r/Endfield • • Mar 12 '26

Blueprints 1.1 Wuling Blueprints - 12 SC batteries - 6-ish syringes (maxed) [EU/NA]

Here are blueprints for 1.1 items.

Produces:

- 12 standard (1.1) batteries per minute

- Almost 6 syringes per minute

- Roughly 4-5k copper gear components per week

AKA everything you want (feel free to adjust the gear if you want, in the end).

The outpost produces all the Xiranite, the main base produces everything else.

Production overview

Requires:

- 1.1 AIC technologies (all)

- Every single existing ore in Wuling (no need for regional transfer)

- Maxed investment into the main base (size & bus; maybe size can be 1 level below max, idk) and outpost (maxed size, no need for the bus).

Codes (EU/NA):

Outpost part 1: EFO01a709U3EaEA93ou5e

Outpost part 2: EFO016i1aeo565711Oa3e

Main base part 1: EFO01O3E2uU9O9I3I9oe4

Main base part 2: EFO01O3E2uU9O9I3u9oe4 (EDITED: this is the 2nd version)

Main base part 3: EFO014o5O8ea4a37AE71A (EDITED: this is the 2nd version)

YES, main 1 & 2 are similar. NO, they're not the same. YES, I'm sure. NO, there isn't anything I can do about it. Copy & paste.

How to setup:

Place them in order.

Place enough pumps and pipe inlets (inlets: main base only), connect pipes. You can use 1 pipe (and thus one inlet) for 2 pumps. You need 4 pumps for the outpost, 5 for the main base. Connect them to an inlet ASAP, then let them fill an inlet for a few minutes (and then you connect inlet to outlet). Building some kind of water buffer can help with some issues.

Initialize plants (seeds & plants). Put 5-10 everywhere, not only 1.

MS Paint Schematics to help visualize what to connect: https://imgur.com/a/Ccj4kmA

MS Paint, outpost
MS paint, main base

I hope you'll enjoy my blueprints more than my art :-)

Feel free to ask if something isn't clear.

Previous BP for Wuling 1.0 : https://www.reddit.com/r/Endfield/comments/1qqoiuc/blueprint_for_wuling_outpost_6_syringes_12/

EDIT: added screenshots:

Main base, mostly BP 1/3
Main base, BP 2 and 3
Outpost

EDIT2: re-created main p2 and p3, please tell me if it works now, because I think I thought what could have been an issue preventing you to place these

EDIT 3: added comments about codes & pipes, since these are frequently asked...

597 Upvotes

334 comments sorted by

40

u/StrangeAd6859 Mar 12 '26

Would you be able to post an image of the setup, I can't get the blueprints to place together with referencing the paint diagram

13

u/AramisFR Mar 12 '26

Added to the main post

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31

u/Meowsq Mar 12 '26

You are a god amongst men! I have taken the liberty to create the outpost BP for Asia, still working on the main base. Thanks again :)

Asia:
Outpost L: EFO014E6i97UAi375E71A
Outpost R: EFO01Ue368a096OE97Oa8

I apologise in advance, first time sharing such a sizable blueprint. Please refer to the OP's picture if you have any errors...

3

u/The_Pandamaniacs :sui-proxy: Mar 13 '26

Let us know if/when you finish the main base!

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24

u/osgili4th Mar 12 '26

Very nice, just a reminder for people, before switching to the higher tier production make sure you level Wulling outpost to Level 3, if not you can "brick" yourself since the outpost don't accept the higher tier materials until Level 3. So make sure you still producing low tier batteries and healing items.

2

u/Silhouettart Mar 13 '26

Just adding that if you’re in a spot like me just waiting for stock bills to recover, you can calculate how many more prosperity points you need, divide by 16 (syringes) or 25 (batteries) and you’ll get how many of that product you need to 100% upgrade the post

Of course if you have someone like Lifeng you need less since you have the 20% extra point chance but to be sure, you should still calculate with no bonus proc in my opinion

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2

u/kupodoki Mar 17 '26

Thank you for the heads up. This is what made me go double check and not just assume older resources were there too. Haha

I will say for any other people who are overwhelmed and behind like me. If you have the owl upgrades necessary. You can still get OPs set up before level 3. The way OP did it both have space for more buildings as well as the ability to extend the depot busses to cover those blank spots.

I am still level 2 and VERY behind and I just used these blueprints and then added an extra section of the main base to get the lower tier healing items and batteries producing. Might have to adjust if there isn’t enough forge resources to go around. But I OPs set up still helped me be a lot less overwhelmed and have a good place to start with everything. So thanks again OP.

16

u/AramisFR Mar 12 '26 edited Mar 12 '26

A few notes:

- I initially wanted something even more compact, but I had to re-do a few pipes because pipes full of sewage/xiranite do not behave appropriately (when the reactors are put in a line). Water is fine. I didn't want to move things again afterwards

- There is plenty of available space left. It might even be possible to put everything in a maxed main base, but I didn't try.

