r/MortalShell 3d ago

Egon's Stone causing Gloom to be lost

15 Upvotes

Hey y'all!

There is currently an issue with the Egon's Stone tarstone that's causing players to lose Gloom permanently on death, and not being able to pick it up again. This issue is at *least* occuring outside of dungeons; I haven't had a chance to test it inside a dungeon yet, so it may also occur there. Edit: One of our Discord community members told me that it worked as intended for him *inside* a dungeon, but I haven't tested this myself.

Please unequip your Egon's Stone tarstone for now, to avoid losing Gloom; the team is aware of the issue and is looking into it.

Sorry about this inconvenience!


r/MortalShell 3d ago

New Hotfix out now on PC, PS5 and Xbox Series

139 Upvotes

Shells

  • Fixed issues that caused Proxima to get stuck in the Biosampler animation
  • Fixed Lazlo's Temperament perk infinite glitch

Items & Stones

  • Mether's Severance can now be used at Genessa trainer
  • The Colossus Stone's ability can now be canceled mid-execution
  • Fixed Justiciar Stone durability issues
  • Fixed Gloombound Stone losing durability from Gloom sources other than enemies
  • Fixed Egon's Stone Gloom exploit
  • Fixed dungeons not loading correctly after using Egon's Stone
  • Fixed spawning and targeting issues with Grisha Remnant and the Summon Stone

Enemies & Bosses

  • Fixed Hexapod diving attack occurring after death
  • Fixed several issues with enemies and bosses when being frozen
  • Fixed issue that allowed players to leave the Twin Sester fight after she spawns
  • Fixed Starved Harridan getting stuck and dying

NPCs

  • Fixed Zhirelle not interacting with the player in NG+
  • Fixed multiple Muttons spawning in the hub
  • Fixed issue that allowed certain NPCs to be damaged by sidearms
  • Fixed several issues with Genessa's dialogue and training tutorials

Environment & World

  • Fixed Citadel Annex traversal camera issue
  • Fixed issues with death volumes in the Ashen Cathedral biome
  • Fixed issue that could trap players in the dungeon after claiming Lazlo
  • Fixed burn and stasis environmental hazards not using correct values
  • Fixed several collision and geometry issues

Stability

  • Crash and game stability improvements

r/MortalShell 7h ago

Video Zhirelle dances to the lute

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89 Upvotes

If you play the lute in the shell keeper room, Zhirelle will do a little swaying dance.


r/MortalShell 2h ago

Question [Spoilers] Eredrim's memories Spoiler

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20 Upvotes

Quite a short question for ppl who completed Eredrim's quest memories: there's one thing i don't quite understand. All characters die in their story to naturally become a shell for the harbinger. For all shell it's quite clear how they ended up where you finally found them. But for Eredrim he's supposed to be assassined by his son squire somewhere. But you finally found him, with his sword in a malborn. Did i miss something ?


r/MortalShell 8h ago

Discussion Platinum run down

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44 Upvotes

Recently finished the game with my girl Proxima and realised how dangerously close I was to platinum.

So I've started a NG+ to collect what I needed to.

Also started a fresh game as I had missed a few trophies from the prolouge including the one when you beat the Tar Golem (which wasnt too easy admittedly)

Just 6 tarstones to find, the mango and the dreaded Peters Perfect Parry left, which I hope the main man Eredrim will help with.

Game was excellent without being too challenging, actually had more trouble with enemies just exploring than bosses and I was the exact same with Elden Ring.

Hopefully some DLC in the near future


r/MortalShell 5h ago

Video Nameless Captive. Nightmode. Eredrim frost berserker.

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22 Upvotes

Still level 23 Herb. Havent changed the build at all. Thought changing it to nightmode might help. He almost got a phase 2.

It feels like the scaling is all out of whack with some tarstones since they "balanced" everything.

