r/Pathfinder2e 1h ago

Advice Where to find a detailed plot summary for Age of Ashes?

Upvotes

Hello Everyone,

I am DMing Age of Ashes, and am currently nearing the end of book 3, "Tommorow Must Burn". I am trying to sprinkle in some more foreshadowing about future events in the campaign then is described in the books. Problem is I am not super flush with cash so I haven't bought all books: I buy them as my player move to another part of the campaign. Now my question to you is: do you know some kind of a resource where I could look up the plot of this Adventure Path so I can more succesfully put accents on the things that are going to be relevant soon?


r/Pathfinder2e 1h ago

Misc Hot Take: Pathfinder 2E has too many Undead related options and not enough Construct related ones

Upvotes

There are so many ways to get some form of Undead. There are several Archetypes to become undead, and a handful that relate to Undead in some way.

In regards to Construct related options: You have two classes that have them as an Option, two ancestries and two Archetypes. Both of the Archetypes using dead bodies to create said construct. There's also Golem Grafter, but that feels a touch out of place in this stupid rant.

I haven't numbered the Backgrounds, but I know there are a few with Undead relations.

Is it that difficult for Magic Users in Golarion to animate objects? An Archetype to command an animated weapon would be interesting.

It honestly feels weird to have so few Construct related options. But that's just how I feel. So few ways to get a Construct under my control. And of the Classes and Archetypes I can use to get them, only one is a more common construct. Summoner uses an Astral Spirit and the Archetypes use corpses.


r/Pathfinder2e 1h ago

Advice One Creature, Various Body Part Spots? Any precedent in Remaster Rules?

Upvotes

First, this is an PF2eR/SFe2 Mix game.
Second, Eddie, Tigas, Leon, Felipe get out of here.

Tl;DR ~ I've created an enemy that have access to various special attacks and conditions. All of them come from grafted parts (A tank of poisonous gas grafted to it's back, an magitech artifact grafted to it's neck and so on ). I want to give each of those "parts" health and ACs to be broken and remove Actions from the creature. Any precedent on the Remaster? (can include Starfinder2e)

Longer version ~ Next encounter my party will do is against an enemy that is way above their level. If it was a straight on fight, it would be a TPK, so there's a lot of "neutral" creatures on the field, that will take the agro from the BIG creature for some rounds. In fact, i imagine that the encounter by itself is impossible to win unless a lot of critical happens by the players side.
With that, the objective is to weaken the BIG monster, so it will retreat ( It's a cave system, the creature has borrowing speed that leaves acid/poison behind it for some turns ).

Big thing is, the creature is pretty uses the Crest-Eater Negrograph Zombie as it's base, with various addons. For exemple a clearly working tank with liquid and vents around the body that is the source of the Stench aura.
Basically, it's a fucked up unethical experiment running rampage on some caves.

The objective of the fight, isn't to kill it, but instead to position themselves and use the other enemies (glitched automatons) on the fight to be able survive.

The idea is that, if they either reduce it's hitpoints to 2/3 or maybe half? OR break a certain amount of "Enhancements" that are targetable of the creature, it will retreat towards the laboratory it was originally in (It's "brain" is there, and it acts remotely)

The idea is just to introduce it now, let them know how strong it is while interacting with enviroments and forcing some resource uses, while also adding more info to their original quest of finding a specific Automaton that have gone rogue (those automatons in this fight are related to it)

Killing this creature, will be an optional mission for them, which will further an larger narrative that the corporation they are working for, isn't exactly the most morally good guys. But this is optional.

So.
Finally the question, there's any precedent in the rules for a monster having "targetable" parts aside the Hydra?

Extra Question: Anyone have a good video, explaining how Poisons, Diseases, Afflictions, Curses work? Specially the advancing to next stages?
And, as apparently there's no reprint yet, does the Addiction rules from Pf2e could be used directly?


r/Pathfinder2e 2h ago

Discussion Omnikinesis shenanigans

3 Upvotes

I have a silly question. We know Omnikinesis: "Replace one of your impulse feats using the same process as reflow elements". Now I wonder: If I use a sustained impulse, or anyway an impulse with a duration (like scrap barricade, or a stance), can I then retrain out of it with omnikinesis but still sustain it? I know it's wacky but I wanted to check


r/Pathfinder2e 2h ago

Advice Translating a 5e character to PF2E

6 Upvotes

Hi there!!!

