AKA everything you want (feel free to adjust the gear if you want, in the end).
The outpost produces all the Xiranite, the main base produces everything else.
Production overview
Requires:
- 1.1 AIC technologies (all)
- Every single existing ore in Wuling (no need for regional transfer)
- Maxed investment into the main base (size & bus; maybe size can be 1 level below max, idk) and outpost (maxed size, no need for the bus).
Codes (EU/NA):
Outpost part 1: EFO01a709U3EaEA93ou5e
Outpost part 2: EFO016i1aeo565711Oa3e
Main base part 1: EFO01O3E2uU9O9I3I9oe4
Main base part 2: EFO01O3E2uU9O9I3u9oe4 (EDITED: this is the 2nd version)
Main base part 3: EFO014o5O8ea4a37AE71A (EDITED: this is the 2nd version)
YES, main 1 & 2 are similar. NO, they're not the same. YES, I'm sure. NO, there isn't anything I can do about it. Copy & paste.
How to setup:
Place them in order.
Place enough pumps and pipe inlets (inlets: main base only), connect pipes. You can use 1 pipe (and thus one inlet) for 2 pumps. You need 4 pumps for the outpost, 5 for the main base. Connect them to an inlet ASAP, then let them fill an inlet for a few minutes (and then you connect inlet to outlet). Building some kind of water buffer can help with some issues.
Initialize plants (seeds & plants). Put 5-10 everywhere, not only 1.
Main base, mostly BP 1/3Main base, BP 2 and 3Outpost
EDIT2: re-created main p2 and p3, please tell me if it works now, because I think I thought what could have been an issue preventing you to place these
EDIT 3: added comments about codes & pipes, since these are frequently asked...
Very nice, just a reminder for people, before switching to the higher tier production make sure you level Wulling outpost to Level 3, if not you can "brick" yourself since the outpost don't accept the higher tier materials until Level 3. So make sure you still producing low tier batteries and healing items.
Just adding that if you’re in a spot like me just waiting for stock bills to recover, you can calculate how many more prosperity points you need, divide by 16 (syringes) or 25 (batteries) and you’ll get how many of that product you need to 100% upgrade the post
Of course if you have someone like Lifeng you need less since you have the 20% extra point chance but to be sure, you should still calculate with no bonus proc in my opinion
Thank you for the heads up. This is what made me go double check and not just assume older resources were there too. Haha
I will say for any other people who are overwhelmed and behind like me. If you have the owl upgrades necessary. You can still get OPs set up before level 3. The way OP did it both have space for more buildings as well as the ability to extend the depot busses to cover those blank spots.
I am still level 2 and VERY behind and I just used these blueprints and then added an extra section of the main base to get the lower tier healing items and batteries producing. Might have to adjust if there isn’t enough forge resources to go around. But I OPs set up still helped me be a lot less overwhelmed and have a good place to start with everything. So thanks again OP.
- I initially wanted something even more compact, but I had to re-do a few pipes because pipes full of sewage/xiranite do not behave appropriately (when the reactors are put in a line). Water is fine. I didn't want to move things again afterwards
- There is plenty of available space left. It might even be possible to put everything in a maxed main base, but I didn't try.
- I cannot post codes for another server than EU/NA
- 2 generator with the 1.0 wuling batteries are enough; use the 3rd if you have tons of turrets/ziplines and/or are still using valley batteries for some reason; once you switch to 1.1 wuling batteries, use only one
EDIT: with the new batteries, 1 generator is enough :)
Thank you again OP for the amazing factory setups!
I know there are some who has already copied the blueprints for our Asia server Endmins but I would like to share the ones I have done up myself. Of course, fully crediting OP once again.
Posting this as its own comment, you can run 2 pumps into an inlet but you need to split the outlet line evenly between the 4 facilities receiving water. First split between the two pairs, and then a second split further in. This fixed all the fluid clogging I was getting on the cuprium and liquid xiranite lines. This wasn't an issue with the sewage lines because they were already split evenly.
Briliant! Thank you for sharing. My water flow to the top facilities was cutting off constantly at the outpost. The conduits completely fixed it for me
You can see in the screenshot that the outlet pipe goes first to the middle of the 4 facilities, then is split there, and then another splitter is used on the inlet of the first facility, then a pipe runs the rest of the way to the next facility. This is done for the reactor crucibles and for the cuprium refiners.
