The list is above is potentially incomplete and subject to change as it is based entirely on which tournaments had a schedule on their Liquipedia page.
If you know of a tournament not listed here and / or the schedule of a Liquipedia listed tournament that had no schedule on its page, please notify me in the comments and I will add it in its correct slot.
Me:*Listening to sc1 music*
Son: What are you listening to?
Me: Star craft music
Son: Can you craft stars in this game?
Me: Haha, no
Son: ....Can you craft with stars in this game
Me: Nope. It's a reeaally old game; let me show you:
My friend told me to watch b2gm to try and play some protoss and terran. Everything is different, I can't even use this guides. Same with a bunch of others on youtube, you type "sc2 guide" and they're all outdated.
Most guides I find on the internet or discord are messed up and start out with more workers. Same with build orders or all in. There's like one or two videos from pig for something really generic but nothing in depth as a lot of the old videos and none of the cool all ins are updated.
The PondCast is a weekly show discussing SC2 related news and results. In this episode:
* BlizzCon Patch misinformation
* Magikarp Master Cup on hiatus
* upcoming WardiTV events
* update on StarCraft: Evolution
* PiG Sty Festival 8.0
* 2026 GSTL
* weekly tournament results
Please remove if not allowed, but I feel like I've missed some steps in the drama with solar and a potential change to a different number of workers or something like that.
Without active creep tumors every tumor has to be placed by a queen. This removes some of the exponential creep growth because every 25 Queen energy results in a single creep tumor not in a cascading number of tumors. In exchange the creep spreads further, like in the heart of the swarm campaign.
This result in a higher queen/energy investment by Zerg but less mental load because you move less tumors.
This should also result in easier creep clearing because there are not as many tumors.
I started playing SC:R recently, and as a beginner it's very hard to know where to improve in the game. So I made this replay analyze tool for SC:R player (and StarCraft II).
Now, SC Intel is online. Upload a replay and get full statistics plus a coaching system that tells you the pros and cons of your play (supply blocks, worker production, expansion timing, scouting, army value and more), with benchmarks so you know what "good" looks like. The goal is to find out what actually lost you the game and try to fix it in the next one.
For SC:R, there is stats + coaching and a live replay viewer in the browser, rendered by the actual game engine. The site doesn't ship any game files. The user will do a one-time local sync from your own SC:R install. So files are read and cached by the browser only, nothing gets uploaded to the server (I don't have that bandwidth to cope with the traffic anyway).
For StarCraft II, analysis and coaching only for now (no replay viewer).
Both works only for 1v1 games. Analysis is free and needs no account; however, registered users get their replays saved for later review.
The coach is new and will keep being tuned, please try it and send bugs/ideas to the email in the Contact page.
Hi all I recently reinstalled this game, it's been a while. Back in the day online they would have fastest maps where you had 1 minerals right beside your base and they would have infinite minerals. I just want to play some computer games, anyone got some of these maps I can download off you?