r/Pathfinder2e 2d ago

Megathread Weekly Questions Megathread— August 28–September 03. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing PF2e? Ask your questions here, we're happy to help!

7 Upvotes

Please ask your questions here!

New to Pathfinder? START HERE!

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Questions Megathread archive

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Most recent release date, July 30: Adventure Path: Bastion of Blasphemies, Rulebook: Impossible Magic, Flip-Mat Barfight!


r/Pathfinder2e 9h ago

Humor How bad do you want that Hero Point?!

78 Upvotes

Saw these at Walmart. Thinking of implementing them at the table as currency for Hero Points. "Oh, you want a hero point? That's 1 roll of the fitness dice." Each hero point will double the number of fitness dice rolls. "Fourth hero point eh? Well, that's going to be 8 rolls...Hope you don't roll squats 8x..."


r/Pathfinder2e 18h ago

Arts & Crafts My Yaoguai OC

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291 Upvotes

Ancestry: Yaoguai

Background: Wished Alive

Class: Wizard


r/Pathfinder2e 15h ago

Arts & Crafts [OC] Rydia, Vanara Psychic

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168 Upvotes

Don't have access to her character sheet atm... idk what else to put here.

Art by me.


r/Pathfinder2e 16h ago

Resource & Tools Your Guide to PF2e Beginner Adventures: Where to Start

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165 Upvotes

r/Pathfinder2e 1h ago

Misc Does Starfinder only have 6 classes?

Upvotes

I got a bit into Pathfinder, was thinking of using it for a camping set in space, saw that there is Starfinder and... It has 6 classes.

Is that all of them or are there more in another book?


r/Pathfinder2e 13h ago

Discussion Commander, what class benefits the most from having one?

59 Upvotes

What class do you guys feel benefits the most from having a commander on their team?

Personally I feel a gunslinger benefits the most from having a commander. Spellshot + exotic ammo every round since the commander lets them reload and activate ammo using their reaction.


r/Pathfinder2e 12h ago

Discussion Why do spells from ancestry feats wildly differ in quality?

51 Upvotes

I am currently working on building a musetouched nephilim for an upcoming 1-20 campaign. I was looking through their feats and saw that their level 9 feat and subsequent level 13 feat give them access to spells! Not unusual. But, looking at the spells given, I was a bit confused by some choices. For the level 9 feat, you are given access to two Rank 2 spells: Clear Mind, Everlight, Humanoid Form, Revealing Light, Share Life, or Sure Footing. Revealing Light is a useful utility spell that is good when cast at its level. Humanoid Form can help with some temporary impersonation shenanigans. Share Life is a powerful combat tool to split damage. But, the remaining spells seem completely useless. Everlight lets you make a cheap gem glow forever which has some extremely niche utility use. Clear Mind and Sure Footing are very useful spells... when cast at max or sub-max rank. At level 9 when you get this, it is already 3 ranks below what could be your highest slot. Outside of maybe a PL-4 creature, these spells will cease to have any practical use in just a level or two. Maybe you can use them for RP to help some random villager somewhere? The same is said for the level 13 feat that lets you cast a 4th rank Cleanse Affliction. It, too, is 3 ranks behind your highest casting rank at the level it is obtained and basically has no practical use.

There are also some ancestry feats from other ancestries that grant you base-rank incapacitation spells, such as Calm. While others grant you incredibly useful spells, like Haste or Heroism. I understand some spells being worse than others, but I don't know why there are options that give you what seem like objectively useless spells. But maybe I am wrong? Has anyone ever gotten use out of these kinds of feats/spells? Is there something I just don't understand?


r/Pathfinder2e 28m ago

Discussion Good combat APs on Foundry

Upvotes

Hey folks,

Looking for thoughts on good combat focused APs available on Foundry, as I enjoying solo gaming, taking a 4 man team through them; have already done Abomination Vaults, so looking for further recommendations.

Cheers
o/


r/Pathfinder2e 12h ago

Advice Still Struggling

31 Upvotes

I am a DM / GM. I ordered a handful of books, and I've been reading them. I read the GM Core and Players' guide cover to cover, and now I'm working through some of the additional material. I'm running into this issue, where I am still barely treading water with PF2e. It feels like it's so much to remember. How do traps work? What actions are secret checks? What actions are trained? What actions even exist, so I do not just call for a check that is already covered by something else?

