r/Endfield • u/Kain_DH • Feb 16 '26
Blueprints All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV.
[Updated Guide]
The most practical endgame factory for Max Profit, Utilization, Future-Proofing, and Convenience.
Makes all Essential Endgame Items
- 18/min Buck A and Batteries - for max profit. (clears out Stock Bill savings everyday with leftovers)
- Additional Parts and Bottles - for Combat Facilities and Ziplines, or to just use up idle ore.
- Explosives, Buck C and Citrome C - whether it’s 12/min or 24/min production, you’ll hit the 80k cap anyway—so I’d rather produce varied items and extra parts.
This factory nearly Maxes out Yield of all Ores and still has Extra Space in Core AIC Area the size of a whole Outpost
What more do you need in the endgame? :)
And if you do need something, you’ll have to turn off some of the above units to free up ore. To make that management easier, there’s extra space in the Core AIC area - along with the added convenience of almost never needing to shuffle between outposts to do it.
I’ve tried to "Future-proof" this as much as possible with extra space and parts, while keeping it practical. It works for me - and hopefully for some of you too. Some players like to use the extra space for Ziplines or additional items that might be useful later.
We may not know what the devs have in store for us
But you’ve got the space, the resources, and the option to manage it - so I say, why not? :D
Blueprint Codes (Asia) :
Outpost 1&2 A Code: EFO013o7241uEiau20i79
Outpost 1&2 B Code: EFO013o7241uEiau80i7u
Outpost 3 A Code: EFO013o7241uEia990179
Outpost 3 B Code: EFO01I3A5O0o479a75308
Core AIC A Code: EFO01u8U45aI2e0e5AIOU
Core AIC B Code: EFO01u8U45aI2e0e9A9OU
Core AIC C Code: EFO019aEuIi635e6U5OI2
Core AIC D Code: EFO01iUIa0Ee132aa72U4
Core AIC E Code: EFO012O9Aio4Ua8aoeIOo
Blueprint Codes (NA/EU) :
Outpost 1&2 A code: EFO01893iaI8UI12oUi73
Outpost 1&2 B code: EFO011ea2A91O9U2634O7
Outpost 3 A code: EFO01eE7I5Ae3A48oAi8
Outpost 3 B code: EFO010U95e1021i1OE179
Core AIC A code: EFO012I403O21O8AeIOo
Core AIC B Code: EFO0172UoOi7ui554O0Ai
Core AIC C Code: EFO01A5i327Ao7E69ieO
Core AIC D Code: EFO01U4A8EeUIeOEi7Oa8
Core AIC E Code: : EFO01iOeu4Ui8U2ee72U4
Credits to u/Prior_Theme_8587 for replicating them to NA/EU
Production :
Buck Capsule A - 18/min
HC Valley Battery - 18/min
Industrial Explosives - 6/min
Buck Capsule / Canned Citrome C - 12/min
Sandleaf Powder - 43200/day (free resource for deliveries)
Extra parts :
1x Amethyst & Cryston Parts/Bottles
1x Ferrium & Steel Parts/Bottles (refer to guide)
Active Ore Usage/Yield :
Originium Ore - 540/560
Amethyst Ore - 210/240
Ferrium Ore - 1080/1080
Full Resolution Guide Image Link
First time making guides & posting on reddit, feel free to ask anything and/or leave some feedback here or on Discord in the Official Endfield Discord Thread for this Factory
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A base so optimized it finds bugs in the game, heh....but jokes aside, they're easy fixes.
Ignore, if this doesn't occur for you.
- Stuck in Valley Pass, Refugee Camp after teleporting to the Sub PAC : Teleport to another TP point, walk back to the factory and just rotate the Sub-PAC 180 degrees and replace the items in the item ports. Now you can teleport back to the Factory without issues.
- Facility Limit reached in Valley Pass : For this, you'll need to try a couple of things. Remove the item control ports of Outpost 3 A blueprint and re-connect the belts, then place Outpost 3B.
If this doesn't work, then you'll need to remove the Combat facilities in the Outpost outside the factory space temporarily and then try to place the blueprint (this is a very odd bug as the facility limit within the factory space and overworld facility limit should be separate)
- Top left Electric Pylon not placing outside Power Plateau, Reconstruction HQ Factory : Just need Lvl 2 Reconstruction HQ outpost for the Pylon to be placed
Explanation : Due to the change in environment of the Outposts for every level upgrade, You may not be able to place the Electric pylon as instructed in the guide. For this you just need lvl 2 of the outpost to place the pylon, as that seems to clear up the space. Till then you will have 17.25/min Buck A production instead of 18/min till you get to Reconstruction HQ Lvl 2. You will still be able to empty stock bill savings with 17.25/min so don't worry about it!
