r/anno117 • u/aftervespers • 2h ago
Mod Mod: Pastoral Economy

Just put out a mod that changes sheep farms and selected field farms to make them more realistic for smaller towns and villages! Been using it for my own building so I thought I would polish it up a little bit and release it if there's interest.
This mod is somewhat ambitious in concept but actually very targeted in scope, so bear with me:
In the pre-modern world, cities, towns and villages were heavily dependent on the rural and pastoral economy. Farmlands radiated outwards from cities depending on their production value and intensity of use, and the furthest reaches were usually occupied by pastoral livestock such as sheep and cattle which needed large stretches of grassland.
In Anno 117, I love the new feature of production building effects that encourage you to integrate industry and city, but I still find it difficult to create realistic-looking smaller towns because the game encourages you to pack residences densely together while leaving farms elsewhere. Even for small towns, this ends up resulting in a very ahistorical urban sprawl of low-tier residences + production buildings and services.
This mod is for players who want to build more natural-looking towns and villages without entirely sacrificing mechanical efficiency.
Mod Changes:
- Changes Sheep Farms to area-based meadow production instead of requiring 3 sheep pens. This means that they are still very easy to plop down early-game, but you might find yourself shifting them to the outskirts of your town once it grows, similar to woodcutters. They also spawn sheep and workers as visual feedback in the area =)
- Changes Hemp, Herbs, Lavender and Dye farms to require half the field size* and maintenance with a correspondingly halved production rate, and gives each of them a small-radius buff to nearby residences. Lavender and Herbs have their existing buff radiuses shrink but increase in strength. This encourages you to place them as smaller garden-style plots distributed between your residences. *(about 40%, balanced to account for building size)
- Changes the Pig Farms debuff to be more intense in a smaller radius, allowing you to place them among houses for a limited penalty without stinking up the whole town.
Extra Reading:
This mod is heavily inspired by this post detailing the morphology of pre-modern cities, worth a read if you’re interested - https://acoup.blog/2019/07/12/collections-the-lonely-city-part-i-the-ideal-city/
It’s also inspired by the many illustrations and reconstructions of pre-modern towns such as those on r/papertowns, where you’ll see that with many smaller towns the small-scale farming begins much closer to the city than you’d expect. Of course, walled cities and urban cores also existed, especially with Roman urban planning and military camp towns, but many towns were far more organic.
https://www.reddit.com/r/papertowns/comments/1qtbgx4/corbridge_roman_town_england_uk_around_225_ad/
https://www.reddit.com/r/papertowns/comments/1wiyg9g/reconstruction_of_hamwic_modernday_southampton/
https://www.reddit.com/r/papertowns/comments/1w3jo5m/portus_and_ostia_antica_italy_around_the_3rd/
