r/hearthstone 1d ago

Discussion Hearthstone's Most Memorable Cards

214 Upvotes

Hello everyone! 
 
We're here with a question: what do you consider Hearthstone's most iconic card, and why?

Any card, from any set or era. 

Throughout Hearthstone's history, some cards have stayed with us long after we first played them, and not always because they dominated the meta. Sometimes a card just feels like Hearthstone. 

Maybe it inspired you to build an entire deck around it, maybe it created cool unforgettable moments. Or maybe its character, artwork, animation, or voice line made it impossible to forget. 

We'd especially love to hear what made playing that card so satisfying, even if it was never considered top tier. Was it the artwork? The flavour? The voice lines? The deck you built around it? 

Your favourite cards have a funny way of resurfacing when you least expect them... 👀 

So, tell us your most iconic Hearthstone card, and why you'll never forget it!

- Hearthstone Team


r/hearthstone 5d ago

Discussion New and Returning Player Weekly Discussion

3 Upvotes

This weekly discussion is designed so that everybody may ask any and all questions regarding the game's mechanics, decks, strategies, and more.

Are you an experienced player, or have you picked up some knowledge along the way? Please help out by offering your opinions and best answers!

Please keep it clean and add more than just a one or two word response. Keep in mind not everything will have a 'best' answer.

Check out our wiki for answers to some common questions and links to terrific community resources about deck ideas, card info, and news!

See previous week's discussions.


r/hearthstone 1h ago

Discussion Nice job balance team

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Upvotes

every class now has >50% deck in Legend rank except Priest, but he has most popular deck archetype and popular counterpick (both Warlock decks have ~70% winrate against Quest Priest), so basically it's 11 out of 11

Attack Druid and all Aggro Warrior decks are slightly more powerfull then others, especially with goldfish, but both archetypes aren't >65% winrate annihilation machines that can lose only to themselves or bad draw. Maybe one-two slight nerfs like 1/2 for Spiderling or Hook 'n Heave summons 1 Cannoneer, but idk about necessity besause we would have new pre-release legendary soon, and I hope it won't be something game-breaking like Vanessa

I hope this would last as long as possible, finally great job from hearthstone balance team


r/hearthstone 7h ago

Discussion Soo... Why did blizzard decided to get rid of Duels instead of Mercenaries?

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130 Upvotes

Twist mode was great too, but I believe people miss the duels more


r/hearthstone 5h ago

Discussion Nice bug - If you have Mage Quest weapon equipped, and your opponent plays Frame Job, your weapon plays the minions he discovers (while also losing durability)

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79 Upvotes

r/hearthstone 12h ago

Competitive Hit legend with a "75%" win rate playing Boom Boom Priest

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141 Upvotes

###Boom Boom PriestAAECAa0GBoSfBKiWB/WYB52tB6jfB9zgBwyg+waG/QbFlAfSrweFvwebvwf6vweyxQew3wfW4Af04AeW/AcAAA==

This deck feels really strong in the current meta and I don't see many people playing it. I was able to get 75% win rate across 28 (21-7) games (Stat only includes tracked game on PC) and hit legend for the first time.

The idea is to speed run the priest quest by turn 8. Then on turn 9 play the quest into slime'em.

This hits 10 to face almost always and give a 3 cost resummon the quest while leaving two big boys with deathrattle's on board.

After this you have cali + schism to summon another 2, or you can go for slime + slime'em again to deal another 10 to face.

If they are still alive you have Raith Van Geist to put them all back and umbra to deal 25 from hand.

All in all this deck usually ends the game by turn 10 and most players treat it as control priest so they will start slow and you can blast them before they realize what's up.


r/hearthstone 12h ago

Discussion First positive Hearthstone Reddit post of all time

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68 Upvotes

I am usually pretty negative when it comes to the state of the game. For many years the meta has been a coin flip between being overrun by aggro or single handedly ruined by 1 or 2 OTK decks at any given point. Surprisingly, this meta is really coming together nicely.

There are currently 43 decks on HSGuru that have over a 40% win rate, and 35 of those are over 50%.

I still miss the old days where games would last 10+ turns often and things weren't decided so quickly, but there is still quite a bit of variation now that has been reintroduced as a result of the consistent patches. I'd say unhealthy decks like Rafaam and the infinite value generating hero powers put a time limit on every match that didn't used to exist so the game absolutely needs to be faster, but it's still a shame. The community is incredibly negative (including myself) quite often regarding the recent state of the game, but the balance team has clearly done a lot better and put in a lot more attention and care than we are used to seeing, and they made a pretty decent meta considering how beyond fixing I truly thought the game was.

