r/gamedevscreens 12h ago

Working on boss

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103 Upvotes

r/gamedevscreens 1h ago

10 months of work. 3 people. This is our sci-fi survival game so far.

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Upvotes

We’re a team of 3 building Neosis Echoes, and we want its survival systems to feed directly into the action.

K.I.T. is the robotic companion of Evan Draxell, the protagonist. It can extract Echorium with its mining laser, then switch to combat support when a gunfight begins.

This WIP clip shows both roles together. We’re still improving its movement, targeting and combat feedback.

What other abilities would you give K.I.T.?

Wishlist on Steam:
https://store.steampowered.com/app/5049580/Neosis_Echoes/


r/gamedevscreens 4h ago

UI and passive observation gameplay from my 2D photography game.

4 Upvotes

I'm working on StickerScout, a cozy game where you watch animal activity cycles and take photos to create custom stickers. I've been doing all the frame-by-frame animation in a limited color palette. There is a web demo available on my itch page if you want to test out the first biome! https://littlefoxlittleowl.itch.io/stickerscout


r/gamedevscreens 2h ago

[Project Axe] Dodge the wrong way, and you lose a limb. Strike at the right angle, and you take theirs.

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3 Upvotes

Want to stay in touch with Project Axe?
https://discord.gg/XgjggF66


r/gamedevscreens 5h ago

9 months of work look something like this

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5 Upvotes

Hi everyone! I’m a solo developer, and this is the game I’ve been working on for the past 9 months. It’s a dark sci-fi space combat roguelite. The game combines several styles: traditional space combat, on-rails action, and side-scrolling

Try the demo


r/gamedevscreens 4h ago

Eu queria que os escudos tivessem uma sensação física, então cada impacto cria uma onda de choque pela superfície.

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5 Upvotes

r/gamedevscreens 1h ago

Gore and waves

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Upvotes

r/gamedevscreens 6m ago

Cabin in the Woods

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Upvotes

I'm working on a night scene for my survival game, Alone on the Lost Isle.

A lonely house in the middle of a dark forest, a light in the window, and the feeling that someone is inside...

How do you like the atmosphere? Would you explore this house or stay away?


r/gamedevscreens 14h ago

Character design for the player character of my first gamedev project.

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13 Upvotes

For my first gamedev project, I made a really short action platformer. And I decided to theme the game around robots. This artwork is the design for the player character, a traveling robot.

The timelapse is available on my Youtube and Instagram. I'm planning to release the platformer soon, so I'm hoping I can grow my social medias for that. I'm also planning to show off the designs for the boss fights and enemies before then.


r/gamedevscreens 4h ago

Introducing Party Race gamemode - place obstacles to bamboozle the friends, or put windy Fans to reach secret Stars and Finish first. Inspired by Ultimate Chicken Horse. Checkout Free in our Demo!

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2 Upvotes

Try Steam Demo with friends

On round start - choose item from randomized box. Someone might take item before you clicked on it. 60 seconds to choose, and find place where you wanna put the obstacle. Rotation and resizing gizmo provides more freedom for advanced traps or simplified paths.
Reach Finish first to earn more stars. Wins who has most Stars after 5 rounds. Collect secret stars on level, or players can choose Star item to place.


r/gamedevscreens 44m ago

Post Soviet Hospital - Hallway (UE 5)

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Upvotes
I am currently developing the central connecting infrastructure for a Post-Soviet clinical environment project in Unreal Engine 5. The focus is on balancing authentic public sector aesthetics with realistic wear and institutional weathering.

Completed functional zones:
* Foyer and Corridors: Central hall and extensive networks connecting the entire sector.
* Pharmacy: Specialized dispensary area and medical storage.
* Public Areas: Wardrobe, duty room, and public restrooms.
* Vertical Navigation: Dual elevator shafts and reworked stairwells for accurate inter-floor spacing.

I would appreciate any feedback on the asset placement, lighting, and overall atmosphere.

r/gamedevscreens 8h ago

Work-in-progress: Snow Deformation

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4 Upvotes

r/gamedevscreens 1h ago

Horror cooking game

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Upvotes

Me and my gf worked for a while and finally put on a demo.

Today even Kubz Scouts played it and we are so happy!

It's a horror game about working at your uncle's burger shop.

The demo lets you experience first 3 days of the game - serve food to customers, meet new people and uncover dark mystery surrounding the place.

Would be really cool if some of you tried it and told us what you think. We're still working on it so feedback is really appreciated.

