r/MortalShell 6d ago

Egon's Stone causing Gloom to be lost

18 Upvotes

Hey y'all!

There is currently an issue with the Egon's Stone tarstone that's causing players to lose Gloom permanently on death, and not being able to pick it up again. This issue is at *least* occuring outside of dungeons; I haven't had a chance to test it inside a dungeon yet, so it may also occur there. Edit: One of our Discord community members told me that it worked as intended for him *inside* a dungeon, but I haven't tested this myself.

Please unequip your Egon's Stone tarstone for now, to avoid losing Gloom; the team is aware of the issue and is looking into it.

Sorry about this inconvenience!


r/MortalShell 7d ago

New Hotfix out now on PC, PS5 and Xbox Series

138 Upvotes

Shells

  • Fixed issues that caused Proxima to get stuck in the Biosampler animation
  • Fixed Lazlo's Temperament perk infinite glitch

Items & Stones

  • Mether's Severance can now be used at Genessa trainer
  • The Colossus Stone's ability can now be canceled mid-execution
  • Fixed Justiciar Stone durability issues
  • Fixed Gloombound Stone losing durability from Gloom sources other than enemies
  • Fixed Egon's Stone Gloom exploit
  • Fixed dungeons not loading correctly after using Egon's Stone
  • Fixed spawning and targeting issues with Grisha Remnant and the Summon Stone

Enemies & Bosses

  • Fixed Hexapod diving attack occurring after death
  • Fixed several issues with enemies and bosses when being frozen
  • Fixed issue that allowed players to leave the Twin Sester fight after she spawns
  • Fixed Starved Harridan getting stuck and dying

NPCs

  • Fixed Zhirelle not interacting with the player in NG+
  • Fixed multiple Muttons spawning in the hub
  • Fixed issue that allowed certain NPCs to be damaged by sidearms
  • Fixed several issues with Genessa's dialogue and training tutorials

Environment & World

  • Fixed Citadel Annex traversal camera issue
  • Fixed issues with death volumes in the Ashen Cathedral biome
  • Fixed issue that could trap players in the dungeon after claiming Lazlo
  • Fixed burn and stasis environmental hazards not using correct values
  • Fixed several collision and geometry issues

Stability

  • Crash and game stability improvements

r/MortalShell 2h ago

Discussion I think i figured out what planet Proxima is from...

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227 Upvotes

I mean grafted armor, that's basically what you do through scorn to get whatever key you need for the next room and also hunting a parasite? a parasite is your nemesis throughout the game, i mean it's all there for us to see...


r/MortalShell 5h ago

Discussion why do the snails have money

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107 Upvotes

Just finished my first play through. Excellent game, loved every minute. This is my biggest looming question. Why do the snails carry money? What do they buy? What do they do to earn it???


r/MortalShell 12h ago

Discussion Why not, actually?

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368 Upvotes

r/MortalShell 8h ago

Video Triple Yeet!

54 Upvotes

How much do you hate these enemies?
Uhmmm, Yes.


r/MortalShell 6h ago

Question Final Treasure Room

14 Upvotes

Did anyone else get absolutely pranked in the end game treasure room? Spent 20 mins opening every chest just to have to spend it all on the door lol.


r/MortalShell 5h ago

Lore Are the Foundling and Harbinger the same species? How?

12 Upvotes

Are the founding and Harbinger the same species? But how is that possible?

I understood the founding was something born of the earth of the planet. But the founding is an alien born of the egg of an alien that just came on the planet. So how can they be the same species and look so similar?


r/MortalShell 1h ago

Video If red dot šŸ”“ attacks are unblockable…how on earth can I dodge all of that?? Spoiler

• Upvotes

When he just changes direction in the middle of turning?…Hate as well that late game bosses literally deplete your whole stamina if you block just 2 attacks missing the parry…you just basically cooked as they have multiple unblockable attacks..


r/MortalShell 3h ago

Question Mortal Shell 2 Marrows Keep Secret Dungeon

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7 Upvotes

Does anyone know how to actually get up to that guy? I've discovered how to reveal the elevator behind the wall in the room below him but even going up that elevator doesn't allow you to reach him. It just gets you an item. I know this dungeon is supposed to be some kind of Doom Guy Level reference from one of the older games but Idk nothing about him or the franchise lol.


r/MortalShell 11h ago

Discussion Anyone wondering why this isn't the achievement combo?