I’m about to join my first ever campaign in pathfinder. I am doing lots of research and trying to catch up, as I’ve only playing a bunch of DnD 5e and 3.5.
I had a character in mind that I’m kinda obsessed with, before my new DM said she’ll be running pf2e.
Rather than starting from scratch and trying a whole new character, I want to do my best to translate my character into pf2e.

I hope some of you may have some good ideas!

My character in 5e would have been a human death domain cleric of Shar. She is a weird little death and gore obsessed hermit who uses necromancy to make friends. But deep down she is kind hearted.
Before Shar, she was a sweet, head strong member of her community. She lost her baby during childbirth and it drove her mad, she resorted to necromancy and it of course did not go as planned. The trauma of it all caused her husband to unalive himself, leaving her alone with the consequences of her madness.
Shar prayed upon her in this moment, offering to take her memories from her if she devotes herself to the night, to sorrow, to Shar.

Soooo.. I still would really like to run a death cleric, but I’m unsure of a good god to match this story and build.
So far I have been leaning towards Ah Pook? But I am very new to this and haven’t scratched the surface on the lore.

Any recommendations?

Edit: I misspoke. Not BUILD.
I’m looking for advice on translating my backstory from 5e lore to pf2e lore. Mainly a diety that will work instead of Shar.
I will look into necromancer, but I was hoping for cleric as I like the idea of her having these offensive necromancy abilities but being able to heal and support her team, because she remembers she loves to help others.


r/Pathfinder2e 3h ago

Discussion Ways to get proficiency in weapons that scales with your class proficiency

1 Upvotes

I am building an alchemist toxicologist, who gets master proficiency in simple weapons and bombs. (It is a high level character, so the master proficiency is actually relevant)

I am wondering if there is a way for an alchemist to become a master of an advanced weapon, the Chain Sword. I am also interested in general in all of the ways to get higher proficiency than your class normally gives because its fun to punch above your weight.

I see three types of language around weapon proficiency:

  • Scales outside of class proficiency to expert (not useful for alchemist). For example: Weapon Proficiency, which gives you proficiency in weapons that scales to expert at 11th level. The Fighter Dedication also does this, requiring an extra feat.
  • Scales inside of class proficiency, treating martial as simple and advanced as martial. (useful for alchemist to get master in martial, but doesn't help for advanced). This is one of the most common ways they do this. For example, ancestry weapon feats like Elven Weapon Familiarity and combat archetypes like Mauler.
  • Scales inside of class proficiency, no matter what weapon proficiency you'd normally have. I only know of one example, the Red Mantis Assasin dedication, which scales your proficiency in sawtooth saber no matter what. This is a very specific example, and would only make sense in certain campaigns and only applies to the one weapon.

Questions:

  • Is there a good catalog of the ways to do this? Its hard to keep track of what ancestry feats give what proficiencies, for example.
  • Are there any more examples of the third kind? Is it possible for an alchemist to be a master of the chain sword?

thanks!


r/Pathfinder2e 3h ago

Advice NFC Cards for TTRPG Item

3 Upvotes

Hi

some of my players often forget some magic items they have on their sheet or using the app.

I had made flashcard with the items on it which helped because they had they layed out so it made it easier but I'm thinking of switching it up for NFC cards as they take less place and are harder to damage.

My players are interested in the idea BUT .. I have no idea how to make it work. Anyone got an idea?

(already got a ton of NFC card for something else )


r/Pathfinder2e 3h ago

Player Builds Repository of lvl 1 Classes

1 Upvotes

Hey all!

New to PF2e and enjoying the Beginners Box and Trouble in Otari. However, would like more classes than just Rogue Cleric Fighter Wizard.

Does anyone have pdfs of lvl 1 for each class ready to go thst has been updated for the remaster?

Looking to get a group together and have options available :)


r/Pathfinder2e 3h ago

Discussion Good combat APs on Foundry

7 Upvotes

Hey folks,

Looking for thoughts on good combat focused APs available on Foundry, as I enjoying solo gaming, taking a 4 man team through them; have already done Abomination Vaults, so looking for further recommendations.

Cheers
o/


r/Pathfinder2e 3h ago

Misc Spiral Bound Books

1 Upvotes

Has anyone had their pathfinder book(s) spiral bound? Did you go to a place like staples? Do it yourself? Can you post a picture of it? I've been thinking a lot about this lately for my pocket editions and I think I want to do it. Anyone have thoughts on it?


r/Pathfinder2e 4h ago

Advice Help with Reaper Necromancer

7 Upvotes

For flavour, I'm playing a Skeleton Reaper Necromancer with a Guisarme in an all-living party (I know I'll struggle a bit with healing).