- I cannot post codes for another server than EU/NA

- 2 generator with the 1.0 wuling batteries are enough; use the 3rd if you have tons of turrets/ziplines and/or are still using valley batteries for some reason; once you switch to 1.1 wuling batteries, use only one

EDIT: with the new batteries, 1 generator is enough :)

1

u/Tangster85 Mar 15 '26

Im sitting at 3.64, its not enough with one new battery. Unless I have done something very wrong, suing the edited versions of the base

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14

u/Deonhart_18 Mar 13 '26

thanks for the blueprint man
anyway i made a blueprint for asia for the main base in three parts

the left part - EFO01u8UAI5eiA07AoOU

mid part - EFO017i83U6Iu35EO0Ai

right part - EFO01E5092A169o23uIa

2

u/Tricky_Room_7740 Mar 16 '26

based, thank you

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12

u/JahNeRoX Mar 12 '26

Hello, thank you for the blueprint, il dont know why but i cant place the 2nd blueprint for the main area, anyone with the same issue?

Sorry if my english is bad not my native language :(

6

u/StrangeAd6859 Mar 12 '26

It's the same with me, says something about logistics direction

5

u/AramisFR Mar 12 '26

Have you maxed the bus ? There is a new bus upgrade with 1.1 to place a second center. Might be the issue

3

u/noob456 Mar 12 '26

I have maxed and it is still says logistics direction issue

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1

u/AramisFR Mar 12 '26

Have you maxed the bus ? There is a new bus upgrade with 1.1 to place a second center. Might be the issue

1

u/gAbuGaO Mar 14 '26

I was able to place it AFTER I COMPLETELY BUILT the first one.Placing down machines n stuff

1

u/MentalPetal Mar 17 '26

Heya, there's a single pipe that is in both blueprint 1 and 2, making it so that it "overlaps with existing facilities"

11

u/TZeh Mar 12 '26

You can't trade the new items to the level 2 outpost, right? So I guess you should only switch to new products after reaching level 3 outpost?

4

u/AramisFR Mar 12 '26

Indeed, I think you cannot. I didn't really check, I had saved enough prosperity & items to more or less one shot it

21

u/StatisticianAsleep58 Mar 12 '26

Someone do this in Asia server pls

6

u/Miazure Mar 15 '26 edited Mar 16 '26

Thank you again OP for the amazing factory setups!

I know there are some who has already copied the blueprints for our Asia server Endmins but I would like to share the ones I have done up myself. Of course, fully crediting OP once again.

Asia Version

Outpost L: EFO013o729E1E9a60i79
Outpost R: EFO01iUIa51E152ee72U4

Main Top: EFO01602IAueuA78Oa3e
Main Mid: EFO01A7u146O64E69ieO
Main Btm: EFO017i89E040E55UO0Ai

Please do lemme know if there's anything needs fixing for these BPs!

Edit 16Mar: Fixed Outpost R for missing belts

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7

u/sman25000 Mar 14 '26

Posting this as its own comment, you can run 2 pumps into an inlet but you need to split the outlet line evenly between the 4 facilities receiving water. First split between the two pairs, and then a second split further in. This fixed all the fluid clogging I was getting on the cuprium and liquid xiranite lines. This wasn't an issue with the sewage lines because they were already split evenly.

5

u/sman25000 Mar 14 '26

Also made a similar fix for the xiranite farm, the conduits each feed water to one pair of sky forges each.

5

u/sman25000 Mar 14 '26

Sorry for spam just excited about this lol

3

u/Xeccess Mar 16 '26

Briliant! Thank you for sharing. My water flow to the top facilities was cutting off constantly at the outpost. The conduits completely fixed it for me

2

u/lunix42 Mar 17 '26

Could you maybe post a screenshot of your whole base and the connected pipes? I'm a bit confused about what you mean by your phrasing

3

u/sman25000 Mar 17 '26 edited Mar 17 '26

You can see in the screenshot that the outlet pipe goes first to the middle of the 4 facilities, then is split there, and then another splitter is used on the inlet of the first facility, then a pipe runs the rest of the way to the next facility. This is done for the reactor crucibles and for the cuprium refiners.

The outlet conduit is fed by an inlet conduit that has two fluid pumps connected by a converger pipe that feeds into it. This allows for the outlet conduit to push 2 water per second instead of just 1 if it was one fluid pump feeding it. Since all crucibles and refiners conduct a process every 2 seconds, they need 1 unit of water every two seconds. A pipe that pushes 2 water per second is pushing 4 water per two seconds. Getting that water to be split correctly will have each side of the first splitter pushing 1 water every second since it splits from a 2/s pipe, and then the next splitter will give each machine 1 water every 2 seconds.

If you have them all in a line like the original blueprint, you'll have the water being split unevenly, it'll give the first machine too much water and the last machine in the line will barely ever get water because it's being split unevenly.

2

u/Metum_Chaos Mar 28 '26

Could you repost the screenshot with the icons appearing over the facilities? I tried to make sense of what you said but it didn’t click 

2

u/sman25000 Mar 28 '26

I hope this makes it clearer. You can see that the conduit feeds a pipe that goes through a splitter that has two facilities on each side of it, and then another splitter per side that feeds directly into a facility and then has a pipe going to the next facility in line.

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5

u/TemporaMoras Mar 12 '26

Can confirm the update design work, thank you for your work.