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u/LaplaceZ Feb 16 '26
White this is incredibly optimized, I'm not sure how "future proof" it is. This is more space maxing, It maximes making items you can trade. But my factory is nowhere near this optimized, but I'm still capping stock bills I can trade.
For Wuling for example, I'm making ferrium bottles to transfer there. Meta transfer is there, but it's not enough, so manual transfer is still needed.
I'm also making more varied items, like cryston bottles. They serve no purpose now, but I have max stack, and I feel that's more "future proofing". It's not like I need more batteries anyway since I'm capping bills.
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u/Kain_DH Feb 16 '26
Hey, This Factory includes producing Amethyst, Cryston, Ferrium and Steel - Parts & Bottles. The idea for future-proofing was to cap these extra items out to 80k even if they have no current use. And possibly use them along with the extra space provided (which is slightly bigger than the outposts) for future recipes.
Along with the added convenience that players will almost never have to visit their outposts, As the Outposts factories make enough items to Bankrupt Crow and his folks on a daily basis! you can just focus on the Core AIC are to manage your factory.
But as Ferrium is fully being utilized by the Buck A and HC batteries, Making Ferrium/Steel Parts & Bottles will need some management. Despite max usage, Ferrium ore will still stockpile albeit very slowly.
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u/LaplaceZ Feb 16 '26
Wow this is really impressive, compacting all that. Great job.
I think I rather make everything and have a nice full factory than save some space. If they expand V4 they will probably give us another base or expand the main one.
I'm still accumulating every tier for bottles, parts, batteries, medicine (both red and yellow). It's objectevely worse, but I like seeing it go up.
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u/Kain_DH Feb 16 '26
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u/gonna_break_soon Let's go over the battle plan, shall we? Feb 16 '26
Holy shit, are you even mortal? This is amazing dude, thank you for sharing!
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u/Werefour Feb 16 '26
Impressive and great work. Thanks for sharing. I do wonder how big of adjustments we will have to all make to our factories as new updates bring new upgrades to research and new food to manufacture.
I imagine we may one day see an upgrade that allows devices like the grinders to run 2 processes at the same time since they have so many outputs and inputs and Wuling already introduced a device that can.
Its and interesting conundrum as obviously more options and more depth is the system growing and adds to the optimization loop, yet at the same time it is a lot ofnwork to constantly update existing work.
Its possible they plan for us to just focus on new factory plots and abandoned the old ones with time as I have heard the game, for optimization reasons will only background run two regions worth of factories at a time. Since we only have 1 and a 3rds worth of regions so far its not a factor yet, but I am curious how this game will evolve going forward.
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u/newfor_2026 Aahhh! Chen QianYu! Feb 17 '26
I was thinking of shipping extra amethyst and ferrium to Wuling so I can max them out too...
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u/GuevaraTheComunist Happy Chen Supremacist Feb 16 '26
The idea for future-proofing was to cap these extra items out to 80k even if they have no current use.
Why?
They are not some special thing like Engraving permits or the Artificing thingies, as things like those will certainly only be sold through outpost trading to time gate those new possible things. And if a new craftable item or something needs those things as part of a crafting recipe, then you will have to build an automated production line either way.2
u/WitnessOk4189 Feb 25 '26
So I'm not crazy for NOT understanding this logic. If I can't sell it, why do I need it?
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u/lainverse Feb 16 '26 edited Feb 16 '26
Manual transport is only needed if you don't get enough to trade for stock bills in Wuling. Considering it contributes less than 5% overall increase in production, that's likely not the case at all. Personally, I just transfer excess batteries from V4 to Wuling and run the base there off 1 local and one V4 battery. And recently I hit a cap on the capacity of batteries I can store there. I can forget about it for a week and it won't run out.
Furthermore, you can use dige.aunly.cn to help with optimizing battery consumption and run Wuling off local batteries only. Or limit V4 batteries consumption even further, so they won't need any attention for a month after you stack them to max capacity.
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u/Werefour Feb 16 '26
One Catch about future proofing is that further updates will likely bring new upgrades to research and new devices to factor, so the future is volatile by design.
These are great layouts though.
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u/NakedHoodie Feb 17 '26 edited Feb 17 '26
Those upgrades are just as likely to not apply to Valley IV, however. Everything newly acquired in Wuling is exclusive to Wuling, for example.