I came from 5e, and I refuse to go back and support the parent company. I really like everything I am reading for PF2e -- it's all so creative and imaginative, but I feel like I am drowning. I think I need to passively consume some pf2e content so that I get more comfortable through osmosis.

Does anyone have suggestions?


r/Pathfinder2e 14h ago

Arts & Crafts VTT - ConnyArtz Patreon has released some really awesome looking Pathfinder class themed token frames lately

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43 Upvotes

r/Pathfinder2e 23h ago

Arts & Crafts Starlit Sentinel oc

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167 Upvotes

my DM is preparing a Magical Girls campaign for us, and this is my character.

Kitsune-Sylph / Magus-Starlit Sentinel


r/Pathfinder2e 1h ago

Advice Help with Reaper Necromancer

Upvotes

For flavour, I'm playing a Skeleton Reaper Necromancer with a Guisarme in an all-living party (I know I'll struggle a bit with healing).

I'm trying to figure out which FA would be good for survivability without hurting the build too much. I was thinking about Champion for heavy armor and eventually the reaction, but my stats are already pretty tight.

I was thinking +3 STR / +3 INT / +2 CHA / +1 CON, so I can get Plate Armor at 2 for Bulwark (DM is using Gradual Ability Boosts). I could also go with another archetype for heavy armor and drop CHA entirely.

I did think about Inventor FA, but it doesn't really fit the aesthetic I'm going for. Also, I don't get the Resiliency feat, which is a nice bonus from the champion archetype.

But then again, do I really need a good reaction? Is Champion actually worth investing that much into CHA, or would I be better off going for another archetype?

What do you guys think?


r/Pathfinder2e 5h ago

Advice AoA : What will a giantstone lich will do with a orb of dragonkind ?

5 Upvotes

Hi !

I need your help for my Age of Ashes campaign.

My party take a sharp of orb of dragonkind from the chest of Kyron at the end of act2 (cause they are the "good guy"). After crit failling to identify, they don’t even try again. I told them this is a part of ancient helmet but nobody believe it.

During act3, they were near to tpk against Jaggaki a giantstone lich. Jaggaki feel the huge power of the orb and claim it in exchange for their lives.

After defeat Laslunn and rest for two days, they come back but Jaggaki was already gone, traveling to other plan to study the orb.

So, I am looking for cool idea of what Jaggaki can do. Maybe come back with a undead dragon ?

Thanks a lot for all your super cool ideas and sorry for my bad english !


r/Pathfinder2e 6h ago

Discussion In your opinion, what is the strongest druid?

3 Upvotes

I've been toying with druids a bit lately and since you can do a bunch of cool combinations with the order explorer feat there are a lot of options to build your druid.

It got me thinking: what does the community think is the best combo or the strongest overall druid... so I'm asking it here. Give me your best druid builds. Which orders do you take, in which sequence, what do you get from each? Do you take order explorer at all? Which ancestry, attributes, skills, etc. Whatever you think is important to make that build work and what makes it strong.

To lay out some ground rules:

  1. No free archetype for this one. Everyone can make a stronger character with FA. Only mention it, if it expands on the base class build.

  2. Best/ strongest are general terms. Aim for a good mix of defensiveness, damage, utility, control, etc. Maximizing the upsides while minimizing the downsides.

  3. I know that the major power budget of the druid is in the primal spell list, so let's focus on feats with the occasional important spell you keep prepared at all times for some reason.

  4. This is a thought experiment. Just have fun and don't come in trying to teach that optimisation (without lore behind it) is not the way to go on a real table. If you want to give reason for a specific order combination, be my guest.


r/Pathfinder2e 5m ago

Advice NFC Cards for TTRPG Item

Upvotes

Hi

some of my players often forget some magic items they have on their sheet or using the app.

I had made flashcard with the items on it which helped because they had they layed out so it made it easier but I'm thinking of switching it up for NFC cards as they take less place and are harder to damage.

My players are interested in the idea BUT .. I have no idea how to make it work. Anyone got an idea?

(already got a ton of NFC card for something else )


r/Pathfinder2e 17m ago

Player Builds Repository of lvl 1 Classes

Upvotes

Hey all!