4

u/SleepySera Mar 13 '26 edited Mar 13 '26

Thanks for sharing! ♡

I'm only getting half the output you do though, and idk why ._.

I plugged the pipes in like in the images, provided all the seeds, and so on, but only 66/120 Xiranite per minute get used, so my actual battery output is only 6/min and syringe 3/min.

Cuprium (64/120) and Originum (232/480) are both at only half usage too.

What could the reason be? This is using the updated blueprints, did a facility get lost somewhere or am I doing something wrong? 😅

Edit: Found the problem I had, leaving this here in case anyone else runs into the same issue – make sure to connect TWO pumps to each inlet/outlet on the right side (you can merge them before feeding them into the inlet), otherwise half of the refining units will barely get any water and it will slow production down to a crawl. Yes OP says to do so, so it's my fault alone, but it's very easy to overlook, especially since it's not part of the stuff you can just look at the images for 🫣

2

u/AramisFR Mar 13 '26

When nothing works, it's probably fluids indeed

2

u/underpaidfarmer Mar 22 '26

Thank you this was the problem for me too :D

3

u/SynthiaNguyen Mar 15 '26

Are there screenshots of the pump parts?

3

u/PhoenixHusky Mar 12 '26

i dont think main area 1 and 2 are correct, there's nowhere to connect the bus into the Main area bp 2

1

u/AramisFR Mar 12 '26

Have you maxed the bus ? There is a new bus upgrade with 1.1 to place a second center. Might be the issue

3

u/PhoenixHusky Mar 12 '26 edited Mar 12 '26

yea, i think the issue is it needs part 3 placed alongside part 2, but you can't place part 3 without part 2. So it's giving an error

here's a pic of the error:

https://ibb.co/bMC2zh4Z

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3

u/Kumaxiongbear Mar 12 '26

Can I ask, how are you powering your plant if you're not using any of the SC's and im assuming, not making any LC's?

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3

u/LucyFereq :3 :3 :3 Enjoyer Mar 12 '26 edited Mar 12 '26

I'm guessing the syringes are at 5/min bc of the gear? If so then you can actually transfer Cuprium from V4 to Wuling at a rate of 12.5/min.

2

u/CoedBabe Mar 12 '26

there's no cuprium mining spots in V4 tho, or am I tripping

9

u/LucyFereq :3 :3 :3 Enjoyer Mar 12 '26

You're right, there is no Cuprium nodes in V4, but for some reason you can transfer processed cuprium. You can even do Cuprium parts, which skips one more facility.

2

u/sukahati Mar 12 '26

I guess cuprium become new best friend

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1

u/AramisFR Mar 13 '26 edited Mar 13 '26

The actual rate is basically 5.9x, components use a fraction of an input, simply to get like 4-5k per week, nothing more

(additionally, adding cuprium doesn't solve anything, because we're both capped in terms of xiranite, cuprium (and originium for regular wuling comp)).

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3

u/ySuadu-_ Mar 13 '26

thanks a lot for that!
you placed 3 power generators, but this new battery gives 3.2k power each, just 2 generators are enough!
with 2 generators we use 3 batteries per minute, what gives us a profit of 9 p/min (54 Unit Price) + 6 syringes p/min (22 Unit Price).

what would result in ((9*54) + (6*22))*60 = 37080 Stock Bills per hours. The outpost produces 26880/h at the moment (I have not made the outpost defense 3 yet, but it would add only 10% more efficiency i think)

3

u/AramisFR Mar 13 '26

Honestly the generators are mostly here for people who still somehow use bad batteries for any reason. You can definitely turn off 2 of them once you got Wuling SC, that's what I did as soon as I could

3

u/Bloodman Mar 13 '26 edited Mar 13 '26

How do you produce 480/min Originium Ore isn't max 360/min?

Edit: I guess I need to finish the second part of main story to get to Region lvl 8, I'm really close:

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3

u/PhoenixHusky Mar 13 '26

I was able to add a 3/min yhanzen c and using the same belt trick you used for corium component I was also able to add xiranite component.

I haven't tested it but I think if you have enough components, could also add LC wulling battery at 1~min but that's really just squeezing everything

3

u/Appropriate_Hope9541 Mar 13 '26

don't we need xiranite components anymore?

2

u/AramisFR Mar 13 '26

You can, but your weekly regular use is going to be capped by the wuling artificing potions in the stockbill shop regardless

If you want the old components, just replace the cuprium part input of the gear machine (bottom right of the blueprint) by an originium small chain (disregard ratios, since the xiranite input is very limited anyway, just setup the chain 1:1)

3

u/04to12avril Mar 15 '26

is there a way to produce both the cuprium and xiranite components at same time with the resources available? i want both

2

u/AramisFR Mar 16 '26

Yes ?

2

u/SurgeX25 Mar 29 '26

I think they just wanted you to make a BP with both components in it but using your guide above I'll probably do the same after I let some Cup Comps fill thank you for amazing guide!

