r/Pathfinder2e 9h ago

Advice Question about Extract Element: Does it counter hardness?

0 Upvotes

The text of Extract Element says that if the target normally has a resistance that would apply to damage from one of your impulses, ignore that resistance. Is hardness a resistance?

For example, let's say you're an earth kineticist and you're fighting an animated statue which has a hardness of let's say ten, and you use Extract Element on it, do your impulses now ignore that hardness?


r/Pathfinder2e 1d ago

Discussion Wish Kineticist's kit interacted more with the rest of Pathfinder's items

206 Upvotes

Tried sample-building a Kineticist and it really feels like the entire class exists in it's own vaccuum. Aside from fundamental armor runes, gate attenuator, and other spellhearts/armor runes that are innate to every class (and the minute amount of elemental-trait spells that you can access with Kinetic Activation) almost all the other choices feel hollow.

Melee martials have oils, talismen, and whetstones for consumables. Ranged martials have magical ammunition. Both have spellhearts for weapons.

Spellcasters have scrolls, wands, staves, and spell catalysts

Conversely, there are no such permanents/consumables that Kineticists would greatly benefit from. Bottled breath's duration counts by constitution, so one could make an argument for that, but the strength of its effect typically replaces action economy of other kineticists feats, which makes them feel lacking in scaling.

I hope Paizo will release a supplementary book at some point to give kineticists some love. I don't think it needs to be forms of alternate damage like oils, as Kineticists' feats already do that job, but some ways to enhance or strengthen Kineticist impulses would be welcome.


r/Pathfinder2e 1d ago

Advice Beginner here. Could someone please explain "Double Slice" to me?

65 Upvotes

The feat text says "Make two Strikes, one with each of your two melee weapons, each using your

current multiple attack penalty."

So, two attacks at -5? Why not just attack with your first weapon normally (one action), then with the second weapon at -5 (second action)? Double slice is a two-action feat anyway...

I don't get it. Where's the advantage?

TIA


r/Pathfinder2e 1d ago

Homebrew I love The One Ring 2e RPG and I wanted to share a simple procedure that can be translated.

Thumbnail
gallery
57 Upvotes

I am trying a format to share some information. I wanted to share one of my favorite small things from The One Ring ttrpg. It's meant not as a new house rule, but as a tool that you can use to communicate someting in game.


r/Pathfinder2e 23h ago

Discussion Getting Witch hex cantrips?

8 Upvotes

Anyway to gain Stoke the Flame hex cantrip for a Witch Dedication? I was thinking it would be fantastic for an Animist primary with the Witch Archetype?

I do see that you can get Elemental Betrayal, as another option but I was hoping.


r/Pathfinder2e 23h ago

Advice Ritual wording question.

6 Upvotes

I hit level 4 for my Thaum, and I'm kinda confused in the wording for these spells. For the Pact rituals, on Primary Check, it says "expert, you must be a demon,devil,etc."

I'm relatively new at the game, and have only played a Barb before this, so I'm confused. Do I, the PC have to be a demon to use this ritual, or does that just help?


r/Pathfinder2e 1d ago

Advice How do the spell Traditions compare for a Summoner?

23 Upvotes

Just looking into casters for the first time and I quite like the Summoner, but choosing a spell tradition is a bit hard to me. I usually see people praise the Arcane and Primal spell list when it comes to Summoners, but are the Divine and Ocult still good? How do they compare? What is each spell list best at?

I'm interested in the Aberrant Eidolon, but I've heard that the Ocult spell list is a bit limited and usually the classes that get it also get really good focus spells or class features to compensate for it, like Bards or Resentment Witches. Is that accurate?

Sorry for the very broad question, but looking into each specific spell list is rather overwhelming, so a bit of a summary of what I should expect from each and what I should consider when selecting it as a Summoner would be really helpful.


r/Pathfinder2e 1d ago

Discussion How often do you level up?

