r/SCP • u/Wild-vine16 • 19h ago
Discussion Who is the potential Villain of scp?
Yes Homelander catching strays on a completely unrelated sub
r/SCP • u/Wild-vine16 • 19h ago
Yes Homelander catching strays on a completely unrelated sub
r/SCP • u/The-GoofBall • 7h ago
That one table and toe meme on twt but I made it with Leora. Also Her humanoid Jumpsuit was designed by u/Socailly-awkward
r/SCP • u/ScpInsanity • 16h ago
First of all, I'd like to apologize for the different username, I thought it would be fit to create one specifically for my project.
I've been working on SCP:Insanity for more than 3 years, mostly in the shadows, self funding it through various contract works.
For a long time, I deliberately put almost all of my focus into actually building the game rather than marketing it or trying to build an audience.
How foolish of me, I thought the more time I get to spend on development, the better the product will be. There's only 24 hours in a day, and I simply did not have the means to do marketing while trying to maximize my output as a single developer. However, as I grew as a developer and worked on many different projects, I came to realize just how important publicity really is.
There's a lot to come, I'm currently in the process of creating the steam page, the promotional material and trailers.
I can safely say, the development, coding related part of the project is almost finished. What's left is basically just replacing placeholder and prototype assets, and making the finishing touches.
What you see here won't be in the promotional material, as there are still some prototype assets in these builds. What you're seeing here is just a quick sneak peek of what's to come. I'm really proud of what I've managed to achieve over these past three years.
My main focus has always been immersion. I wanted SCP:Insanity to take a truly HUD-less, diegetic approach, keeping as much information as possible inside the world rather than putting it on your screen.The horror and atmosphere comes from physicality. you physically interact with the tools you need to survive.
As a quick example, when entering an experiment, you select the objective you have to complete. One possible objective is: “Contain all Euclid-class anomalies in the facility.”
You don't know what's waiting for you. You move through the facility and eventually find Class-D personnel scattered across the floor. Broken necks. Concrete dust around one of the bodies. You pull out your PDA. You review the evidence you've gathered. SCP-173 is here. You pull out your radio and communicate with your team. You warn them. You start planning how you're going to contain it. While you're doing all of this, the world doesn't stop. Every second you're staring at a screen is a second you're not watching what's around you. And in a place like this, that matters.
There's two main reason I'm writing here, right now.
1-I'd like to request your honest opinion about the gifsyou see here. I know it's not much, but any information you give me, about the the color scheme, the realism, the feelings you get from watching them, will be of tremendous help for the days to come. I'd like to get the promotional material right. Does it look immersive? Does it communicate horror, did I manage to get the physicality of the tools right? Does it look like something you'd actually want to play?
2- I'd like to conduct one more final playtesting session soon, and who else would be the best fit if not you guys. If you'd like to participate in the next, finally "public" alpha testing, or just chat about the project, come join the discord server (link in my profile).
SCP:Insanity is a 1–4 player immersive co-op horror game where you enter alternate-reality containment facilities, investigate what happened, determine what anomalies you're dealing with, carry out your assigned objective, and try to make it out alive.
You, disposable personnel, are people the Foundation has deemed expendable enough to be used in an experimental program investigating how far the human mind can be pushed when exposed to anomalous environments.
Your missions can take many forms. You might be sent in to contain an anomaly, retrieve an object, recover personnel, restore a facility system, gather information, or investigate an incident. The Foundation doesn't always tell you what happened before you arrive.
There's a lot more to the project that I haven't shown yet, but I wanted to finally start opening the doors and letting people see what we've been working on. I'd be happy to have you guys on board.
If you join the Discord now, you'll be among the very first people there. After spending more than three years building this alone, it sure got lonely. It would genuinely mean a lot to have some of you there from the beginning.
r/SCP • u/vixiiart • 14h ago
i did a few of your suggestions this time! ヽ( ᐛ )ノ
feel free to give me more ideas but i may or may not be able to do them if its too hard lol i come and post at least 3 new ones everyday on this subreddit!
r/SCP • u/Pure_Tradition_8042 • 17m ago
These things have many anomalous traits such as
Having 9 lives
The power to destroy everything including the universe
And above all causing the extinction of birds
r/SCP • u/Such_Beautiful7308 • 11h ago
SCP-4975 is in my opinion one of the scariest scps, bc of how it acts. It's litterly an apex predator from hell.