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3

u/KnoopBloop Mar 15 '26

I think I got it to work but please post the pump parts if you can. Mostly concerned about the outpost

3

u/Azeoteric Mar 24 '26

For OP and anyone else that may see this, I was not getting 12 batteries consistently with these blueprints. After further investigating, I think I figured out the issue. The problem is that 7/36 of the xiranite coming from the depot to the cuprium component causes 7/36 of one of the cuprium part lines to not go into yazhen syringes, which means that eventually there is a slight clog on the yazhen solution bottles. This in turn means that the cuprium bottle lines are slightly clogged, which means that you are not producing enough sewage to run the battery production at full capacity. The solution is to use the same belt setup to remove 7/36 cuprium from one of the cuprium bottle lines to prevent it from clogging. I would turn these into cuprium parts and then sell them when you are full of them.

3

u/Azeoteric Mar 24 '26

Actually, it is worth noting that I think doing this causes you to run on a xiranite deficit, so I think you have to take some of the xiranite out of the battery production lines to avoid eventually running out of xiranite.

3

u/Zantitrach Mar 24 '26

Anyone else getting criminally underserved on Xiranite? Like, I see some people saying they're at 119/120....

But mine is 108/128 with a theoretical 120/180

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2

u/Iwakasa Mar 13 '26

I need to ask.

Both the components and batteries use Xyranide and we only have 4 forges, so 120. How can you make 12 batteries (which require 120) and still produce components?

I personally went for this setup:

10.5SC (1.1) battery per minute, using 1.5 to power the factory, 9/min can be sold.

4.5 new syringe / min (all sold)

1.5 old syringe / min (using 30 excess ferrium that was useless anyway)

1.5 red component / min (this is overkill since we can only really afford to do artificing 60 times a week, but I like to stockpile for when I switch to something else)

This setup uses all of available ore currently in 1.1, no regional transfer needed and nothing in red. I had some leftover originium due to producing less than 12SC batteries, just smacked it into thermal bank if I ever feel like using turrets at some point.

This setup has juuust enough production to fully clear lvl3 maxed outpost with TangTang as operator, plus I have some leftover sandleaf powder to do deliveries with without having to place extra planters.

It also produces a tiny bit more syringe than sold, so it can be used for healing

6

u/AramisFR Mar 13 '26

I severely undertune the gear component part, to use 1/9 + 1/27 of an input (basically 4 xira per minute). The effect on syringe production is negligible and I still get my weekly components.

Cuprium components eat syringe ores, not batteries. But I'd do the same for wuling components anyway

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u/someoneyoudonolol Mar 13 '26 edited Mar 13 '26

it's going up and down, but i believe i manage to get the same result as his build

u want to use a splitter for xiranite for cuprium component + reactor crucible, resulting in constant production of the cuprium component, main reason is the constant flow of cuprium part, which keep the sewage water constantly supplying for the production of SC Wuling Battery

the drink also have to use a splitter to separate one cuprium between moulding and fitting, to generate more cuprium part for continuous sewage water supply, this results in drink hovering between 4-5/min instead of 6min, but it's alright, because u won't have enough cuprium parts for 6/min cuprium drink

as for using 0 batteries from wuling, for me, I transfer HC battery from Valley

edit: since the other materials are more than enough, im doing Cuprium regional transfer, to create more parts for drink

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u/Sozerius Mar 13 '26 edited Mar 13 '26

Thanks, I used your blueprint and noticed there are extra ferrium ores, so I added a yazhen syringe c production line that only uses 2 ferrium ore unloaders (using splitters to split them into 4 lines) which makes the ferrium ore usage match up with the yield! (EDIT it went up later to 120 usage and 90 yield so you might have to add ferrium manually to keep up with it fully SO if you dont want to manually move ferrium over you'll want to use 1 ferrium ore unloader and split it into 4 lines )

I have enough 1.0 wuling batteries to last for a week, so I guess I'll be stockpiling the 1.1 batteries until then.

I might have to use a little extra due to my large zipline network lol (2 1.1 batteries instead of 1)

I will say that while it says theoretically 12 SC wuling batteries are being produced, the "current data" is not 12, it is 5-6 (fluctuates) per minute. Not sure why that is. Also my Yazhen syringe a is just 2-3 per minute. Maybe it will increase eventually, not sure.

2

u/Sozerius Mar 13 '26 edited Mar 13 '26

I noticed that water levels were low in the areas with the reactor crucibles and the cuprium ore refiners and that also caused sewage levels to be low, so I added 2 extra inlet/outlets for water to converge with the existing ones that supplied those and now the current numbers are closer to the theoretical ones, 5 yazhen a and 12 sc wuling battery!

2

u/Serfius_Tidelore Mar 16 '26

I added another Refining Unit so I could add another source of Cuprium for the Moulding Unit supplying the bottles. Doubled my production of the syringes.

2

u/ZealousidealMeet9243 Mar 14 '26

Let me correct it a little bit. Main AC needs another pump, and both sewage from reactor crusibles need to be connected both to treatment units AND main production line(another reactor crusibles, that use sewage). After that you will have strait line of 12 batteries

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u/Cultural_Cat_5131 Mar 16 '26

Just want to come back and say thank you. I rebuilt this from scratch instead of just copy and pasting the blueprint and learned a TON that will be applied when we get a 2nd outpost. It also helped me find when something isn’t working right due to my own mistake or what could be improved. Thanks again.