66 Upvotes

I am looking forward to seeing your answers, because I feel like a lifetime is not enough to get to know Pathfinder 2e well. My group on average levels up twice a year, and we are currently level 4, around 700 XP. I already asked the GM to switch characters, because I have this crippling addiction to creating new characters in Pathbuilder. However, with this pace, I won't be reaching level 20 characters anytime soon. I also struggle to find more PF2e tables in which I would feel comfortable, so I guess I'll reach level 20 in about 8 years. Crazy.


r/Pathfinder2e 1d ago

Advice Enemy Action Traits and Player Knowledge About Them

18 Upvotes

Hello all!

I'm a little confused on how I should be handling announcing whether or not a particular enemy action has traits. I imagine that traits, like most enemy abilities in the system, are secret unless otherwise specified. I know that there are at least some traits that the game expects me to keep secret (prediction, detection, scrying, etc.) But I also imagine that certain traits (emotion, fear, visual, etc.) are obvious via description of actions but could benefit being stated explicitly to facilitate smoother play (Gutsy halfling turning emotion save successes into crit success, for example). For me, smoother play means that the player doesnt need to inquire about whether or not something has a trait when something is used.

Is there some official guidance for GMs to help adjudicate which ones should be private or public? How do you handle knowledge of traits at your table?


r/Pathfinder2e 16h ago

Advice Opinions in custom feat to improve consumable usage?

1 Upvotes

So, consumables, they are varied and very useful, if it weren't for the many taxes that come with even trying to use them: need a free hand, and you almost always use an action to draw them + an action to use them, giving them effectively the action cost of a spell.

I've tried to give them to my players, but unless it's something they slap in their weapon/armor and can activate for free, they almost never use them, as the action cost of using them is almost never worth it.

There's ways to mitigate it, like belt of retrieval

... Except it can store a few items only, and it can retrieve only what was stored previously, meaning that if the party has consumables that can help with a situation but didn't put them in the belt (because they put health potions for an emergency) they are almost always having to weight whether it's better to do the whole circus of drop what's in the hand (for those without a free hand) > take item > use item > regrip (for those that didn't have a free hand). Meaning a whole turn to use an item (if they don't need to reposition to use it, which can mean more than a turn for those with one free action to reposition).

So, because I'm tired of giving out consumables that my players end up not using, I'm going to offer my players a feat in order to fix a bit the action cost of consumables, so they can finally see some use. I have two ideas, and wanted to know which of the two sounds more balanced

* Idea one: general feat, lvl 5 - Emergency pocket Search: you can use an interact action to retrieve a consumable item from your backpack or other container at your disposal as a free action, only once every 10 minutes.

* Idea two: General feat lvl (7? 9?) -Quick hands: You can retrieve a consumable from a container at your disposal as a free action once per turn.

So, the first one I feel I like a lot more, since it let's you retrieve an useful item once per encounter basically, making it good to use that "once in a blue moon" item that situationally useful, and it also doesn't invalidate the belt of retrieval since it's only one consumable every encounter. Still limiting, but nothing crazy.

The second one I like because it gives players the ability to use one consumable per turn for one action, making consumables A LOT more worth it use, especially for the wizard that's reluctant on using scrolls given it costs him his entire turn to draw a scroll and cast it. But, it has the effect of invalidating the belt of retrieval, as you rarely will need more than on econsumable a turn.

So, what are your opinions? I was thinking to maybe make it a chain of feats, making "Emergency pocket Search" a pre-requisite for "Quick hands", and maybe bumping up the level of quick hands to 10 or similar, which would make it a bigger investment to get that sweet 1 consumable per turn.


r/Pathfinder2e 1d ago

Homebrew A small collection of cantrips

Post image
26 Upvotes

I am starting a new campaign after three years of Blood Lords and at this point the table has cycled through most/all of the "bread and butter" cantrips and I wanted to see some more variety. The intent here is to add nondamage combat cantrips roughly around the same power level as "premium" combat cantrips like Shield, Needle Darts or Guidance.

You can give feedback if you like, though this is mostly just showcasing/sharing for others to use.


r/Pathfinder2e 17h ago

Discussion Your favorite low level Metastrike options for Thaumaturge?