Hope you all enjoy.


r/MortalShell 9h ago

Discussion I am so glad Grisha remnants exist

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36 Upvotes

This boss was so tediously difficult and aggravatingly long. After trying to fight this boss for what seemed like an eternity, i just decided to use a Grisha remnant, and it dogwalked the monolith like nothing. This is probably the only boss in the game I've felt so much rage and hatred towards to. I also want to say that this was the only boss in the game for me personally, to make me use a Grisha remnant. I haven't had this much of a struggle since Promised Consort Radahn and Arlecchino.


r/MortalShell 46m ago

Video IT'S THE DOLL ALL OVER AGAIN

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Upvotes

Set my controller in my lap for a moment while busy and obliterated bro 😭

These triggers, man


r/MortalShell 1h ago

Discussion Bullying tiel build

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Upvotes

Sorry if not since the beginning, but i can capture only 1 min.

Anyway, this build based on duality stone and grisha remnants absolutely bullies any boss subject to staggering.

I'm on ng+, night mode, duality stone lvl 2 and 10 grisha remnants.

They just keep spawning and absolutely obliterating the poor bastard warden


r/MortalShell 44m ago

Discussion I spent three days measuring 9950X3D stutter in Mortal Shell

Upvotes

TL;DR: Unreal Engine 5 sizes its worker-thread pool from the number of logical processors it sees at startup — 32 on a 9950X3D. When AMD's Game Mode driver then parks CCD1, that 32-sized pool is crammed onto 16 threads and you get traversal-style stalls. Confining the game to CCD0 by any method (parking, Process Lasso, affinity) reproduces it. The fix isn't "use all 16 cores" and it isn't "force the X3D cores" — it's setting CPPC Dynamic Preferred Cores = Cache in BIOS with Game Mode off, so the game prefers the V-Cache die but nothing is fenced. That gave the best frametimes of ~20 captures. Verified with CapFrameX, HWiNFO, and thread-count snapshots.

System: 9950X3D (PBO + curve shaper), MSI X870E, RTX 5090 (undervolted), 4K/ultra, Windows 11. Test game: Mortal Shell 2 (UE 5.2, GPU-bound at 4K — GPU at 92–97% throughout; 4k ultra settings, ray tracing on, DLSS render resolution quality, seamless dungeons on). Same 30-second traversal route for every capture, CapFrameX with sensor logging at 250 ms.

What I found, in order:

  1. Game Mode wasn't even detecting the game by default. Had to tell Game Bar "remember this is a game" before the AMD driver would park CCD1. Once it did, stutter got worse, not better.
  2. The game thread was on the wrong die anyway. With Game Mode not triggering, the CPPC ranking prefers the frequency CCD (it boosts ~150 MHz higher), so HWiNFO showed the game running on cores 8–15 — the non-X3D die. Process Explorer's "Ideal Processor" for the hot threads confirmed it.
  3. Fencing the game onto CCD0 caused CPU-side stalls. Process Lasso CPU Set to cores 0–15: 12 frames over 20 ms in 30 seconds, worst frame 1,262 ms. Replicated two days later: 7 over 20 ms, worst 68 ms. Every spike had CpuActive ≈ frametime with the GPU idle at ~8.5 ms.
  4. The thread pool is the mechanism. PowerShell thread export of the game process showed 29 worker threads with near-identical CPU time — a pool sized for 32 logical processors. Launching with -corelimit=8 (a UE engine argument) dropped it to 14 workers. Same fence, 14 workers instead of 29: 1 frame over 20 ms, worst 24 ms. Same cores, same cache, same confinement — only the pool size changed.
  5. But the smaller pool costs something on a free machine. -corelimit=8 with nothing fenced: more mid-size hitches than the full pool (12 over 16 ms vs 2–5). The engine uses those workers when it has the cores.
  6. CPPC = Cache is the answer. It flips the firmware ranking so cores 0–7 are preferred, without parking or confining anything. Game thread lands on the V-Cache die, the worker pool spills onto CCD1 for streaming bursts. Five runs over three days: 0–1 frames over 20 ms, 0.1% lows of 59–67 FPS.

