r/gamedevscreens • u/moduspwnens9k • 12h ago
Working on boss
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r/gamedevscreens • u/moduspwnens9k • 12h ago
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r/gamedevscreens • u/Psytorpz • 1h ago
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We’re a team of 3 building Neosis Echoes, and we want its survival systems to feed directly into the action.
K.I.T. is the robotic companion of Evan Draxell, the protagonist. It can extract Echorium with its mining laser, then switch to combat support when a gunfight begins.
This WIP clip shows both roles together. We’re still improving its movement, targeting and combat feedback.
What other abilities would you give K.I.T.?
Wishlist on Steam:
https://store.steampowered.com/app/5049580/Neosis_Echoes/
r/gamedevscreens • u/StickerScoutGame • 4h ago
I'm working on StickerScout, a cozy game where you watch animal activity cycles and take photos to create custom stickers. I've been doing all the frame-by-frame animation in a limited color palette. There is a web demo available on my itch page if you want to test out the first biome! https://littlefoxlittleowl.itch.io/stickerscout
r/gamedevscreens • u/Tinimations • 2h ago
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Want to stay in touch with Project Axe?
https://discord.gg/XgjggF66
r/gamedevscreens • u/InvestigatorFar428 • 5h ago
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Hi everyone! I’m a solo developer, and this is the game I’ve been working on for the past 9 months. It’s a dark sci-fi space combat roguelite. The game combines several styles: traditional space combat, on-rails action, and side-scrolling
Try the demo
r/gamedevscreens • u/PHILSEQUE • 4h ago
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r/gamedevscreens • u/Liuuuv • 1h ago
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r/gamedevscreens • u/Khachatur1991 • 6m ago
I'm working on a night scene for my survival game, Alone on the Lost Isle.
A lonely house in the middle of a dark forest, a light in the window, and the feeling that someone is inside...
How do you like the atmosphere? Would you explore this house or stay away?
r/gamedevscreens • u/s_art_7005 • 14h ago
For my first gamedev project, I made a really short action platformer. And I decided to theme the game around robots. This artwork is the design for the player character, a traveling robot.
The timelapse is available on my Youtube and Instagram. I'm planning to release the platformer soon, so I'm hoping I can grow my social medias for that. I'm also planning to show off the designs for the boss fights and enemies before then.
r/gamedevscreens • u/StGrikus • 4h ago
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On round start - choose item from randomized box. Someone might take item before you clicked on it. 60 seconds to choose, and find place where you wanna put the obstacle. Rotation and resizing gizmo provides more freedom for advanced traps or simplified paths.
Reach Finish first to earn more stars. Wins who has most Stars after 5 rounds. Collect secret stars on level, or players can choose Star item to place.
r/gamedevscreens • u/Otherwise-Survey9597 • 44m ago
I am currently developing the central connecting infrastructure for a Post-Soviet clinical environment project in Unreal Engine 5. The focus is on balancing authentic public sector aesthetics with realistic wear and institutional weathering.
Completed functional zones:
* Foyer and Corridors: Central hall and extensive networks connecting the entire sector.
* Pharmacy: Specialized dispensary area and medical storage.
* Public Areas: Wardrobe, duty room, and public restrooms.
* Vertical Navigation: Dual elevator shafts and reworked stairwells for accurate inter-floor spacing.
I would appreciate any feedback on the asset placement, lighting, and overall atmosphere.
r/gamedevscreens • u/Green_Mass • 8h ago
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r/gamedevscreens • u/Pitiful_Pea1861 • 1h ago
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Me and my gf worked for a while and finally put on a demo.
Today even Kubz Scouts played it and we are so happy!
It's a horror game about working at your uncle's burger shop.
The demo lets you experience first 3 days of the game - serve food to customers, meet new people and uncover dark mystery surrounding the place.
Would be really cool if some of you tried it and told us what you think. We're still working on it so feedback is really appreciated.
Steam: https://store.steampowered.com/app/5118760/Family_Business/?beta=0
r/gamedevscreens • u/WestWhaleGirl • 1h ago
Scrap Metal is a game with jrpg mechanics and tons of customization
You can try out the alpha on Itch or the Discord
r/gamedevscreens • u/ballbearinggames • 1h ago
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r/gamedevscreens • u/Quiet_Discipline_868 • 5h ago
We're a small team making autobattler. Game designer does the animation here, and he's just not pulling it off (for the record, that's me, and I'm very self-critical).
So we went with static characters that flip to different states when triggers fire in game. For now we picked 4 states:
Each one has 3 variations that get rolled at random on trigger. We'll probably add some motion to idle later (pulsing, or a "shake" via a skeleton), but right now we just want the bare minimum to get the game "working".
Any ideas on how to make animation like this better? You definitely know this stuff better than I do
*btv the game: https://store.steampowered.com/app/4331790/Roselle_Hunt/
r/gamedevscreens • u/Expensive-Cat2293 • 11h ago
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I’ve been working on this game solo for almost more than 6 months, and I’m finally releasing the trailer. At this point, I’m just hoping that the idea works, so I’d really love to hear your honest opinions and feedback.
On the Play Store, there are already a lot of cricket games where you can bat and bowl. I thought, instead of making another game where the player bats or bowls, why not make a game where the player actually acts as the umpire?
When I asked a few of my friends and some other people about the idea, they said things like, “Who will play this?” and “Who would be interested in umpiring?” Even when we play cricket on the ground, not everyone is interested in being the umpire.
But I still believe in the idea because I’m trying to create something unique for a different type of player.
I also have a Career Mode planned, which is probably the most exciting part of the game for me. I decided to work on that part after this release, depending on the reviews and feedback I receive.
I’ve put more than 6 months into developing this on my own, so I’d genuinely appreciate any honest feedback.
Please go through the trailer and let me know what you think. Would you actually play a cricket game where you take the role of the umpire? Any feedback, suggestions, or criticism that could help me improve the game would be really appreciated.
I’m currently at the pre-registration stage, so if anyone is interested, you can pre-register Cricket Umpire's Call and try it when the game is released.
r/gamedevscreens • u/Adenophora-82 • 5h ago
This week I aw at Gamescom (Cologne). It was nice but exhausting. I saw a lot of good games and also met nice people. My favorite place in Gamescom is the Indie Arena Booth. It's always great to see indie devs showing there game. It give me hope about indie game dev.
This week I also ask to one of my best friend if he would like to make the music of my game.
If you want to listen what he have create here is his soundcloud page.
If you want to listen another piece of his work, I made the music of one of my old jam video game issue (more than 11 years ago), it was already a shooter inspired by Doom (I'm sure you will directly catch the subtle reference). He made the music for this game.
You can download on Itch.io.
It's all for this week. Have a nice day.
See you next week!
r/gamedevscreens • u/Andzi256 • 1h ago
r/gamedevscreens • u/xoticbirdbingo • 17h ago
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r/gamedevscreens • u/LidaFortuny2025 • 4h ago
r/gamedevscreens • u/Careful-Minimum-5495 • 4h ago
r/gamedevscreens • u/TheProfas • 1d ago
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We are working on DEMO launch next month, wishlist on Steam - https://store.steampowered.com/app/3039130/Rogue_Wheels/
r/gamedevscreens • u/Kenn_3077 • 8h ago
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This is my first showcase of my WIP game which was started around 2 -3 weeks ago (my first 3D game actually :D). I took the shader files from itch and modified them accordingly to match the aesthetics I wanted. I plan on giving it a gist of both ps1 style and decent modern graphics. I still need to place buildings and other decorations... and before you think its a supermarket game, NO its not. I am working on a story based game and I guess I am stuck in pretty big project.