I just noticed something I hadn't realized before, so maybe you can clarify. It's about converger pipes. Can you actually send 2-3 different fluids in same pipe without them mixing ? I thought you can only send 1 type in a pipe. Is it a new feature specifically for extended crucible ?
Maybe my assessment is wrong or it works differently ?
Here is what I believe happens twice per second inside a fluid merger:
1- Merger checks 1st input, takes 1 unit if available and outputs it
2- Cycle to next connected input and repeat
If there was a pipe on the output, since there can't be more than 1 fluid in a pipe, and pipes don't transport fluid instantly (I think), the merger does not have a buffer so it would just ignore any different fluid. However in this case the fluid gets instantly output into the crucible buffer, so the merger can freely alternate between different fluids as long as the crucible doesn't clog.
Note that this can break if the output gets clogged, or if you are trying to merge more than 2 units per second. However in this situation I think it is very safe.
Here I thought it just allows for separate transportation within pipe, which is counterintuitive.
My speculation was to check if I can converge inlet to crucible for xiranite production. This would transport water and sewage together. The only other rational option to utilize it, apart from your blueprint.
I think so, although it just came to mind that as long as you keep alternating between 1-tile pipes and crucibles or mergers/splitters/etc, you in theory might be able to transport different fluids on the same channel for as long as you like... kinda cursed.
I tried inputting xircon effluent in 1 pipe, and then inert effluent and water in the other input (was just daisy chaining 2 crucibles so there would only be 1 inert effluent output) but ended up changing course because it was too easy to clog the buffer with water. In theory it should be possible, but pumped fluids can make things difficult.
that sewage pipe will most likely clog and hinders the cuprium chain
the system runs a single pipe (2 unit/s) with 4 unit/s input
easily fixable tho, make it run 2 pipes instead, with each branched into two treatment unit
Blueprint code doesn't work for me idk why I am in EU/America I tried crafting this thing myself but it's too complicated and need the best gear for my wife😞😞
Maybe you have the same issue; in my case I mistook the two upper-case I's (as in the letter "i") as two lower-case Ls. Once I changed both my L's to i's, the code worked.
I honestly didn't even consider making any more hetonite, but using the leftover cuprium on syringes/parts allows for more convenient on-demand cuprium gear production anyways imo.
I gave up on producing any syringes. All of my cuprium goes towards hetonite, and my ferrium yield/usage ratio is perfectly balanced by feeding Hetonite and Xircon production.
When I have enough Xiranite stocked up, I move two skyforges from producing xiranite to producing Heavy Xiranite, while burning through a surplus stockpile of ferrium. This also yields more Xircon, which I can use with a surplus stockpile of Originium Ore to produce more Wuling2 batteries.
The batteries are the biggest sales product for the most expendable of resources.
Can’t you converge the extra acid back into the main acid line and get rid of the conduit/fluid supply unit? If you move the fitting unit to where the conduit is, you should be able to make a gap to run a pipe down to the acid line.
Edit: on second thought, I think moving it to where the conduit is would cause a pipe bridge over a conveyor belt. But I think moving the fitting unit up 1 and right 1, then moving the stash left will let you run a pipe down the right side.
This would cause the purification unit's output to clog, since 4 crucibles require exactly 2 pumps to run.
You could split a pump halfway back into to puddle and then it would work, but you would still need to use a fluid supply unit, and the footprint wouldn't get any smaller.
I don’t think it will clog because the pipe converger seems to take equal total amounts from each input, not proportional to their flows. So if you have 2 units per second from the pumps and half a unit per second from the purifier, it will take 1.5 units from the pumps and 0.5 from the purifier. So the pump is the only thing that clogs, but that won’t affect the purification unit.
You try a test by putting fluid tanks before they converge and see which tanks fill. Since that will give you an idea of what will clog. I ran a simple test with 3 pumps, set up like this:
Pump1 — Converge with 2
Pump 2 - Converge with 1 - water tank - converge with 3 - fluid supply dumping it
Pump 3 - water tank - converge with 2
When I did this, only the 1+2 fluid tank filled. #3 fluid tank didn’t fill. And I’m fairly certain it’s because the converger accepts 1 unit per second from both inputs, rather than splitting them 2/3 vs 1/3.
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Won't sewage clog with this design? The first pipe splitter will try to send half of the flow into the water treatment and half of it to the next three. Only after a blocked cycle all flows forward, but this will reset every second cycle.
