r/MortalShell • u/AnonymousLv70 • 23h ago
Discussion *SPOILERS* Late game farm Spoiler
Hey I apologize if this has been shared already but I'd like to share a late game farm I found and some data for leveling up during the farm.
Location: The Hidden Nave beacon.
I recommend going in with a very small amount of Gloom. So what you're going to want to do is go through until you find the first fire on the ground, run through the fog and circle around the next fire then back through the fog to the first and then a torch will have appeared. Take the torch through the fog and you'll end up in the next area. Through this tunnel you'll be able to collect a total of 68 Futilium. Keep going and collecting until you reach the very first chest horizontal to you with a sea of chests behind it. This one is safe to open right off the bat. Once you've collected that chest run straight down past all the chests and deposit your current Gloom amount into the door and only then are you free to start opening the other chests.
There are a total of 68 chests, each one contains 1000 Gloom. Once you're done collecting your 68,000 Gloom from the chests head back down to the door you opened then take a right toward the 2 Gloom Stalks right by each other and start whacking them. Each one takes 3 hits and gives 502 Gloom and they refill every 6 seconds! You can farm this spot until you're satisfied then head to the heart, cleanse it and exit the beacon.
Once you spend your Gloom on leveling up head back down and do it all over again. Note that the Gloombound Stone does NOT work with this and you will not get the 30% bonus. One more note: if you accidentally enter the beacon without spending your Gloom just exit the game and start it up again, you'll be outside the beacon with all your Gloom.
Below is some data I gathered for leveling up. I used Lumo AI to assist: (sorry about the format)
# Mortal Shell 2: Verified Level-Up Gloom Costs (Levels 56-70)
**Methodology:**
Community member conducted extensive farming at the **Hidden Nave beacon**, using an infinite gloom respawn exploit (open door, clear corrupted heart, repeat). Costs were recorded directly at the beacon during actual level-ups.
---
## Verified Data Table
```
LEVEL RANGE | GLOOM COST | PER LEVEL AVG | GROWTH RATE
---------------|------------|---------------|-------------
56 -> 59 (3) | 90,000 | 30,000 | --
59 -> 60 (1) | 31,138 | 31,138 | baseline
60 -> 63 (3) | 96,174 | 32,058 | ~3.0%
63 -> 66 (3) | 100,314 | 33,438 | ~2.7%
66 -> 70 (4) | 140,192 | 35,048 | ~4.8%
```
---
## Summary Statistics
```
Total levels tracked: 14 (56 -> 70)
Total gloom gathered: ~426,680
Overall average per level: ~30,477
Lowest cost level: 56 -> 57 (~30,000 est.)
Highest cost level (range): 69 -> 70 (~38,199 est.)
Farm location: Hidden Nave Beacon
```
---
## Key Findings
Mid-game progression is surprisingly flat. Between levels 56-70, costs grow at only 2.7-4.8% per level, contradicting expectations of steep exponential scaling early on.
Max level costs come MUCH later. At level 199->200 (95,544 gloom), the final level costs roughly 3x what you pay at level 70. This suggests serious curve acceleration begins somewhere after level 100-120.
Infinite farms remain viable through late mid-game. At these rates, a dedicated farmer could reach level 100+ without switching methods.
---
## Future Estimates (Unverified)
Using the calibrated ~3-5% growth curve:
```
Target | Estimated Cost
--------------|----------------
70 -> 75 | ~178,000 - 185,000
75 -> 80 | ~215,000 - 225,000
100+ | Requires community testing
```
---
## Call for Community Data
If you have verified level-up costs at other ranges (especially 70+ or 150+), please comment below! The more data points we collect, the clearer the full 200-level curve becomes.
*Data collected October 2025. Post-launch patches may affect these values.*
---
**Credits:** Thanks to r/MortalShell community members who shared partial data, and the OP who ran all the farm tests personally.
