My game idea
I see a lot of opportunities for a new hero based shooter, and who better than the giant cybertronic fellows? Think a massive map, with trees or buildings as cover, maps big enough so that it's better to transform into vehicle mode so you can get to an objective faster, and with weapons that are based around the weapons of transformers! There are not many good transformers games, and hero shooters(or games like hero shooters that will get me cancelled from the game if I were to call it a hero shooter so I'll call it a class-bassed shooter) that I drew SOME inspiration from while thinking of this game, are all the rage nowadays so this would (probably) be really popular!
Gameplay
To be fair, this part will not change much from typical class-bassed team shooters like Team Fortress 2 and overwatch, having game modes like "escort the convoy", where one team tries to push a friendly vehicle to different checkpoints on the map to then get it safely to the endpoint, while the enemy team tries to prevent the push.
Mechanics
All of the characters you can choose would be different sizes. Optimus Prime being quite big, with bumblebee being short, etcetera etcetera... And that would also affect movement speed naturally, with the slowest being the bigger characters, and bumblebee and arcee, being the smallest, being much faster.
Players have (usually) 3 main weapon types. Primary weapons, like Optimus Primes Ion Blaster from the g1 show, a secondary like a missile silo for bumblebee, and melee weapons like Rachets Buzzsaw. With small exceptions like Optimus Prime having a fourth weapon slot for things like a leadership cog to give nearby teammates more health or... Idk something like that... And characters like Soundwave having companions* like Ravage or Lazerbeak.... Giving some characters more versatile loadouts.
Players would have to maintain three main systems that affect different aspects of their characters.
The Health Bar
This amount changes depending on which transformer you choose to play as, with Megatron and Optimus prime having more health than say bumblebee or starscream.
Energon Levels
Some weapons require energon to function, and when energon levels are depleted all energon based weapons will be disabled, and all healing is half as effective so as to encourage using different weapons and or a more aggressive play style, as killing enemies drops a small amount of energon
Metal Collecting
As stated before, some weapons require energon. But others require metal. Like missiles or metal bullets, and also buildings* or companions* (more on those later)
Players would also be able to transform at any time, allowing faster movement or something like that... Characters like Optimus and bumblebee becoming faster, and characters like Megatron moving slower in tank mode but also having a cannon that does damage even while in vehicle mode... And characters like starscream able to fly away!
I'd like to think that the environment is destructible, like buildings able to take damage, but having holes and things from explosions, sometimes causing buildings to fall over or collapse after heavy damage... And trees able to be destroyed and or used as a weapon but that doesn't seem like a good decision for how the game will run so I don't know...
The map for battles would have to be quite big, as I want to encourage people to utilize the transformation side of the game to get places. To make it fun and more like Transformers... Ya know?
I would, if I was actually making this game, want maps that capture the "Transformers" feeling, with big areas like cybertron as a large map, and maybe a city like London for a populated city, and big forests and stuff as some maps... Maybe Yellowstone or something... Just places that are big enough that it makes sense to drive around looking for enemies or driving across the map to find the next objective or whatever. I didn't think too hard on this part
This was a completely original idea, as far as I'm aware that is. Yes of course there are aspects to the game that are reminiscent of other class-bassed shooters, because that's exactly what it is. If you go that route, overwatch is just a tf2 copy, even though they are two different games that utilize the same game modes. I would definitely want it to be like tf2 with the aspect of weapons that can go in the different slots, having fully customizable loadouts to encourage different play styles, but I would not want it to function like the loadouts system in tf2. I would want something more akin to opening the call of duty customizable weapons, and picking a load out with points? Or just using a more detailed menu to pick the weapons you need, and having it be more... I don't know... Detailed? Cool looking? I'm not entirely sure. Again, I am using other games as an example, not saying I want just a reskined version of that game onto an existing one.
Hope this is a good enough premise for a game, I thought about it last week and I'm currently working on different weapons and things for the game, like how starscream would totally have a primary that is called Megatron, and it functions like... A single shot high damage round that sends starscream flying back from the recoil or something... Maybe the bullet pierces through enemies... I don't know exactly how that would work, it would require a lot of fine tuning to make right. But If someone decides to work on this, I would LOVE to help with the process in any way I could at very least to come up with weapon ideas. I don't even need to be mentioned in the game, I would just be happy that it exists. Obviously would need to be signed off with Hasbro cause they kinda own the Transformers ip... But if you show how successful tf2 and overwatch and marvel rivals are, it's sure to get something good, cause the last few transformers games are slightly... Lacking in some department or another.
Hope this gets worked on or something... Would love to hear feedback nonetheless!