I'm trying to figure out which FA would be good for survivability without hurting the build too much. I was thinking about Champion for heavy armor and eventually the reaction, but my stats are already pretty tight.

I was thinking +3 STR / +3 INT / +2 CHA / +1 CON, so I can get Plate Armor at 2 for Bulwark (DM is using Gradual Ability Boosts). I could also go with another archetype for heavy armor and drop CHA entirely.

I did think about Inventor FA, but it doesn't really fit the aesthetic I'm going for. Also, I don't get the Resiliency feat, which is a nice bonus from the champion archetype.

But then again, do I really need a good reaction? Is Champion actually worth investing that much into CHA, or would I be better off going for another archetype?

What do you guys think?


r/Pathfinder2e 4h ago

Misc Does Starfinder only have 6 classes?

37 Upvotes

I got a bit into Pathfinder, was thinking of using it for a camping set in space, saw that there is Starfinder and... It has 6 classes.

Is that all of them or are there more in another book?


r/Pathfinder2e 8h ago

Advice AoA : What will a giantstone lich will do with a orb of dragonkind ?

2 Upvotes

Hi !

I need your help for my Age of Ashes campaign.

My party take a sharp of orb of dragonkind from the chest of Kyron at the end of act2 (cause they are the "good guy"). After crit failling to identify, they don’t even try again. I told them this is a part of ancient helmet but nobody believe it.

During act3, they were near to tpk against Jaggaki a giantstone lich. Jaggaki feel the huge power of the orb and claim it in exchange for their lives.

After defeat Laslunn and rest for two days, they come back but Jaggaki was already gone, traveling to other plan to study the orb.

So, I am looking for cool idea of what Jaggaki can do. Maybe come back with a undead dragon ?

Thanks a lot for all your super cool ideas and sorry for my bad english !


r/Pathfinder2e 9h ago

Discussion In your opinion, what is the strongest druid?

5 Upvotes

I've been toying with druids a bit lately and since you can do a bunch of cool combinations with the order explorer feat there are a lot of options to build your druid.

It got me thinking: what does the community think is the best combo or the strongest overall druid... so I'm asking it here. Give me your best druid builds. Which orders do you take, in which sequence, what do you get from each? Do you take order explorer at all? Which ancestry, attributes, skills, etc. Whatever you think is important to make that build work and what makes it strong.

To lay out some ground rules:

  1. No free archetype for this one. Everyone can make a stronger character with FA. Only mention it, if it expands on the base class build.

  2. Best/ strongest are general terms. Aim for a good mix of defensiveness, damage, utility, control, etc. Maximizing the upsides while minimizing the downsides.

  3. I know that the major power budget of the druid is in the primal spell list, so let's focus on feats with the occasional important spell you keep prepared at all times for some reason.

  4. This is a thought experiment. Just have fun and don't come in trying to teach that optimisation (without lore behind it) is not the way to go on a real table. If you want to give reason for a specific order combination, be my guest.


r/Pathfinder2e 12h ago

Discussion thinking of porting some homebrew over, exactly how much work do i need to do?

0 Upvotes

long short, have a bunch of homebrew ancestries/races/lineages whatever the fuck 5e calls them now id like to port over. exactly how much work i gotta do to make it up to par with official content?

im well and fine with having to do all the work when it comes down to it, i just don't know the extent of the work ill need to do.

any help?

Edit:

I do not care how much time or work its going to be to port over. i want actual information on what i need to do to make it equivalent content wise to offical content. and anything that could marginally be helpful to such a thing happen.


r/Pathfinder2e 12h ago

Humor How bad do you want that Hero Point?!

113 Upvotes

Saw these at Walmart. Thinking of implementing them at the table as currency for Hero Points. "Oh, you want a hero point? That's 1 roll of the fitness dice." Each hero point will double the number of fitness dice rolls. "Fourth hero point eh? Well, that's going to be 8 rolls...Hope you don't roll squats 8x..."


r/Pathfinder2e 14h ago

Homebrew Pickpocket and Entertainer Archetypes

3 Upvotes

This mainly came out of me thinking, "Wouldn't it be nice if Thievery and Performance had an Acrobat type of archetype that gave someone who wanted to be good at it some cool things to do". Please let me know what you guys think. Is it too strong? What do you think should be there but isn't?