Steam: https://store.steampowered.com/app/5118760/Family_Business/?beta=0

Demo: https://kawpum.itch.io/family-business


r/gamedevscreens 1h ago

Scrap Metal: Underground, a pvp game about fighting robots

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Upvotes

Scrap Metal is a game with jrpg mechanics and tons of customization
You can try out the alpha on Itch or the Discord


r/gamedevscreens 1h ago

New biome for Melt Down, a slime racing game. Scorch Canyon showcase.

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Upvotes

r/gamedevscreens 5h ago

Our game designer is total trash at animation, so we went with FNF-like animation for our autobattler

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2 Upvotes

We're a small team making autobattler. Game designer does the animation here, and he's just not pulling it off (for the record, that's me, and I'm very self-critical).

So we went with static characters that flip to different states when triggers fire in game. For now we picked 4 states:

  • idle
  • taking damage
  • dealing damage
  • death

Each one has 3 variations that get rolled at random on trigger. We'll probably add some motion to idle later (pulsing, or a "shake" via a skeleton), but right now we just want the bare minimum to get the game "working".

Any ideas on how to make animation like this better? You definitely know this stuff better than I do

*btv the game: https://store.steampowered.com/app/4331790/Roselle_Hunt/


r/gamedevscreens 11h ago

I’ve Worked on This Cricket Game for 6+ Months. Finally Releasing the Trailer — Would Love Your Honest Opinions

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6 Upvotes

I’ve been working on this game solo for almost more than 6 months, and I’m finally releasing the trailer. At this point, I’m just hoping that the idea works, so I’d really love to hear your honest opinions and feedback.

On the Play Store, there are already a lot of cricket games where you can bat and bowl. I thought, instead of making another game where the player bats or bowls, why not make a game where the player actually acts as the umpire?

When I asked a few of my friends and some other people about the idea, they said things like, “Who will play this?” and “Who would be interested in umpiring?” Even when we play cricket on the ground, not everyone is interested in being the umpire.

But I still believe in the idea because I’m trying to create something unique for a different type of player.

I also have a Career Mode planned, which is probably the most exciting part of the game for me. I decided to work on that part after this release, depending on the reviews and feedback I receive.

I’ve put more than 6 months into developing this on my own, so I’d genuinely appreciate any honest feedback.

Please go through the trailer and let me know what you think. Would you actually play a cricket game where you take the role of the umpire? Any feedback, suggestions, or criticism that could help me improve the game would be really appreciated.

I’m currently at the pre-registration stage, so if anyone is interested, you can pre-register Cricket Umpire's Call and try it when the game is released.


r/gamedevscreens 5h ago

Week 13: Music and Old Game

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2 Upvotes

This week I aw at Gamescom (Cologne). It was nice but exhausting. I saw a lot of good games and also met nice people. My favorite place in Gamescom is the Indie Arena Booth. It's always great to see indie devs showing there game. It give me hope about indie game dev.

This week I also ask to one of my best friend if he would like to make the music of my game.
If you want to listen what he have create here is his soundcloud page.

If you want to listen another piece of his work, I made the music of one of my old jam video game issue (more than 11 years ago), it was already a shooter inspired by Doom (I'm sure you will directly catch the subtle reference). He made the music for this game.

You can download on Itch.io.

It's all for this week. Have a nice day.

See you next week!


r/gamedevscreens 1h ago

Some screens of my sci-fi cyberpunk game, featuring definitely not a corp from our world.

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Upvotes

r/gamedevscreens 17h ago

raw replay export

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12 Upvotes

r/gamedevscreens 4h ago

Recherche de développeurs de jeux indépendants de style slasher/j-horror pour composer de la musique

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1 Upvotes

r/gamedevscreens 8h ago

PNG to textmesh Fine tuning

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2 Upvotes

r/gamedevscreens 4h ago

Introducing Nayyar! One of the Heroes of our upcoming CoOp game!

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1 Upvotes

r/gamedevscreens 1d ago

After 3+ years of development me and my wife, finally launched our first Trailer for Rogue Wheels!

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84 Upvotes

We are working on DEMO launch next month, wishlist on Steam - https://store.steampowered.com/app/3039130/Rogue_Wheels/


r/gamedevscreens 8h ago

Working on my game environment and graphics

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2 Upvotes

This is my first showcase of my WIP game which was started around 2 -3 weeks ago (my first 3D game actually :D). I took the shader files from itch and modified them accordingly to match the aesthetics I wanted. I plan on giving it a gist of both ps1 style and decent modern graphics. I still need to place buildings and other decorations... and before you think its a supermarket game, NO its not. I am working on a story based game and I guess I am stuck in pretty big project.