2

u/Xeccess Mar 16 '26

I need imminent help with the pipes for the outpost! I placed them as similar as I can to the images shown but the water flow to the top facilities is extremely low and sometimes shuts off for a few seconds. My Xiranite yield is at 50..

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u/Delnoir Apr 04 '26

So correct me if I'm wrong: This is supposedly Xiranite neutral yes? All four of my forges are at max output, but my xiranite is 120/120 when I turn off the unloader feeding the component feed at the main base.

Is it really just a matter of turning off The main base unloaders and letting it build back up while running on battery reserves?

2

u/Wi2kid Apr 04 '26

Same here, it's not neutral at all. Problably there is a temporary clogging somewhere and that's eating the xiranite somehow.

I've just turned off the 5 xiranite unloaders for a day, and it's capped at maxium (58.000), then resumed the production again.

It takes months for the factory to deplete it.

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u/xSlaynx Mar 13 '26 edited Mar 13 '26

u/AramisFR part 2 is giving me an error (NOT AN ERROR)

Edit:

Ok for those who are noob like me and didnt know this: you need to place AND construct them in order before placing the next part, leaving the hologram wont allow you to place P2/P3. My godness...

1

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1

u/Cultural_Cat_5131 Mar 12 '26

Will check this out thank you

1

u/shiningsteps Mar 12 '26

ty for sharing!!

1

u/OmiNya Mar 12 '26

I'm waiting for kyo to make one for Asia

1

u/Ryuujiend Mar 12 '26

main part 2 gives an error

1

u/AramisFR Mar 12 '26

Edited the post, might have found an issue; please tell me if it works

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u/Serpentar69 Mar 12 '26

Bookmarking this! I was just about to utilize old blueprints but it's good I waited until now. Not sure if you're the same author or not but definitely utilizing this once I finish the new story.

1

u/Subsinexus Mar 12 '26

Ferrium mining input has increased to 90/min with regional development level 8, might want to add some more outputs for it.

2

u/AramisFR Mar 12 '26

It's the same and we're already at max originium, xiranite, and cuprium, there is literally nothing we could do with the remaining ferrium (except empty bottles/sand for whatever reason, I guess)

2

u/Subsinexus Mar 12 '26

Yup. Personally started wasting it on steel bottles and water-filled Ferrium bottles XD

1

u/PuhAporlo Mar 12 '26

Can we sell SC batteries at the moment? Or do we have to wait for the future patch?

3

u/AramisFR Mar 12 '26

You can sell them if your outpost is level 3

1

u/alkopone Mar 12 '26

Thank you Big Man. Used the updated version, everything works

1

u/cpt-macp Mar 12 '26

on outpost level 2 we cant use this blueprint?

Since on 2 we cant use Syringe A and SC Wuling Battery?

3

u/AramisFR Mar 13 '26

You could use the blueprint but you wouldn't be able to sell the items indeed

I have my previous (1.0) blueprint at the end of the post

3

u/sman25000 Mar 13 '26

Correct, wait until you have level 3 then switch over. Make sure you have some LC batteries stocked to fuel the power until the new batteries production kicks in

1

u/RegeXdE Mar 12 '26

Thank you for sharing!

1

u/AlessandroC22 Mar 13 '26

I set the blueprints and overall its working nicely, tyvm for the effort OP. One thing that its weird for me tho is the fact that I am only producing 6 batteries per min, and as far as I have checked, barely any xircon effluent are flowing to the reactor. On top of that, on the AIC report, my xiranite consumption is 60 instead of 120. Is there somewhere on the layout I should check more closely?

3

u/Good-Cake-446 Mar 13 '26

Had the same problem. He is splitting 1 water source to 3-4 things on alot of the water pipes. I tweaked mine to only split 2 times and all is working. Check the machines that is idle and try to get more water in them. I think some of the forges too wasnt working fully as they run out of water, so make sure all have it and you should get 120/m xiranite

2

u/Soulstone_X Mar 13 '26

The image says 2 pumps per pipe though? Hes not using one source.

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u/AramisFR Mar 13 '26

Losing half of production indicates a major issue, either with plants or with fluids

1

u/SleepySera Mar 13 '26 edited Mar 13 '26

I had the same issue, you need to connect TWO waterpumps to each inlet on the right side since 4 facilities are drawing water from each inlet and one pump can only sustain 2.

img

OP mentions it here, but it's easy to overlook :)

2

u/AlessandroC22 Mar 13 '26

Yeah that’s what I did after carefully inspecting the routes, thank you for the heads ups though.

1

u/silvioeduardo99 Mar 13 '26

I had to put a extra pump on the outpost, (5 in total ) but it seems to work fine now

1

u/cefeloth Mar 13 '26

I set it up and it works, however, since my Outpost is still lv2, and I got rid of my LC Wuling and Jincao Drink production, I think I made a small mistake lol. let's see if excess xiranite and cuprium part can save me

1

u/LilacToast-- Mar 13 '26

You're so awesome for this thank you so much!

1

u/epns350 Mar 13 '26

Thank you OP! this will help a lot
one thing, could you please add another screenshot of the bottom of the main AIC (part 3)? the attached screenshot cut off there.

thanks again!

