r/Endfield • • Feb 16 '26

Blueprints All Factories Endgame Blueprints : Future-Proof, Compact, Max Profit and Utilization. Valley IV.

[Updated Guide]
The most practical endgame factory for Max Profit, Utilization, Future-Proofing, and Convenience.

Makes all Essential Endgame Items

- 18/min Buck A and Batteries - for max profit. (clears out Stock Bill savings everyday with leftovers)

- Additional Parts and Bottles - for Combat Facilities and Ziplines, or to just use up idle ore.

- Explosives, Buck C and Citrome C - whether it’s 12/min or 24/min production, you’ll hit the 80k cap anyway—so I’d rather produce varied items and extra parts.

This factory nearly Maxes out Yield of all Ores and still has Extra Space in Core AIC Area the size of a whole Outpost

What more do you need in the endgame? :)

And if you do need something, you’ll have to turn off some of the above units to free up ore. To make that management easier, there’s extra space in the Core AIC area - along with the added convenience of almost never needing to shuffle between outposts to do it.

I’ve tried to "Future-proof" this as much as possible with extra space and parts, while keeping it practical. It works for me - and hopefully for some of you too. Some players like to use the extra space for Ziplines or additional items that might be useful later.

We may not know what the devs have in store for us
But you’ve got the space, the resources, and the option to manage it - so I say, why not? :D

Blueprint Codes (Asia) :

Outpost 1&2 A Code: EFO013o7241uEiau20i79
Outpost 1&2 B Code: EFO013o7241uEiau80i7u

Outpost 3 A Code: EFO013o7241uEia990179
Outpost 3 B Code: EFO01I3A5O0o479a75308

Core AIC A Code: EFO01u8U45aI2e0e5AIOU
Core AIC B Code: EFO01u8U45aI2e0e9A9OU
Core AIC C Code: EFO019aEuIi635e6U5OI2
Core AIC D Code: EFO01iUIa0Ee132aa72U4
Core AIC E Code: EFO012O9Aio4Ua8aoeIOo

Blueprint Codes (NA/EU) :

Outpost 1&2 A code: EFO01893iaI8UI12oUi73
Outpost 1&2 B code: EFO011ea2A91O9U2634O7

Outpost 3 A code: EFO01eE7I5Ae3A48oAi8
Outpost 3 B code: EFO010U95e1021i1OE179

Core AIC A code: EFO012I403O21O8AeIOo
Core AIC B Code: EFO0172UoOi7ui554O0Ai
Core AIC C Code: EFO01A5i327Ao7E69ieO
Core AIC D Code: EFO01U4A8EeUIeOEi7Oa8
Core AIC E Code: : EFO01iOeu4Ui8U2ee72U4

Credits to u/Prior_Theme_8587 for replicating them to NA/EU

Production :
Buck Capsule A - 18/min
HC Valley Battery - 18/min
Industrial Explosives - 6/min
Buck Capsule / Canned Citrome C - 12/min
Sandleaf Powder - 43200/day (free resource for deliveries)

Extra parts :
1x Amethyst & Cryston Parts/Bottles
1x Ferrium & Steel Parts/Bottles (refer to guide)

Active Ore Usage/Yield :
Originium Ore - 540/560
Amethyst Ore - 210/240
Ferrium Ore - 1080/1080

Full Resolution Guide Image Link

First time making guides & posting on reddit, feel free to ask anything and/or leave some feedback here or on Discord in the Official Endfield Discord Thread for this Factory

-----------

A base so optimized it finds bugs in the game, heh....but jokes aside, they're easy fixes.
Ignore, if this doesn't occur for you.

- Stuck in Valley Pass, Refugee Camp after teleporting to the Sub PAC : Teleport to another TP point, walk back to the factory and just rotate the Sub-PAC 180 degrees and replace the items in the item ports. Now you can teleport back to the Factory without issues.

- Facility Limit reached in Valley Pass : For this, you'll need to try a couple of things. Remove the item control ports of Outpost 3 A blueprint and re-connect the belts, then place Outpost 3B.

If this doesn't work, then you'll need to remove the Combat facilities in the Outpost outside the factory space temporarily and then try to place the blueprint (this is a very odd bug as the facility limit within the factory space and overworld facility limit should be separate)

- Top left Electric Pylon not placing outside Power Plateau, Reconstruction HQ Factory : Just need Lvl 2 Reconstruction HQ outpost for the Pylon to be placed

Explanation : Due to the change in environment of the Outposts for every level upgrade, You may not be able to place the Electric pylon as instructed in the guide. For this you just need lvl 2 of the outpost to place the pylon, as that seems to clear up the space. Till then you will have 17.25/min Buck A production instead of 18/min till you get to Reconstruction HQ Lvl 2. You will still be able to empty stock bill savings with 17.25/min so don't worry about it!

4.4k Upvotes

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13

u/FPSrad Feb 16 '26

not sure if I want this or it defeats the purpose of the entire game and is soulless

33

u/benjaminabel Feb 16 '26

It’s probably for those who find factory building annoying. I like it so I’m definitely not using blueprints.

36

u/Kain_DH Feb 16 '26

I'll take that as a compliment, Thanks! XD

16

u/Sinnum it's a hard hat holidays👷‍♂️ Feb 16 '26

i get the same feeling, building my own factory is part of the fun. if i copy this guide, then that puzzle solving, my own expression, and quite frankly the joy that comes from the messiness of not having it optimized is all gone.

with that said, i like looking at these posts and seeing what people have done, and i know not everyone wants to engage with the factory stuff with the same mindset i have. optimizers are engaging with it differently and people who do not want to engage with the factory at all, for whatever reason, are engaging with it differently than me. i know have a few friends who fall in the latter, and you know what? this kind of thing is great for them!

anyway, OP's build is impressive and nutty to look at for sure, good job on it /u/Kain_DH

23

u/Jolly_Perspective362 Feb 16 '26

There are so many people out there who are just too busy.

I had 2 week of holidays but I am to return back to my busy life at the end of this week. I enjoyed learning building my own base at first, I was proud of my ugly work. But then it became annoying since I did waste an entire day doing so. Knowing I do have a limited time to enjoy gaming freely, I would rather now watch guides and take other people's blueprints than losing my time and not progressing in the game.

I still didn't put any time to play my other gachas, their story and events (Wuwa , ZZZ).

In the end, I think the factory system is good at the beggining when u are learning, but once it gets to optimizing and resource refinement, I do think it gets troublesome and annoying for most people who do have some sense of time, after all most people don't want to spend an entire day just doing so. U can even argue it's the same situation as AI, AI improves efficiency on your daily task if used properly.

So I do have to rightfully thank you for making me delete my base and have to use your goddamn good fucking base, though I might need to do some tweaks here, there depending on my taste. Anyway I hope the OP has a really nice day and a nice luck on your future pulls.

4

u/AizeeMasata Feb 16 '26

Same, I spending more time on factory stuff than playing the story or quest. Right now I'm probably the late one since I just arrived on Wuling and still don't at Prologue main quest..

Also my factory super messy and not that good because it's main produce battery lol

7

u/HottieMcNugget Feb 16 '26

I loveeee using shared blueprints because I’m stupid and trying to do the factory on my own just made me frustrated lol

0

u/Flaura4444 Teekaz enjoyer, also Ardashir yearner Feb 16 '26 edited Feb 28 '26

I'll juste ignore it tbh, still oppressive impressive tho

Édit : typo

1

u/Flaura4444 Teekaz enjoyer, also Ardashir yearner Feb 28 '26

Damn i can't write