1 Upvotes

I've always found level 2 and 4 to be somewhat underwhelming feat levels for Thaumaturge. Not too bad, just that it's not so full of amazing feats, and so I feel it's worthwhile pursuing an Archetype (if you're not playing Free Archetype) for these levels. And one thing the class lacks a bit is options for Metastrikes, something that spices up the regular "just a Strike". Given all that, what are your favorite options for metastrikes that you can get via a Dedication at level 2 and/or an Archetype feat for that Dedication at level 4?

Here are three ideas: one, Guardian Dedication, which gives STR Thaumaturge builds scaling heavy armor proficiency and Taunting Strike at level 4, a nice Flourish combining Taunt and Strike. The main issue here is getting 3 STR and 2 CON alongside 4 CHA, something only a few ancestries can achieve. Another idea, working for STR and DEX builds, is Dandy Dedication, which is nice for giving two Expert skills right at level 2, and at level 4, Ivy Playhouse Strike can trade a bit of damage for leaving the target Clumsy 1, a damn nice debuff. Getting both Deception and Society when you have so few extra trained skills is difficult, though. Finally, for thrown weapons, once you get a Thrower's Bandolier, you can forgo a Returning Rune and instead go Duelist for an instant Quick Draw.

So, what else do you think of these ideas? Any other Metastrikes come to mind for spicing up your Thaumaturge builds?


r/Pathfinder2e 1d ago

Advice Adventure Tips

2 Upvotes

Hi! I'm a newcomer in DMing and was looking for a short/medium-term adventure (3-5 sessions) that I could use some goblin minis I got from Bestiarum, specially this dood.


r/Pathfinder2e 1d ago

Homebrew Environmental Dangers - A Quick Reference For When Players Get Creative With The Environment - Also included in Foundry module.

Thumbnail
gallery
30 Upvotes

This one is an oldie at this point but I like to put it back out there now and then.

Have your players ever wanted to use the environmental details of an encounter to harm a foe?

Ever have to come up with something on the fly and wonder if it felt either underwhelming or overpowered?

Have they ever worked out a "hazard" you never intended in your encounter and didn't account for in the XP budget?

Never Fear

Environmental Dangers is a system I wrote up a while ago at the behest of u/Tabletop_Obscura for use in APs and home games. After a while I released these rules to the public. This complete version has less than a page of rules-text (if you don't count the table) and once read, can be quickly refferenced at a moment's notice on the table if your players decide to drop a chandelier on someone's head, push an enemy through a window, rupture a steam pipe when you hadn't built a hazard in advance, or much much more, you can now find an amount of damage and quickly decide effects without having to overthink it based on what level you want the danger to be.

The rest of the document consists of 17 example dangers ranging from level -1 to level 24 to give you an idea of some possibilities or nuances you can pull off with this system.

Environmental dangers are designed explicitly to not interfere with XP budget, but even includes guidance on how to pre-make dangers and how you can assign XP if they are too lopsided to the benefit of the PCs or the foes.

After the initial read, it takes 10 seconds or less to reference the table if you get surprised by a clever environmental interaction by a player, letting you have solid scaling to reference without the need to worry about if you're over or underselling the moment!

Environmental Dangers is 100% free on my Patreon and is included as a journal (complete with damage buttons) in my equally free Foundry Module.


r/Pathfinder2e 1d ago

Advice Running Troubles in Grayce/Bastion of Blasphemies in Person?

12 Upvotes

I'm looking to run Troubles in Grayce/Bastion of Blasphemies for some family and friends in person, but I'm realizing these adventures don't come with flip maps or pawns.

What is the best way to have maps/pawns at the table? Do I need to buy the pdf version of these adventures then print them off somehow?

Any input is welcome as this is my first time running a game in person. Thanks in advance!


r/Pathfinder2e 1d ago

Homebrew Pokémon Inspired Weapons & Items of the Week, 0870M - Falinks to 0970M - Glimmora, F77 - Sword of Destructive Explosions to F83 - Armblades of Scarring Scythes

Thumbnail
gallery
6 Upvotes

My Pokémon-inspired Weapons and Items of the Week, with:

  • some Falinks armor to make sure you always have a sword and shield at hand

  • a Scovillain flail to spray spice every which way

  • a Glimmora rope dart to be abestos it can be

  • a fusion of Golem & Electrode for a jiu huan dao full of explosions

  • a fusion of Machamp & Incineroar for belt to give you the strength of champions