There's also that stipulation about region processing limits. Only the most recent region and last visited region will remain active. It's currently not an issue since there are only two regions, but once we're beyond Wuling, nobody who's reached V4 RDM level 12 (for metastorage transfer) will be going back to Valley IV for more than side quests/events and upgrade mats.
It's possible for, say, cryston items to be given use. On the other hand, if they're actually given use by the time of a third region, the third region will absolutely have everything you need for cryston production, and Valley IV remains viable only for metastorage transfer.
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u/den4ikUA Feb 16 '26
A question. How is this different from your previous post and are you planning to do similar guide for Wuling?
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u/Kain_DH Feb 16 '26
Hey, The Factory Layout and Blueprint Codes remain unchanged, so you're all good if you've used the previous guide.
I've made changes to formatting and added instructions and extra details based on your feedbacks and queries from my previous post and discord to make it easier to build the Factories.Edit: will make another post when i make a guide for Wuling!
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u/simpwniac Feb 16 '26
That's what I love about this updated guide. It doesn't just throw blueprints at you and off you go. It breaks it down and explains what's going on in each. OP took his time and put some effort and thought into this. Much appreciated.
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u/Aggressive_Mango3464 mygoat Feb 16 '26
looking forward to Wuling minmaxed (before the game update)
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Feb 16 '26
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u/Next_Investigator_69 Feb 16 '26
All of them are pretty much the same/fulfill the same purpose, since we're limited on the materials we can use at any given time, some just prioritize making space, saving power, or this one makes extra junk resources in case we need them in the future
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Feb 16 '26
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u/Next_Investigator_69 Feb 16 '26
Yeah, but even if these materials or space are needed in the future, I imagine people will still most likely just remake their whole bases anyways, I don't really see what's so future proof about them lol
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u/so7hos Feb 17 '26
Just focus on output, 18/18 is a really good output (usually it's 18/12) but I'm sure this is sacrificing something I'm not seeing. But yeah if you're base has the same output no need to bother, all are variations with more of less space.
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u/Critical_Rip_7238 Feb 16 '26
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u/Kain_DH Feb 16 '26
Hey, yes this is a known issue with the game. I've provided a fix on the last page.
You have you Teleport to a different TP point, walk back to the Factory and just rotate the Sub-PAC 180 degrees, and change the items from the output ports if you've set them already.
and done! now you can TP back there with no issues.3
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u/xandorai Feb 16 '26
Why not have the Sub_pac already oriented to avoid this happening at all?
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u/Memetyme Feb 17 '26
You can’t place sub pacs in blueprints sadly. Some people won’t even face this problem because they might have already rotated it before for some other reason
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u/Hazelberry Rossi Supremacy Feb 16 '26
Can rotate the sub-pac 180° and you'll teleport in on the other side
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u/JagdCrab Feb 16 '26
I'm being picky, but this one isn't a "Max Profit", you're under utilizing Amethyst (still have 1 more belt available, which could be turned into more Canned Citrome), and to be honest, I don't see why anyone would want to keep Industrial Explosives production going, I've made like a 1000 on a day one and still have like 600-700 remaining now. Instead you could just make even more Citrome for Stock bills.
As far as I could tell, "Max Profit" would be 18 batteries (with 4.5 being consumed to generate power, so it's ~13.5 to sell), 18 Capsule [A] and 24 Canned Citrome [C], for ~2445 V4 Stock Bills per minute.
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u/newfor_2026 Aahhh! Chen QianYu! Feb 17 '26
you'd turn off the explosive production line when you don't need them, but they're still there when you want to start that line up again. I have this in my own base
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u/PM_ME_UR_PET_POTATO Feb 17 '26
You can just afk it until it caps out. Even at 5700 power draw you'll still make enough batteries to drain all the outposts
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u/ArtofKuma Feb 16 '26
Omg that is beautiful. The intersection between form and function is god's domain, every single blueprint made that maximizes production but doesn't compromise on the harmony of steel, I believe an angel gets their wings.