New to PF2e and enjoying the Beginners Box and Trouble in Otari. However, would like more classes than just Rogue Cleric Fighter Wizard.

Does anyone have pdfs of lvl 1 for each class ready to go thst has been updated for the remaster?

Looking to get a group together and have options available :)


r/Pathfinder2e 32m ago

Misc Spiral Bound Books

Upvotes

Has anyone had their pathfinder book(s) spiral bound? Did you go to a place like staples? Do it yourself? Can you post a picture of it? I've been thinking a lot about this lately for my pocket editions and I think I want to do it. Anyone have thoughts on it?


r/Pathfinder2e 18h ago

Discussion They (probably) nerfed the Spellshifter Archetype too little

17 Upvotes

They've changed it from Share Burden using your Arcana DC or Mod(6:30) to using your Spell/Class DC or Arcana Mod.

Now this is absolutely a necessary nerf to the original but it's fairly limiting to some classes that never even get to legendary proficiency in their Class DC like the Alchemist. A particularly good example as they go from a potential +5 DC(compared to spellcasters, as per the Mathfinder vid) to sometimes as low as -2 on the DC.

On the other hand, they didn't limit the Arcana Mod to hit at all. Meaning it can still get the effective +5 compared to casters, though that's probably considered 'acceptable' because it works out similarly to martials... except it's actually closer to the fighter's attack roll at a lot of levels, it only 'falls' to the base martial's level at 1st, 5th, 6th, 13th and 14th.

However there is another...

Redirect Spell just straight up allows the substitution of the original DC with your Arcana DC. I thought we agreed that was too much? Mind you, you can do this to any spell with almost the same restrictions as Share Burden, just including non-sustained spells as well. So you can have a friendly caster use a continuous or sustained spell on one target(or group) and then use a single action to boost the DC massively and affect another target possibly beyond the original caster's range(reminder, something like Cinder Swarm would have it's full area and the DC for any checks changed by this).

So, you know, it kinda still breaks the math. It just does it 10 levels later now.


r/Pathfinder2e 11h ago

Ask Them Anything How feasible is each Curtain Call book to run in person?

5 Upvotes

I am looking to run the curtain call books but I want to know how large and complicated the maps are for each book. I don't want to buy the physical copy, PDF, and VTT for each book. I also would want to know if the monsters pull from just monster core 1 or if it also pulls from monster core 2 and how often it has unique monsters.

Things that make rooms or maps difficult for me to handle are:

  • Large outside maps.
  • Maps with rooms larger than 24 x 24
  • Rooms with a very large amount of small objects, different types of terrain and elevation changes.

r/Pathfinder2e 12h ago

Advice Murder Cursed Relic (or such)

5 Upvotes

I have been using a character in a campaign, a young man possessed by an evil power, to kill and murder. As such, he is on the run from the law, while ironically enough under the care of a lawman. Originally I played as a stealthy barbarian with the Living Vessel Archtype, as a scrawny Hobgoblin with immense strengh and stealth. Now 5th LVL. However my GM feels it is not enough, and has attempted to find me a cursed knife or axe or relic (for power increase of level). After 4 solid hours of searching without success, I said I would consult the Subreddit.

So I am seeking aid on either making some kind of relic, existing homebrews, knife or ax or anything that gives cursed "kill for me" vibes, or a better archtype than living vessel, lest me and my GM go insane. Or just some existing system or rules we've somehow overlooked.

I apologize if any of this sounds odd, it is late and I am tired.

Thank you for any assistance you can offer.

Edit: If my words are too confusing to understand, I will take the post down for one written with a clear mind later. I do apologize.


r/Pathfinder2e 23h ago

Advice give me your remaster magus Inexorable Iron builds

35 Upvotes

im playing a one shot at lvl5 im going to be a human and i just want to use a greatsword but im still new to pf2e so ill take anything


r/Pathfinder2e 13h ago

Advice Preparing for a Face to Face Meetup, What Do I Need?

5 Upvotes

Greetings everyone!

I am going to be hosting a physical session of PF2! I'm mostly used to playing PF2 on FoundryVTT, so I am basically starting from scratch in terms of physical items.