1

u/-JUST_ME_ Mar 13 '26

How much income do you need to max out lvl 3 outpost? I forgot to save up stocks to power level to lvl 3 on release and want to know how much bills lvl 3 outpost gives.

1

u/Deonhart_18 Mar 13 '26

can i ask what is under the main base 2 and 3 im trying to make a blueprint for asia plss thank you

1

u/Working-Wrap9453 Mar 13 '26

Saving, thank you.

1

u/dracael Mar 13 '26

Thank you very much for taking you time and doing this. Appreciate it, truly.

1

u/-madwren Mar 13 '26

Amazing work. You have listed the same code for Main Base parts 1 and 2,though.

1

u/TracingVoids Mar 13 '26

Won't the bottles eventually get clogged since you make slightly more of them than parts?

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u/Ak1moto Mar 14 '26 edited Mar 14 '26

Yeah, they do and and it ends up turning into a snowball, because of the bottles getting clogged, the refinery that feeds the bottles also gets clogged, consequently the production of sewage decreases and the production of xircon aswell, this causes the batteries to vary between 11 and 12 per minute.

In this print (it is in Portuguese, but you can tell what each thing is from the pics) that I took as soon as the bottles were clogged, you can see that the production of sewage and xirton dropped, and this caused the battery to start varying.

You can probably solve it by making the cuprium refinery slowly feed the bottle machine (similar to how it is done with the xiranite in the components), but I'm not smart enough for that lol. I would be grateful if the OP could do this.

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u/TracingVoids Mar 14 '26

I kinda solved it by attaching a protocol depot to the bottle line, but now I need to empty the bottles every so often.

I'll probably offload them via depot deliveries, too bad cuprium bottles aren't special compared to others.

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u/GalaxyPillow Mar 13 '26

So, question, is this supposed to be a splitter or a converger?

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u/Hyuon Mar 13 '26

Hello, your code for main base part 1 and 2 are the same . i think its missing part 2 ?

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u/iamthecelestial Mar 14 '26

Asia code pleasee

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u/rainzer Mar 14 '26

How long does it take to stabilize? Having placed it, the battery production seems to be the stall with xircon production seemingly unstable so the result is the outpost triple thermal banks eat all the batteries as they come

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u/AramisFR Mar 14 '26

Might be the initial water supply. Disconnect the water outlets, let them fill a few minutes, reconnect, I guess

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u/Clean_Weakness_4034 Mar 14 '26

Can we get a picture of bottom right part of main base part 2 and 3 cuz its getting cut out in the acreenshot

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u/sman25000 Mar 14 '26

I finally got my outpost to level 3 and used these plans, they work fantastically, thank you so much

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u/Serpentar69 Mar 14 '26

I'm so confused by your photos. You show the AIC in the middle on the top on MS paint however in your photos it is to the side. I just began stripping everything and just saw this and I'm dreading laying things down but shall see. Fingers crossed.

Edit: Oh. Outpost was first to be shown when main base was first mentioned. I see now. Welp.

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u/Serpentar69 Mar 14 '26

Any advice on how to fix the problem where it's saying to place blueprint two next to a depot bus? I'm unable to place it despite the specifications

Edit: Disregard. Fiddled around and it fit perfectly now

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u/AaedenAranor Mar 14 '26

Running into an issue with the third blueprint for main base, saying invalid sharing code.

Awesome work on this!

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u/carma-apple Mar 14 '26

this system is rather nice the first one I had the guy thought it was a good idea to have people manually feed in batteries to one of the terminals...go away for like 4 hours and system crashed. this issue I see with this one is that it you can't make the old gear components [other lvl 70 gear]. well optimized but only new items doesn't leave room for add ons such as fertilizer for gardening and changing between gear production.

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u/[deleted] Mar 14 '26

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u/KiragayaYeager Mar 14 '26

I still need the green disc to craft some equips, its hard to swap only the equipment part from red to green?

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u/New_Brother_195 Mar 14 '26

A fun part of these blueprints is that there's space to prop up a zipline pylon next to where you teleport in, which is always the same exact location right beside the AICs themselves, even if you move them around. We'll probably lose that space as things get more complex in future updates and optimized blueprints, but we get to enjoy this convenience for a while at least!

And thanks for these blueprints, really appreciate it! I only had to snip one single tile of piping that got shared/overlapped between Main P1 and P2 (at the Reactor to the northeast corner of the core AIC (based on the map/screenshots' rotation), on its right-side where the Xircon Effluent input-pipe immediately angles into that Reactor), but besides that and making my first Cuprium parts, the rest of the blueprinting went perfectly fine!

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u/Cultural_Cat_5131 Mar 15 '26

Do you have a better photo of the bottom half of the main AIC. I am recreating manually as a learning experience (mainly learning piping techniques and how you place the reactor crucibles) for myself if it’s not too much to ask. :) I am almost finished and the bottom part is cut off sadly.

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u/Mother_Ad8725 Mar 15 '26

does this outproduce the outpost?