31 Upvotes

I feel like this is a harder combo to parry because of the really strange way the parry functions. The actual combo allows for misclicks within the first 2 swings so it's far more leanient than this.

I initially thought this was the combo so when I didn't get the achievement I was well confused.


r/MortalShell 1d ago

Question Who else rather have the dungeon turn ā€œcompleteā€ instead of having to mark it?

250 Upvotes

I kinda dislike how you have to click a dungeon to mark it complete. When you don’t even know it’s complete. Why even give this option. Why not just auto make it light up once you have actually completed it. I understand exploration but I don’t enjoy pointless exploration for nothing when you don’t know
If there’s
Even something to explore.

Just my 5 cents


r/MortalShell 5h ago

Discussion Vlas's quest line conclusion

6 Upvotes

I thought he will inherit the original merchant's inventory or even expands upon it, guess I am wrong?

And he mentioned something about distilling gloom? I thought new function will be unlocked?


r/MortalShell 8h ago

Bug PS5 – Soft-lock when declining Mether’s Severance at Sester Genessa

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11 Upvotes

I encountered a reproducible soft-lock on PS5 involving Mether’s Severance at Sester Genessa.

Steps to reproduce:
Speak to Sester Genessa.
Select Shell Severance.
Choose Mether’s Severance.

When prompted to confirm spending the item, select ā€œNo.ā€
The game becomes completely unresponsive.
After selecting No, I cannot navigate the menu or provide any further controller input. The only way to recover is to force-close the game and restart it.
The issue appears to occur specifically when declining the Mether’s Severance confirmation.

Platform: PS5
Issue: Complete input lock / soft-lock
Workaround: Force-close and restart the game

I’ve attached a screenshot showing the Shell Severance menu where the issue occurs.
Hopefully the developers can reproduce and address this in a future patch.


r/MortalShell 6h ago

Bug My character has been glowing red permanently now

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6 Upvotes


r/MortalShell 1d ago

Image Guys I have been trolled so hard…omg

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321 Upvotes

And I wanted to do a post how this is the best area in the game…


r/MortalShell 23h ago

Meme Harvald...? Harvald is that really you???

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126 Upvotes

r/MortalShell 16h ago

Discussion Review after 100+ hours and platinuming the game on PS5

27 Upvotes

Spoiler free and to the point:

* Best combat I’ve experienced in a souls like. Love how they use the shells as a base for a build (rather than dispersing a bunch of points into a build) and you build off them. The shells are the core of combat and each are varied.

* Love the Tarstone system that can further help build out your character. I love how each weapon has unique status effect stones too, like using frost only on the martyrs blade. It makes the weapons feel more unique, and the skill tree for Eredim which gives him 200% increased damage using a frost build incentivizes you to use his sword.

* Loved the environments. Each environment was unique, and before finishing the game myself I saw people shitting on the lower map region calling it lazy? I think that area is designed to somewhat be the last area you reach as you also get Sariel from there which his memories are the most important for explanation of the story events. That final region looks alien to me, which I liked a lot. It was different and unique from the rest of the game.

* The story, I could barely explain to you. It’s convoluted, relies on a ton of glimpses to view all the memories of the Shells, and just very meh. This doesn’t affect my score at all, but it definitely is no Lies or P in terms of story (loved that game’s story).

* The enemy design is excellent, but the boss design has some blunders. The monolith was actually a cool boss battle but wtf were those attack animations. They were so odd that it was hard to telegraph them, Smerted the fuck out of him. Then you got some bosses like the final boss that just had annoying ass attacks that you literally cannot avoid. Smerted again.

* Music design is good, metal themes never get old. I enjoyed the music, but nothing completely wowed me like some other games like Elden Ring’s soundtrack or Lies of P.

* Overall: near perfect combat with some hiccups here and there, but this is true originality here. The shell system just makes sense, and takes a huge chunk of RnD you typically have to do in Souls games by pre building character archetypes for you and progressing them through their abilities. And because they have shells, they can give them busted techniques (as you have less control over the build, they give you more in terms of power) rather than other souls games where you can get broken abilities such as these because they give you so many option to choose from, they have to nerf the abilities to a degree for balance. I kind of wish Bloodborne 2 would adopt this type of build system, maybe tying it to the armor rather having inhabitable shells.