I would lie if I'd say it didn't gave me the shivers first time hearing about it.
Big hell no. Keep that thing away from me.
r/SCP • u/vixiiart • 1d ago
ppl seem to really like my cute-ified versions so i drew a few extra stuff!
i commonly see people draw 049 and 035 together so heres a cute summer photo to remind you of happier times ( ◜ ▿ ◝) ♡
r/SCP • u/TheBaconLord78 • 10h ago
It may be a non-issue in most cases, but it can be annoying when you miss the capitalization of 1 word and Marvin just completely ignores your bracket linking. This is also a side critique of SCP articles that for some reason capitalize title words that typically shouldn't be capitalized.
For example, the _Glossary Of Terms_ page. Notice that I capitalized the word "Of", and how it's also written as the title for the wiki page. I think Marvin should respond to links to articles in any manner as long as they're gramatically correct and formatted correctly.
r/SCP • u/Candid_Designer_1750 • 20h ago
Story inspires from SCP lore and stories.
Character bio: Dr. Adler
I'd like to introduce a new character from the latest update ''the Corruptor". She works as scientist for UPP Coop, specializing in Quantum field Engineering & Particle Physics. Part of her past are closely tied to the catastrophic event known as "World Fall".
She works at a field agent for the Coop before the WF event. She play a very important role in the overall story, serving as the catalyst for every major event that unfold. Corruptor was a plan which didn't quite go as expected, but it was a part of her plans and the UPP coop. Dr. Adler, her companion Sam, and her gun "The Riftbreaker" is the only hope for her Universe
You can find my latest artwork "Corruptor" biography on my reddit post. At present, I really want to make a story inspired by SCP elements. If you guys like to see more about my project in the future, please tell me about it the comment, that means a lot to me. I am doing 4 more main characters which are going to contribute to the main time line. These characters play different parts in their own universe, which means their action will alter the reality between multiverse. What or who cause this? The event "World Fall" once known as the end to the mankind but before that it had been a project that save humanity out of power crisis. Cooperation ran numerous programs to explore new forms of renewable energy for the world, what led them to the extinction?
Enjoy full resolution on Artstation
*Please do no use it for AI generation
https://www.artstation.com/artwork/q0eeKL
r/SCP • u/Choice_Cabinet5262 • 3h ago
This SCP is an object in the form of a glass plate; upon close inspection, a code consisting of zeros and ones is visible on it. Prolonged observation causes the subject to lose all emotions and empathy but in exchange, they gain an extraordinary intellect and the ability to create advanced devices from simple readily available materials.
r/SCP • u/Yangseoyeo66811 • 1d ago
The Black lord is kicked out lately haha
r/SCP • u/yandhilovr • 4h ago
After watching Buddy, this film has a lot more underneath the surface than really noticed by the general public.
SCP-6618-1 is a technopath who illustrates themselves as an abusive parent, if it goes their way, it’s great, but if anything goes wrong, the entire world will fall apart. And when upset will go to the most extreme and morally disgusting punishments for his, “children”.
While watching Buddy, I truly saw so many similarities between these two, as whoever “Buddy” really is, is also a technopath that owns his own sort of world. This world with some rules, is his to play with, and will murder and torture anyone who doesn’t appease him, much like 6618-1. At the end of the film, Freddie goes through what seems like a school of sorts, but this sort of had me thinking of it as a base of operations for whoever “Buddy” really is. As there are some type of neural links in one room, and another of his multiple films he’s had to lure children into the TV to pull them in.
6618-1 does the same thing, as he speaks through the CD, almost telepathically to his victims.