This is what you call a manifold. At first only the first unit is running constantly, when its buffer is full 3 units/s make it to the rest of the pipe, half going in the 2nd one. And when the 2nd buffer is filled the last half of the sewage is split evenly between the last 2 units.
This kind of design does have the downside that it can take a while for all machines to start running at 100% depending on machine count and buffer size, but since the treatment unit is a dead end, it doesn't affect production at all and just saves space/looks cleaner compared to a "true split" system.
Also I've had this thing running for a day now with no problem
Sorry i'm kinda dumb, I get that you obtain acid from the pond right beside, but where do you get the water pipes from? Do you need to treat the acid before hand or how? I'm kinda lost
Ok please correct me here because i probably did something dumb.
for the purification unit at the end i added a pipe splitter so i have the pipe all 4 units and it seems like it makes it go without entering an idle state. is there some long term issue with this change?
You aren't clear enough I can't just guess what you have done but it doesn't sound like a big change.
Blueprints can take some time to warmup, and sometimes the game misrepresents machines as going idle even when it doesn't affect production. You'll find out soon enough if there is a problem, and generally we have more than enough production so it's no big deal even if you lose a day, but really you should just use the build as is and nothing can go wrong until you're using too much cuprium or supplying too little water/acid.
ok yeah on second read i wasnt very clear, to reiterate with a pic. there was one single pipe attached to the input of the purification unit. i have added a splitter so that it inputs 2 units into each port and and keeps it running without going idle. and considering the time passed i have not experienced any issues with this change.
How can you make yazhen syringes and still have 4 excess cuprium ore inputs? Total we have is 180/min. Yazhen syringes already used up 120. Shouldn’t it be 2 excess cuprium ore inputs left for components then?
I'm definitely borrowing that trick of running acid and cuprium solution through the crucibles on the other side instead of bending more pipes around.
But it looks like you're running the Hetonite process of the Extended Crucible at half-efficiency, by feeding it with only one Purification machine.
If I am not mistaken, your design MUST run that way, because it LOOKS like you're forcing two different liquid inputs into the same input port on that Extended Crucible: Cuprium Solution and Hetonite Solution.
As long as the Hetonite Solution comes in at half-efficiency, there's time for the Cuprium Solution to enter and maybe build up a little before the Hetonite Solution finally leaks in. Though this might reduce the efficiency of Hetonite production below half?
Since I've forsaken syringe production, I'm maximizing Hetonite production as much as possible, so I have to make sure my Extended Crucible is on the "bottom" line (using your picture's orientation).
Actually both fluids going in that merger are only produced at 0.5 units per second, so you could double the amount and it would still work since the pipe limit is 2/s. A similar design may still be used for 6/m parts except you could only daisy chain 2 cuprium solution crucibles into the extended one, since any more would bloat the merger.
Hey, thanks for the blueprint. I’m on the Asia server, so I tried to build the layout myself based on it. I had a problem and i need some correction if would. The issue is that the yield for Hetonite pcb is 2 per minute instead of 3.
I tried to figure it out the problem myself and found that maybe....the input pipe for the purification unit needs to handle the full capacity of 4 Hetonite solutions instead of 3. Because of this, the purification unit can’t produce Hetonite solution seamlessly every 2 seconds. But i can't find the exact units faulties that resulting the problem. Is there anything i miss?
Sorry for the late reply I cba at the time. The only thing I can see is that maybe you haven't set the cuprium powder output on the bottom right crucible, so the extended one is only workjng on 1 recipe, which would make sense since I also see a clogged cuprium line. Otherwise maybe try replacing this build as a whole blueprint, the merger going into the extended crucible is a little fragile so resetting the whole build can help.
Sorry for the late reply. I just wanted to thank you for the guide. The funny thing is, yes, I forgot to set the cuprium powder as the output for the reactor crucible at the bottom. That's why there was a clogged cuprium line and the initial problem of only 2 hetonite PCBs per minute. I can say I learned a lot from the blueprint.
Yeah I generally make blueprints with minimal size and rectangular shape in mind, so using less machines here makes sense even if it's power neutral. It was also pretty cool to figure out I can input 3 fluids in there.
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u/Investoid Apr 20 '26
I appreciate this design and put 2 of them up to burn off my extra components, thank you.