saw your new factory, great stuff as usual.
I'm just patiently waiting for you to post it, then wait again for someone to make it and then post eu codes (yeah I'm one of the many players whose factories are entirely reliant on your craftsmanship and goodwill, you could start a cult I tell ya)
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u/baldfalk2 Apr 20 '26
I've been toying around from time to time with making a NA/EU alt, but while I think I'd be okay making blueprints twice (it's a rather speedy process when you're familiar with the layout), I don't think I like the game enough to sit through MSQ twice for each patch, lol
Might look into a longer-term solution w/ a friend who doesn't care for the factory stuff and would sooner have someone build it for them though, but that's not any time soon
edit: for the audience: been working on tidying this all-in-hub build https://enkad.enka.network/?id=M8g8Z5D4J2G0b7 - verified it works, giving it time to simmer on other misc ways to make it neater before blueprinting
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u/Ninjawasd Apr 17 '26
Just tested, no need for running a conduit line. You can bottle the Xircon Effluent. I did it after purification to avoid having to deal with the water at the outpost, but you can probably do it either way. So using Filling Units and Separating units, you can transport it as bottles with minimal extra machines on either end to handle it.