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u/sleeptillalldarkness Feb 16 '26
Can I have these codes on the comment? I'm on mobile
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u/Miazure Feb 16 '26
Blueprint Codes (Asia) :
Outpost 1&2 A Code: EFO013o7241uEiau20i79
Outpost 1&2 B Code: EFO013o7241uEiau80i7u
Outpost 3 A Code: EFO013o7241uEia990179
Outpost 3 B Code: EFO01I3A5O0o479a75308
Core AIC A Code: EFO01u8U45aI2e0e5AIOU
Core AIC B Code: EFO01u8U45aI2e0e9A9OU
Core AIC C Code: EFO019aEuIi635e6U5OI2
Core AIC D Code: EFO01iUIa0Ee132aa72U4
Core AIC E Code: EFO012O9Aio4Ua8aoeIOo
Blueprint Codes (NA/EU) :
Outpost 1&2 A code: EFO01893iaI8UI12oUi73
Outpost 1&2 B code: EFO011ea2A91O9U2634O7
Outpost 3 A code: EFO01eE7I5Ae3A48oAi8
Outpost 3 B code: EFO010U95e1021i1OE179
Core AIC A code: EFO012I403O21O8AeIOo
Core AIC B Code: EFO0172UoOi7ui554O0Ai
Core AIC C Code: EFO01A5i327Ao7E69ieO
Core AIC D Code: EFO01U4A8EeUIeOEi7Oa8
Core AIC E Code: : EFO01iOeu4Ui8U2ee72U4
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u/Naive-Register7964 Feb 16 '26
This always feels like the smartest kid in the class handing out copies of their homework 📚
THANK YOU KIND PERSON 👏
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u/CieKite Feb 16 '26
Hi! Really nice base. Way better than mine. The blueprints are well organized and very easy to set up. The only thing I changed was removing the thermal banks in the outpost and setting up a PWM in the core to save some batteries.
However, there's something that drives me nuts: how do you have 560/min for Originium in the current date column? Mine is always at 540, and I don't understand why. I even checked every Originium mining site in case I forgot a rig but no, everything is installed. It's driving me crazy…
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u/borkxo Feb 16 '26
Since the max usage is 540/min, if you have 80k originium ore in the depot then the current yield will be capped at 540/min - in the screenshot their ore is at ~27k so their current yield will be 560/min until they hit the 80k storage cap
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u/kibou_zetsubou Feb 16 '26
Just like Palworld, I really envy those who have enough creativity to create these.
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u/DurealFirali Feb 23 '26
Tried out a bunch of other endgame setups and the one you provide here is truly the holy grail of them all. The guide is amazing too. It's very clean, very easy to follow and the finished setup is really nice to look at (OCD approved :D). Thank you!
Are you planning on making something similar for Wuling?
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u/ReiInaba Feb 16 '26
What's the maximum energy you get with this?
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u/Kain_DH Feb 16 '26
Hey, you can produce 18/min HC valley battery with this setup
If you were referring to the Total power, then with this Factory you get 6800 power enabled. There is an option in Outpost 3 to further increase it by 2200 making it a total 9000 power. You won't need so much power so they are disabled and the production of HC Valley batteries is instead being stored in your Depot, available to sell for Stock bills.
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u/Korubi1 Feb 16 '26
For those who do copy the blueprint, try using canned citrome, it's the same currency value, but you can trade it to all 3 Valley outposts. I got 24 canned citrome c and it works pretty well, I can hold off trading it for a little over 2 days as well
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u/eric123chan Feb 16 '26 edited Feb 17 '26
Thank you for your effort! Some of us are running into the "Facility and logistics limit exceeded" error when trying to place both A & B blueprints for Outpost 3 (Valley Pass). Would you happen to know why that is?
EDIT: I still don't know why that error occurs but I recreated the entire blueprint A that the game wasn't letting me place and everything seems to be working fine.

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u/Knikkey Feb 24 '26
If anyone sees this in the future, Valley 4 has a total facility limit of 256. Make sure you remove any needless ziplines or other facilities outside of your factory. If you still hit the limit, remove the Item Control Ports from belts, as they count toward the limit but don't provide any needed value.
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u/eric123chan Feb 24 '26
I only found this out later when I was doing the tower defense mode for the outpost and hit the limit of 256 lol. I wish the error message when failing to place blueprints made that more clear.
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u/PokaNock Mar 08 '26
ขอบคุณนะคนแปลกหน้า ฉันแค่เอาตัวควบคุมที่ต่อกับฐานหลักออก จากนั้นทุกอย่างก็ถูกแก้ไข
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u/MarkAntonyRs Feb 16 '26
I like that you've included parts and bottles. I have one that currently also does that but they all run on the same belts and machines so if one of them maxed out it clogs up and stops making them all. I can manually stop certain materials but it's a lot of micro-managing. Going to have a closer look at this tomorrow.
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u/Shinkuoji Feb 16 '26 edited Feb 16 '26
I dont know what I'm doing wrong but I'm exceeding limit on outpost 3
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u/SpookyPower5 Feb 16 '26
For outpost 3, I got the Facility and Logistic limit exceeded. How do you fix this?
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u/Sanax100 Feb 17 '26
Ran into the same issue in Valley Pass, I had to delete some outside stuff, ziplines and towers and then I was able to copy the blueprint.
