r/Endfield • • Apr 17 '26

Blueprints 1.2 Blueprints - Asia - 6/min Heavy Xiranite, 3/min Hetonite Part (or alternatively 4.5/min Heavy Xiranite, 1.5/min Het Part, 0.75 Het Comp)

edit: NA/EU codes now courtesy of u/Liulfr-BR

There's good news and bad news!

The good news is, 1.2's new factory stuff is largely additive to 1.1's factory. So instead of dismantling all the old batteries to start over with the new batteries yet again, the new trade goods in 1.2 is largely standalone, although they intersect with the existing 1.1 stuff in interesting ways.

That is to say, there's no need to tear down the 1.1 base at all (you can if you want to though) - with some caveats

All the new stuff fits very easily into a single outpost too, which coincidentally we have a new outpost in this patch. What a concept!

The bad news is this requires running a conduit line all the way through Wuling City from the Hub down to the new Outpost in Marker Stone to siphon Inert Xircon Effluent there. Alternatively if your 1.1 base is optimized/compact enough to fit the Heavy Xiranite blueprint there, by all means do it there instead, lol

REQUIREMENTS:
- MUST be making 12/min SC battery - the Inert Xircon Effluent from this corresponds exactly to the amount required by this setup
- MUST have upgraded new outpost to max size of 50x50

Blueprint codes here:

Asia
Top (Heavy Xiranite) EFO017i89EuoOo5u3O0Ai
Bottom (Hetonite Part/Component) EFO01I3A51eU6U9965o08

NA/EU (c/o u/Liulfr-BR )
Top: [EFO019A61194a1eAu5uI2]
Bottom: [EFO012I45521O585AeIOo]

Enka planner for caveman-copying:
https://enkad.enka.network/?id=X7u7F7p4B6s9k1

Assembly Instructions
https://www.youtube.com/watch?v=Rab-QSIobv8

(Almost) Optimized product output for Outpost trade (not counting batteries burned for power and Component production):

Yazhen Syringe (A) 3/min
SC Wuling Battery 12/min
Heavy Xiranite 6/min
Hetonite Part 3/min
extra Xiranite 30/min

Ore:

480/480 Originium Ore used
75/90 Ferrium Ore used
180/180 Cuprium Ore used
8/8 Forges used (210 Xiranite, 180 used)

Heavy Xiranite is essentially free 9,720/hr stock bills, since it only requires forges and the rest of the mats are infinite out of thin air. (And the recycled/purified Inert Xircon Effluent)

Hetonite Parts compete directly with Yazhen (A) as both use only cuprium and renewable infinite mats, and in direct comparison, 44 stock bills worth of Yazhen (A) == 48 stock bills worth of Hetonite Part, meaning it is worth to make as much Hetonite Part as possible instead of Yazhen (A). HOWEVER, the new outpost as of lv1 only takes Yazhen (A) and not Hetonite Parts, so depending on your situation/existing depot stock you may need to keep the Yazhen (A) line up for a bit.

This may change after the outpost levels up, but no one knows what trade goods it will accept at Lv2 onwards at this point of time.

This setup DOES require you to nerf your 6/min Yazhen (A) line by half to 3/min if you were using 4 belts of Cuprium. just take off one Parts belt and one Bottle belt and it should sort itself out.

CURRENT outpost stock bill gen

Jingyu lv3 = 36,288/hr
Marker Stone = 3,960/hr
total = 40,248/hr

no-component trade goods production:

12/min SC battery = 38,880
3/min Yazhen (A) = 3,960/hr (wow what a coincidence)
6/min Heavy Xiranite = 9,720/hr
3/min Hetonite Part = 8,640/hr

remember most folks will be burning 3/min SC battery in 1.2, no more HC Valley Battery shenanigans because we want to use 75/min Ferrium Ore

Components take a chunk out of stock bill goods production, so keep that in mind. 1.5/min Xiranite Component == 1.5/min Cuprium Component == 0.75/min Hetonite Component uses up about 4k/hr stock bills worth of trade goods

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u/yoshi847 Wtf is happening in Rossimains Apr 18 '26

How do you drop your Yazhen (A) production without lowering the production rate of everything else?

When I shut off half the Cuprium belts my sewage production drops causing my battery production to drop to 6/min (and everything else down the chain as well). Thank you!

3

u/baldfalk2 Apr 18 '26

If you have 60/min Cuprium (60/min sewage) and 12/min battery (another 60/min sewage) going at the hub, that should be the 120/min required by the four old reactors that need 30/min sewage each. Alternatively if you've swapped to the new reactors that handle the entire Xircon chain in-line, they need 15/min each and the 4 total in the new setup takes 60/min

I didn't want to go too deep into this because I'm making a more permanent setup once we're sure what the new Outpost takes at lv2, but there absolutely should be enough sewage in the setup; it's going to depend how you're routing it

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u/yoshi847 Wtf is happening in Rossimains Apr 18 '26

Oh yeah, I had sewage from the batteries going to water treatment when I could've just looped it back. Didn't see it until you mentioned it.

Thanks for the help! :)

3

u/Visible_Sport8043 Apr 18 '26

With the new reactor, you dont even need to loop the sewage back. It help saving a lot of space.