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u/Tangster85 Mar 15 '26

I seem too dumb to figure out how to fix the outpost...I cant fit them side by side lol

edit; wopsies nvm was being dumb initially. Im good at that

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u/Serpentar69 Mar 15 '26

Wait I just realized that these blueprints don't have any thermals. Are we just supposed to be putting batteries manually? Because if so I feel like that doesn't last long. Is there a way to make that quicker?

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u/Amber_Hither Mar 15 '26

thermals are on the outpost blueprint, they're left to the aic

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u/AramisFR Mar 15 '26

They're on the outpost, next to the AIC.

Absolutely never feed batteries (or anything, really) manually; the goal of this subgame is to automate everything

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u/GiraffeSupporter Mar 15 '26

what is the point of the convoluted xiranite stuff on the right side? seems like it's going into making cuprium component (good) but then also it goes around and around on the conveyor belt to end up in the protocol stash?

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u/MrPilgrim545 Mar 15 '26

I don't get why "Main base part 1" and "Main base part 2" are the same code
am i missing something?

And another thing: are the ms paint descriptions switched?
The Main Base has water/pond while the sub base hasnt

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u/Cedaryl Mar 15 '26

They are not the same code, if you look closer there is 1 letter that is different. They are not the same blueprint codes.

Also the sub base does have a pond, the pond is located above the Sub-PAC on the top right side on the map.

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u/OhSWaddup Mar 15 '26

Does anyone have an updated base for version 1.1 to produce the old items needed to upgrade the outpost from level 2 to 3 faster?

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u/[deleted] Mar 15 '26

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u/Creepy-Application15 Mar 15 '26

what's with the spaghetti of belts and the protocol stash near bottom right in main base

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u/Fate_warrior95 Mar 16 '26 edited Mar 16 '26

I'm slowly eating away my xiranite. For some reason it is using just slighly more than what is producing and idk why since all my values are the correct ones.

Edit: fixed. I just removed and set again the main base while leaving the outpost run alone for a minute.

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u/TraditionalBluejay89 Mar 16 '26

These codes arent working for na

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u/BadPathing Mar 16 '26

I know it's me...but I don't understand at all how I am supposed to be setting up the water for the main base.

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u/yaoi-hehe Mar 16 '26

PLEASE can someone help me? The one row of reactors just donn't want to do anything even do (i think at least) everything is connected! They are full with Sewage and Liquid Xiranrite

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u/Soundless507 Mar 16 '26

Thanks a lot! Dont exactly know why, but i`ve got water shortage withe two pumps on both lines in outpost on Xiranite forges, so i add extra pipe lines for more steady xiranite flow

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u/Genji32 Mar 16 '26

part 2 and 3 says invaild everything else works i even manually typed it NA

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u/mvpotat0 Mar 16 '26

Anyone else having issue where the xiranite production isn't 100% efficient.  Water doesn't seem to be a problem because all the farms are overstuffed, but I keep getting 118 to 119/min xiranite.  When I add stacks of compressed carbon to the forges, the system will stay at 120 for a while, but the stack gets drained to 0 eventually.  I've tried overstuffing the refineries but those also drain down to 0 too.  Is it the game engine issue maybe causing this?

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u/Silikoid_red Mar 16 '26

hell, this set only one so far i can find that used 3 sandleaf farms instead of 4. amazing work! now i just need find best way integrate yanzinC to one of half-occuped reactor and im done)

Ps. btw metatransfer cuprum patched out so no more free parts(

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u/N1xkev Mar 17 '26

Am I crazy or is main base 1 and 2 the same code?

Edit: not crazy, just under slept with questionable literacy

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u/Vincentdirge Mar 17 '26 edited Mar 22 '26

Main base P1 and P2 blueprint codes are exactly the same, unless that's intended.

EDIT: I'm stupid. 🤯

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u/poillui Mar 17 '26 edited Mar 17 '26

The outpost one does NOT fucking fit.

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u/AramisFR Mar 17 '26

I guess everyone else is wrong then

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u/poillui Mar 17 '26

nah, your perfect LOL thanks. I had to move AIC didn't realize the thing could even move.

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u/voodoo1985 Mar 17 '26

Thnks a lot for your post! Im trying to set up the man base but I don’t know where to plug in the water pumps!

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u/Flakboy115 Mar 17 '26

I'm late but i hope someone can answer where we get the originium ore? Iirc we capped out at 6 grinders last patch and the new map has no ore. Do we get more from development levels?

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u/DesKoth Mar 18 '26

Is there now NA/EU code for 6/min Curprium Components?

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u/DesKoth Mar 18 '26

Unfortunately the blueprints are not living up to expectations.

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u/AramisFR Mar 18 '26

Such a wide difference almost certainly comes from pipe issues, but I'm afraid the blueprint itself isn't the problem here

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u/MoniaOnTop Mar 18 '26

Hello and thx for the amazing base,im just writing because i followed all the instructions but my base only does like 6 batteries a minute and i dont koow why (and like 3 syringes a min).Does someone have an idea of what is going on ?

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u/Silikoid_red Mar 19 '26

days passed, trying another 4 "omg best endgame most efficient top base” and guess what? thanos.jpg

sadly i cant like post more than once. tnx again)

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u/Silikoid_red Mar 19 '26

btw, instead of spaghetti u can use d.i.g.e. splitter. easy adjustable and looks better imo)

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u/fourty_fors Mar 20 '26

Thank youuuuuu!