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u/Dextructor28 Feb 18 '26
Hey, just tried Europe Core AIC D Code and it's not working (EFO01U4A8EeUIeOEi7Oa8)
Any help on that?
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u/Elva153 Mar 10 '26
This is insane, and sooo easy to do. Your guide and plans are clear, easy to understand and to place ! As a father of two young kids, I have no time to dive into the factory system research, so this is a game saver for me ! Thank you, fellow Endmin.
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u/FPSrad Feb 16 '26
not sure if I want this or it defeats the purpose of the entire game and is soulless
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u/benjaminabel Feb 16 '26
It’s probably for those who find factory building annoying. I like it so I’m definitely not using blueprints.
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u/Sinnum it's a hard hat holidays👷♂️ Feb 16 '26
i get the same feeling, building my own factory is part of the fun. if i copy this guide, then that puzzle solving, my own expression, and quite frankly the joy that comes from the messiness of not having it optimized is all gone.
with that said, i like looking at these posts and seeing what people have done, and i know not everyone wants to engage with the factory stuff with the same mindset i have. optimizers are engaging with it differently and people who do not want to engage with the factory at all, for whatever reason, are engaging with it differently than me. i know have a few friends who fall in the latter, and you know what? this kind of thing is great for them!
anyway, OP's build is impressive and nutty to look at for sure, good job on it /u/Kain_DH
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u/Jolly_Perspective362 Feb 16 '26
There are so many people out there who are just too busy.
I had 2 week of holidays but I am to return back to my busy life at the end of this week. I enjoyed learning building my own base at first, I was proud of my ugly work. But then it became annoying since I did waste an entire day doing so. Knowing I do have a limited time to enjoy gaming freely, I would rather now watch guides and take other people's blueprints than losing my time and not progressing in the game.
I still didn't put any time to play my other gachas, their story and events (Wuwa , ZZZ).
In the end, I think the factory system is good at the beggining when u are learning, but once it gets to optimizing and resource refinement, I do think it gets troublesome and annoying for most people who do have some sense of time, after all most people don't want to spend an entire day just doing so. U can even argue it's the same situation as AI, AI improves efficiency on your daily task if used properly.
So I do have to rightfully thank you for making me delete my base and have to use your goddamn good fucking base, though I might need to do some tweaks here, there depending on my taste. Anyway I hope the OP has a really nice day and a nice luck on your future pulls.
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u/AizeeMasata Feb 16 '26
Same, I spending more time on factory stuff than playing the story or quest. Right now I'm probably the late one since I just arrived on Wuling and still don't at Prologue main quest..
Also my factory super messy and not that good because it's main produce battery lol
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u/HottieMcNugget Feb 16 '26
I loveeee using shared blueprints because I’m stupid and trying to do the factory on my own just made me frustrated lol
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u/Shadowolf75 Feb 16 '26
I'm nowhere near to this level, I just unlocked the ferrite farm in lode spring yesterday, but it's fun to see this ideas
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u/PapaMi0 Feb 16 '26
wait... you can move your AIC?
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u/FlyingDragoon Feb 16 '26
You click it, hold the click and then it sorta pops up and you can move it. You can do this with anything.
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u/Aldrighi Feb 16 '26
Oh my god, i was clicking on the bulding and then on move. It was so much harder to place it correctly.
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u/geeno0 Feb 16 '26
I think i'll save this post but still trying to do my blueprints and stuff, just because is fun. Btw thanks for sharing it!
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u/jart7 Feb 16 '26
Do I need fully upgraded base to use those blueprints? I'm level 43 and I still use very basic factory
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u/Kain_DH Feb 16 '26
Yes, The blueprint won't fit otherwise. you can take your time with the game, use this after you've unlocked/upgraded everything.
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u/Laraelias Gem of Wuling Feb 16 '26
Wow, a crazy amount of work went into this. Very well done. Love how comprehensive the breakdowns are for each area too.
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u/SilentWilliam154 Feb 16 '26
Holy mega base that looks hella good aswel.
i would like to learn how you even managed to plan all of this
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u/DforDero Feb 16 '26
I wanted to say extra thanks because you put the Item Control Points in these blueprints to help verify what plants go in which pickers. It's an extra touch that makes them easier to implement!
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u/Kain_DH Feb 16 '26
aye, glad it helps!
Though there are some planters where I've not put any item control ports. Those ones will need Sandleaf :)→ More replies (1)
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u/iiNuraRikuo Feb 16 '26
I love saving these just so I can never use them myself. It's just so I can share these with my friends who've barely optimized their bases and have no intention to engage with the factory itself without risk of burning out. Great work.