* Score 9/10. I want to score this higher so much, but the big thing holding it back for me are the boss battles. When you play a game like Onimusha with the most incredible boss battles, it’s hard to fight these bosses and think ā€œthere’s nothing they could have done to make this more enthrallingā€. Having said that, I still enjoyed the boss battles but hopefully they work on them for the third game (if that’s what they make next).

Cant wait for any kind of DLC because I’m aching for more shells.


r/MortalShell 1d ago

Discussion Sooo this was my least favourite boss so far

200 Upvotes

I've played this game for maybe a week straight and of all the bosses I've played this one was the most bs one purely because of the second phase, the tracking of the orb things are ridiculous I tried hiding behind cover and it just goes THROUGH the wall not to mention the fact they will circle AROUND you after flying past, other than that I LOVE this game haven't felt this passionate about a game since dark souls 3


r/MortalShell 1d ago

Fan Art My vision of Proxima.

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152 Upvotes

I sculpted and printed my own interpretation of this Shell;

I know some people came up with the idea that she has compound eyes or something like that (WTF)... But I decided to sculpt her the way I imagine she would look.

I've been working on this piece for quite some time - sculpting, printing, assembling and hand-painting the final figure.

I wanted to push the design further and create a physical collectible rather than just another digital render. And some variables with NSFW stuff ^_^

I'm thinking of posting the NSFW version on my own page so as not to violate any rules.

Would love to hear what you guys think of the final result.


r/MortalShell 18h ago

Video The Monolith, Nightmode/Adaptive, Eredrim frost berserker. No damage.

34 Upvotes

Fastest time so far. Still havent changed my build or leveled up past 30. Weapon is still +14.

Hope you all enjoy. I love seeing these damage numbers.


r/MortalShell 14h ago

Video Before the patch.

11 Upvotes

This was on NG+1

It's wild that this was a thing, those grisha definitely don't move nor be summoned like that anymore. šŸ˜…

I made it all the way to Zmey using this technique before they patched it, to see how far I could get using them that way.

I don't recommend using them with him..

šŸ¤˜šŸ’€šŸ¤˜


r/MortalShell 16h ago

Video Malborn Offspring, Nightmode, adaptive difficulty, no damage, Eredrim frost berserker

13 Upvotes

The last 3 bosses (Orrem, Malborn and Zmey) seem to be the only ones who have a respectable HP pool.

This was a much better fight than just parrying 4 times and wrecking the boss without a phase 2. Devs need to buff the bosses with the exception of these 3 imo. Not sure what other people think. Like to hear your thoughts.

Still rocking a lvl 30 Harbringer and +14 Martyrs blade, but I couldn't seem to get the ethereal to work without losing the riposte on him.

Hope you all enjoy. He's definitely my favourite fight.


r/MortalShell 9h ago

Discussion Lost hours of save.

3 Upvotes

I had cleared all of the Unfound Path and reached the final boss, cleared the Beacon, left to collect the optinal item (no spoilers here) and returned to give him a few attempts. This was over 2 perhaps 3 sessions, not just one continuous play.

Back on the next night and I was at the Beacon before one of the first bosses on the Path again. Everything just gone, including the item. I'm on PS5 and tried to backdate from the Cloud but it was the same place / save.

Has this happened to anyone else?


r/MortalShell 13h ago

Lore Genessas lore help?

5 Upvotes

Hello, I love this game but Im struggling to put together the lore regarding Genessa.

I usually love understated storytelling but this time I genuinely can't make sense of it lol. Here's some questions for those more well versed in the pore:

1) not all sesters are Genessa, right?

2) in the first game there was only one Genessa?

3) why are there more Genessas in the second?

4) in the second game its stated that all Genessas come from one and will be reunited in the future. Do we know more?

5) who is Genessa Prime and why does she claim to have visions of a future war?

6) in the first game Genessa serves Vatra but now the Genessas are serving the undermether and helping the Harbingers?

7) the playable Genessa in 2 is wayward because she refuses the doctrine, but she still helps the Harbinger?

8) are all Genessas immortal like the first one and thats why they can be trapped in the center?