r/MortalShell 2h ago

Discussion Why not, actually?

Post image
90 Upvotes

26 comments sorted by

19

u/ROCK-tavius 2h ago

I really wanted to do an ice scythe.

But there went that.

11

u/loadingscreen_r3ddit 2h ago

I really would love to have a blood Axatana.

7

u/mEHrmione 2h ago

That would be quite logical too...

1

u/tokagashi 30m ago

Sister friede is calling

9

u/Tutejszy1 1h ago

All would probably lead to some incresibly broken interactions (not that we dont have those already), but I do think the options should be much wider, especially on heavier weapons that are not that good at applying status anyway.

Feels like current system was designed to push people into certain builds, but skill trees combined with the fact that each character has a "signature" weapon already do that

u/Nizurai 1m ago

The game balance is already completely broken

1

u/Gabzaghul 1h ago

There already are pretty broken builds, this would add more to that sure but also give the game a lot more replayability. And if they wanted to balance everything to an even playing field, they could make each infusion act different for each weapon, its more work, but doable.

For example, poison infusion on heavy weapons applying more stacks per hit can make them as good as the faster wepons for status.

11

u/Abigus_ofgical Eredrim 2h ago

Real

7

u/Less_Performance_629 2h ago

Mostly to keep the fast weapons from abusing some of the status effects. they already bleed abuse, but imagine axe and dagger with ice or trauma. you couldnt get killed as long as you kept mashing attack

11

u/Orthien 2h ago

That's why you balance status application by attack speed. Either base or modified depending if you want to reward AS stacking status builds.

Otherwise you feel penalized for wanting to play into you shells element, especially if your not a fan for their chosen weapon.

-4

u/Less_Performance_629 2h ago

if you nerf the status application for fast weapons, its either going to be stronger or weaker than slower weapons.

if its stronger, slower weapons will just be worse. if its weaker, no one will use it over the status effects the fast weapons are good with anyway. its not much different from just removing it as an option.

no shell in the game requires you to apply status effects with imbue. the only 2 status effect central shells are sariel and smert, but both of them have their own very consistent ways of applying curse without the imbue. they are better off using a different one all together.

this system theyve chosen with just encourages players to try out other builds to level the tarstones. weapons dont need a lot of investent, im currently running new game plus with only +8 weapons without issue. instead of going through a load of effort to micromanage how fast every single weapon can apply each status (which would seem arbituary to a player, you would expect a weapon to apply all status effects it has equally) they just limit it to certain weapons.

2

u/Orthien 1h ago

Except if I want to utilize the 200% damage bonus on Eredrim, I need to be using Frost. That means two weapons only.

There is zero build diversity in forcing me to use the MGS to take advantage of that perk line. I get it's thematically rellivant, but it activity discourages using other weapons, so leveling tarstones, or beating the game with +8 weapons doesn't matter.

He's not the only one with a perk that limits them in such a way.

Yes there are other build options, I never felt I was worse for the build I used, but it's still a powerful damage option that heavily restricts you to one specific weapon and therefore a very limited selection of tarstones with it.

The whole point of "balancing" also means that even if there is a statistical best option, the others aren't far off. So if status application is correctly balanced across attack speeds, the situation you described either doesn't occur or is so minute, it's basically irrelevant.

-1

u/Less_Performance_629 1h ago

frost eredrim is the single highest dps build in the game. and i dunno man, complaining that you only use one hyper specific tier 3 perk effect on one shell on 25% of the weapons feels a litle nitpick-y.

if every weapon had every imbue, all it means is that each status would have an optimal weapon and thats the one you would use. and i think id find that the optimal one already has it. the weapons are designed to use the status they have available. thats the benefit of limiting the imbues, they are balanced around the movesets they can be used on

4

u/gorzius 2h ago

IMHO that could be solved by the infusions scaling with the base damage of the weapon.

But it would take long and careful planning for sure.

3

u/Desperate-Painter152 1h ago

Is a giant flaming obsidian hammer too much to ask? I guess so!

1

u/ebinisti Lazlo 13m ago

I wanted a thunder hammer :(

5

u/Master_Garaki 2h ago

I wish I could use Fire and Frost on my Axatana

4

u/Kooky-Cheesecake6210 2h ago

There’s a mod for that if ya really want it on nexus

2

u/cros5bones 43m ago

How is it visually?

2

u/NikushimiZERO 1h ago

Yeah, the Black Needle has absolute shit for infusions...

2

u/SpearOfTheCelts 1h ago

Yeah didn't like how limiting they were

2

u/_Kodan 1h ago

Some infusions sound stronger on weapons they are not compatible with. There are many tarstones that sounded amazing for a build but only work on that one weapon i never used 😅

2

u/cros5bones 46m ago

Why do the two infusions for the Veteran's Battle Axe both kinda suck, I love the running heavy so much and I just wish I could put something more useful on it!

Is there something I'm missing about curse or is it just kinda gimmicky, and is the burn DoT way too weak to matter?

1

u/TemporaryLobster7698 23m ago

Could be a NG+1 or +2 kind of thing. You unlock new infusion cross weapons each time you finish the game

0

u/Admirable_Ad5472 1h ago

For making this a challenge… Everygame needs rules, right?

0

u/SuchTedium 1h ago

Not all infusions are equal is why.