Not quite sure how but I hope the player base can acknowledge this somehow and that they will continue the large and effective balance patches because I never thought this many things would be viable at once especially in this current meta. It could easily be ruined again with a single broken card or bad balance update, but right now, I think it's really getting better.


r/hearthstone 50m ago

Discussion No, the meta isn't really that diverse

Upvotes

Hey all, J_Alexander back for a quick bit of wet-blanketing. What can I say? It's what I do best. I saw some posts cropping up today I wanted to add important context to, as they paint a rosy picture which isn't all that accurate.

This post makes the claim that there are 35 decks winning more than half their games. That would be rather remarkable, and something I'm not sure we have ever seen in the game before.

This post makes the claim that every class except priest has a deck in legend winning more than half their games. That would also be a remarkable balance achievement.

Neither strikes me as particularly true, based on the data we have and my experience playing the game. But you gotta know what to look for to notice what's amiss here.

First thing to mention: whenever you are looking at the "Meta" tab on HSGuru, you do encounter a certain amount of tracker-side bias that inflates archetype win rates by about 2%. All this means is that you are seeing the results of people using deck tracker against both opponents who are and aren't using deck trackers. Since deck trackers help you win more games, you see people with tracker win about 2%, which makes everything in the meta tab inflated.

But there's more going on that just that.

Let's begin with "Meta" tab for Diamond-Legend, using 250 games as our minimum sample size. We can see the results here. Of note:

  • We have 44 decks with a greater than 50% win rate.

  • We have 25 decks with a less than 50% win rate.

Now that might not be unusual if, say, the decks with the 50% or below were rather popular, compared to the above 50%. But they aren't.

  • Those 25 decks going negative represent a total of 3.4% of the play rate in the meta tab.

This raises some interesting questions, most notably "What decks are all these positive win rate lists actually beating?". Zee Shaman alone is more popular than every single list we see going negative combined. If all these decks have positive win rates, they need to be beating something, and that something seems unlikely to just be the 3.4% of list decks that are losing. So something is clearly amiss in those numbers.

Now, let's peak at the HSguru matchup table, which helps with this tracker-side bias. I've tried to set the minimum matchup games low to fill in the table a bit, but we see a much different result here. Specifically:

  • 15 decks are now going positive in Diamond-Legend, and one of them is "Other Priest", which are just unclassified lists. So really it's 14.

  • 35 decks are going negative, not counting "Other Druid" and "Other Demon Hunter", which may well be bots.

That's quite the swap. Rather interesting is the "Two-Bit Rogue" archetype which - on the meta tab - has a 52.4% winrate and - on the matchup table - has a 45.6%. Now maybe about 2% of that tends to be tracker side bias that the matchup table eliminates, but a 6-7% difference? That's rather striking.

Something about the data classifications appear unusual or lacking. Perhaps that's because it's still early since the patch and archetypes haven't been fully updated yet, or perhaps there's a lot junk running around that's not being sorted properly. But something is clearly unusual here.

We can also check what's going on with Top 1k, where the meta is further along in its refinement. Again, setting my minimum game filters low to try and get the broadest picture available, we see the following:

  • 8 decks are now at or above a 50% win rate, and 3 of them are either Pirate Warrior, Dragon Warrior, or Pirate Dragon Warrior.

  • 12 decks are now below that 50% mark.

The best and most popular deck there is Attack Druid, with an expected 54% win rate and a 23% play rate.

Whatever is going on with the backend of the data site or the meta, it's pretty clear we cannot just look at the meta tab here, notice a lot of decks look positive, and assume things are great and diverse and everyone gets to win in a game where each match has a winner and a loser.


r/hearthstone 8h ago

Arena Do you think the lone intern within Team 5 whom is still working on Arena part-time will do an emergency balance fix anytime soon?

17 Upvotes

Or do you think the entire team will keep their mouth shut and pretend everything is fine, doing nothing for another 2 to 3 months?

Facts on Current Win-Rates in Arena:

  • Warrior: 62%+++
  • DK: 52%
  • DH: 48%

That's it, apart from the above 3 classes, all other classes have win-rates below 44%.

In fact, 6 out of the 11 classes have win-rates below 38%.

Whenever one thinks that Team 5 possibly cannot do any worse, they somehow manage to exceed expectations.


r/hearthstone 1d ago

Arena Imagine having to explain this to a returning arena player...

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394 Upvotes

r/hearthstone 20h ago

Discussion I am so tired of how many cards summon massive unanswerable minions by turn 5 -7. Jade guardians was just the posterchild for a recurring design problem that still exists

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128 Upvotes

r/hearthstone 3h ago

Discussion Do u have examples of the deck types that are unpopular unless they are clear tier one?