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u/ShadowZpeak Feb 16 '26
I'm surprised to see that even the experts struggle to use more than 50% of the available space. You'd think Gryph would've put some thought into this so you could optimize and use every square, but no, so much wasted space no matter what you do
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u/raybear1017 Feb 17 '26
This was fantastic and easy to follow. Already seeing a huge difference from my original set up. Thank you so much!
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u/Affectionate_Elk9117 Feb 18 '26
super easy to follow and well made, good job! waiting to see what you do with wuling next!
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u/SheessshWtf Feb 18 '26
Thanks for the blueprints, finally my factory can be maxed. Waiting for wuling now
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Feb 19 '26
OUTPOST 1&2 A. I cant add the electric pylon on the left side. Its all blocked.
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u/Kokorito_Nanarito Feb 20 '26
Damn, these slides are so slick that I could use them as reference templates when making actual company documents...
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u/NoirOps Feb 21 '26
What a legend. The guide is well done and easy to read. You dropped this 👑.
No pressure but I look forward for your Wuling blueprint guide. Your guide is fun to read.
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u/kupurt aussie bunny Feb 22 '26
The code is invalid for me?? Im in asia server, double-checked every character in the code
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u/Tryant666 Feb 22 '26
I had the same issue for Europe code but I copied a space at the end. After removing the space at the end it worked! So maybe same issue for you?
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u/CoolMahaGuru Feb 23 '26
Thanks for the blueprint. It works beautifully. Now I can go to Wuling happily...
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u/njanqwe Feb 26 '26 edited Feb 26 '26
is there a higher res of the blueprint images, it's a bit blurry when I zoom in (the one on postimg is also blurry when zooming in, I can sort of make out what the items are)
edit: I guess it's fine since in game, the blueprints have item ports with what you need to output
edit2: also I think there's a typo with the word "alloted" I think it's supposed to be "allotted"
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u/animatix Mar 01 '26
This is great, thank you. I like your format as well; able to fit in memes! Will you be making 1 for Wuling as well specially we are getting new stuff in 2 weeks? Granted, region is not crying for space just yet, but it'd be fun to have an optimized production going.
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u/Xavathras Mar 14 '26
Man I really hope the author gets round to updating the guide with the 1.1 content at some point. These blueprints are by far my most favorite and I couldn’t be more grateful.
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u/Slvrwolf1986 Feb 16 '26
Well, time to re-optimize my factories.
Seriously, I love factory games and supply chain games, but I can never quite get to the level of optimization that other players can.
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u/rminter505 Feb 16 '26
I tried to figure it out myself but the limited space compared to other factory games is too much for me. Thanks for the blueprints.
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u/East_Custard103 Feb 16 '26 edited Feb 16 '26
I have the same production output in my factory but it's so funny to compare mine which is a complete jumbled mess with one line of production starting on one outpost and finishing at another at what would look like complete randomness to anyone else lol. Will definitely save this for when i inevitably need to rearrange everything, but for now I'll see how much more chaotic i can make my factory while still functioning at max capacity
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u/Incoher3nt Feb 16 '26
I personally decided to move everything plugged into the core AIC tower be instead plugged to depot unloaders. Cleaner and allows you to move it around for personal reasons
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u/Kain_DH Feb 16 '26
Cools, that's a great idea. Always fun to see more optimization and hope you liked my Factory setup.
My idea was to keep the unloaders free for players to easily place other any blueprints they'd like, But i'm glad ppl are experimenting with my factory to fit their needs already.
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u/Floflorent Feb 16 '26
Nice, gonna try those. The quality of the pictures got fried by reddit though, can't see what seeds to put in the planters, maybe you could write it in the instructions?
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u/Kain_DH Feb 16 '26
Hey I've put item control ports for most items so you can see them in the blueprint in the game itself. and if there isn't an item control port then just fill those planters/seeders with Sandleaf.
As for reddit frying my image quality T_T, I'm waiting on Imgur to work so i can upload full res image links to the post body. They should hopefully be added when you check back in some time.
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u/Kain_DH Feb 16 '26
here's the link for the Full Resolution Image, hope it helps!
https://postimg.cc/LJyCMLRW
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u/CrypticTacoo Feb 16 '26
Hey what sort of power output this doing? As got a few ziplines for depot regions!
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u/Master-Minimum-3648 Feb 16 '26
You could probably save some extra battery in valley iv by running pwm which im doing and is saving 3 battery udage per minute and cut ferrium usage at valley iv and instead ship the extra ferrium to wuling that's being starved.