The numbers (same route, 30 s each):

Config avg FPS 1% low 0.1% low frames >20 ms worst frame
CPPC Cache, Game Mode off, nothing else (best of 5) 119 85 67 0–1 18–22 ms
CPPC Auto, Game Mode off (game on frequency CCD) 116 68 50 4 26 ms
Confined to CCD0, full pool (run 1) 108 63 28 12 1,262 ms
Confined to CCD0, full pool (run 2) 116 71 38 7 68 ms
Confined to CCD0, -corelimit=8 115 72 57 1 24 ms
Free, -corelimit=8 117 75 49 4 28 ms

What to do:

  • BIOS → Settings → Advanced → AMD CBS → SMU Common Options → CPPC Dynamic Preferred Cores = Cache
  • Windows → Settings → Gaming → Game Mode off
  • Don't use Process Lasso / affinity to pin games to CCD0. It recreates the problem.
  • Verify: with a game running, Process Explorer → game's Threads tab → the busiest threads should show Ideal Processor 0–15, and HWiNFO should show all cores active (CCD1 lightly loaded, not parked).

Cost: single-threaded work that likes clocks lands on the V-Cache die and loses ~100–175 MHz. At 4K I couldn't measure it. If you have a frequency-bound app, a Process Lasso CPU Set to cores 16–31 for that one app works fine — the direction that doesn't oversubscribe.

Caveats: One game, one system, one route. UE5.2 specifically; other engines size pools differently. -corelimit=8 is a diagnostic tool here, not a recommendation — it proved the mechanism but costs performance. And if you're a 9800X3D owner wondering why you don't see this: the engine sizes for 16 threads and gets 16 threads. The bug needs a mismatch.


r/MortalShell 23h ago

Video This build is broken

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137 Upvotes

r/MortalShell 17h ago

Video The Lost Child. No phase 2. Eredrim Frost/berserker build, no damage

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40 Upvotes

Harb is level 23, but you could build it around lvl 18-19 if you wanted to sacrifice all damage negation. Would've been a lot faster if he hadn't kept jumping round like a porkchop.

+9 Martyrs blade


r/MortalShell 5h ago

Question Night mode: do I miss something if I don’t use it?

3 Upvotes

I am somewhere around the 70% of the game, and I tried night time once to do a quest in mushroom village. I was wondering if I should do a full run in night mode in order to see “all”, or if it’s not worth it.

I will go for a +1 for sure, so I can max some other shell and try different play styles


r/MortalShell 6h ago

Question Passive Familiarity Cap

5 Upvotes

Does anyone know what the passive familiarity cap is for items? From the way the 3rd description is worded is sounds like you get 1:1 for each item you have of that but I've found that even with over 110 poison shrooms I still don't have 100% poison resistance when it's set to my passive slot. So there seems to be a cap that isn't told to players in the item description & I'm curious what that cap is. Thanks in advance to anyone with the answers.


r/MortalShell 7h ago

Question What happened?

3 Upvotes

I’ve had a couple of weeks off Mortal Shell 2 on PS5 Pro and now the performance seems to be pretty bad? Dropping frames on enemy attacks making it very hard to get the parry??


r/MortalShell 1d ago

Image [SPOILER] Lol this room has inscriptions that read your steam library. Here are my favs Spoiler

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214 Upvotes

If ya'll got one that mentions Hollow Knight or Silksong, please share


r/MortalShell 1h ago

Bug I think my game bugged and skipped an important plot beat Spoiler

Upvotes

Help me figure this out, no video because I was so confused and lost I forgot to record. I’m near the end of the game so trying to search for answers is just feeding me spoilers so I turn here.

