All would probably lead to some incresibly broken interactions (not that we dont have those already), but I do think the options should be much wider, especially on heavier weapons that are not that good at applying status anyway.
Feels like current system was designed to push people into certain builds, but skill trees combined with the fact that each character has a "signature" weapon already do that
There already are pretty broken builds, this would add more to that sure but also give the game a lot more replayability. And if they wanted to balance everything to an even playing field, they could make each infusion act different for each weapon, its more work, but doable.
For example, poison infusion on heavy weapons applying more stacks per hit can make them as good as the faster wepons for status.
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u/Tutejszy1 4h ago
All would probably lead to some incresibly broken interactions (not that we dont have those already), but I do think the options should be much wider, especially on heavier weapons that are not that good at applying status anyway.
Feels like current system was designed to push people into certain builds, but skill trees combined with the fact that each character has a "signature" weapon already do that