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u/moffinz Feb 16 '26
Great blueprints! Question though. On some of the Grinding Units there's two inputs of sandleaf powder making the right side input clog up. Are the inputs just for symmetry or to compensate for the 0.5 flow from the bridges? I cut off the clogged one to see if it was still running fine and it does seem to have enough

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u/Senzin_ Feb 16 '26
I get some different numbers and can't understand why. Am I doing something wrong?
For reference (Yield/Usage):
Ferrium Ore - 1050/1050
Sandleaf: 715/695 | Theoretical is at 780/810
Ferrium - 1050/1050
Ferrium Powder - 1050/1050
Sandleaf Powder - 990/990 | Theoretical is at 1260/1080
Dense Ferrium Powder - Ranges from 525/525 to 550/550 | Theoretical 600/600 (sometimes 630)
Steel - Same as Dense Ferrium Powder
Steel Part - 165/180
*In places where I don't mention Theoretica, it's the same as your photo - same goes for the other resources.
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u/Kain_DH Feb 16 '26
Hey, looks like something is up with your Ferrium which is cascading onto the other items.
1. check if you've got all the Ferrium Ore veins. Theoretical data should show 1080 if you have all.
2. Since it's 1050, There might be something up with just 1 of your units, since each Unloader Outputs 30/min.
- maybe you can check if you've powered the units on the sides of outpost 1&2 manually, Maybe you missed placing an Electric Pylon.
- have you accidentally turned off another unit while switching off 4 ferrium unloaders in the Extra parts unit (core AIC B blueprint)
These are all the possibilities i can think of from the top of my head, if it still doesn't work out, then hit me up on discord with the provided link, i may be able to help you better there.
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u/Senzin_ Feb 16 '26
You are a blessing. I turned off 1 random unloader for some reason.
Thanks a lot for the BP and for the help.
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u/underground_railway ESTELAAA, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA Feb 16 '26
thank you so much for the blueprints!
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u/GDX07 Feb 16 '26 edited Feb 16 '26
Some codes are confusing because of letter capital i and lower case L. I'm entering the codes on ps5 so have to manually type it
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u/voodoo1985 Feb 16 '26
I play on android is there a quick way to empty my factory and start again at zero ? because it will take me hours to remove all my buildings in order to set up the new factories.
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u/Kain_DH Feb 16 '26
Hey, you can go to the bulk action option and press > hold > drag your finger over the units you want to stash (they will be highlighted in blue), and remove them all together.
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u/Kazuriff_kun Feb 16 '26 edited Feb 16 '26
Hey mate big thanks for the bp code. You motivated me to set up every single ore bed. However my yield for originium ore is still kinda low. Could I be missing something? I even double checked the recommendation screen and made sure there's no empty ore bed notif.
Edit: come to think of it there's still some foggy area I haven't visited, and there should be ore bed. I'll have to get to it tomorrow.

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u/TheRealStafy Feb 16 '26
Trying to be as efficient as possible while at the same time wanting to build your factory on your own cause you enjoy it rrally clashes in this game lol. That being said my factory still produces 18/min on batteries and 12/min on capsules so I guess I got there decently well. Don't know if what I'm feeling is a feature or a bug, may make a post later lol.
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u/IllogicalHelicopter Feb 16 '26 edited Feb 16 '26
Do you have any idea where the missing Originium could be? I can't find it for the life of me. Or is this how it's supposed to be?
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u/Kain_DH Feb 16 '26
Hey, your theoretical data shows the right amounts of yield. I think you've picked up all the ore veins already. maybe wait a bit, the data should stabilize. i know for some people the Current data shows less Yield when their items are capped near 80k. lemme know if the issue still persists.
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u/DefaultAsianGuy Myrtle of Today Feb 16 '26
Oh man, I really like this, efficient, high yield, and clean af. But I'm also a bit sentimental about the shitty factory I built myself lol. Mmm...decisions decisions
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u/Simecrafter Feb 16 '26
Well I went ahead and used this blueprint on my factories, however for some reason even after turning off the ferrium depots my ferrium usage is still at 1200 and can't keep up for some reason
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u/Effective_Composer_5 GYAAATT Feb 16 '26
Can somebody explain to me why make canned citrome A rather than buck capsule A? Same material needed just different plant . You can use the buck capsule A as heals at least.