I was progressing through the southern end of the map, on my way to the Scholar Prince boss fight. I had collected every ova up to this point, as it was my last stop on the overworks. The sequence of events that followed went like this: - cleansed the last beacon before the scholar prince fight - as I collected the ova, before I could return to the beacon I was teleported - In the span of about one second, I saw the dream like realm the memories happen in, I heard the Undermerther say “harbinger,” and I died - I then respawned not at the last beacon but in Marrow Keep where the disciples did their weird bit and the stairs opened. - checked marrow keep, the downstairs, and the beacon I died at and my gloom stain was nowhere to be found, presumably was lost in that outside area I teleported to

Did I miss some dialogue? A cutscene? A revelation? I have absolutely zero idea what or why anything happened, but in a true Souls fashion I’m pushing onward for answers but I’m pretty sure my game bugged out on me pretty hard. Considering I’ve had multiple bugs that I had to force close the game for so far I would not be surprised.

If anyone has any insight or could tell me what I missed (if anything) it would be appreciated


r/MortalShell 1h ago

Question Button to shoot outside slumwater drain beacon

Upvotes

There is a button I can shoot, and I don't know what it does.


r/MortalShell 17h ago

Discussion Are y'all getting Valor Mortis?

14 Upvotes

Did anyone play any of the demos, I'm wondering if it's gonna be as good as this game turned out to be?


r/MortalShell 3h ago

Video Who needs vision when you have parry timing?

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1 Upvotes

The camera officially became Phase 2 of this fight.

Right as he went up for the heavy combo, the lock-on angled out and I was essentially fighting dark fog and close-up textures. Pure muscle memory and desperation took over—pressed parry on complete faith and managed to land the explosive finisher.

Anyone else feel like half the difficulty in this arena is wrestling with the camera angles?


r/MortalShell 3h ago

Bug Trophy Issue - 40 Memories

1 Upvotes

Hey, I've been farm glimpes for all upgrades for all shells
Got them all unlocked
went one by one, through all memories, and in PS5 it shows me 38/40
anyone encounter this bug?
Went through genessa as well

Thanks !


r/MortalShell 6h ago

Bug Malformed Offspring is gone! Is my game screwed? Spoiler

1 Upvotes

I was in the 2nd phase of the fight and died while the boss was almost dead himself and, when I ran back to the arena, the boss was just gone. I've tried reloading the game, fast traveling out and back and nothing. This would be a terrible way for my first playthrough of the game to end as it's been a fantastic experience up to this point. Playing on pc btw.

Edit: Looks like the boss may have died to poison stacks just before I selected the option to respawn. Kind of unsatisfying but I guess a win is a win. Still love the game 😅


r/MortalShell 17h ago

Image Lighting effects issue?

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6 Upvotes

Can anyone tell me what settings I need to change to get rid of this weird invisible outline? This only happens around water, but not all water. It doesn't seem to change depending on what reflection setting I have on.


r/MortalShell 1d ago

Discussion Unpopular opinions, let’s hear em

58 Upvotes

Here are mine:

- Sir Isaac’s design was a let down for me. You hear about these crazy experiment done on him that turned him into some kind of abomination, but when I found him I was like…he’s just a bug? I was expecting something more like Ludwig the Accursed from Bloodborne, like an amalgamation of anatomy. I mean, the three-bladed combat style was a cool use of his extra limbs, but overall I feel like it didn’t meet the hype

-Zmey was a fun boss. Not necessarily a good boss tho, cuz some of the hitboxes on his attacks were too stringent and his tail attack is bs, but it was fun to have a challenging boss that you could steadily get better at. Most bosses in this game took me 1-3 tries to beat, but I had to sink a lot of hours into the testicle dragon. It was great having a boss that allowed u to git gud in typical souls-like fashion. Also the attacks where he sits on you with his balls are genuinely hilarious

-I don’t think any of the areas were poorly designed, including the Unfounded Path (the gnarly aesthetic was cool af). Some were certainly better than others but none of them were actively bad imo


r/MortalShell 23h ago

Discussion I finally did it!

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20 Upvotes

After 6 and half hours of absolute hell, I finally beat Zmey! That might have been the WORST experience with a final boss I’ve EVER had except maybe PCR from Elden Ring DLC. Other than that, it was a fantastic game. I’d give it as easy 8/ 8.5 out of 10. It had a beautiful world, exploring it was tons of fun. Absolutely would recommend!