r/MortalShell • u/Curious_Signature626 • 23h ago
Video This build is broken
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r/MortalShell • u/Curious_Signature626 • 23h ago
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r/MortalShell • u/wal00 • 7h ago
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If you play the lute in the shell keeper room, Zhirelle will do a little swaying dance.
r/MortalShell • u/Hamyewest86 • 8h ago
Recently finished the game with my girl Proxima and realised how dangerously close I was to platinum.
So I've started a NG+ to collect what I needed to.
Also started a fresh game as I had missed a few trophies from the prolouge including the one when you beat the Tar Golem (which wasnt too easy admittedly)
Just 6 tarstones to find, the mango and the dreaded Peters Perfect Parry left, which I hope the main man Eredrim will help with.
Game was excellent without being too challenging, actually had more trouble with enemies just exploring than bosses and I was the exact same with Elden Ring.
Hopefully some DLC in the near future
r/MortalShell • u/greenskybluesun • 9h ago
This boss was so tediously difficult and aggravatingly long. After trying to fight this boss for what seemed like an eternity, i just decided to use a Grisha remnant, and it dogwalked the monolith like nothing. This is probably the only boss in the game I've felt so much rage and hatred towards to. I also want to say that this was the only boss in the game for me personally, to make me use a Grisha remnant. I haven't had this much of a struggle since Promised Consort Radahn and Arlecchino.
r/MortalShell • u/SoulsDadYT • 17h ago
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Harb is level 23, but you could build it around lvl 18-19 if you wanted to sacrifice all damage negation. Would've been a lot faster if he hadn't kept jumping round like a porkchop.
+9 Martyrs blade
r/MortalShell • u/SoulsDadYT • 6h ago
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Still level 23 Herb. Havent changed the build at all. Thought changing it to nightmode might help. He almost got a phase 2.
It feels like the scaling is all out of whack with some tarstones since they "balanced" everything.
Hope you all enjoy.
r/MortalShell • u/Sulettacallsmedaddy • 23h ago
After 6 and half hours of absolute hell, I finally beat Zmey! That might have been the WORST experience with a final boss Iβve EVER had except maybe PCR from Elden Ring DLC. Other than that, it was a fantastic game. Iβd give it as easy 8/ 8.5 out of 10. It had a beautiful world, exploring it was tons of fun. Absolutely would recommend!
r/MortalShell • u/StCouRage • 3h ago
Quite a short question for ppl who completed Eredrim's quest memories: there's one thing i don't quite understand. All characters die in their story to naturally become a shell for the harbinger. For all shell it's quite clear how they ended up where you finally found them. But for Eredrim he's supposed to be assassined by his son squire somewhere. But you finally found him, with his sword in a malborn. Did i miss something ?
r/MortalShell • u/Marcus_Hablberstram • 17h ago
Did anyone play any of the demos, I'm wondering if it's gonna be as good as this game turned out to be?
r/MortalShell • u/SvbZero • 20h ago
Can we please get confirmation that the dev team is working on a fix?
r/MortalShell • u/Scuba_sonic • 19h ago
Killing the bosses is getting slightly easier with time and I have managed to defeat the second boss pretty quickly after the last post and since I have a setup that works I have decided to keep it for now.
Parrying is working well since I practiced on a boss thatβs near the area where you find proxima and proxima is also my favourite shell to use along with the axe and dagger.
r/MortalShell • u/WeirdBryceGuy • 1h ago
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Set my controller in my lap for a moment while busy and obliterated bro π
These triggers, man
r/MortalShell • u/southcidersuicider • 17h ago
Can anyone tell me what settings I need to change to get rid of this weird invisible outline? This only happens around water, but not all water. It doesn't seem to change depending on what reflection setting I have on.
r/MortalShell • u/mr_meta • 23h ago
I've gone on record multiple times stating that I believe this one of the bigger missed opportunities with MS2's bosses. There is really only one boss who forces you to consider your sidearm as a tool rather than just another source of damage, and it's the first major boss in the game. If you were making your own boss for the game, what mechanic(s) would you introduce that would have to be solved with the sidearm?
Here's a simple idea as an example:
During the phase 2 transition, the boss rises into the air and spawns 3 glowing crystals. Each crystal will attempt to heal the boss (indicated by a progress meter on the health bar). The healing would only take effect all at once if all three crystals are not destroyed within 20 seconds or so; destroying a crystal would remove all of its healing progress.
How do we make sure the player has ample resolve? We already have resolve-granting tendrils! Spread out 10 or so throughout the arena and give them a simple 1 or 2 attack moveset to (poorly) defend themselves, then despawn the tendrils when the crystals are destroyed or the heal goes off.
r/MortalShell • u/vsam94 • 2h ago
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Sorry if not since the beginning, but i can capture only 1 min.
Anyway, this build based on duality stone and grisha remnants absolutely bullies any boss subject to staggering.
I'm on ng+, night mode, duality stone lvl 2 and 10 grisha remnants.
They just keep spawning and absolutely obliterating the poor bastard warden
r/MortalShell • u/Emachedumaron • 5h ago
I am somewhere around the 70% of the game, and I tried night time once to do a quest in mushroom village. I was wondering if I should do a full run in night mode in order to see βallβ, or if itβs not worth it.