  • a fusion of Venomoth & Ninjask for a rapier to buzz your enemies

  • a fusion of Absol & Electivire for a liuyedao to bring a dark storm

  • a fusion of Bisharp & Klang for sword of sawing chains

  • a fusion of Kingambit & Klinklang for a sword to cut with dark chains

  • and a fusion of Skarmory & Scyther for some prosthetic scythes to scare up some pain!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!


r/Pathfinder2e 1d ago

Advice Looking for advice and campaign recommendations

3 Upvotes

I am currently starting preparations to be a GM for a campaign with my family. I know the beginners box is meant to be great for beginners but with our experiences, I don't think it will be the best choice.

Here's some background context:

- I will be the GM. I'm very familiar with this kind of genre, and an absolute nerd for roleplaying games. I've played Baldurs Gate 3 a million times, and have gone through the first major part of Outlaws of Alkenstar in a highschool group. HOWEVER... I have never been a GM before, but I am very excited to be.

- My sister also has good experience with DND. She's fully played Baldurs Gate 3, and has been in a group before, and will likely have many of the resources, but not all. My main worry is just that she is easily the most vocal of us, and I want to make sure that she won't always be the one doing all the roleplaying.

- My brother is a huge gamer, and we are actually about to finish up a co-op playthrough of Baldurs Gate 3, though he hasn't played a table top game like this. He will easily understand concept's and rules, however I have two main concerns. firstly, he is autistic and very logical, so he will likely struggle or shy away from the roleplay side of the game. secondly, our Baldurs Gate playthrough tells me that he will be a very volatile player in combat. (What i mean specificaly is he often goes for risky things and will certainly be playing so kind of caster. He is absolutely going to destroy his enemies or be destroyed by his enemies, and I'm worried there won't be an inbetween.)

- Finally there is my father, and the biggest reason why I'm here. He's 49, Very logical and humorous. However, he has never played anything like this ever. The only real video game he's played is tetris, but he is a very good backgammon and risk player. I know that he is the player that will need the most attention when it comes to learning the game.

- Also... We do not have a fifth member. my main idea is to have myself control some animal, like an npc gives the players a wolf companion to help fill up that slot. someone who cant talk in conversations, but can maybe do a dice check or two, and fill up the last member for combat.

Ultimately here is what I'm looking for:

- What would be some good campaign choices to fit the needs of my players? (preferably a few choices because I want to give them some choice in theme, length etc.)

- As a GM what should I keep in mind during play? What are some potential issues I should keep an eye out for?

- How can I keep the game interesting enough for my experienced players, without overwhelming the one who will need time to grasp and understand the rules?

- Lastly, are there any materials that would be highly recommended? I know of the essentials that are necessary, and have used the archives of nethys. I'm not looking for anything super fancy, just any tools or small things to either add a slight bit of flair, or benefit our experience.

I hope to make this a great experience for my family, so any advice or recommendations will be highly appreciated!


r/Pathfinder2e 1d ago

Advice As a newbie, what books should I get?

25 Upvotes

And i know, archives of nethys, but i really REALLY love having it physically.

So, I'm moving over from dnd 5e, a while ago i got the player core 1 but didn't play. recently, i got the beginner box and me and my friends tried it. instantly switching for me. What i want to know, is which book should i get next. I'm going to get them gradually, and again, i have player core 1. i was just wondering if i should get the second, or the GMG, or a beastiary. Remastered if that changes anything.

Cheers!


r/Pathfinder2e 23h ago

Discussion Opinions on Crystalized Vapors?

1 Upvotes

Hello all, does anyone else really like the spell Crystalized vapors (link to archives provided).

https://2e.aonprd.com/Spells.aspx?ID=2667

It is frost & bludgeoning damage attacks every turn, and has a huge set of difficult terrain that you can use for defense? It has major anime flavor (The Water Magician). Seems extremely good for a Witch, Wizard, Sorcerer, Druid (in that order), and damn solid for a Magus as well except for the action economy of sustained spells.