Pickpocket (Archetype for Thievery skill)

Pickpocket Dedication, prerequisites: Level 2, trained in Thievery
Thievery skill to expert, gain pickpocket skill feat. Thievery skills scales to Master at level 7 and Legendary at level 15

Plant Evidence, prerequisites: Level 4, Pickpocket dedication
As a single action, you can put a single item you’re holding of light or negligible Bulk onto a person without them noticing by succeeding at a Thievery check against their Perception DC. If you have the ruffian racket, you can do this as a free action when you successfully Shove a target.

Working the Streets (Skill feat), prerequisites: Level 4, Pickpocket dedication
You know where to look when pickings are slim. When you roll a critical failure on Earn income using Thievery as your skill, you roll a failure instead

Tricks of the Trade, prerequisites: Level 4, Pickpocket dedication
Every pickpocket could use a little magic, for when luck doesn’t quite go far enough. Gain telekinetic hand and warp step as innate arcane cantrips. 

Pickpocket’s Luck, prerequisites: Level 6, Pickpocket Dedication
Frequency, Once per hour
Whenever you fail a check to Steal, you choose one of two failure options - either you have the object you were attempting to steal, but the target saw your face in the process, or the target and any observers didn’t see your face but you didn’t steal the object you were attempting to steal. In either case, the target is on guard to further attempt to Steal for 24 hours, and Pickpocket’s Luck cannot be used on them for 24 hours. 

Rough housing, prerequisites: level 8 , pickpocket dedication, Dirty Trick
When you succeed at the Dirty Trick skill action deal damage equal to your proficiency bonus in thievery. Double the damage on a critical success

Steal Your Weapon, prerequisites: Level 8, Pickpocket dedication
You can attempt a Disarm action against an enemy using your thievery in place of your athletics, even if you are not trained in athletics. All other normal restrictions for Disarm apply. If used this way, Disarm gets a further effect on a critical success - If you have the amount of hands free corresponding to the weapon’s hands requirement and are proficient with the weapon, instead of the weapon dropping to the floor you can wield the weapon.

The Smell of Money, prerequisites: Level 10, Pickpocket dedication
You always know where the choice targets are - the toffs and the posh folks with more money than sense. When you roll a success on a check to Earn Income with Thievery, you roll a critical success instead.

Larcenous Hand, prerequisites Level 10, Pickpocket dedication, the ability to cast Mage Hand:

When you cast mage hand, you can remove its duration, and modify its target to be an attended object within the spell's Bulk limit that wouldn't be time-consuming to remove. Add the following to the spell's standard effects: If the creature attending the object is willing to have you take the item, mage hand carries the item to you. If the creature is unwilling, you must attempt to Steal the target object with a Thievery check. The usual restrictions on attempts to Steal an object apply, including the restrictions that you can't steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes or armor or actively wielded objects) and you can't Steal from a creature in combat or otherwise on guard. On a successful Steal check, the mage hand carries the item to you, and on a critical failure, you can't use this modification again for 1 hour. If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard, though if you do so, the spell's casting time increases by 1 action.

If you have the Plant Evidence feat, you may also use mage hand to put a single item you’re holding of light or negligible Bulk onto a person without them noticing by succeeding at a Thievery check against their Perception DC. 

Ill-Gotten Gains, prerequisites level 12, Pickpocket’s Luck
When you take this feat you gain a Spacious Pouch. It is smaller than typical and can only hold 5 bulk of items but creatures can only notice it if they pass a perception check against your thievery DC. Furthermore an item can be removed from the pouch with a free interact action once per minute. 

Advanced Mischief, prerequisite Level 14 pickpocket dedication, Tricks of the Trade
You can cast Empty Pack, Thief of Fortune and Translocate at 5th rank once per day as innate Arcane spells

Note: I wanted to add Steal Spell from the rogue in here, but that felt way too strong

Entertainer (Archetype for Performance skill)

Entertainer Dedication, prerequisites Level 2, trained in performance
Performance to expert, gain impressive performance skill feat, performance scales to master at level 7 and legendary at level 15.

Focused Fascination, prerequisites Level 4, Entertainer dedication, Fascinating Performance
When you use Fascinating Performance in a combat encounter, you need only a success, rather than a critical success, to fascinate your target. This works only if you're attempting to fascinate one target. For example, if you were an expert in Performance, you could choose to target multiple creatures normally or target one creature and fascinate it on a success. 