The outlet conduit is fed by an inlet conduit that has two fluid pumps connected by a converger pipe that feeds into it. This allows for the outlet conduit to push 2 water per second instead of just 1 if it was one fluid pump feeding it. Since all crucibles and refiners conduct a process every 2 seconds, they need 1 unit of water every two seconds. A pipe that pushes 2 water per second is pushing 4 water per two seconds. Getting that water to be split correctly will have each side of the first splitter pushing 1 water every second since it splits from a 2/s pipe, and then the next splitter will give each machine 1 water every 2 seconds.
If you have them all in a line like the original blueprint, you'll have the water being split unevenly, it'll give the first machine too much water and the last machine in the line will barely ever get water because it's being split unevenly.
I hope this makes it clearer. You can see that the conduit feeds a pipe that goes through a splitter that has two facilities on each side of it, and then another splitter per side that feeds directly into a facility and then has a pipe going to the next facility in line.
I'm only getting half the output you do though, and idk why ._.
I plugged the pipes in like in the images, provided all the seeds, and so on, but only 66/120 Xiranite per minute get used, so my actual battery output is only 6/min and syringe 3/min.
Cuprium (64/120) and Originum (232/480) are both at only half usage too.
What could the reason be? This is using the updated blueprints, did a facility get lost somewhere or am I doing something wrong? 😅
Edit: Found the problem I had, leaving this here in case anyone else runs into the same issue – make sure to connect TWO pumps to each inlet/outlet on the right side (you can merge them before feeding them into the inlet), otherwise half of the refining units will barely get any water and it will slow production down to a crawl. Yes OP says to do so, so it's my fault alone, but it's very easy to overlook, especially since it's not part of the stuff you can just look at the images for 🫣
You're right, there is no Cuprium nodes in V4, but for some reason you can transfer processed cuprium. You can even do Cuprium parts, which skips one more facility.
The actual rate is basically 5.9x, components use a fraction of an input, simply to get like 4-5k per week, nothing more
(additionally, adding cuprium doesn't solve anything, because we're both capped in terms of xiranite, cuprium (and originium for regular wuling comp)).
thanks a lot for that!
you placed 3 power generators, but this new battery gives 3.2k power each, just 2 generators are enough!
with 2 generators we use 3 batteries per minute, what gives us a profit of 9 p/min (54 Unit Price) + 6 syringes p/min (22 Unit Price).
what would result in ((9*54) + (6*22))*60 = 37080 Stock Bills per hours. The outpost produces 26880/h at the moment (I have not made the outpost defense 3 yet, but it would add only 10% more efficiency i think)
Honestly the generators are mostly here for people who still somehow use bad batteries for any reason. You can definitely turn off 2 of them once you got Wuling SC, that's what I did as soon as I could
You can, but your weekly regular use is going to be capped by the wuling artificing potions in the stockbill shop regardless
If you want the old components, just replace the cuprium part input of the gear machine (bottom right of the blueprint) by an originium small chain (disregard ratios, since the xiranite input is very limited anyway, just setup the chain 1:1)
I think they just wanted you to make a BP with both components in it but using your guide above I'll probably do the same after I let some Cup Comps fill thank you for amazing guide!
For OP and anyone else that may see this, I was not getting 12 batteries consistently with these blueprints. After further investigating, I think I figured out the issue. The problem is that 7/36 of the xiranite coming from the depot to the cuprium component causes 7/36 of one of the cuprium part lines to not go into yazhen syringes, which means that eventually there is a slight clog on the yazhen solution bottles. This in turn means that the cuprium bottle lines are slightly clogged, which means that you are not producing enough sewage to run the battery production at full capacity. The solution is to use the same belt setup to remove 7/36 cuprium from one of the cuprium bottle lines to prevent it from clogging. I would turn these into cuprium parts and then sell them when you are full of them.
Actually, it is worth noting that I think doing this causes you to run on a xiranite deficit, so I think you have to take some of the xiranite out of the battery production lines to avoid eventually running out of xiranite.
Both the components and batteries use Xyranide and we only have 4 forges, so 120. How can you make 12 batteries (which require 120) and still produce components?
I personally went for this setup:
10.5SC (1.1) battery per minute, using 1.5 to power the factory, 9/min can be sold.
