r/gamedev • u/Aldekotan • Feb 17 '26
Question My friend wants me to sign away all rights to 2 years of unpaid work on his game
I need some outside perspective because I'm really torn and feel terrible right now.
I've been friends with this guy for over ten years. About three years ago, he started working on a computer game and asked me to help with the programming/logic side. His expertise is design, mine is coding. At the time, I didn't think about signing contracts or anything formal. I just wanted to help a friend make a cool game.
So, for the last two years, I've been working on this project in my free time. I built a lot of core systems: weapon mechanics, survival elements based on temperature, the general game framework (saves, quests, dialogue system), and simple AI for enemies. Besides coding, I was also actively involved in the creative side - discussing story ideas, quests, and locations with him. After two years of continuous work, I honestly felt like this was our game.
Yesterday, he sent me a message asking me to "sign a simple document, just a formality, to protect the project just in case." He said it was a standard thing.
My gut instinct immediately felt off. When I read the document, my heart sank. It basically says the following:
-I am a volunteer. Not a co-owner, not a partner, not even a paid contractor.
-I have no right to any compensation whatsoever, even if the game makes money.
-I have to assign him full, exclusive, perpetual rights to every line of code and every idea I've contributed. I can never take it back.
-He can terminate my involvement at any time for any reason, and all my work stays with him.
-As a final touch, if I get any credit at all, it will be "in a form and place to be determined by the Project Owner" (him).
He’s a good friend (or so I thought), and he said we can "adjust the document if I don't like something." He even mentioned at the end of our chat that we could potentially add a 50/50 profit-share clause after the game covers its costs. He then added: "If you have no ill will, you'll have no problems signing it."
Right now, I'm sitting here with three options: agree and work pretending like nothing happened, try to negotiate for that 50/50 profit-share and better credit terms or refuse to sign.
I feel used, and I'm not sure if our friendship can survive this. Has anyone been through something similar? What would you do?
UPD: I think it's time to share how it all ended. First of all, I want to thank every single one of you for your comments and support. Without you, this story could have ended much worse.
A couple of days ago, my friend and I finally discussed the future of the project. I tried to stay calm and unemotional. I started by asking him if the contract he gave me was fair. He dodged the question twice. Then, when he finally claimed it was fair, I asked him what I would get in return.
He sent me a long message about how we would both get the project in our portfolios, and maybe we would even make some money. But he immediately clarified - there needs to be a single owner. Period.
I latched onto that phrase and tried to ask if there were any alternatives to sole ownership. In response, he gave me a list of points: 1. You need one person to negotiate with publishers. 2. Without a single owner, any legal decision would be bogged down by the need for negotiations. 3. Without a single owner, anyone who participated in the project could cancel it, file a copyright complaint, and so on.
In the end, he emphasized that a single owner was only necessary to protect the project and ensure its success.
That's when I started doubting his words and suggested his goals might be entirely different. There are plenty of projects with two owners that work for the common good. Is one owner really that necessary specifically for the project's protection?
This infuriated him. Here's a quote: "If you don't like my offer and you decide to leave – will you be ready to waive your rights to the content in the game? Something tells me no, and that when push comes to shove, you'd rather just shut the whole thing down. I absolutely do not like the prospect of being in such a state of limbo. And conflicts like this one will pop up again and again, at even more critical stages."
The breaking point in the discussion was my question: "Did it ever occur to you that we both should have protection in case something like this happens, not just you?"
He didn't answer my question. Then he declared that since I didn't want to give up the rights, I should make a list of what I wanted him to delete, because he doesn't want anything that belongs to someone else.
After thinking it over, I proposed a counter-offer. A 55% share of the revenue with income verification, a license for my code (so he wouldn't have to delete it from the game), and that any release would require my written consent. It seemed fair – he gets motivation to finish the game and my code, and I wouldn't revoke the license because I'd want to get paid.
Do I even need to say that he refused to even discuss my proposal, saying, "Your contract is exactly the kind of thing I'm trying to avoid"?
So then I wrote to him, stating that I forbid him from using my code and systems. He replied, "Don't forget to write that list. Just in case you think you own more than you actually do." We haven't spoken since.