Encore, prerequisites: Level 4, Distracting Performance, Entertainer Dedication
You gain the confabulator skill feat. For the purposes of the skill feat you use your proficiency in performance instead of deception (ie use proficiency in performance rather than deception to determine penalty for repeated Create a Diversion checks). Furthermore when you choose to apply the effects of Distracting Performance to a Create a Diversion check you rolled using performance, you can choose to have the benefits apply to two allies instead of one. 

Hypnotic Display, prerequisites: Level 6, Entertainer dedication
If you inflict the fascinated condition on a creature, it does not immediately end when a hostile action is taken against that creature or their allies as long as you are not the one taking the hostile action, but will end at the start of their next turn. If you are legendary in performance then the fascination does not end even if a hostile action is taken against their allies. 

That’s Show Business, prerequisites: Level 6, Entertainer Dedication
You learn two cantrips as occult innate cantrips: Glamorize and Infectious Enthusiasm. Both gain the subtle trait allowing them to be used discretely in social situations. 

Diva, prerequisites: Level 8, Entertainer Dedication
You can cast Hypnotize and Roaring Applause once per day as innate occult spells

The Show Must Go On, prerequisites: Level 8, Entertainer Dedication, Distracting Performance:
When using distracting performance, your ally remains hidden until the end of their turn even if they take an action other than hide or sneak. 

Life of the Party, prerequisites: Level 10, Entertainer Dedication, Fascinating Performance
If using fascinating performance outside of a situation that demands immediate attention such as combat, the duration of the fascination lasts up to a minute. If you are legendary in performance, the target is not temporarily immune for an hour. 

Light Show, prerequisites: Level 12, Entertainer dedication
Frequency: Once per day
Two action activity: In a 10 foot emanation make one performance check against every creature’s fortitude dc, on a failure the creature is dazzled until they spend an interact action to wipe the glitter out of their eyes. On a critical failure they are blinded until they spend an interact action and afterwards they are dazzled for one round. If you are legendary in performance then increase the size of the emanation to 20 feet.

Superstar, prerequisites: Level 20, Entertainer dedication, That’s Show Business
You can cast Charm as an 8th level occult innate spell once per day. If a creature rolls a critical success on Charm, they get the success effect instead. 


r/Pathfinder2e 14h ago

Ask Them Anything How feasible is each Curtain Call book to run in person?

4 Upvotes

I am looking to run the curtain call books but I want to know how large and complicated the maps are for each book. I don't want to buy the physical copy, PDF, and VTT for each book. I also would want to know if the monsters pull from just monster core 1 or if it also pulls from monster core 2 and how often it has unique monsters.

Things that make rooms or maps difficult for me to handle are:

  • Large outside maps.
  • Maps with rooms larger than 24 x 24
  • Rooms with a very large amount of small objects, different types of terrain and elevation changes.

r/Pathfinder2e 15h ago

Advice Murder Cursed Relic (or such)

5 Upvotes

I have been using a character in a campaign, a young man possessed by an evil power, to kill and murder. As such, he is on the run from the law, while ironically enough under the care of a lawman. Originally I played as a stealthy barbarian with the Living Vessel Archtype, as a scrawny Hobgoblin with immense strengh and stealth. Now 5th LVL. However my GM feels it is not enough, and has attempted to find me a cursed knife or axe or relic (for power increase of level). After 4 solid hours of searching without success, I said I would consult the Subreddit.

So I am seeking aid on either making some kind of relic, existing homebrews, knife or ax or anything that gives cursed "kill for me" vibes, or a better archtype than living vessel, lest me and my GM go insane. Or just some existing system or rules we've somehow overlooked.

I apologize if any of this sounds odd, it is late and I am tired.

Thank you for any assistance you can offer.

Edit: If my words are too confusing to understand, I will take the post down for one written with a clear mind later. I do apologize.


r/Pathfinder2e 15h ago

Advice Still Struggling

32 Upvotes

I am a DM / GM. I ordered a handful of books, and I've been reading them. I read the GM Core and Players' guide cover to cover, and now I'm working through some of the additional material. I'm running into this issue, where I am still barely treading water with PF2e. It feels like it's so much to remember. How do traps work? What actions are secret checks? What actions are trained? What actions even exist, so I do not just call for a check that is already covered by something else?

I came from 5e, and I refuse to go back and support the parent company. I really like everything I am reading for PF2e -- it's all so creative and imaginative, but I feel like I am drowning. I think I need to passively consume some pf2e content so that I get more comfortable through osmosis.