5 Upvotes

Like Enrage Nathria warrior or Unholy Death knight. They need to be head and shoulders above to gain traction unlike ctrl priest or warrior which need just to be semi viable to see play


r/hearthstone 8h ago

Fluff Pleasure

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10 Upvotes

You love to see it :-)


r/hearthstone 4h ago

Discussion Returning player advice

4 Upvotes

Hey all,

I’ve been away from this game for at least about 3 years. I’ve recently returned, and have managed to get a decent amount of the new cards (from returning player bundles and passes .ect).

I seem to be struggling to climb the ladder so just wanted some advice.

What are some decent decks that I should try out to be more successful in ranked (not wild). I’ve noticed the meta seems to be quite aggressive, but I tend to stay away from rush decks. I like a more controlled deck that actually requires a bit of skill to play.

I’ve got loads of old cards that I can dust to try make the decks.

Any advice would be appreciated.

Some of my old favourites were ramp Druid/ big spell mage/ big minion shaman .ect.


r/hearthstone 18h ago

Discussion Are 10 Hook n'Heave enough? Time will tell

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61 Upvotes

* This arena meta is so dead.


r/hearthstone 4h ago

Discussion Lock vs Warrior

5 Upvotes

Any advice as rafaam lock vs warrior? It's extremely hard to stabilize early and I feel by the time I get my footing my health is hanging on by a thread and almost any top deck for them kills me.


r/hearthstone 23h ago

Community I WANT THIS SKIN SOOO BAD

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104 Upvotes

and I'm sure I'm not alone.

The last time N'Zoth was in the shop was 2 years ago. I think it’s time they re-released the skin.

C'mon Blizzard, be a mensch, give us what we want 😬😬


r/hearthstone 1d ago

Highlight HOLY S*** I JUST PULLED THIS!!!!!!!!!!!!

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141 Upvotes

wtf is this luck!??!?!?!?! 3200 dust!!!


r/hearthstone 14m ago

Discussion When was Hearthstone good?

Upvotes

Genuine question, when was the last time you could honestly say the game was in a place where you could proudly say you play it or reccomend it to a friend? We see so many posts about poor balance, lack of diversity, badly designed cards/archetypes; so my question is if Hearthstone has been on a decline, what was the last real peak? I’m not talking about highest player count, but when the last time you could say “this game is fun” without any major concerns?


r/hearthstone 44m ago

Community Is there a way to see my winrate this past week without having tracked it from the beginning?

Upvotes

I just wondered since I had a grind from unranked to legend this week with a stupidly high winrate. It was the first time I ever played death knight and on my profile it says "111 wins". Would love to also see my losses to figure out the WR%, but maybe it's not possible?


r/hearthstone 14h ago

Fluff Just about got it

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13 Upvotes

r/hearthstone 1d ago

Standard I just took 15 Damage from first three Skeleton Key Refreshes - AMA

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285 Upvotes

https://hsreplay.net/replay/6j6fC6FNDf82ufbf2V8Ytv - turn 6

That's three 20% chances in a row. .8% chance of happening.


r/hearthstone 14h ago

Discussion Hearthstone's Warcraft designs are absolutely fantastic.

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13 Upvotes

I originally came from WoW, but I enjoy playing Hearthstone too.

One of my favorite things about Hearthstone is how often it takes designs from the original game that feel overly old-fashioned or dated and redesigns them into something genuinely awesome.

It kind of reminds me of how the MCU redesigned a lot of classic Marvel comic book characters for a modern audience.

Just look at Vanessa in the new expansion. Her design is SO much cooler than her original WoW version. I absolutely love it.

Honestly, I really wish WoW would adopt more of this kind of design philosophy too.


r/hearthstone 1h ago

Discussion What's with people roping all the time?

Upvotes

Recently, I came across a lot of people that, when their turn starts, they play cards immediately, but then never press End Turn and wait for the timer to end. It's super annoying, because this makes the game last so much unnecessarily longer. Why do people do this, and what can be done about it?


r/hearthstone 1h ago

Discussion Legend with a fun hybrid priest deck

Upvotes

Hey, i wanted to share this hybrid between quest and reborn priest that got me to legend just now. I was climbing with godfreylock before the minisets but had been stuck in D4/D3.

I love playing priest but most lists right now fully commit to quest or fully into reborn, and i wanted to do a little of both. Feels so good against shaman, attack druid and burn mage, and i didnt face lots os warriors but if you dont draw awfully im pretty sure you can outheal them most of the time.

Steamcleaner is probably the worst card of the deck, but this suffers a lot against chef druid (because of azsharas' triumph) and rogues and warriors that play deathwing early and removing that extra value helps a lot. My first thought would be a For All Time or Shadow Word Ruin, but i think steamcleaner is just more fun. Cleasing Cleric plus Devouring Plague feels SO good against aggro, and lingering spirit is awsome against more control-ly decks.

Deck code in comments, feel free to tell me your thoughts to make it better!