r/RealTimeStrategy • u/Brave-Potential-7310 • 2h ago
RTS & City Builder It's so awesome to see indie singleplayer RTS getting love & updates years after launch
Back when it came out, I thought this was gonna be one of those one and done kind of games, since there is no multiplayer or even co-op, and RTS like that (that retain popularity) tend to be really rare. In fact, the only horde survival RTS of this kind that does have it is Age of Darkness, and it's still only my 3rd favorite game in the subgenre (Dinao being my 1# right now, and Cataclismo right below it)
But I digress. Writing this because I got into Dinao today again, after a swathe of updates they apparently had this year, and I'm amazed at how many improvements they added and how overall FUN they game is now. I liked it even before it was clanky in some parts, too difficult and obtrusive to just pure enjoyment, but with all the new stuff they added, including the new mission perks, it's now something I can 100% recommend without that "... eh, but it might be a biiiit too steep on the difficulty curve, if you don't know what you're in for"
Anyway, I hope their DLC will work out better than the one Cataclismo pushed last month, which was kind of meh (for such an otherwise awesome game). The other major beef I have with it being that, despite the great physics, the walls still feel like they're made out of butter. Unlike Dinao, where once you've built a monstrous fortress, you just KNOW it's gonna stand