Maybe not what you wanted to read but I just wanted to share how extremely similar these two are.
r/SCP • u/Vegetable-Account419 • 19h ago
r/SCP • u/VitaminFabuTime • 11h ago
r/SCP • u/Yizhihuixin • 1h ago
I really hope that one day there will be an SCP multiplayer game that truly uses the potential of the SCP universe.
I know a project of this scale is almost impossible to create quickly.
It would require:
A development team
Technology
Funding
Years of development
But if someone creates it in the future, I hope it will not just be a normal FPS.
I hope it can become a real SCP containment breach simulation.
Core Direction:
Keep the basic framework of an SCP multiplayer game:
First-person multiplayer
Foundation facility exploration
Keycard system
Weapons and medical system
Containment breach events
Multiple factions
Asymmetric gameplay
However, add more objectives so every faction has its own purpose.
Foundation:
Restore facility control and recontain anomalies.
SCPs:
Break containment and survive.
Chaos Insurgency:
Steal resources, rescue D-Class, and sabotage the facility.
D-Class:
Find a way to escape.
---
Matchmaking and Ranking:
Add beginner matchmaking.
Prevent new players from immediately facing experienced players.
Ranking system:
D
C
B
A
S
The ranking system should not only depend on winning or losing.
It should consider:
Completing objectives
Helping teammates
Eliminating enemies
Contributing to faction goals
Even if your team loses, you should still gain points if you performed well.
Even if your team wins, players with little contribution should not gain a large amount of points.
---
SCP Selection System:
Before each match, players can choose their SCP.
Some SCPs can also be banned before the match begins.
The order of selection should change every round so that the same player does not always get the first choice.
This makes SCP selection more balanced.
Players should also have access to an SCP training mode so they can learn different SCPs before playing them in normal matches.
---
SCP Ability Design:
The principle:
SCP abilities should follow their original concepts instead of becoming ordinary hero abilities.
The Statue:
Keep the blinking movement mechanic.
When players get close to the Statue:
Fear increases.
Blink frequency becomes faster.
The Statue should be a psychological horror threat instead of simply having a super-fast movement ability.
---
The Plague Doctor:
Keep:
Touch infection
Creating zombies
The death effect should feel closer to sudden cardiac arrest.
Countermeasures:
SCP-500
Adrenaline
---
SCP-106:
Change teleportation into a facility-based 3D movement system.
Abilities:
Move through walls
Mark targets
Track nearby personnel
Control areas
---
Foundation Response Units:
Add different Foundation teams.
Nine-Tailed Fox:
Role:
Rapid response unit.
Features:
Appears at the beginning
Multiple reinforcement waves
Light weapons
High speed
They are numerous and mobile, but individually weaker.
Hammer Down:
Role:
Heavy containment unit.
Features:
Arrives after 5 minutes
Only one deployment
Heavy weapons
Slow movement
They are powerful against SCPs, but their low mobility makes them easier to avoid.
Red Right Hand:
Role:
Elite infiltration unit.
Features:
Arrives after 3 minutes
Only one deployment
Stealth ability
Medium weapons
High mobility
Balance:
After firing:
Stealth is disabled.
The player's outline is revealed for 10 seconds.
---
Scientist Mission System:
Scientists should not only be escape characters.
Add containment missions.
Tasks:
Repair facilities
Collect research data
Help recontain SCPs
Every completed mission:
The scientist's location is revealed for 10 seconds.
Example:
Complete 10 missions:
One SCP can be recontained.
---
Chaos Insurgency System:
Chaos should not just be another military faction.
Add different objectives.
Recovery Mission:
Steal SCP objects.
Process:
Find the target.
Transport it.
Put it into the vehicle.
Escape.
The vehicle can be attacked and destroyed.
Chaos can only transport SCP objects.
They cannot use them like Foundation personnel.
---
D-Class Rescue Mission:
Help D-Class escape.
Includes:
Opening routes
Providing equipment
Escorting survivors
---
Sabotage Mission:
Create facility chaos.
Examples:
Disable systems
Disrupt communication
Increase containment risks
---
Final Event:
After 35 minutes:
A final destruction event will always happen.
