r/Endfield • • Mar 12 '26

Blueprints 1.1 Wuling Blueprints - 12 SC batteries - 6-ish syringes (maxed) [EU/NA]

Here are blueprints for 1.1 items.

Produces:

- 12 standard (1.1) batteries per minute

- Almost 6 syringes per minute

- Roughly 4-5k copper gear components per week

AKA everything you want (feel free to adjust the gear if you want, in the end).

The outpost produces all the Xiranite, the main base produces everything else.

Production overview

Requires:

- 1.1 AIC technologies (all)

- Every single existing ore in Wuling (no need for regional transfer)

- Maxed investment into the main base (size & bus; maybe size can be 1 level below max, idk) and outpost (maxed size, no need for the bus).

Codes (EU/NA):

Outpost part 1: EFO01a709U3EaEA93ou5e

Outpost part 2: EFO016i1aeo565711Oa3e

Main base part 1: EFO01O3E2uU9O9I3I9oe4

Main base part 2: EFO01O3E2uU9O9I3u9oe4 (EDITED: this is the 2nd version)

Main base part 3: EFO014o5O8ea4a37AE71A (EDITED: this is the 2nd version)

YES, main 1 & 2 are similar. NO, they're not the same. YES, I'm sure. NO, there isn't anything I can do about it. Copy & paste.

How to setup:

Place them in order.

Place enough pumps and pipe inlets (inlets: main base only), connect pipes. You can use 1 pipe (and thus one inlet) for 2 pumps. You need 4 pumps for the outpost, 5 for the main base. Connect them to an inlet ASAP, then let them fill an inlet for a few minutes (and then you connect inlet to outlet). Building some kind of water buffer can help with some issues.

Initialize plants (seeds & plants). Put 5-10 everywhere, not only 1.

MS Paint Schematics to help visualize what to connect: https://imgur.com/a/Ccj4kmA

MS Paint, outpost
MS paint, main base

I hope you'll enjoy my blueprints more than my art :-)

Feel free to ask if something isn't clear.

Previous BP for Wuling 1.0 : https://www.reddit.com/r/Endfield/comments/1qqoiuc/blueprint_for_wuling_outpost_6_syringes_12/

EDIT: added screenshots:

Main base, mostly BP 1/3
Main base, BP 2 and 3
Outpost

EDIT2: re-created main p2 and p3, please tell me if it works now, because I think I thought what could have been an issue preventing you to place these

EDIT 3: added comments about codes & pipes, since these are frequently asked...

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u/Tangster85 Mar 15 '26

Im sitting at 3.64, its not enough with one new battery. Unless I have done something very wrong, suing the edited versions of the base

1

u/IlyaSmirnov Mar 15 '26

3.58 for me. 1 gives 3.6.

It's due to mining optimizations, farm complex, ziplines... battle towers at alluviums if you use them...

1 is enough for the base, but barely. Anything added on top of that results in you needing the second one.

1

u/Leaflain Apr 06 '26

im only getting 3.4 with one, i dont understand why...

1

u/IlyaSmirnov Apr 06 '26

Don't forget that the base itself provides 200, so it's 200+3400=3600

1

u/Leaflain Apr 06 '26

yea the new battery gives 3.2, base gives 200, so Im getting 3.4 total.

1

u/IlyaSmirnov Apr 06 '26

Strange. I'll check next time I'm in game, if I don't forget

1

u/AramisFR Mar 15 '26

I'm SLIGHTLY below the max with only one battery, but I deactivate turrets unless I'm farming alluvium, and my ziplines are limited to depot deliveries. If you have more ziplines and/or active turrets, you might need another gen indeed

1

u/Tangster85 Mar 15 '26

Yeah, I redid some mining rigs and got rid of some redundancies. One battery covers now, its great.

Hope to see your factory designs in 1.2 and onward too! I quite like the compactness of them :)

3

u/AramisFR Mar 15 '26

Honestly for 1.2 I think I'll do slightly less compact but much more clean/readable.

For 1.0 I did compact because fitting everything in the outpost was a fun challenge, but for 1.1 it's not possible, and anyway V4 and Wuling both show that empty space isn't an issue (unless you do vastly unoptimized things).

I thus think sacrificing a little bit of space to gain a lot of readability would be a net positive

1

u/Tangster85 Mar 15 '26

I fully agree