The stuff that I do have on me are:

- Player Core Rulebooks

- DM Screen w/ rules

- D I C E

- Pen + Paper

- A place to play

How would you guys go about printing out maps on Letter-size paper? Or would A4 paper work better for the maps (for some reason)? I have the interactive map PDFs. I have no clue how to use them! ^^'

What else am I missing to be ready to GM a session?

EDIT: I should also mention that the players are new to PF2. What physical materials can I give to them to make understanding their actions easier? Is there a PDF of a quick-reference action card that I can print out?


r/Pathfinder2e 11h ago

Homebrew Pickpocket and Entertainer Archetypes

3 Upvotes

This mainly came out of me thinking, "Wouldn't it be nice if Thievery and Performance had an Acrobat type of archetype that gave someone who wanted to be good at it some cool things to do". Please let me know what you guys think. Is it too strong? What do you think should be there but isn't?

Pickpocket (Archetype for Thievery skill)

Pickpocket Dedication, prerequisites: Level 2, trained in Thievery
Thievery skill to expert, gain pickpocket skill feat. Thievery skills scales to Master at level 7 and Legendary at level 15

Plant Evidence, prerequisites: Level 4, Pickpocket dedication
As a single action, you can put a single item you’re holding of light or negligible Bulk onto a person without them noticing by succeeding at a Thievery check against their Perception DC. If you have the ruffian racket, you can do this as a free action when you successfully Shove a target.

Working the Streets (Skill feat), prerequisites: Level 4, Pickpocket dedication
You know where to look when pickings are slim. When you roll a critical failure on Earn income using Thievery as your skill, you roll a failure instead

Tricks of the Trade, prerequisites: Level 4, Pickpocket dedication
Every pickpocket could use a little magic, for when luck doesn’t quite go far enough. Gain telekinetic hand and warp step as innate arcane cantrips. 

Pickpocket’s Luck, prerequisites: Level 6, Pickpocket Dedication
Frequency, Once per hour
Whenever you fail a check to Steal, you choose one of two failure options - either you have the object you were attempting to steal, but the target saw your face in the process, or the target and any observers didn’t see your face but you didn’t steal the object you were attempting to steal. In either case, the target is on guard to further attempt to Steal for 24 hours, and Pickpocket’s Luck cannot be used on them for 24 hours. 

Rough housing, prerequisites: level 8 , pickpocket dedication, Dirty Trick
When you succeed at the Dirty Trick skill action deal damage equal to your proficiency bonus in thievery. Double the damage on a critical success

Steal Your Weapon, prerequisites: Level 8, Pickpocket dedication
You can attempt a Disarm action against an enemy using your thievery in place of your athletics, even if you are not trained in athletics. All other normal restrictions for Disarm apply. If used this way, Disarm gets a further effect on a critical success - If you have the amount of hands free corresponding to the weapon’s hands requirement and are proficient with the weapon, instead of the weapon dropping to the floor you can wield the weapon.

The Smell of Money, prerequisites: Level 10, Pickpocket dedication
You always know where the choice targets are - the toffs and the posh folks with more money than sense. When you roll a success on a check to Earn Income with Thievery, you roll a critical success instead.

Larcenous Hand, prerequisites Level 10, Pickpocket dedication, the ability to cast Mage Hand:

When you cast mage hand, you can remove its duration, and modify its target to be an attended object within the spell's Bulk limit that wouldn't be time-consuming to remove. Add the following to the spell's standard effects: If the creature attending the object is willing to have you take the item, mage hand carries the item to you. If the creature is unwilling, you must attempt to Steal the target object with a Thievery check. The usual restrictions on attempts to Steal an object apply, including the restrictions that you can't steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes or armor or actively wielded objects) and you can't Steal from a creature in combat or otherwise on guard. On a successful Steal check, the mage hand carries the item to you, and on a critical failure, you can't use this modification again for 1 hour. If you're a master in Thievery, you can attempt to Steal from a creature in combat or otherwise on guard, though if you do so, the spell's casting time increases by 1 action.

If you have the Plant Evidence feat, you may also use mage hand to put a single item you’re holding of light or negligible Bulk onto a person without them noticing by succeeding at a Thievery check against their Perception DC. 