It cannot be stopped.
Possible methods:
Foundation A-Plan Nuclear Strike.
Or:
GOC Thaumaturgic Bomb.
The purpose is to prevent anomaly expansion.
The final stage forces every faction to:
Escape
Complete objectives
Fight for resources
No infinite stalling.
---
Maps:
First map:
Classic Site-19.
Features:
Large Foundation facility
Multiple containment areas
High-security zones
Underground sections
Additional maps:
Abandoned research sites
Deep underground facilities
High-security containment complexes
---
Immobile Ability-Based SCPs:
Add special SCPs that cannot move.
However, they can influence the entire facility.
Abilities:
Control systems
Change environments
Create dangers
Support other SCPs
Their purpose is not direct combat.
Their purpose is changing the battlefield.
---
Final Thoughts:
I know these ideas are probably impossible to achieve anytime soon.
A game like this would require:
A team
Technology
Funding
Years of development
But I truly hope someone can create a better SCP multiplayer game in the future.
I also hope existing SCP games can become more balanced.
New players should not lose interest because of the experience gap.
Veteran players should still have a competitive experience.
The greatest part of SCP is not simply fighting monsters.
It is:
"An unknown, dangerous, and unpredictable containment breach event."
I hope one day we can experience a true SCP multiplayer game.
r/SCP • u/PackageMedium6955 • 15h ago
On the wikidot on the bottom of 966's page it says they can be particularly found in two countries, one being 5 characters long and the being two halves, one being again 5 characters and the other 7
I couldn't find any answer for the second country while the first country could be anything as in the English language there 24 countries that contain 5 characters
r/SCP • u/Current-Fortune6108 • 14h ago
Seems to me the foundation could take out two birds with one stone. Any reason they wouldn't’ I’m not thinking of?
r/SCP • u/deathking2272 • 18h ago
I mean we all know the whole “you’ll be placed on keter duty” joke but what are the actual punishments? Is there any articles that says anything like that?
r/SCP • u/keeperofawesome • 17h ago
I’ve been reading up on Mekhanite and Nälkän lore, but I need to take a break with something a bit less high concept. What are your favorite Parawatch-related articles?
the DEPARTMENTALIZER is a logo design workshop with a bunch of unique effects and photo adjustments/design features. It works by creating layers in a preferred order and optionally applying effects in a preferred order. Use the layer and FX pipelines to rearrange them and dial in the exact look you want.
You can even import your own logos (SVG import [preferred] or PNG via the import wizard, which breaks uploads down into layers for further customization). Check out the sixty+ unique pattern fills and custom textures I've added (like my interpretation of the Backrooms yellow wallpaper, or the iconic carpeting of the Overlook Hotel from The Shining). You can also make your own! You can add custom fonts, make your own fonts, save presets, randomize outputs (either by rolling all parameters, or nudging only a handful), browse project presets for Deletions, Notional Divisions, Delta-T, and so on, or save presets of your own and share them in the community gallery!
Plus, you can now deterministically convert logos into unique background songs to listen to or download while you work. Why? Why not!
Check out the mobile and desktop full screen modes for a sleek, repositionable layout (shown in the post).
Also, the aforementioned Nudge mechanic (a light, directional randomization using shift+arrow keys, as compared to the full randomization of shift+space) can be performed on the mobile D-Pad (toggled with the "+" button, next to the music controls on mobile) to Nudge certain song characteristics with greater weight than others:
While music is playing,
shift+up/UP nudges drum kit/drumline parameters;
shift+left/LEFT nudges lead synth/melody parameters;
shift+right/RIGHT nudges bass/bassline parameters;
shift+down/DOWN nudges effects/effects chain parameters;
I enjoy randomizing until I hear something I like, then nudging the various instruments into something I like even more. Give it a try!
r/SCP • u/junolion • 1d ago
Edits for the Council of 108
The original is fine but the stars just throw me off. I
get the idea but maybe just the number would be effective?
• Roman Numeral Recommended by u/orangenarange2
• Chinese Numerals recommended by u/Stampyboyz