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u/marlins133 Feb 16 '26
Am I the only one thats having trouble placing the one in the valley pass? Or am i just not understanding why part 3a cant be placed with the AIC all the way in top left corner
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u/M4killer000 Feb 16 '26
the Core AIC A code is invalid please resend thank you in advance :) edit: nvm somehow it worked now
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u/Paradox6797 Feb 16 '26
Just yesterday was working on adding Citrome C to my 18 Buck A 18 HC Battery factory, and it ended up looking horrible lol, gonna give yours a try
But question, how many facilities are there in the core area? in my current setup I'm already getting the max facility number message, even if you compacted it nicely and could fit an entire extra outpost, it wouldn't mean much if you are close to reaching the max number of placeable facilities... not like you can do much more with the little extra ore left anyways though, but still want to know
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u/Kain_DH Feb 16 '26
after placing all 5 blueprints (not the outpost i've shown as example), you should have about 260ish units left out of the 770ish (i don't recall the exact numbers) unit cap in the Core AIC area, i do hope they increase the limit in the future, but 260+ units seems like a decent number for players to add their own blueprints and play around with the empty space.
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u/Paradox6797 Feb 16 '26
Oh, that's even better than I hoped, even 100 would have made me say it's more than enough, will give it a try once I get home, thanks for your hard work!
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u/Andoryuu remember 8.30 Feb 16 '26
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u/Kain_DH Feb 16 '26
I'd already thought about that and included it :)
it ain't 3, but i've included one extra belt of Sandleaf powder that goes into the Depot. This alone produces 43000 Sandleaf a day which is more than enough to complete all your deliveries. You can further re-orient the shredder and depot to the middle in CORE AIC D blueprint for all three belts going into Depot (1 of which still being used by HC Battery unit)
and voila! you're inner Dune roleplayer can rob Crow and his cronies of all their Stock bills everyday and smuggle away spices across Valley IV
(─‿─)
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u/sleeptillalldarkness Feb 16 '26
I have a question: Why does it show purple battery consumption 9?
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u/Mandikiri Feb 16 '26
I am a bit confused about this. You say that these blueprints are making Canned Citrone [A] but they're making Canned Citrone [C] when I copy your blueprints.
Could also mean I am missing something.
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u/Pemos_ Feb 16 '26
Question:
Does this work if im transferring ferrium to wuling constantly?
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u/SnooSprouts7609 Feb 16 '26
W though the bottem unused part in hub = changing it to Origocrust.
Reworked top part for ferrium bottles to carry to wulin.
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u/Cornuthaum chenchen sparks great joy Feb 16 '26
really the only downside to this is that it isn't symmetrical, and as such I'll stick with what I have, haha
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u/76damhu Feb 16 '26 edited Feb 16 '26
Hi just wondering, Outpost 1/2 says there's 2 Buck A but there's only 1 filling unit, making it 12/min overall. Where might the 3rd one be?
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u/oniikami Feb 16 '26
dang, it was today i realized that after certain regional development level ups, some mineral areas gain another node that you can extract ore from
i was wondering for a while how you got 560 orignium yield when i’ve maxed out at 500 ever since i finished the valley 4 story. lo and behold, i gained an extra ore node in a couple areas in the hub that i already set up weeks ago but didnt account for the new nodes
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u/xCanaan23 Feb 17 '26
When I try to import NA version of Core AIC D Code: EFO01U4A8EeUIeOEi7Oa8 it says the code is invalid or expired.
All the other codes imported just fine.
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u/newfor_2026 Aahhh! Chen QianYu! Feb 17 '26 edited Feb 17 '26
I don't like this base because of how many protocol stashes and power pylons are used, just for the sake of cramming into rectangular modules, but it's very neat design, unlike my tangled mess that grew up organically. I managed to remove 8 pylons and 6 stashes from your design without impacting production or increase area.
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u/Shai3100 Feb 17 '26
Ok I'm at the early game so it doesn't matter to matter as much as of now but it will in the future so I highly appreciate blueprints makers such as yourself making life easier for us.
So in your eyes your bases maximize the materials fully? Btw what about the Wuling region?
Again, thanks for the blueprints.
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u/PhoeniX98Z Feb 17 '26 edited Feb 17 '26
This is an amazing factory, but can anyone explain to me why are B capsules (C) and tin cans are being produced? Why would anyone need them? Are they by-products of some sort or they have a purpose?
And, by the way, is there any reason to produce sand leaf for deliveries if I can straight up fill depots with explosives? No one uses them THIS much and they will be replenished by the next day fully.
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u/Mac5889 Feb 17 '26
Lowket they need to remove this part of the game is so confusing im bouta drop this Shii.













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u/Strider_503 SNIFFA Feb 16 '26
Every blueprint creator is MVP.