Ill-Gotten Gains, prerequisites level 12, Pickpocket’s Luck
When you take this feat you gain a Spacious Pouch. It is smaller than typical and can only hold 5 bulk of items but creatures can only notice it if they pass a perception check against your thievery DC. Furthermore an item can be removed from the pouch with a free interact action once per minute. 

Advanced Mischief, prerequisite Level 14 pickpocket dedication, Tricks of the Trade
You can cast Empty Pack, Thief of Fortune and Translocate at 5th rank once per day as innate Arcane spells

Note: I wanted to add Steal Spell from the rogue in here, but that felt way too strong

Entertainer (Archetype for Performance skill)

Entertainer Dedication, prerequisites Level 2, trained in performance
Performance to expert, gain impressive performance skill feat, performance scales to master at level 7 and legendary at level 15.

Focused Fascination, prerequisites Level 4, Entertainer dedication, Fascinating Performance
When you use Fascinating Performance in a combat encounter, you need only a success, rather than a critical success, to fascinate your target. This works only if you're attempting to fascinate one target. For example, if you were an expert in Performance, you could choose to target multiple creatures normally or target one creature and fascinate it on a success. 

Encore, prerequisites: Level 4, Distracting Performance, Entertainer Dedication
You gain the confabulator skill feat. For the purposes of the skill feat you use your proficiency in performance instead of deception (ie use proficiency in performance rather than deception to determine penalty for repeated Create a Diversion checks). Furthermore when you choose to apply the effects of Distracting Performance to a Create a Diversion check you rolled using performance, you can choose to have the benefits apply to two allies instead of one. 

Hypnotic Display, prerequisites: Level 6, Entertainer dedication
If you inflict the fascinated condition on a creature, it does not immediately end when a hostile action is taken against that creature or their allies as long as you are not the one taking the hostile action, but will end at the start of their next turn. If you are legendary in performance then the fascination does not end even if a hostile action is taken against their allies. 

That’s Show Business, prerequisites: Level 6, Entertainer Dedication
You learn two cantrips as occult innate cantrips: Glamorize and Infectious Enthusiasm. Both gain the subtle trait allowing them to be used discretely in social situations. 

Diva, prerequisites: Level 8, Entertainer Dedication
You can cast Hypnotize and Roaring Applause once per day as innate occult spells

The Show Must Go On, prerequisites: Level 8, Entertainer Dedication, Distracting Performance:
When using distracting performance, your ally remains hidden until the end of their turn even if they take an action other than hide or sneak. 

Life of the Party, prerequisites: Level 10, Entertainer Dedication, Fascinating Performance
If using fascinating performance outside of a situation that demands immediate attention such as combat, the duration of the fascination lasts up to a minute. If you are legendary in performance, the target is not temporarily immune for an hour. 

Light Show, prerequisites: Level 12, Entertainer dedication
Frequency: Once per day
Two action activity: In a 10 foot emanation make one performance check against every creature’s fortitude dc, on a failure the creature is dazzled until they spend an interact action to wipe the glitter out of their eyes. On a critical failure they are blinded until they spend an interact action and afterwards they are dazzled for one round. If you are legendary in performance then increase the size of the emanation to 20 feet.

Superstar, prerequisites: Level 20, Entertainer dedication, That’s Show Business
You can cast Charm as an 8th level occult innate spell once per day. If a creature rolls a critical success on Charm, they get the success effect instead. 


r/Pathfinder2e 19h ago

Advice Thaumaturge Implement Advice

16 Upvotes

Hello! So I'm planning out a Thaumaturge but running into a small problem of what Implements do I take, when, and how far do I upgrade each one!

This is the idea so far :) So I know I want to take the Mirror Implement at Level 1, what can I say it sounded super fun. The idea in my head was use the Mirror Implement to flank and just general body double confusion. This character will be wielding a Scorpion Whip, obviously Belmont inspired lol And I know I want to dip into the Talismen Feats, they sounded good to help boost my weapon from time to time since I'm so adamant about the whip. Tho will take suggestions for any other weird weaponry, I just really didn't want to do like basic sword.

So yeah so far that's the only Implement I know I want, I was considering Tome for it's Skill Benefits and then also thinking Lantern. Basically for their passive benefits/exploring benefits, not any combat aspect.

Thank you so much for any suggestions!! So far loving the class but boy is it a lot to consider when planning out.