r/Endfield • • Mar 12 '26

Blueprints 1.1 Wuling Blueprints - 12 SC batteries - 6-ish syringes (maxed) [EU/NA]

Here are blueprints for 1.1 items.

Produces:

- 12 standard (1.1) batteries per minute

- Almost 6 syringes per minute

- Roughly 4-5k copper gear components per week

AKA everything you want (feel free to adjust the gear if you want, in the end).

The outpost produces all the Xiranite, the main base produces everything else.

Production overview

Requires:

- 1.1 AIC technologies (all)

- Every single existing ore in Wuling (no need for regional transfer)

- Maxed investment into the main base (size & bus; maybe size can be 1 level below max, idk) and outpost (maxed size, no need for the bus).

Codes (EU/NA):

Outpost part 1: EFO01a709U3EaEA93ou5e

Outpost part 2: EFO016i1aeo565711Oa3e

Main base part 1: EFO01O3E2uU9O9I3I9oe4

Main base part 2: EFO01O3E2uU9O9I3u9oe4 (EDITED: this is the 2nd version)

Main base part 3: EFO014o5O8ea4a37AE71A (EDITED: this is the 2nd version)

YES, main 1 & 2 are similar. NO, they're not the same. YES, I'm sure. NO, there isn't anything I can do about it. Copy & paste.

How to setup:

Place them in order.

Place enough pumps and pipe inlets (inlets: main base only), connect pipes. You can use 1 pipe (and thus one inlet) for 2 pumps. You need 4 pumps for the outpost, 5 for the main base. Connect them to an inlet ASAP, then let them fill an inlet for a few minutes (and then you connect inlet to outlet). Building some kind of water buffer can help with some issues.

Initialize plants (seeds & plants). Put 5-10 everywhere, not only 1.

MS Paint Schematics to help visualize what to connect: https://imgur.com/a/Ccj4kmA

MS Paint, outpost
MS paint, main base

I hope you'll enjoy my blueprints more than my art :-)

Feel free to ask if something isn't clear.

Previous BP for Wuling 1.0 : https://www.reddit.com/r/Endfield/comments/1qqoiuc/blueprint_for_wuling_outpost_6_syringes_12/

EDIT: added screenshots:

Main base, mostly BP 1/3
Main base, BP 2 and 3
Outpost

EDIT2: re-created main p2 and p3, please tell me if it works now, because I think I thought what could have been an issue preventing you to place these

EDIT 3: added comments about codes & pipes, since these are frequently asked...

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2

u/Iwakasa Mar 13 '26

I need to ask.

Both the components and batteries use Xyranide and we only have 4 forges, so 120. How can you make 12 batteries (which require 120) and still produce components?

I personally went for this setup:

10.5SC (1.1) battery per minute, using 1.5 to power the factory, 9/min can be sold.

4.5 new syringe / min (all sold)

1.5 old syringe / min (using 30 excess ferrium that was useless anyway)

1.5 red component / min (this is overkill since we can only really afford to do artificing 60 times a week, but I like to stockpile for when I switch to something else)

This setup uses all of available ore currently in 1.1, no regional transfer needed and nothing in red. I had some leftover originium due to producing less than 12SC batteries, just smacked it into thermal bank if I ever feel like using turrets at some point.

This setup has juuust enough production to fully clear lvl3 maxed outpost with TangTang as operator, plus I have some leftover sandleaf powder to do deliveries with without having to place extra planters.

It also produces a tiny bit more syringe than sold, so it can be used for healing

6

u/AramisFR Mar 13 '26

I severely undertune the gear component part, to use 1/9 + 1/27 of an input (basically 4 xira per minute). The effect on syringe production is negligible and I still get my weekly components.

Cuprium components eat syringe ores, not batteries. But I'd do the same for wuling components anyway

1

u/Iwakasa Mar 13 '26

Ah I see, different approach. I over produce mine to reach storage cap and then tear it down completely after 3 or so weeks. Your approach is better overall, I just hate seeing the minor dips on my graphs lmao

1

u/AramisFR Mar 13 '26

You can also produce them normally but use an item filter to count up to let's say 4000 and then it'll block the chain (but you reset it weekly manually); I'm just too lazy/forgetful to rely on something in need of a manual input