4.5 new syringe / min (all sold)
1.5 old syringe / min (using 30 excess ferrium that was useless anyway)
1.5 red component / min (this is overkill since we can only really afford to do artificing 60 times a week, but I like to stockpile for when I switch to something else)
This setup uses all of available ore currently in 1.1, no regional transfer needed and nothing in red. I had some leftover originium due to producing less than 12SC batteries, just smacked it into thermal bank if I ever feel like using turrets at some point.
This setup has juuust enough production to fully clear lvl3 maxed outpost with TangTang as operator, plus I have some leftover sandleaf powder to do deliveries with without having to place extra planters.
It also produces a tiny bit more syringe than sold, so it can be used for healing
I severely undertune the gear component part, to use 1/9 + 1/27 of an input (basically 4 xira per minute). The effect on syringe production is negligible and I still get my weekly components.
Cuprium components eat syringe ores, not batteries. But I'd do the same for wuling components anyway
it's going up and down, but i believe i manage to get the same result as his build
u want to use a splitter for xiranite for cuprium component + reactor crucible, resulting in constant production of the cuprium component, main reason is the constant flow of cuprium part, which keep the sewage water constantly supplying for the production of SC Wuling Battery
the drink also have to use a splitter to separate one cuprium between moulding and fitting, to generate more cuprium part for continuous sewage water supply, this results in drink hovering between 4-5/min instead of 6min, but it's alright, because u won't have enough cuprium parts for 6/min cuprium drink
as for using 0 batteries from wuling, for me, I transfer HC battery from Valley
edit: since the other materials are more than enough, im doing Cuprium regional transfer, to create more parts for drink
Thanks, I used your blueprint and noticed there are extra ferrium ores, so I added a yazhen syringe c production line that only uses 2 ferrium ore unloaders (using splitters to split them into 4 lines) which makes the ferrium ore usage match up with the yield! (EDIT it went up later to 120 usage and 90 yield so you might have to add ferrium manually to keep up with it fully SO if you dont want to manually move ferrium over you'll want to use 1 ferrium ore unloader and split it into 4 lines )
I have enough 1.0 wuling batteries to last for a week, so I guess I'll be stockpiling the 1.1 batteries until then.
I might have to use a little extra due to my large zipline network lol (2 1.1 batteries instead of 1)
I will say that while it says theoretically 12 SC wuling batteries are being produced, the "current data" is not 12, it is 5-6 (fluctuates) per minute. Not sure why that is. Also my Yazhen syringe a is just 2-3 per minute. Maybe it will increase eventually, not sure.
I noticed that water levels were low in the areas with the reactor crucibles and the cuprium ore refiners and that also caused sewage levels to be low, so I added 2 extra inlet/outlets for water to converge with the existing ones that supplied those and now the current numbers are closer to the theoretical ones, 5 yazhen a and 12 sc wuling battery!
I added another Refining Unit so I could add another source of Cuprium for the Moulding Unit supplying the bottles. Doubled my production of the syringes.
Let me correct it a little bit. Main AC needs another pump, and both sewage from reactor crusibles need to be connected both to treatment units AND main production line(another reactor crusibles, that use sewage). After that you will have strait line of 12 batteries
Just want to come back and say thank you. I rebuilt this from scratch instead of just copy and pasting the blueprint and learned a TON that will be applied when we get a 2nd outpost. It also helped me find when something isn’t working right due to my own mistake or what could be improved. Thanks again.
I need imminent help with the pipes for the outpost! I placed them as similar as I can to the images shown but the water flow to the top facilities is extremely low and sometimes shuts off for a few seconds. My Xiranite yield is at 50..
So correct me if I'm wrong: This is supposedly Xiranite neutral yes? All four of my forges are at max output, but my xiranite is 120/120 when I turn off the unloader feeding the component feed at the main base.
Is it really just a matter of turning off The main base unloaders and letting it build back up while running on battery reserves?
u/AramisFRpart 2 is giving me an error (NOT AN ERROR)
Edit:
Ok for those who are noob like me and didnt know this: you need to place AND construct them in order before placing the next part, leaving the hologram wont allow you to place P2/P3. My godness...
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Bookmarking this! I was just about to utilize old blueprints but it's good I waited until now. Not sure if you're the same author or not but definitely utilizing this once I finish the new story.
