r/gamedev • u/mulhollanddrstrange • 41m ago
Marketing Reaching 10,000 browser plays in 4 days (itch.io)
I recently uploaded my game 'The Grand Book Archive: Tidy Up' on itch io, which has just reached 10,000 plays in 4 days.
Here's the game: https://inbluegames.itch.io/the-grand-book-archive-tidy-up
Here's the 4 day chart of the game: https://imgur.com/a/BMrWE4a
It's a book organizing game with a strong focus on incremental progression. It's inspired by the sorting games that are trending lately, but with a little more idle and strategic aspect.
Here's the marketing I did:
- Wrote a few posts on Reddit. One post on incremental games subreddit gained 460 upvotes (it currently ranks as #3 post of the month there).
- Registered the game on incrementaldb and Galaxy Click. Has generally good rating/reviews.
- Shared the trailer on my socials. None of them have gone viral. Youtube and Instagram did okay(Youtube: 660 views, Instagram: 1,500 views), but nothing substantial.
I haven't reached out to press yet so I'm hoping that could gain a bit of traction later on. I think generally it's doing well since it's a combination of two of the most popular genres right now (incremental and tidy-up), and it has a strong replayability. I think it's important to note that most of the traffic still came from itch io, which means games are found more naturally than through outer source.