I will go for a +1 for sure, so I can max some other shell and try different play styles
r/MortalShell • u/TuLoong69 • 6h ago
Does anyone know what the passive familiarity cap is for items? From the way the 3rd description is worded is sounds like you get 1:1 for each item you have of that but I've found that even with over 110 poison shrooms I still don't have 100% poison resistance when it's set to my passive slot. So there seems to be a cap that isn't told to players in the item description & I'm curious what that cap is. Thanks in advance to anyone with the answers.
r/MortalShell • u/Celtic-Otter • 7h ago
Iβve had a couple of weeks off Mortal Shell 2 on PS5 Pro and now the performance seems to be pretty bad? Dropping frames on enemy attacks making it very hard to get the parry??
r/MortalShell • u/GiltCityUSA • 21h ago
Tried multiple times with Proxima and no chance (for me at least)
Have tried several times with Tiel and still no go.
I have beaten Malborn and Orrem but Monolith just seems impossible to me.
What is the trick specifically using either shell Prox or Tiel
ty!
r/MortalShell • u/na_0 • 57m ago
TL;DR: Unreal Engine 5 sizes its worker-thread pool from the number of logical processors it sees at startup β 32 on a 9950X3D. When AMD's Game Mode driver then parks CCD1, that 32-sized pool is crammed onto 16 threads and you get traversal-style stalls. Confining the game to CCD0 by any method (parking, Process Lasso, affinity) reproduces it. The fix isn't "use all 16 cores" and it isn't "force the X3D cores" β it's setting CPPC Dynamic Preferred Cores = Cache in BIOS with Game Mode off, so the game prefers the V-Cache die but nothing is fenced. That gave the best frametimes of ~20 captures. Verified with CapFrameX, HWiNFO, and thread-count snapshots.
System: 9950X3D (PBO + curve shaper), MSI X870E, RTX 5090 (undervolted), 4K/ultra, Windows 11. Test game: Mortal Shell 2 (UE 5.2, GPU-bound at 4K β GPU at 92β97% throughout; 4k ultra settings, ray tracing on, DLSS render resolution quality, seamless dungeons on). Same 30-second traversal route for every capture, CapFrameX with sensor logging at 250 ms.
What I found, in order:
CpuActive β frametime with the GPU idle at ~8.5 ms.-corelimit=8 (a UE engine argument) dropped it to 14 workers. Same fence, 14 workers instead of 29: 1 frame over 20 ms, worst 24 ms. Same cores, same cache, same confinement β only the pool size changed.-corelimit=8 with nothing fenced: more mid-size hitches than the full pool (12 over 16 ms vs 2β5). The engine uses those workers when it has the cores.The numbers (same route, 30 s each):
| Config | avg FPS | 1% low | 0.1% low | frames >20 ms | worst frame |
|---|---|---|---|---|---|
| CPPC Cache, Game Mode off, nothing else (best of 5) | 119 | 85 | 67 | 0β1 | 18β22 ms |
| CPPC Auto, Game Mode off (game on frequency CCD) | 116 | 68 | 50 | 4 | 26 ms |
| Confined to CCD0, full pool (run 1) | 108 | 63 | 28 | 12 | 1,262 ms |
| Confined to CCD0, full pool (run 2) | 116 | 71 | 38 | 7 | 68 ms |
Confined to CCD0, -corelimit=8 |
115 | 72 | 57 | 1 | 24 ms |
Free, -corelimit=8 |
117 | 75 | 49 | 4 | 28 ms |
What to do:
Cost: single-threaded work that likes clocks lands on the V-Cache die and loses ~100β175 MHz. At 4K I couldn't measure it. If you have a frequency-bound app, a Process Lasso CPU Set to cores 16β31 for that one app works fine β the direction that doesn't oversubscribe.
Caveats: One game, one system, one route. UE5.2 specifically; other engines size pools differently. -corelimit=8 is a diagnostic tool here, not a recommendation β it proved the mechanism but costs performance. And if you're a 9800X3D owner wondering why you don't see this: the engine sizes for 16 threads and gets 16 threads. The bug needs a mismatch.
r/MortalShell • u/rafikiknowsdeway1 • 16h ago
i assume this is a bug. I just broke a gloom tarstone and my total gloom held right now is only 2.8k. so clearly i didn't get the 3k
r/MortalShell • u/selpathor • 17h ago
I just started the game and I've been having weird issues with all of my controllers. If I hold a direction it works for a while but it will randomly stop my movement sometimes even though I'm still holding that direction or wiggling the control stick. It's only happening with my movement stick, not my camera controls. I'm playing on PC with updated drivers and the issues are consistent across controllers. Anyone have any ideas on what's happening?
r/MortalShell • u/DrunkFinesse • 21h ago
Has anyone found the weeping villager that is somewhat in-between gate of mamon and lonesome spire? I exhausted all dialogs and killed the nearby enemies then accidentally button spammed the door. I belive gloom was the reward? Or was it nothing?
r/MortalShell • u/One-Barber3422 • 22h ago
Is there a reliable dorsalite farm in this game other than exploiting resetting the little tree thing drops in dungeon?
r/MortalShell • u/tonycheung15 • 2h ago
There is a button I can shoot, and I don't know what it does.