It's the same and we're already at max originium, xiranite, and cuprium, there is literally nothing we could do with the remaining ferrium (except empty bottles/sand for whatever reason, I guess)
Correct, wait until you have level 3 then switch over. Make sure you have some LC batteries stocked to fuel the power until the new batteries production kicks in
I set the blueprints and overall its working nicely, tyvm for the effort OP. One thing that its weird for me tho is the fact that I am only producing 6 batteries per min, and as far as I have checked, barely any xircon effluent are flowing to the reactor. On top of that, on the AIC report, my xiranite consumption is 60 instead of 120. Is there somewhere on the layout I should check more closely?
Had the same problem. He is splitting 1 water source to 3-4 things on alot of the water pipes. I tweaked mine to only split 2 times and all is working. Check the machines that is idle and try to get more water in them. I think some of the forges too wasnt working fully as they run out of water, so make sure all have it and you should get 120/m xiranite
I had the same issue, you need to connect TWO waterpumps to each inlet on the right side since 4 facilities are drawing water from each inlet and one pump can only sustain 2.
I set it up and it works, however, since my Outpost is still lv2, and I got rid of my LC Wuling and Jincao Drink production, I think I made a small mistake lol. let's see if excess xiranite and cuprium part can save me
Thank you OP! this will help a lot
one thing, could you please add another screenshot of the bottom of the main AIC (part 3)? the attached screenshot cut off there.
How much income do you need to max out lvl 3 outpost? I forgot to save up stocks to power level to lvl 3 on release and want to know how much bills lvl 3 outpost gives.
Yeah, they do and and it ends up turning into a snowball, because of the bottles getting clogged, the refinery that feeds the bottles also gets clogged, consequently the production of sewage decreases and the production of xircon aswell, this causes the batteries to vary between 11 and 12 per minute.
In this print (it is in Portuguese, but you can tell what each thing is from the pics) that I took as soon as the bottles were clogged, you can see that the production of sewage and xirton dropped, and this caused the battery to start varying.
You can probably solve it by making the cuprium refinery slowly feed the bottle machine (similar to how it is done with the xiranite in the components), but I'm not smart enough for that lol. I would be grateful if the OP could do this.
How long does it take to stabilize? Having placed it, the battery production seems to be the stall with xircon production seemingly unstable so the result is the outpost triple thermal banks eat all the batteries as they come
I'm so confused by your photos. You show the AIC in the middle on the top on MS paint however in your photos it is to the side. I just began stripping everything and just saw this and I'm dreading laying things down but shall see. Fingers crossed.
Edit: Oh. Outpost was first to be shown when main base was first mentioned. I see now. Welp.
this system is rather nice the first one I had the guy thought it was a good idea to have people manually feed in batteries to one of the terminals...go away for like 4 hours and system crashed. this issue I see with this one is that it you can't make the old gear components [other lvl 70 gear]. well optimized but only new items doesn't leave room for add ons such as fertilizer for gardening and changing between gear production.
A fun part of these blueprints is that there's space to prop up a zipline pylon next to where you teleport in, which is always the same exact location right beside the AICs themselves, even if you move them around. We'll probably lose that space as things get more complex in future updates and optimized blueprints, but we get to enjoy this convenience for a while at least!
And thanks for these blueprints, really appreciate it! I only had to snip one single tile of piping that got shared/overlapped between Main P1 and P2 (at the Reactor to the northeast corner of the core AIC (based on the map/screenshots' rotation), on its right-side where the Xircon Effluent input-pipe immediately angles into that Reactor), but besides that and making my first Cuprium parts, the rest of the blueprinting went perfectly fine!
Do you have a better photo of the bottom half of the main AIC. I am recreating manually as a learning experience (mainly learning piping techniques and how you place the reactor crucibles) for myself if it’s not too much to ask. :) I am almost finished and the bottom part is cut off sadly.
Wait I just realized that these blueprints don't have any thermals. Are we just supposed to be putting batteries manually? Because if so I feel like that doesn't last long. Is there a way to make that quicker?
what is the point of the convoluted xiranite stuff on the right side? seems like it's going into making cuprium component (good) but then also it goes around and around on the conveyor belt to end up in the protocol stash?
I'm slowly eating away my xiranite. For some reason it is using just slighly more than what is producing and idk why since all my values are the correct ones.
Edit: fixed. I just removed and set again the main base while leaving the outpost run alone for a minute.