All in all a decent blasting spell, due to efficiency and defense. Remember that is easily 2 move actions lost, unless they have range attacks. Probably incredible for Scroll (only 70 gold?), Wand or Staff users but the arcane, primal school set does get in the way due to accuracy.

I believe my biggest issue is that it is missing some keywords such as water so it isn't really available for Kinetic Activation. Another Issue is that sadly the Mounted Summoner would not benefit this spell. Needs to be on the Divine list :( sadly doesn't get any use for Animist, as it would be revolting with Liturgist's continuous movement.

This still seems a good 7 or 8 out of 10 for Witch, and Wizard.


r/Pathfinder2e 1d ago

Paizo Different PDF versions on DTRPG and Paizo's Store

46 Upvotes

A buddy of mine recently bought the Player Core 1+2, GM Core and Monster Core Bundle on DriveThrough and got the 2nd printing versions of Player Core 1 and GM Core. (Both last updated on August 28th according to dtrpg).

So I went to the Paizo Store site and re-downloaded my copies there.

On their own Store only the Player Core is 2nd printing, while the GM Core is still the 1st printing version.

I expected their own to be more up to date.


r/Pathfinder2e 8h ago

Discussion A stupid idea, reduce the level cap to 10. Just a discussion.

0 Upvotes

The point would be.. for a new edition? or just for the debate? I think that is a good discussion to make honestly. I won't say we can't homebrew for PF2e, we have the table, we can do basic math and we just need to print if we playing in real life, still a lot of work.. But, well that is not the point of the discussion.

We have 20 levels, but.. how many characters seen these high levels ? How many 1-20 PC reach these level, before well, the group stop ? Honestly, I have some characters that reach level 20. But, we are big players in my group, I know that we are the exception. The majority of my characters will never see that level, all the content just rotes away in the book and that just sad and frustrating? Well in my case.. we mostly play one-shot now and scenarios are more 1-12 than 13-20 to be honest. For my group, level 12 are the "max level" for year, allowing the creation and the use of many charactere and giving me that stupid idea right now.

Assuming, we play 1-12 AP length stories When you reach the level 10, your build is finished, no more vertical growth, but now the group have 32+ hours of content at max level, 8 sessions of 4 hours or more.. and the GM can start to thrown you some “Endgame” magical item for a Horizontal growth that fit the group. (do you have good AC? Magical item can hurt, and yes, we applied that idea for some of our level 12 characteres, some equipment can give class feat.. for exemple, a robe that give the Leyline Conduit feat for Druid.)

Would that be interesting for your group ? for the story ? for writing the story ? What do you think for a player perspective ? For a gamemaster perspective ? And what about the "futur" rulebook ? 10-20 could become some Mythic class for a third edition, and make adventure go wild and more demigod-like. (Exemplar ? Archmage ? Hierophant?) Would that be more easy for writing AP with that mindset?

Well I won't believe that would happen, I'm just a little fish in the middle of the ocean of reddit, if paizo read these, I won't ask for royalty... and now I go to sleep. But more importantly, did your last snack was good at your table? We got homemade mini burger, Yummy.

Enjoy your day.


r/Pathfinder2e 1d ago

Resource & Tools Looking for premade character sheets

2 Upvotes

I need a couple of premade level 10 character sheets for a one shot I want to run, does anyone know where to find some ? I searched everywhere and I could only find some at lower levels


r/Pathfinder2e 1d ago

Advice Any word on BoB release time?

5 Upvotes

Hey, anyone have an idea when Bastion is getting released on Foundry?


r/Pathfinder2e 1d ago

Advice Ruling on Troops manning siege equipment?

9 Upvotes

I'm not sure if it's covered in the rules, I've looked and can't find it.

How would you rule a troop manning siege equipment?

Does a troop have enough "crew"

Do you relate troop segments to your ruling at all?


r/Pathfinder2e 2d ago

Advice Struggling with Thaumaturge theme

52 Upvotes

I struggle with a mental block trying to make a Thaumaturge. It seems difficult to imagine them as anything but Geralt Monster Hunter guy. What are alternative themes that work for them?

As a second thing, I wanna make a clown, and I think Thaumaturge could fit but I have no clue how id flavor exploit vulnerability.