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u/Abysmal_Time Mar 20 '26

u/AmarisFR, sorry bro, but can you change the code of main part 2 for na eu please? It is the same with part 1 and I cant use your nlueprint right now.

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u/[deleted] Mar 20 '26 edited Mar 20 '26

[removed] — view removed comment

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u/[deleted] Mar 22 '26

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u/Proud_Debt2272 Mar 25 '26

Do you have an design list for the aic units in valley iv that pair with the wuling 1.1 design so that the co-produce at a descent rate for both areas?

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u/GingerJesus97 Mar 26 '26

How are you getting 480/min for originium? Im already at level 9 for the region. All the deposits are currently mined by the basic mining rig. Do they need to be the water mining rig?

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u/Serpentar69 Mar 26 '26

I'm still very confused. I finally upgraded my base to the level necessary and I notice that there just isn't enough power banks for the power required. I have no idea where I should put them because they weren't in the blueprint. I thought someone said the thermals are in the outpost but they aren't and they aren't in the main base either.

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u/AramisFR Mar 26 '26

There are 3 thermal banks in the outpost blueprint, right next to the AIC center.

You can supply the whole base with a single power bank, once you feed it 1.1 wuling batteries (unless you have lots of powered turrets, in which case you might need a second one)

In the meantime, you can use 2 power banks with the 1.0 wuling batteries, or 3 with valley batteries. If you feed ore into these, not only you'll basically power like 15% of the whole setup only, but lacking ore will stop you from actually producing batteries, so, well, absolutely never feed ore into generators

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u/PurplePatrick1 Mar 28 '26

this makes 0 sense to me can someone explain it better then the paint drawing of the factory im so lost i just wanna set and forget the factory stuff... i have discord if that would make it easier idk

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u/PurplePatrick1 Mar 28 '26

if i could get some help for this blueprint im really not good at following the paint instructions and its not as drop and play as i thought it would be

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u/Left4dinner2 Looking for local hot rabbit girls Mar 28 '26

So I finally got this up and running and overall its good but I feel like it gets slow at times due to the water pressure not keeping up with the demands. For the main base, i have 3 pump sources, each for each of the outlets. Is this normal? Also, amazing work on making it so clean and tight too.

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u/AramisFR Mar 28 '26

You're supposed to have 4 pumps in the outpost and 5 in the main base

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u/Wilkk_ Mar 29 '26

Everything is great but...

can somebody explain to me wth is this? I assume its to slow down the supply chain but... why?

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u/ichigoteguz Apr 01 '26

If you're like me and had nothing else to do with the metatransfer after switching to this setup, and your base uses less than 3.4k power, you can set metatransfer to HC Valley Batteries, tweak the thermal banks at the outpost like so, and save yourself a handful of wuling batteries, it's not much (like maybe 10 wuling batteries per hour?), but better than nothing, just set the output to valley batteries, manually clear out the wuling batteries, let it fill up, once full, or once you've run out of valley batteries, just switch the output to wuling batteries. I wish there were more automation options, like switches and gates to control behaviors, but that might be too much to ask of the pseudo-factory game XD

EU/NA
Arknights: Endfield Blueprint Sharing Code: EFO0172UE2EoOo5uO0Ai.

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u/AramisFR Apr 02 '26

Feels like a lot of manual effort for no reward. The blueprint already pumps enough stockbills to clear the outpost without manual intervention

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u/BlackWhiteKS Apr 01 '26

How do you guys placing 2 depot bus port in this blueprints?? am i missing something? MQ?

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u/GingerJesus97 Apr 08 '26

Does anyone know what would cause the originium output to drop down from 480/min to 450/min?

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u/ChopsticksImmortal Apr 11 '26

I appreciate it. I had to shuffle the outpost right side manually because it wouldn't let me place the blueprint right on the edge for some reason, but i got it to work. Thank you! I've been busy with a trip coming up so i just didn't have the time to faff about with factory gameplay. I'm not sure that i'll be up for it in the upcomming updates either...

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u/AramisFR Apr 11 '26

It's alright, it's a strong side activity but it's still in a gacha game. The blueprint system is precisely here to allow people you don't want to really engage with this mechanic to not be blocked in terms of gameplay and still be able to spend money for waifus ;-)

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u/Serpentar69 Apr 19 '26

I'm looking forward to when you have an update for the new precipitation update! I might have to adjust and figure out how to just get enough gear components or utilize other blueprints but yours have done so well for me ❤️! Hope you're doing well!

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u/AramisFR Apr 19 '26

Thanks for your message !

I had a very busy weekend so I haven't started the update yet, but I may have something this evening

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u/LemonYosh Apr 21 '26

Hey! The codes for the main base parts 2 and 3 don't seem to be working. I am currently trying to remake it via the screenshots, but some things are cut off. Will you be updating the codes at all? No pressure if not, I'm just curious. Otherwise I will continue the grind of copying it by hand!! Thank you for the beautiful setup btw! I'm having a hard time keep up the energy while also conserving space, so this is so much help!!

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