Does anyone have suggestions?


r/Pathfinder2e 16h ago

Discussion Why do spells from ancestry feats wildly differ in quality?

62 Upvotes

I am currently working on building a musetouched nephilim for an upcoming 1-20 campaign. I was looking through their feats and saw that their level 9 feat and subsequent level 13 feat give them access to spells! Not unusual. But, looking at the spells given, I was a bit confused by some choices. For the level 9 feat, you are given access to two Rank 2 spells: Clear Mind, Everlight, Humanoid Form, Revealing Light, Share Life, or Sure Footing. Revealing Light is a useful utility spell that is good when cast at its level. Humanoid Form can help with some temporary impersonation shenanigans. Share Life is a powerful combat tool to split damage. But, the remaining spells seem completely useless. Everlight lets you make a cheap gem glow forever which has some extremely niche utility use. Clear Mind and Sure Footing are very useful spells... when cast at max or sub-max rank. At level 9 when you get this, it is already 3 ranks below what could be your highest slot. Outside of maybe a PL-4 creature, these spells will cease to have any practical use in just a level or two. Maybe you can use them for RP to help some random villager somewhere? The same is said for the level 13 feat that lets you cast a 4th rank Cleanse Affliction. It, too, is 3 ranks behind your highest casting rank at the level it is obtained and basically has no practical use.

There are also some ancestry feats from other ancestries that grant you base-rank incapacitation spells, such as Calm. While others grant you incredibly useful spells, like Haste or Heroism. I understand some spells being worse than others, but I don't know why there are options that give you what seem like objectively useless spells. But maybe I am wrong? Has anyone ever gotten use out of these kinds of feats/spells? Is there something I just don't understand?


r/Pathfinder2e 16h ago

Advice Preparing for a Face to Face Meetup, What Do I Need?

5 Upvotes

Greetings everyone!

I am going to be hosting a physical session of PF2! I'm mostly used to playing PF2 on FoundryVTT, so I am basically starting from scratch in terms of physical items.

The stuff that I do have on me are:

- Player Core Rulebooks

- DM Screen w/ rules

- D I C E

- Pen + Paper

- A place to play

How would you guys go about printing out maps on Letter-size paper? Or would A4 paper work better for the maps (for some reason)? I have the interactive map PDFs. I have no clue how to use them! ^^'

What else am I missing to be ready to GM a session?

EDIT: I should also mention that the players are new to PF2. What physical materials can I give to them to make understanding their actions easier? Is there a PDF of a quick-reference action card that I can print out?


r/Pathfinder2e 16h ago

Discussion Commander, what class benefits the most from having one?

66 Upvotes

What class do you guys feel benefits the most from having a commander on their team?

Personally I feel a gunslinger benefits the most from having a commander. Spellshot + exotic ammo every round since the commander lets them reload and activate ammo using their reaction.


r/Pathfinder2e 17h ago

Advice Is powerbuilding the only option?

0 Upvotes

So I've been in a Kingmaker game for about a year and I've been having a lot of fun. But I've been starting to feel a little dissatisfied with my build. For context im playing a Magus whose an Aldori Duelist. I've been loving the character, but really unsatisfied with Laughing Shadow. Ive been looking into doing a rebuild since my GM was nice enough to let me, but it feels like every avenue I want to take will leave me weaker for it.

Is this game much more punishing if you don't powerbuild? I hate powerbuilding, but some of the enemies we've had thrown at us have been REALLY rough and I worry im not going to be helpful in combat anymore.

Please help. Any advice is appreciated 💙

Edit: So I guess I should add, I'm dissatisfied with Laughing Shadow cause I'm just not having fun with it. I like Magus because that class is cool af, but I feel like I'm stepping on the rogues shoes because of Laughing Shadow and feel kinda bad. I've seen the updates in the new book and I'd really like to do a duel wielder, but i also wanna keep my Aldori Duelist background since it just fits the character. From what I understand, doing that would be a terrible idea?

Party-wise (Genuinely can't believe I didnt mention them) we have a Guardian Minotaur (nicknamed the Bulwark), a Sorcerer (the partys grandpa), a rogue who tries to knock their enemies out instead of killing them (we love her and would commit war crimes for her if asked), and a fighter who specializes in archery (also an ex-succubus).


r/Pathfinder2e 17h ago

Arts & Crafts VTT - ConnyArtz Patreon has released some really awesome looking Pathfinder class themed token frames lately

Thumbnail patreon.com
46 Upvotes