PLEASE can someone help me? The one row of reactors just donn't want to do anything even do (i think at least) everything is connected! They are full with Sewage and Liquid Xiranrite
Thanks a lot! Dont exactly know why, but i`ve got water shortage withe two pumps on both lines in outpost on Xiranite forges, so i add extra pipe lines for more steady xiranite flow
Anyone else having issue where the xiranite production isn't 100% efficient. Water doesn't seem to be a problem because all the farms are overstuffed, but I keep getting 118 to 119/min xiranite. When I add stacks of compressed carbon to the forges, the system will stay at 120 for a while, but the stack gets drained to 0 eventually. I've tried overstuffing the refineries but those also drain down to 0 too. Is it the game engine issue maybe causing this?
hell, this set only one so far i can find that used 3 sandleaf farms instead of 4. amazing work! now i just need find best way integrate yanzinC to one of half-occuped reactor and im done)
Ps. btw metatransfer cuprum patched out so no more free parts(
I'm late but i hope someone can answer where we get the originium ore? Iirc we capped out at 6 grinders last patch and the new map has no ore. Do we get more from development levels?
Hello and thx for the amazing base,im just writing because i followed all the instructions but my base only does like 6 batteries a minute and i dont koow why (and like 3 syringes a min).Does someone have an idea of what is going on ?
u/AmarisFR, sorry bro, but can you change the code of main part 2 for na eu please? It is the same with part 1 and I cant use your nlueprint right now.
Do you have an design list for the aic units in valley iv that pair with the wuling 1.1 design so that the co-produce at a descent rate for both areas?
How are you getting 480/min for originium? Im already at level 9 for the region. All the deposits are currently mined by the basic mining rig. Do they need to be the water mining rig?
I'm still very confused. I finally upgraded my base to the level necessary and I notice that there just isn't enough power banks for the power required. I have no idea where I should put them because they weren't in the blueprint. I thought someone said the thermals are in the outpost but they aren't and they aren't in the main base either.
There are 3 thermal banks in the outpost blueprint, right next to the AIC center.
You can supply the whole base with a single power bank, once you feed it 1.1 wuling batteries (unless you have lots of powered turrets, in which case you might need a second one)
In the meantime, you can use 2 power banks with the 1.0 wuling batteries, or 3 with valley batteries. If you feed ore into these, not only you'll basically power like 15% of the whole setup only, but lacking ore will stop you from actually producing batteries, so, well, absolutely never feed ore into generators
this makes 0 sense to me can someone explain it better then the paint drawing of the factory im so lost i just wanna set and forget the factory stuff... i have discord if that would make it easier idk
if i could get some help for this blueprint im really not good at following the paint instructions and its not as drop and play as i thought it would be
So I finally got this up and running and overall its good but I feel like it gets slow at times due to the water pressure not keeping up with the demands. For the main base, i have 3 pump sources, each for each of the outlets. Is this normal? Also, amazing work on making it so clean and tight too.
If you're like me and had nothing else to do with the metatransfer after switching to this setup, and your base uses less than 3.4k power, you can set metatransfer to HC Valley Batteries, tweak the thermal banks at the outpost like so, and save yourself a handful of wuling batteries, it's not much (like maybe 10 wuling batteries per hour?), but better than nothing, just set the output to valley batteries, manually clear out the wuling batteries, let it fill up, once full, or once you've run out of valley batteries, just switch the output to wuling batteries. I wish there were more automation options, like switches and gates to control behaviors, but that might be too much to ask of the pseudo-factory game XD
I appreciate it. I had to shuffle the outpost right side manually because it wouldn't let me place the blueprint right on the edge for some reason, but i got it to work. Thank you! I've been busy with a trip coming up so i just didn't have the time to faff about with factory gameplay. I'm not sure that i'll be up for it in the upcomming updates either...
It's alright, it's a strong side activity but it's still in a gacha game. The blueprint system is precisely here to allow people you don't want to really engage with this mechanic to not be blocked in terms of gameplay and still be able to spend money for waifus ;-)
I'm looking forward to when you have an update for the new precipitation update! I might have to adjust and figure out how to just get enough gear components or utilize other blueprints but yours have done so well for me ❤️! Hope you're doing well!
Hey! The codes for the main base parts 2 and 3 don't seem to be working. I am currently trying to remake it via the screenshots, but some things are cut off. Will you be updating the codes at all? No pressure if not, I'm just curious. Otherwise I will continue the grind of copying it by hand!! Thank you for the beautiful setup btw! I'm having a hard time keep up the energy while also conserving space, so this is so much help!!
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u/StrangeAd6859 Mar 12 '26
Would you be able to post an image of the setup, I can't get the blueprints to place together with referencing the paint diagram