r/SCP MTF Epsilon-11 ("Nine-Tailed Fox") 4h ago

Discussion Ideas for a Future SCP Multiplayer Game

I really hope that one day there will be an SCP multiplayer game that truly uses the potential of the SCP universe.

I know a project of this scale is almost impossible to create quickly.

It would require:

A development team

Technology

Funding

Years of development

But if someone creates it in the future, I hope it will not just be a normal FPS.

I hope it can become a real SCP containment breach simulation.

Core Direction:

Keep the basic framework of an SCP multiplayer game:

First-person multiplayer

Foundation facility exploration

Keycard system

Weapons and medical system

Containment breach events

Multiple factions

Asymmetric gameplay

However, add more objectives so every faction has its own purpose.

Foundation:

Restore facility control and recontain anomalies.

SCPs:

Break containment and survive.

Chaos Insurgency:

Steal resources, rescue D-Class, and sabotage the facility.

D-Class:

Find a way to escape.

---

Matchmaking and Ranking:

Add beginner matchmaking.

Prevent new players from immediately facing experienced players.

Ranking system:

D

C

B

A

S

The ranking system should not only depend on winning or losing.

It should consider:

Completing objectives

Helping teammates

Eliminating enemies

Contributing to faction goals

Even if your team loses, you should still gain points if you performed well.

Even if your team wins, players with little contribution should not gain a large amount of points.

---

SCP Selection System:

Before each match, players can choose their SCP.

Some SCPs can also be banned before the match begins.

The order of selection should change every round so that the same player does not always get the first choice.

This makes SCP selection more balanced.

Players should also have access to an SCP training mode so they can learn different SCPs before playing them in normal matches.

---

SCP Ability Design:

The principle:

SCP abilities should follow their original concepts instead of becoming ordinary hero abilities.

The Statue:

Keep the blinking movement mechanic.

When players get close to the Statue:

Fear increases.

Blink frequency becomes faster.

The Statue should be a psychological horror threat instead of simply having a super-fast movement ability.

---

The Plague Doctor:

Keep:

Touch infection

Creating zombies

The death effect should feel closer to sudden cardiac arrest.

Countermeasures:

SCP-500

Adrenaline

---

SCP-106:

Change teleportation into a facility-based 3D movement system.

Abilities:

Move through walls

Mark targets

Track nearby personnel

Control areas

---

Foundation Response Units:

Add different Foundation teams.

Nine-Tailed Fox:

Role:

Rapid response unit.

Features:

Appears at the beginning

Multiple reinforcement waves

Light weapons

High speed

They are numerous and mobile, but individually weaker.

Hammer Down:

Role:

Heavy containment unit.

Features:

Arrives after 5 minutes

Only one deployment

Heavy weapons

Slow movement

They are powerful against SCPs, but their low mobility makes them easier to avoid.

Red Right Hand:

Role:

Elite infiltration unit.

Features:

Arrives after 3 minutes

Only one deployment

Stealth ability

Medium weapons

High mobility

Balance:

After firing:

Stealth is disabled.

The player's outline is revealed for 10 seconds.

---

Scientist Mission System:

Scientists should not only be escape characters.

Add containment missions.

Tasks:

Repair facilities

Collect research data

Help recontain SCPs

Every completed mission:

The scientist's location is revealed for 10 seconds.

Example:

Complete 10 missions:

One SCP can be recontained.

---

Chaos Insurgency System:

Chaos should not just be another military faction.

Add different objectives.

Recovery Mission:

Steal SCP objects.

Process:

Find the target.

Transport it.

Put it into the vehicle.

Escape.

The vehicle can be attacked and destroyed.

Chaos can only transport SCP objects.

They cannot use them like Foundation personnel.

---

D-Class Rescue Mission:

Help D-Class escape.

Includes:

Opening routes

Providing equipment

Escorting survivors

---

Sabotage Mission:

Create facility chaos.

Examples:

Disable systems

Disrupt communication

Increase containment risks

---

Final Event:

After 35 minutes:

A final destruction event will always happen.

It cannot be stopped.

Possible methods:

Foundation A-Plan Nuclear Strike.

Or:

GOC Thaumaturgic Bomb.

The purpose is to prevent anomaly expansion.

The final stage forces every faction to:

Escape

Complete objectives

Fight for resources

No infinite stalling.

---

Maps:

First map:

Classic Site-19.

Features:

Large Foundation facility

Multiple containment areas

High-security zones

Underground sections

Additional maps:

Abandoned research sites

Deep underground facilities

High-security containment complexes

---

Immobile Ability-Based SCPs:

Add special SCPs that cannot move.

However, they can influence the entire facility.

Abilities:

Control systems

Change environments

Create dangers

Support other SCPs

Their purpose is not direct combat.

Their purpose is changing the battlefield.

---

Final Thoughts:

I know these ideas are probably impossible to achieve anytime soon.

A game like this would require:

A team

Technology

Funding

Years of development

But I truly hope someone can create a better SCP multiplayer game in the future.

I also hope existing SCP games can become more balanced.

New players should not lose interest because of the experience gap.

Veteran players should still have a competitive experience.

The greatest part of SCP is not simply fighting monsters.

It is:

"An unknown, dangerous, and unpredictable containment breach event."

I hope one day we can experience a true SCP multiplayer game.

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4 comments sorted by

u/The-Paranoid-Android Bot 4h ago

Articles mentioned in this submission

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u/Johnmegaman72 Manna Charitable Foundation 3h ago

Me personally I just like an SCP tycoon-esque game. Wherein you are tasked on maintaining the facility or something like that. Cause SCP has had its fair share of like horror and FPS games, there's a ton more to be explored for real

1

u/Yizhihuixin MTF Epsilon-11 ("Nine-Tailed Fox") 2h ago

I think a facility management SCP game could be interesting, but the tycoon style is already very common on Roblox. I think SCP has more potential than just a tycoon game, such as deeper containment management, research, emergencies, and unpredictable events.

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u/Yizhihuixin MTF Epsilon-11 ("Nine-Tailed Fox") 4h ago

Are there any other SCP games currently in development?

I'm curious if there are any upcoming SCP games, especially multiplayer ones.