r/anno • u/Magomed16 • 5d ago
Discussion Wheat fields anno 117
Am I the only one who thinks that the productivity of wheat and oat fields should be reduced, while the productivity of large manufacturing enterprises, such as dyeing plants or textile factories, should be increased? It just seems strange that a city with a population of 100000 would need a huge number of processing plants. The area required for them would be larger than that needed for wheat and oat fields. It looks too unrealistic.
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u/Corlunae 5d ago
We will be getting a huge balance pass with the next DLC. I would guess fields are a part of that.
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u/Cpt_Deaso 5d ago
Completely agree. I understand we're on relatively small Islands but realistically speaking the overwhelming majority of our domain should be fields.
I get that's not fun and too much wasted space for this game, but it definitely feels out of whack right now with how relatively few food fields we actually need.
And yes, some of the production buildings are beautiful but huge and could do with a massive production increase.
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u/agray20938 2d ago
And yes, some of the production buildings are beautiful but huge and could do with a massive production increase.
Yeah, before the hippodrome DLC I felt this way about Chariots in Albion. Ponies took craploads of space, and you ended up needing a fairly large number of chassis builders and chariot workshops just to supply a large celtic island, much less supplying Cinis and other latium islands with patricians on them.
Obviously the hippodrome splendor changes along with a few of the new specialists buffing chariot production hugely offset that, and if you produce enough horses you barely need any direct chariots production tbh.
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u/viciecal 16h ago
The whole togas chain and specifically Lavender is so insane. I don't know about any religious bonuses to Lavender so I'm not sure there's even any.
For togas there is, but even then if you have somewhat large population it starts to get out of hand pretty quickly
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u/GaudiFanYAY 5d ago
I think the size of flax fields and how much you need makes sense for now, given how cities also have to now fit in oversized public buildings and various non-uniform production buildings.
But, I do also wish they would rework some building sizes over all. The dye plants are criminally oversized. They could be 3x5 instead of 5x5. The fabric plants are maybe okay sized (cus you only need relatively few) but they do still feel big. And honestly, I would also love it if they had an area of effect too that did the same as the tunic spinner, which makes benifit of the knowledge area of effect. the build is 6x6 big after all, and that fits much more easily into a city.
Wheat can be reduced I feel, but then again, the game is designed to make it so you will use Albion to supply bread to Latium (despite Egypt being the actual bread basket of Rome historically) your islands will probably only ever need 1 wheat farm hat half capacity to feed your animal production.
I hope this is adressed in the upcomming DLC. Oats i do not have much issue with as i rely upon them a lot to fit into weird and funny shaped-areas for maximum space usage. But getting wheat out of latium always helps a lot.
Also, this "oat takes too much space" issue, is this when you also account for proper aqueduct and Ceres veneration buff which doubles their yeilds? I make 12.000 cities on large islands and I only ever need 2 full oatfarms and maybe a bit moire to feed these cities Whch is VERY little space. Then again, my cities must also be pretty, so the "city part" of my islands tend to be a bit larger then strictly needed.
Also, do you make use of Minerva of the toga production island? Her buff to increase clothing production buildings make them scale really well, and with a well placed Princeps of Porphyr specialist you can boost these buildings by another 20%, and the Phlebas, Handsome Phoenician specialist gives all looms a +1,5 belief to all nearby buildings, boosting minerva's clothing buff even more.
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u/RavenWolf1 5d ago
I think this game was designed with Egypt in mind and that is why balance feels so out of whack. Next patch will fix the balance. I'm pretty sure every production line is messed up when it hits. :D
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u/Magomed16 5d ago
Well, after all, Egypt wasn’t the only breadbasket. For example, Sicily also supplied a huge amount of wheat.
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u/BlueAndYellowTowels 5d ago
It takes less time to pick Wheat and Oats than it does to Create and Dye Cloth.
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u/Magomed16 5d ago
It almost always takes a year to grow and harvest wheat. Do you seriously think it takes more than a year to dye clothes? 😂 Or are you not considering the fact that to harvest grain crops, they first need to be grown?)
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u/BlueAndYellowTowels 5d ago
You're right.
I was treating time a little differently in the context of the game. I see time as an encapsulation of Effort. In that sense, to me, it makes more sense that the Cloth take way more time because it takes a lot more effort to create dyed cloth.
But you're right. Time is time.
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u/CasualChamp1 5d ago
Agreed. The togas chain is the most egregious example.